Jewel
Jewels are items that can be placed into Jewel sockets in the the Passive Skill Tree. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four mods instead of six.
Some unique jewels affect other passive nodes within a certain radius.
Base Jewels
There are three base jewels types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them.
Affixes
Jewel affixes do not have item level requirements or tiers. See below for a list of possible affixes.
Prefixes
Name | Effect |
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Brutal | (8 - 16)% increased Physical Damage with Maces |
Sinister | (8 - 16)% increased Physical Damage with Axes |
Vicious | (8 - 16)% increased Physical Damage with Swords |
Fierce | (8 - 16)% increased Physical Damage with Bows |
Savage | (8 - 16)% increased Physical Damage with Claws |
Lethal | (8 - 16)% increased Physical Damage with Daggers |
Cruel | (8 - 16)% increased Physical Damage with Wands |
Judging | (8 - 16)% increased Physical Damage with Staves |
Soldier's | (6 - 12)% increased Physical Damage with One Handed Melee Weapons |
Champion's | (6 - 12)% increased Physical Damage with Two Handed Melee Weapons |
Gladiator's | (6 - 12)% increased Physical Weapon Damage while Dual Wielding |
Brawling | (8 - 16)% increased Melee Physical Damage while Unarmed |
Beating | (4 - 8)% increased Attack Speed with Maces |
Cleaving | (4 - 8)% increased Attack Speed with Axes |
Fencing | (4 - 8)% increased Attack Speed with Swords |
Vollying | (4 - 8)% increased Attack Speed with Bows |
Ripping | (4 - 8)% increased Attack Speed with Claws |
Slicing | (4 - 8)% increased Attack Speed with Daggers |
Jinxing | (4 - 8)% increased Attack Speed with Wands |
Bludgeoning | (4 - 8)% increased Attack Speed with Staves |
Pyromantic | (3 - 5)% increased Cast Speed with Fire Skills |
Cryomantic | (3 - 5)% increased Cast Speed with Cold Skills |
Electromantic | (3 - 5)% increased Cast Speed with Lightning Skills |
Entropic | (3 - 5)% increased Cast Speed with Chaos Skills |
Blasphemous | (5 - 10)% increased Cast Speed for Curses |
Healthy | (8 - 12) to maximum Life |
Spirited | (3 - 5)% increased maximum Life |
Learned | (8 - 12) to maximum Mana |
Enlightened | (4 - 8)% increased maximum Mana |
Energetic | (10 - 20)% increased Mana Regeneration Rate |
Glowing | (8 - 16) to maximum Energy Shield |
Shimmering | (3 - 5)% increased maximum Energy Shield |
Determined | (4 - 6) to maximum Life
(4 - 6) to maximum Mana |
Passionate | (2 - 4)% increased maximum Life
(4 - 6)% increased maximum Mana |
Wise | (2 - 4)% increased maximum Energy Shield
(4 - 6)% increased maximum Mana |
Faithful | (2 - 4)% increased maximum Life
(2 - 4)% increased maximum Energy Shield |
Hungering | (1 - 2)% of Physical Attack Damage Leeched as Life |
Thirsting | (1 - 2)% of Physical Attack Damage Leeched as Mana |
Transfusing | 1% of Spell Damage Leeched as Life |
Siphoning | 1% of Spell Damage Leeched as Mana |
Armoured | (8 - 16)% increased Armour |
Evasive | (8 - 16)% increased Evasion Rating |
Fighter's | (6 - 12)% increased Armour
(6 - 12)% increased Evasion Rating |
Paladin's | (6 - 12)% increased Armour
(2 - 4)% increased maximum Energy Shield |
Rogue's | (6 - 12)% increased Evasion Rating
(2 - 4)% increased maximum Energy Shield |
Defensive | (5 - 10)% increased Global Defences |
Accurate | (20 - 40) to Accuracy Rating |
Precise | (8 - 16)% increased Accuracy Rating |
Duelist's | (6 - 12)% increased Melee Critical Strike Chance |
Annihilating | (6 - 12)% increased Critical Strike Chance for Spells |
Inescapable | (10 - 20)% increased Critical Strike Chance with Traps |
Crippling | (10 - 20)% increased Critical Strike Chance with Mines |
Incinerating | (8 - 16)% increased Critical Strike Chance with Fire Skills |
Avalanching | (8 - 16)% increased Critical Strike Chance with Cold Skills |
Thundering | (8 - 16)% increased Critical Strike Chance with Lightning Skills |
Apocalyptic | (8 - 16)% increased Critical Strike Chance with Elemental Skills |
Obliterating | (8 - 16)% increased Critical Strike Chance with Chaos Skills |
Dynamic | (3 - 5)% reduced Mana Cost of Skills |
Hero's | (6 - 12)% increased Radius of Auras |
Hexing | (5 - 10)% increased Radius of Curses |
Dousing | (2 - 5)% chance to Avoid being Ignited |
Insulating | (2 - 5)% chance to Avoid being Shocked |
Thawing | (2 - 5)% chance to Avoid being Frozen |
Heating | (2 - 5)% chance to Avoid being Chilled |
Crystallizing | Always Freezes Enemies on Hit |
Sparking | (2 - 3)% chance to Ignite |
Static | (2 - 3)% chance to Shock |
Enduring | (5 - 10)% increased Endurance Charge Duration |
Inciting | (5 - 10)% increased Frenzy Charge Duration |
Empowering | (5 - 10)% increased Power Charge Duration |
Fending | (4 - 8)% chance to Knock Enemies Back on hit |
Parrying | 2% additional Block Chance while Dual Wielding |
Shielding | 2% additional Chance to Block with Shields |
Deflecting | 2% additional Chance to Block with Staves |
Dissipating | 2% additional Chance to Block Spells while Dual Wielding |
Thwarting | 2% additional Chance to Block Spells with Shields |
Halting | 2% additional Chance to Block Spells with Staves |
Glacial | (8 - 16)% increased Freeze Duration on Enemies |
Charged | (8 - 16)% increased Shock Duration on Enemies |
Immolating | (2 - 4)% increased Ignite Duration on Enemies |
Serene | (4 - 8)% faster start of Energy Shield Recharge |
Suffixes
Name | Effect |
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