Jewel: Difference between revisions

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>OmegaK2
(→‎Prefixes: added the weighting of the mods to spawn on the specific jewels from datamined data)
>OmegaK2
(→‎Prefixes: added the weighting of the mods to spawn on the specific jewels from datamined data)

Revision as of 14:33, 2 May 2015

This article is a stub. Please help improve the article by expanding it.

Jewels are items that can be placed into Jewel sockets in the the Passive Skill Tree. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four mods instead of six.

Some unique jewels affect other passive nodes within a certain radius.


Base Jewels

There are three base jewels types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20.

  • Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Affixes

Affixes for jewels follow some special rules:

  • No item level requirement
  • No tiered affixes
  • Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each

Prefixes

Name Effect Cobalt Crimson Viridian
Brutal (8 - 16)% increased Physical Damage with Maces 1000 0 1000
Sinister (8 - 16)% increased Physical Damage with Axes 750 0 0
Vicious (8 - 16)% increased Physical Damage with Swords 750 0 0
Fierce (8 - 16)% increased Physical Damage with Bows 1000 1000 0
Savage (8 - 16)% increased Physical Damage with Claws 0 750 0
Lethal (8 - 16)% increased Physical Damage with Daggers 0 750 0
Cruel (8 - 16)% increased Physical Damage with Wands 0 1000 1000
Judging (8 - 16)% increased Physical Damage with Staves 0 0 750
Soldier's (6 - 12)% increased Physical Damage with One Handed Melee Weapons 750 0 0
Champion's (6 - 12)% increased Physical Damage with Two Handed Melee Weapons 750 0 750
Gladiator's (6 - 12)% increased Physical Weapon Damage while Dual Wielding 750 0 0
Brawling (8 - 16)% increased Melee Physical Damage while Unarmed 200 0 200
Beating (4 - 8)% increased Attack Speed with Maces 750 0 750
Cleaving (4 - 8)% increased Attack Speed with Axes 500 0 0
Fencing (4 - 8)% increased Attack Speed with Swords 500 0 0
Vollying (4 - 8)% increased Attack Speed with Bows 750 750 0
Ripping (4 - 8)% increased Attack Speed with Claws 0 500 0
Slicing (4 - 8)% increased Attack Speed with Daggers 0 500 0
Jinxing (4 - 8)% increased Attack Speed with Wands 0 750 750
Bludgeoning (4 - 8)% increased Attack Speed with Staves 0 0 500
Pyromantic (3 - 5)% increased Cast Speed with Fire Skills 0 750 750
Cryomantic (3 - 5)% increased Cast Speed with Cold Skills 0 750 750
Electromantic (3 - 5)% increased Cast Speed with Lightning Skills 0 750 750
Entropic (3 - 5)% increased Cast Speed with Chaos Skills 0 750 750
Blasphemous (5 - 10)% increased Cast Speed for Curses 0 1000 1000
Healthy (8 - 12) to maximum Life 750 200 750
Spirited (3 - 5)% increased maximum Life 500 100 500
Learned (8 - 12) to maximum Mana 200 750 750
Enlightened (4 - 8)% increased maximum Mana 100 500 500
Energetic (10 - 20)% increased Mana Regeneration Rate 0 750 750
Glowing (8 - 16) to maximum Energy Shield 0 750 750
Shimmering (3 - 5)% increased maximum Energy Shield 0 500 500
Determined (4 - 6) to maximum Life

(4 - 6) to maximum Mana

500 500 500
Passionate (2 - 4)% increased maximum Life

(2 - 4)% increased maximum Mana

200 200 200
Wise (2 - 4)% increased maximum Energy Shield

(2 - 4)% increased maximum Mana

0 500 500
Faithful (2 - 4)% increased maximum Life

(2 - 4)% increased maximum Energy Shield

0 0 200
Hungering (1 - 2)% of Physical Attack Damage Leeched as Life 500 0 500
Thirsting (1 - 2)% of Physical Attack Damage Leeched as Mana 0 500 500
Transfusing 1% of Spell Damage Leeched as Life 0 0 0
Siphoning 1% of Spell Damage Leeched as Mana 0 0 0
Armoured (8 - 16)% increased Armour 1000 0 1000
Evasive (8 - 16)% increased Evasion Rating 1000 1000 0
Fighter's (6 - 12)% increased Armour

