Jewel
Jewels are items that can be placed into Jewel sockets in the the Passive Skill Tree. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four mods instead of six.
Some unique jewels affect other passive nodes within a certain radius.
Base Jewels
There are three base jewels types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20.
- Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Affixes
Affixes for jewels follow some special rules:
- No item level requirement
- No tiered affixes
- Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each
The list of Affixes below contains data-mined values for weighting the mod occurence on the jewels. The higher the number, the more likely a mod is to spawn. 0 disables spawning.
Please note that GGG can change those at any time on the server and as such may not be entirely accurate or up-to-date.
Prefixes
Name | Effect | Crimson | Cobalt | Viridian |
---|---|---|---|---|
Brutal | (8 - 16)% increased Physical Damage with Maces | 1000 | 0 | 0 |
Sinister | (8 - 16)% increased Physical Damage with Axes | 750 | 0 | 750 |
Vicious | (8 - 16)% increased Physical Damage with Swords | 750 | 0 | 750 |
Fierce | (8 - 16)% increased Physical Damage with Bows | 0 | 0 | 1000 |
Savage | (8 - 16)% increased Physical Damage with Claws | 0 | 750 | 750 |
Lethal | (8 - 16)% increased Physical Damage with Daggers | 0 | 750 | 750 |
Cruel | (8 - 16)% increased Physical Damage with Wands | 0 | 1000 | 0 |
Judging | (8 - 16)% increased Physical Damage with Staves | 750 | 750 | 0 |
Soldier's | (6 - 12)% increased Physical Damage with One Handed Melee Weapons | 750 | 0 | 750 |
Champion's | (6 - 12)% increased Physical Damage with Two Handed Melee Weapons | 750 | 0 | 0 |
Gladiator's | (6 - 12)% increased Physical Weapon Damage while Dual Wielding | 750 | 0 | 750 |
Brawling | (8 - 16)% increased Melee Physical Damage while Unarmed | 200 | 0 | 0 |
Beating | (4 - 8)% increased Attack Speed with Maces | 750 | 0 | 0 |
Cleaving | (4 - 8)% increased Attack Speed with Axes | 500 | 0 | 500 |
Fencing | (4 - 8)% increased Attack Speed with Swords | 500 | 0 | 500 |
Vollying | (4 - 8)% increased Attack Speed with Bows | 0 | 0 | 750 |
Ripping | (4 - 8)% increased Attack Speed with Claws | 0 | 500 | 500 |
Slicing | (4 - 8)% increased Attack Speed with Daggers | 0 | 500 | 500 |
Jinxing | (4 - 8)% increased Attack Speed with Wands | 0 | 750 | 0 |
Bludgeoning | (4 - 8)% increased Attack Speed with Staves | 500 | 500 | 0 |
Pyromantic | (3 - 5)% increased Cast Speed with Fire Skills | 0 | 750 | 0 |
Cryomantic | (3 - 5)% increased Cast Speed with Cold Skills | 0 | 750 | 0 |
Electromantic | (3 - 5)% increased Cast Speed with Lightning Skills | 0 | 750 | 0 |
Entropic | (3 - 5)% increased Cast Speed with Chaos Skills | 0 | 750 | 0 |
Blasphemous | (5 - 10)% increased Cast Speed for Curses | 0 | 1000 | 0 |
Healthy | (8 - 12) to maximum Life | 750 | 200 | 200 |
Spirited | (3 - 5)% increased maximum Life | 500 | 100 | 100 |
Learned | (8 - 12) to maximum Mana | 200 | 750 | 200 |
Enlightened | (4 - 8)% increased maximum Mana | 100 | 500 | 100 |
Energetic | (10 - 20)% increased Mana Regeneration Rate | 0 | 750 | 0 |
Glowing | (8 - 16) to maximum Energy Shield | 0 | 750 | 0 |
Shimmering | (3 - 5)% increased maximum Energy Shield | 0 | 500 | 0 |
Determined | (4 - 6) to maximum Life
(4 - 6) to maximum Mana |
500 | 500 | 500 |
Passionate | (2 - 4)% increased maximum Life
(2 - 4)% increased maximum Mana |
200 | 200 | 200 |
Wise | (2 - 4)% increased maximum Energy Shield
(2 - 4)% increased maximum Mana |
0 | 500 | 0 |
