Map:Peninsula Map (Atlas of Worlds)

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Revision as of 13:55, 10 June 2015 by >Draguj
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Dry Peninsula MapMap Level: 73
Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.

This map is based on The Southern Forest zone in Act 2.

Map type: Outdoors

Boss: Titan of the Grove (a unique Rock Golem)

  • Additional Life
  • Allies Cannot Die

Vendor:

  • Produced by three Jungle Valley MapsJungle Valley MapMap Level: 75
    Map Tier: 8
    Guild Character: 5
    Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Three Module Error: No results found for item using search term "item_name = Dry Peninsula Map" yield one Maze MapMaze MapMap Level: 81
    Map Tier: 14
    Guild Character: l
    They live trapped forever in darkness
    and confusion. We are no different.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .

Strategy

The boss itself is not terribly difficult due to its low movement and attack speed and only moderate damage for a boss. Depending on your build and what pack spawns next to the boss, you may want to separate and kill them first.

One tricky situation occurs when the map has the Twinned affix. The auras of the two bosses will affect each other, rendering them impossible to kill unless they are separated somehow. Skills such as Module Error: Too many skills found with q_where = skill.active_skill_name="Frost Wall". Please choose only one of the following ids:
WbFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(1-2.7) metres to Wall length (page)
ProphecyFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(2-5.4) metres to Wall length (page)
can be used to try to push the bosses apart, or they may be lured apart using minions. However, one easy way to separate the bosses is to retreat into the corner between the wall and the shore. One boss will block off the corner, causing the other to wander off.