Critical Strikes: Difference between revisions

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Whenever you use a [[Skills|skill]] or attack, you have a chance to deal a '''Critical Strike'''.
#REDIRECT[[Critical strike]]
 
'''Critical Strikes''' are rolled on a per-action basis, not per-monster. So each time you use a skill, the Critical Strike roll is made once and only once. If you roll a Critical Strike, you will deal Critical damage to all enemies hit by the skill.
 
==Critical Strike Damage Multiplier==
Critical Strikes do more damage than normal, based on your Critical Strike Damage Multiplier. All characters have a base Critical Strike multiplier of 150%, meaning a critical strike does 150% of normal damage. This multiplier can be increased with various skills and modifiers on items.
 
For instance, with a multiplier of 250%, if you deal a Critical Strike with attack that normally does 100 damage, you will instead deal 250 damage.
 
==Critical Strike Chance==
The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill, and in the case of [[Spells|spells]], each spell has it's own critical strike chance, which is listed in the [[Skills|skill]] gem's description.
 
This value can be increased by increased critical strike chance modifiers from spells and gear. For example, if you are using a weapon with 5% chance to crit, and you have 50% increased critical strike chance, you will have a 7.5% chance to score a critical strike.
 
Critical chance can not be less than 5% nor more than 95%.
 
Critical Strike Chance and Critical Strike Damage Multiplier are calculated separately for each spell and weapon attack. All weapons and damage-dealing spells have a base Critical Strike chance listed on them. This only affects your chance to critical for attacks made with that weapon or spell. For instance the critical strike chance on a wand does not affect your chance to critical with a spell.
 
==Passives==
The [[Resolute Technique]] Keystone removes the chance for Critical Strikes.
Current '''Basic Passives''' affecting Critical Strikes are:
*Critical Strike Chance
*Critical Strike Damage Multiplier
*Spell Critical Chance
*Weapon-Specific Critical Strike Chance
*Weapon-Specific Critical Strike Damage Multipliers
*One-Handed and Two-Handed specific Critical Strike Chance & Damage Multipliers
 
Also, the [[Marauder]] has several '''Basic Passives''' for:
*Reducing Enemy Critical Strike Damage Multipliers <br>
 
Current '''Major Passives''' affecting Critical Strikes are:
*Increased General Critical Strike Chance:
**Assassination
**Bloodthirst
*Increased General Critical Strike Damage Multiplier:
**Cruelty
**Heartseeker.
*Adds Knockback on Critical Strike:
**Hammerblows
**King of the Hill
**Powerful Blast.
*Weapon Specific:
**Adder's Touch ([[Daggers]])
**Deadly Draw ([[Bows]])
**From the Shadows ([[Daggers]])
**Hammerblows ([[Staves]])
**Heartpierce ([[Bows]])
**King of the Hill ([[Bows]])
**Powerful Blast ([[Wands]])
**Twin Terrors ([[Dual Wielding]])
*Spell Specific:
**Arcane Potency
**Mental Acuity
**Spell Power.

Latest revision as of 18:58, 9 June 2016

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