Dexterity: Difference between revisions
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**Water Dancing ([[One-Handed]] Physical Damage, +20 Dex) | **Water Dancing ([[One-Handed]] Physical Damage, +20 Dex) | ||
[[Category: | [[Category:Attributes]] |
Revision as of 00:29, 6 January 2013
The Dexterity passive skill gives the following effects:
- +10 to Dexterity
Dexterity grants +2 accuracy and +0.2% evasion per point.
Therefore the +10 dexterity passive skills grants +20 accuracy, and +2% evasion.
Passives
Basic Passives are littered throughout the Passive Tree which give you +10 dexterity.
Notable Passives granting Dexterity are:
- +30 Dexterity
- Agility
- Finesse
- Dexterity Bundles
- Acceleration (Attack Speed, +20 Dex)
- Deadeye (Accuracy, +20 Dex)
- Finesse (Attack Speed, +30 Dex)
- Heart of the Panther (Physical Damage and Accuracy with One-Handed Weapons, +30 Dex)
- Perfect Aim (Increased Projectile Damage +10 Dex)
- Precision (Accuracy +20 Dex)
- Versatility (Accuracy and Intelligence +20 Dex)
- Water Dancing (One-Handed Physical Damage, +20 Dex)