Effective hit points: Difference between revisions

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Revision as of 06:18, 20 February 2020

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Explanation of the term

Effective hit points also known as EHP is a term used to describe how much damage your character can survive. The term hit points is a word for life and energy shield. The term effective is used to point out that good layers of defense are better than just maximizing your hit points.

Math

  • Calculating your EHP
  • Add up all additive modifiers on your defensive layers first so that they are ready to be multiplied. This applies to most increased and reduced modifiers, but there are exceptions.
  • All layers of these defensive layers can be calculated with the same formula - Dodge, Block, Evade, Blind, resists, Less/reduced Damage from hits, Lower monster action speed (when facetanking), avoid, lower enemy accuracy, lower enemy damage, physical damage reduction.
  • Formula - Minus the % from the defensive layer from 100. Then divide 100 by the answer.
  • For example 75% attack Block would be ( 100 - 75 = 25) (100 / 25 = 4)
    • 75% attack Block gives you 4 times EHP against attacks that hit. If a passive node said 300% more life against attack hits everyone would invest in it. This is almost as good as that.
    • All layers are multiplied separately as if they were "more" modifiers. This means a player with 4 times EHP would go to 8 times EHP by adding blind which is a 50% enemy chance to miss.
  • The last formula doesn't calculate one shot EHP to make the formula as easy as possible for new players to understand. You can calculate your damage reduction first separately to get your EHP against stopping one shots.