Faithful | (2 - 4)% increased maximum Life
(2 - 4)% increased maximum Energy Shield |
200 | 200 | 0 |
Hungering | (1 - 2)% of Physical Attack Damage Leeched as Life | 500 | 0 | 0 |
Thirsting | (1 - 2)% of Physical Attack Damage Leeched as Mana | 0 | 500 | 0 |
Transfusing | 1% of Spell Damage Leeched as Life | 0 | 0 | 0 |
Siphoning | 1% of Spell Damage Leeched as Mana | 0 | 0 | 0 |
Armoured | (8 - 16)% increased Armour | 1000 | 0 | 0 |
Evasive | (8 - 16)% increased Evasion Rating | 0 | 0 | 1000 |
Fighter's | (6 - 12)% increased Armour
(6 - 12)% increased Evasion Rating |
750 | 0 | 750 |
Paladin's | (6 - 12)% increased Armour
(6 - 12)% increased maximum Energy Shield |
750 | 750 | 0 |
Rogue's | (6 - 12)% increased Evasion Rating
(6 - 12)% increased maximum Energy Shield |
0 | 750 | 750 |
Defensive | (5 - 10)% increased Global Defences | 200 | 200 | 200 |
Accurate | (20 - 40) to Accuracy Rating | 0 | 0 | 1000 |
Precise | (8 - 16)% increased Accuracy Rating | 0 | 0 | 1000 |
Duelist's | (6 - 12)% increased Melee Critical Strike Chance | 500 | 0 | 500 |
Annihilating | (6 - 12)% increased Critical Strike Chance for Spells | 0 | 500 | 0 |
Inescapable | (10 - 20)% increased Critical Strike Chance with Traps | 0 | 750 | 750 |
Crippling | (10 - 20)% increased Critical Strike Chance with Mines | 0 | 750 | 750 |
Incinerating | (8 - 16)% increased Critical Strike Chance with Fire Skills | 0 | 750 | 0 |
Avalanching | (8 - 16)% increased Critical Strike Chance with Cold Skills | 0 | 750 | 0 |
Thundering | (8 - 16)% increased Critical Strike Chance with Lightning Skills | 0 | 750 | 0 |
Apocalyptic | (8 - 16)% increased Critical Strike Chance with Elemental Skills | 0 | 500 | 0 |
Obliterating | (8 - 16)% increased Critical Strike Chance with Chaos Skills | 0 | 500 | 0 |
Demolishing | (4 - 8)% increased Melee Critical Strike Multiplier | 500 | 0 | 500 |
Unmaking | (4 - 8)% increased Critical Strike Multiplier for Spells | 0 | 500 | 500 |
Debilitating | (6 - 12)% increased Critical Strike Multiplier with Traps | 0 | 750 | 750 |
Incapacitating | (6 - 12)% increased Critical Strike Multiplier with Mines | 0 | 750 | 750 |
Dynamic | (3 - 5)% reduced Mana Cost of Skills | 200 | 0 | 0 |
Hero's | (6 - 12)% increased Radius of Auras | 500 | 500 | 500 |
Hexing | (5 - 10)% increased Radius of Curses | 0 | 1000 | 0 |
Dousing | (2 - 5)% chance to Avoid being Ignited | 500 | 0 | 0 |
Insulating | (2 - 5)% chance to Avoid being Shocked | 0 | 500 | 0 |
Thawing | (2 - 5)% chance to Avoid being Frozen | 0 | 0 | 500 |
Heating | (2 - 5)% chance to Avoid being Chilled | 0 | 0 | 500 |
Crystallizing | (2 - 3)% chance to Freeze | 0 | 0 | 200 |
Sparking | (2 - 3)% chance to Ignite | 200 | 0 | 0 |
Static | (2 - 3)% chance to Shock | 0 | 200 | 0 |
Enduring | (5 - 10)% increased Endurance Charge Duration | 750 | 0 | 0 |
Inciting | (5 - 10)% increased Frenzy Charge Duration | 0 | 0 | 750 |
Empowering | (5 - 10)% increased Power Charge Duration | 0 | 750 | 0 |
Fending | (4 - 8)% chance to Knock Enemies Back on hit | 500 | 0 | 0 |
Parrying | 2% additional Block Chance while Dual Wielding | 0 | 0 | 500 |
Shielding | 2% additional Chance to Block with Shields | 500 | 500 | 0 |
Deflecting | 2% additional Chance to Block with Staves | 500 | 500 | 0 |
Dissipating | 2% additional Chance to Block Spells while Dual Wielding | 0 | 200 | 200 |
Thwarting | 2% additional Chance to Block Spells with Shields | 0 | 200 | 0 |
Halting | 2% additional Chance to Block Spells with Staves | 200 | 200 | 0 |
Glacial | (8 - 16)% increased Freeze Duration on Enemies | 0 | 0 | 500 |
