Evasion: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Aezlo
mNo edit summary
>Tchek
(erased blocking, added phase acrobatics and mechanics equation)
Line 1: Line 1:
Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. [[Spells]] cannot be evaded.
Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. [[Spells]] cannot normally be evaded, but the [[Phase Acrobatics]] keystone ability gives a 20% chance to dodge spells.


'''Blocking'''<br>
===Mechanics===
Blocking an attack prevents all damage and other harmful effects from the attack. Usually, only attacks and attack skills can be blocked, but there are some passive skills that allow you to block [[Spells|spells]].<br>
Your chance to evade an attack is based on the attacker's accuracy and your evasion.<br>
 
Chance to evade = 1 - '''Attacker's Accuracy''' / ('''Attacker's Accuracy''' + ('''Defender's Evasion'''/4)^0.8)
When an attack is blocked, the game first calculates if the attack would have caused a stun were it not blocked. If it would have caused a stun, the blocking animation is played, stunning you briefly. If it would not have caused a stun, then you get a "free" block with no animation. [[Block Chance|Faster Block]] and [[Stun|Stun Recovery]] and [[Block Chance|Increased Block Recovery]] modifiers reduce the length of the blocking animation.<br><br>

Revision as of 17:44, 18 June 2012

Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. Spells cannot normally be evaded, but the Phase Acrobatics keystone ability gives a 20% chance to dodge spells.

Mechanics

Your chance to evade an attack is based on the attacker's accuracy and your evasion.
Chance to evade = 1 - Attacker's Accuracy / (Attacker's Accuracy + (Defender's Evasion/4)^0.8)