The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched.
Items (and their costs) sold by vendors as part of their normal inventory are not considered vendor recipes and are not listed here.
Recipes
Currency
Result
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Recipes
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- Regal Orb x5
- Exalted Orb x2
- Divine Orb x1
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- armours (combined quality of at least 40%)
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- Blacksmith's Whetstone x1
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- weapons (combined quality of at least 40%)
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no known recipes
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- maps (combined quality of at least 40%)
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All must be rare:
- two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
- helmet x1
- chest armour x1
- gloves x1
- boots x1
- belt x1
- amulet x1
- ring x2
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All must be rare and unidentified:
- two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
- helmet x1
- chest armour x1
- gloves x1
- boots x1
- belt x1
- amulet x1
- ring x2
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- item (linked red, green, and blue sockets) x1
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- item (six linked sockets) x1
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no known recipes
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- gems (combined quality of at least 40%)
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- flasks (combined quality of at least 40%)
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- Orb of Fusing x1
- Chromatic Orb x1
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All must have the same name:
All must be of the same base item type (e.g., Coral Ring) and have 20% quality:
- item (normal) x1
- item (magic) x1
- item (rare) x1
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All must be of the same base item type (e.g., Coral Ring), unidentified, and have 20% quality:
- item (normal) x1
- item (magic) x1
- item (rare) x1
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no known recipes
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All must be of the same base item type (e.g., Coral Ring):
- item (normal) x1
- item (magic) x1
- item (rare) x1
- item with six mods (rare, unidentified) x1
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All must be of the same base item type (e.g., Coral Ring):
- item (normal) x1
- item (magic, unidentified) x1
- item (rare, unidentified) x1
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All must have the same name:
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All must be of the same base item type (e.g., Coral Ring):
- item (normal) x1
- item (magic) x1
- item (rare) x1
- item (unique) x1
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no known recipes
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no known recipes
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no known recipes
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no known recipes
|
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no known recipes
|
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All must be rare and have 20% quality:
- two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
- helmet x1
- chest armour x1
- gloves x1
- boots x1
All must be rare:
- belt x1
- amulet x1
- ring x2
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All must be rare, unidentified, and have 20% quality:
- two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
- helmet x1
- chest armour x1
- gloves x1
- boots x1
All must be rare and unidentified:
- belt x1
- amulet x1
- ring x2
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- Blacksmith's Whetstone x1
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- item (magic, unidentified) x1
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- item (rare, unidentified) x1
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- item (magic, identified) x1
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- item (rare, identified) x1
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- any item without a higher-value vendor recipe
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- flask with "Surgeon's" (recharge on crit) mod x1
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- item with "Raiding", "Archaeology", or "Pirate's" (item rarity) mod x1
- item with "Gathering", "Hoarding" (item quantity) mod x1
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- item with "Raiding", "Archaeology", or "Pirate's" (item rarity) mod (with maxed value) x1
- item with "Gathering", "Hoarding" (item quantity) mod (with maxed value) x1
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Equipment
Result
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Recipes
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- Iron Ring x1
- red skill gem x1
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- Iron Ring x1
- green skill gem x1
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- Sapphire Ring (normal) x1
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- Iron Ring x1
- blue skill gem x1
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- Iron Ring x7
- Coral Ring (rare) x1
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- Iron Ring x7
- Paua Ring (rare) x1
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- amulet x1
- red skill gem x1
- green skill gem x1
- blue skill gem x1
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- reroll item of same type (magic, unidentified) x1
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All must be of the same base item type (e.g., Coral Ring) and magic:
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- reroll item of same type (rare, unidentified) x1
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All must be of the same base item type (e.g., Coral Ring) and rare:
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- Orb of Fusing x1
- life flask x1
- mana flask x1
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Utility
Result
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Recipes
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- decrease level of skill gem by 1
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- skill gem x1
- Orb of Scouring x1
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- random map 1 level higher x1
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All must have the same name:
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For discussion on these recipes go to the forums[1]