Curse immunity: Difference between revisions
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'''Curse immunity''' is a [[modifier]] several [[unique monster]]s have. Unlike [[hexproof]], curse immunity is absolute and cannot be bypassed.<ref name="DevManifesto2.3.0"/> | '''Curse immunity''' is a [[modifier]] several [[unique monster]]s have. Unlike [[hexproof]], curse immunity is absolute and cannot be bypassed.<ref name="DevManifesto2.3.0"/> | ||
Currently, there are no monsters with full Curse immunity; they have the [[Hexproof]] modifier instead. | |||
==Version history== | ==Version history== |
Revision as of 18:05, 29 November 2022
For the Curse immunity as the player character, see Curse#Curse immunity.
Curse immunity is a modifier several unique monsters have. Unlike hexproof, curse immunity is absolute and cannot be bypassed.[1]
Currently, there are no monsters with full Curse immunity; they have the Hexproof modifier instead.
Version history
Version | Changes |
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3.12.4 |
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3.12.0 |
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Unknown |
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References
- ↑ Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved May 26, 2016.
- ↑ Bex_GGG (September 10, 2020). "Re: Will Curse immune bosses / monsters get reworked aswell ? since curses are reworked and are now hexes / Marks ?". Path of Exile subreddit. Retrieved October 14, 2020.