(6 - 12)% increased Evasion Rating

750 0 0
Paladin's (6 - 12)% increased Armour

(6 - 12)% increased maximum Energy Shield

0 0 750
Rogue's (6 - 12)% increased Evasion Rating

(6 - 12)% increased maximum Energy Shield

0 750 0
Defensive (5 - 10)% increased Global Defences 200 200 200
Accurate (20 - 40) to Accuracy Rating 1000 1000 0
Precise (8 - 16)% increased Accuracy Rating 1000 1000 0
Duelist's (6 - 12)% increased Melee Critical Strike Chance 500 0 0
Annihilating (6 - 12)% increased Critical Strike Chance for Spells 0 500 500
Inescapable (10 - 20)% increased Critical Strike Chance with Traps 0 750 0
Crippling (10 - 20)% increased Critical Strike Chance with Mines 0 750 0
Incinerating (8 - 16)% increased Critical Strike Chance with Fire Skills 0 750 750
Avalanching (8 - 16)% increased Critical Strike Chance with Cold Skills 0 750 750
Thundering (8 - 16)% increased Critical Strike Chance with Lightning Skills 0 750 750
Apocalyptic (8 - 16)% increased Critical Strike Chance with Elemental Skills 0 500 500
Obliterating (8 - 16)% increased Critical Strike Chance with Chaos Skills 0 500 500
Demolishing (4 - 8)% increased Melee Critical Strike Multiplier 500 0 0
Unmaking (4 - 8)% increased Critical Strike Multiplier for Spells 0 500 0
Debilitating (6 - 12)% increased Critical Strike Multiplier with Traps 0 750 0
Incapacitating (6 - 12)% increased Critical Strike Multiplier with Mines 0 750 0
Dynamic (3 - 5)% reduced Mana Cost of Skills 200 0 200
Hero's (6 - 12)% increased Radius of Auras 500 500 500
Hexing (5 - 10)% increased Radius of Curses 0 1000 1000
Dousing (2 - 5)% chance to Avoid being Ignited 500 0 500
Insulating (2 - 5)% chance to Avoid being Shocked 0 500 500
Thawing (2 - 5)% chance to Avoid being Frozen 500 500 0
Heating (2 - 5)% chance to Avoid being Chilled 500 500 0
Crystallizing (2 - 3)% chance to Freeze 200 200 0
Sparking (2 - 3)% chance to Ignite 200 0 200
Static (2 - 3)% chance to Shock 0 200 200
Enduring (5 - 10)% increased Endurance Charge Duration 750 0 750
Inciting (5 - 10)% increased Frenzy Charge Duration 750 750 0
Empowering (5 - 10)% increased Power Charge Duration 0 750 750
Fending (4 - 8)% chance to Knock Enemies Back on hit 500 0 500
Parrying 2% additional Block Chance while Dual Wielding 500 500 0
Shielding 2% additional Chance to Block with Shields 0 0 500
Deflecting 2% additional Chance to Block with Staves 0 0 500
Dissipating 2% additional Chance to Block Spells while Dual Wielding 0 200 0
Thwarting 2% additional Chance to Block Spells with Shields 0 200 200
Halting 2% additional Chance to Block Spells with Staves 0 0 200
Glacial (8 - 16)% increased Freeze Duration on Enemies 500 500 0
Charged (8 - 16)% increased Shock Duration on Enemies 0 500 500
Immolating (2 - 4)% increased Ignite Duration on Enemies 500 0 500
Serene (4 - 8)% faster start of Energy Shield Recharge 0 200 200

