>Aezlo |
>Lord joshi |
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| Whenever you use a [[Skills|skill]] or attack, you have a chance to deal a '''Critical Strike'''.
| | #REDIRECT[[Critical strike]] |
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| '''Critical Strikes''' are rolled on a per-action basis, not per-monster. So each time you use a skill, the Critical Strike roll is made once and only once. If you roll a Critical Strike, you will deal Critical damage to all enemies hit by the skill.
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| ==Critical Strike Damage Multiplier==
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| Critical Strikes do more damage than normal, based on your Critical Strike Damage Multiplier. All characters have a base Critical Strike multiplier of 150%, meaning a critical strike does 150% of normal damage. This multiplier can be increased with various skills and modifiers on items.
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| For instance, with a multiplier of 250%, if you deal a Critical Strike with attack that normally does 100 damage, you will instead deal 250 damage.
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| ==Critical Strike Chance==
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| The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill, and in the case of [[Spells|spells]], each spell has it's own critical strike chance, which is listed in the [[Skills|skill]] gem's description.
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| This value can be increased by increased critical strike chance modifiers from spells and gear. For example, if you are using a weapon with 5% chance to crit, and you have 50% increased critical strike chance, you will have a 7.5% chance to score a critical strike.
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| Critical chance can not be less than 5% nor more than 95%.
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| Critical Strike Chance and Critical Strike Damage Multiplier are calculated separately for each spell and weapon attack. All weapons and damage-dealing spells have a base Critical Strike chance listed on them. This only affects your chance to critical for attacks made with that weapon or spell. For instance the critical strike chance on a wand does not affect your chance to critical with a spell.
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| ==[[Passive Skills|Passives]]==
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| The [[Resolute Technique]] '''Keystone''' removes the chance for Critical Strikes. <br>
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| Current '''Basic Passives''' affecting Critical Strikes are:
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| *Critical Strike Chance
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| *Critical Strike Damage Multiplier
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| *Spell Critical Chance
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| *Weapon-Specific Critical Strike Chance
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| *Weapon-Specific Critical Strike Damage Multipliers
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| *One-Handed and Two-Handed specific Critical Strike Chance & Damage Multipliers
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| Also, the [[Marauder]] has several '''Basic Passives''' for:
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| *Reducing Enemy Critical Strike Damage Multipliers <br>
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| Current '''Major Passives''' affecting Critical Strikes are:
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| *Increased General Critical Strike Chance:
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| **Assassination
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| **Bloodthirst
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| *Increased General Critical Strike Damage Multiplier:
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| **Cruelty
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| **Heartseeker.
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| *Adds Knockback on Critical Strike:
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| **Hammerblows
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| **King of the Hill
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| **Powerful Blast.
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| *Weapon Specific:
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| **Adder's Touch ([[Daggers]])
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| **Deadly Draw ([[Bows]])
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| **From the Shadows ([[Daggers]])
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| **Hammerblows ([[Staves]])
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| **Heartpierce ([[Bows]])
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| **King of the Hill ([[Bows]])
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| **Powerful Blast ([[Wands]])
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| **Twin Terrors ([[Dual Wielding]])
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| *Spell Specific:
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| **Arcane Potency
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| **Mental Acuity
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| **Spell Power.
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