Damage over time multiplier

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Revision as of 06:45, 25 February 2020 by >Killodoggy (Created a damage over time multiplier page. It distinguishes the new modifier from old damage over time modifiers that are calculated separately.)
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"Damage over time multiplier" is a modifier that affects damage over time.

Math

% increased damage over time multiplier is additive with other modifiers that include the words "increase" and "multiplier". It is not additive with #%increased damage over time modifiers that do not include the word "multiplier". [1]


Math Example

  • 1,000 Base Damage over time per second.
  • 300% increased damage over time.
  • 100% increase damage over time multiplier.
  • 1,000 x 4 x 2 =
  • 8,000 final damage over time per second.

Links To More Information


References

  1. Scscorpin (January 17, 2019). "Are the new damage over time multipliers considered as "increased," "more," or something else entirely?". Reddit. Retrieved February 25, 2020.