Evasion: Difference between revisions
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>Aezlo mNo edit summary |
>Tchek (erased blocking, added phase acrobatics and mechanics equation) |
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Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. [[Spells]] cannot be evaded. | Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. [[Spells]] cannot normally be evaded, but the [[Phase Acrobatics]] keystone ability gives a 20% chance to dodge spells. | ||
===Mechanics=== | |||
Your chance to evade an attack is based on the attacker's accuracy and your evasion.<br> | |||
Chance to evade = 1 - '''Attacker's Accuracy''' / ('''Attacker's Accuracy''' + ('''Defender's Evasion'''/4)^0.8) | |||
Revision as of 17:44, 18 June 2012
Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. Spells cannot normally be evaded, but the Phase Acrobatics keystone ability gives a 20% chance to dodge spells.
Mechanics
Your chance to evade an attack is based on the attacker's accuracy and your evasion.
Chance to evade = 1 - Attacker's Accuracy / (Attacker's Accuracy + (Defender's Evasion/4)^0.8)