Area:1~Labyrinth~EH~straight~: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Area updater)
(PyPoE/ExporterBot/1.0.0a0: Area updater)
 
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|loading_screen                  = Labyrinth
|loading_screen                  = Labyrinth
|parent_area_id                  = 1_3_town
|parent_area_id                  = 1_3_town
|strongbox_spawn_chance          = 30
|strongbox_max                    = 2
|strongbox_rarity_weight          = 50, 50, 50, 1
|is_labyrinth_area                = True
|is_labyrinth_area                = True
|spawn_weight1_tag                = atlas_base_type
|spawn_weight1_tag                = high_level_map
|spawn_weight1_value              = 0
|spawn_weight1_value              = 0
|spawn_weight2_tag                = high_level_map
|spawn_weight2_tag                = default
|spawn_weight2_value             = 0
|spawn_weight2_value              = 1000
|spawn_weight3_tag                = default
|spawn_weight3_value             = 1000
}}
}}

Latest revision as of 16:12, 3 November 2021

Mansion Passage
Labyrinth area
No Waypoint
Spawn Weights
#TagHas spawn weight
1high_level_map0
2default1000
The correct title of this page is 1_Labyrinth_EH_straight_#. It appears incorrectly here due to technical restrictions.

1_Labyrinth_EH_straight_# is the internal id for the Mansion Passage area.