Suffixes

Name Effect
of Combat (6 - 12)% increased Melee Damage
of Archery (6 - 12)% increased Projectile Damage
of Mysticism (6 - 12)% increased Spell Damage
of Trapping (8 - 16)% increased Trap Damage
of Sabotage (8 - 16)% increased Mine Damage
of Wounding (5 - 10)% increased Damage
of Leadership Minions deal (8 - 16)% increased Damage
of Fire (8 - 16)% increased Fire Damage
of Ice (8 - 16)% increased Cold Damage
of Lightning (8 - 16)% increased Lightning Damage
of Stone (8 - 16)% increased Physical Damage
of Entropy (8 - 16)% increased Damage over Time
of Chaos (5 - 10)% increased Chaos Damage
of Blasting (6 - 12)% increased Area Damage
of the Bandit (4 - 6)% increased Attack Speed with One Handed Melee Weapons
of the Warrior (4 - 6)% increased Attack Speed with Two Handed Melee Weapons
of Harmony (4 - 6)% increased Attack Speed while Dual Wielding
of Resonance (3 - 5)% increased Cast Speed while Dual Wielding
of Defence (4 - 6)% increased Attack Speed while holding a Shield
of Warding (3 - 5)% increased Cast Speed while holding a shield
of the Wright (3 - 5)% increased Cast Speed while wielding a Staff
of Fury (4 - 8)% increased Attack Speed while Unarmed
of Berserking (3 - 5)% increased Attack Speed
of Soaring (5 - 10)% increased Projectile Speed
of Enchanting (2 - 4)% increased Cast Speed
of Rigging (5 - 10)% increased Trap Throwing Speed
of Arming (5 - 10)% increased Mine Laying Speed
of Zeal (2 - 4)% increased Attack and Cast Speed
of the Phalanx (6 - 12)% increased Melee Physical Damage while holding a Shield
of Strength (10 - 16) to Strength
of Dexterity (10 - 16) to Dexterity
of Intelligence (10 - 16) to Intelligence
of Athletics (6 - 10) to Strength and Dexterity
of Spirit (6 - 10) to Strength and Intelligence
of Cunning (6 - 10) to Dexterity and Intelligence
of Adaption (4 - 8) to all Attributes
of Rejuvenation (1 - 2) Life gained for each Enemy hit by your Attacks
of Absorbtion (1 - 2) Mana gained for each Enemy hit by your Attacks
of Focusing (1 - 2) Energy Shield gained for each Enemy hit by your Attacks
of Raiding (3 - 6)% increased Rarity of Items found
of Menace (6 - 12)% increased Global Critical Strike Chance
of Potency (5 - 10)% increased Global Critical Strike Multiplier
of Striking (10 - 20)% increased Critical Strike Chance with Maces
of Biting (10 - 20)% increased Critical Strike Chance with Axes
of Stinging (10 - 20)% increased Critical Strike Chance with Swords
of the Sniper (10 - 20)% increased Critical Strike Chance with Bows
of the Eagle (10 - 20)% increased Critical Strike Chance with Claws
of Needling (10 - 20)% increased Critical Strike Chance with Daggers
of Divination (10 - 20)% increased Critical Strike Chance with Wands
of Tyranny (10 - 20)% increased Critical Strike Chance with Staves
of Crushing (6 - 12)% increased Critical Strike Multiplier with Maces
of Execution (6 - 12)% increased Critical Strike Multiplier with Axes
of Severing (6 - 12)% increased Critical Strike Multiplier with Swords
of the Hunter (6 - 12)% increased Critical Strike Multiplier with Bows
of the Bear (6 - 12)% increased Critical Strike Multiplier with Claws
of Assassination (6 - 12)% increased Critical Strike Multiplier with Daggers
of Evocation (6 - 12)% increased Critical Strike Multiplier with Wands
of Trauma (6 - 12)% increased Critical Strike Multiplier with Staves
of Harm (8 - 16)% increased Critical Strike Chance with One Handed Melee Weapons
of Sundering (8 - 16)% increased Critical Strike Chance with Two Handed Melee Weapons
of Technique (8 - 16)% increased Weapon Critical Strike Chance while Dual Wielding
of Tactics (8 - 16)% increased Critical Strike while wielding a Shield
of Piercing (5 - 10)% increased Critical Strike Multiplier with One Handed Melee Weapons
of Rupturing (5 - 10)% increased Critical Strike Multiplier with Two Handed Melee Weapons
of Puncturing (5 - 10)% increased Critical Strike Multiplier while Dual Wielding
of Perforating (5 - 10)% increased Melee Critical Strike Multiplier while holding a shield
of the Inferno (5 - 10)% increased Critical Strike Multiplier with Fire Skills
of the Tundra (5 - 10)% increased Critical Strike Multiplier with Cold Skills
of the Storm (5 - 10)% increased Critical Strike Multiplier with Lightning Skills
of the Elements (4 - 8)% increased Critical Strike Multiplier with Elemental Skills
of the Abyss (5 - 10)% increased Critical Strike Multiplier with Chaos Skills
of Cooling (8 - 16)% to Fire Resistance
of Warmth (8 - 16)% to Cold Resistance
of Grounding (8 - 16)% to Lightning Resistance
of the Hearth (5 - 9)% to Fire and Cold Resistances
of Insulation (5 - 9)% to Fire and Lightning Resistances
of Shelter (5 - 9)% to Cold and Lightning Resistances
of Resistance (4 - 7)% to all Elemental Resistances
of Order (7 - 13)% to Chaos Resistance
of Stunning (6 - 12)% increased Stun Duration on Enemies
of Recovery (6 - 12)% increased Stun Recovery
of Strategy Minions have (3 - 6)% Chance to Block
of Training Minions have (6 - 12)% increased maximum Life
of Discipline Minions have (4 - 8)% to all Elemental Resistances
of the Shaman (8 - 16)% increased Totem Damage
of Heritage (6 - 12)% increased Totem Life
of Roots Totems gain (4 - 8)% to all Elemental Resistances

Corruption

Corruption can have the following effects on a jewel:

  • Turn into a rare or (different) unique jewel
  • Add a implicit to the jewel
  • Nothing

Implicits

Implicit
(1 - 3)% to Chaos Resistance
1% reduced Character Size
(3 - 5)% reduced Chill Duration on You
(3 - 5)% reduced Freeze Duration on You
(3 - 5)% reduced Ignite Duration on You
(3 - 5)% reduced Shock Duration on You
(3 - 7)% increased Endurance, Frenzy and Power Charge Duration
Adds 1-3 Chaos Damage to Attacks
(3 - 5)% additional Chance to receive a Critical Strike
(20 - 30)% increased Damage while Dead
(5 - 10)% increased Vaal Skill Damage
1% increased Chaos Damage per equipped Corrupted Item
1% increased Life Leech rate per equipped Corrupted Item
1% increased Mana Leech rate per equipped Corrupted Item
You are Immune to Silence

Unique Jewels

There are several unique Jewels. Some are given as quest rewards, some are dropped and others can be only be gained by corrupting jewels.

Radius

Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

Size Value
Small 800
Medium 1200
Large 1500