Charged | (8 - 16)% increased Shock Duration on Enemies | 0 | 500 | 0 |
Immolating | (2 - 4)% increased Ignite Duration on Enemies | 500 | 0 | 0 |
Serene | (4 - 8)% faster start of Energy Shield Recharge | 0 | 200 | 0 |
Suffixes
Name | Effect | Crimsion | Cobalt | Veridian |
---|---|---|---|---|
of Combat | (6 - 12)% increased Melee Damage | 500 | 0 | 500 |
of Archery | (6 - 12)% increased Projectile Damage | 0 | 0 | 500 |
of Mysticism | (6 - 12)% increased Spell Damage | 0 | 500 | 0 |
of Trapping | (8 - 16)% increased Trap Damage | 0 | 750 | 750 |
of Sabotage | (8 - 16)% increased Mine Damage | 0 | 750 | 750 |
of Wounding | (5 - 10)% increased Damage | 200 | 0 | 0 |
of Leadership | Minions deal (8 - 16)% increased Damage | 0 | 750 | 0 |
of Fire | (8 - 16)% increased Fire Damage | 750 | 750 | 50 |
of Ice | (8 - 16)% increased Cold Damage | 50 | 750 | 750 |
of Lightning | (8 - 16)% increased Lightning Damage | 50 | 750 | 50 |
of Stone | (8 - 16)% increased Physical Damage | 500 | 0 | 500 |
of Entropy | (8 - 16)% increased Damage over Time | 0 | 0 | 750 |
of Chaos | (5 - 10)% increased Chaos Damage | 0 | 200 | 200 |
of Blasting | (6 - 12)% increased Area Damage | 750 | 750 | 0 |
of the Bandit | (4 - 6)% increased Attack Speed with One Handed Melee Weapons | 500 | 0 | 500 |
of the Warrior | (4 - 6)% increased Attack Speed with Two Handed Melee Weapons | 750 | 0 | 0 |
of Harmony | (4 - 6)% increased Attack Speed while Dual Wielding | 500 | 0 | 500 |
of Resonance | (3 - 5)% increased Cast Speed while Dual Wielding | 0 | 750 | 750 |
of Defence | (4 - 6)% increased Attack Speed while holding a Shield | 500 | 500 | 500 |
of Warding | (3 - 5)% increased Cast Speed while holding a shield | 500 | 500 | 0 |
of the Wright | (3 - 5)% increased Cast Speed while wielding a Staff | 500 | 500 | 0 |
of Fury | (4 - 8)% increased Attack Speed while Unarmed | 200 | 0 | 200 |
of Berserking | (3 - 5)% increased Attack Speed | 500 | 0 | 500 |
of Soaring | (5 - 10)% increased Projectile Speed | 0 | 0 | 750 |
of Enchanting | (2 - 4)% increased Cast Speed | 0 | 500 | 0 |
of Rigging | (5 - 10)% increased Trap Throwing Speed | 0 | 1000 | 1000 |
of Arming | (5 - 10)% increased Mine Laying Speed | 0 | 1000 | 1000 |
of Zeal | (2 - 4)% increased Attack and Cast Speed | 0 | 200 | 200 |
of the Phalanx | (6 - 12)% increased Melee Physical Damage while holding a Shield | 750 | 0 | 0 |
of Strength | (10 - 16) to Strength | 1000 | 0 | 0 |
of Dexterity | (10 - 16) to Dexterity | 0 | 0 | 1000 |
of Intelligence | (10 - 16) to Intelligence | 0 | 1000 | 0 |
of Athletics | (6 - 10) to Strength and Dexterity | 500 | 0 | 500 |
of Spirit | (6 - 10) to Strength and Intelligence | 500 | 500 | 0 |
of Cunning | (6 - 10) to Dexterity and Intelligence | 0 | 500 | 500 |
of Adaption | (4 - 8) to all Attributes | 200 | 200 | 200 |
of Rejuvenation | (1 - 2) Life gained for each Enemy hit by your Attacks | 500 | 150 | 150 |
of Absorbtion | (1 - 2) Mana gained for each Enemy hit by your Attacks | 100 | 250 | 100 |
of Focusing | (1 - 2) Energy Shield gained for each Enemy hit by your Attacks | 0 | 500 | 0 |
of Raiding | (3 - 6)% increased Rarity of Items found | 200 | 200 | 200 |
of Menace | (6 - 12)% increased Global Critical Strike Chance | 200 | 500 | 200 |
of Potency | (5 - 10)% increased Global Critical Strike Multiplier | 200 | 500 | 200 |
of Striking | (10 - 20)% increased Critical Strike Chance with Maces | 1000 | 0 | 0 |
of Biting | (10 - 20)% increased Critical Strike Chance with Axes | 750 | 0 | 750 |
of Stinging | (10 - 20)% increased Critical Strike Chance with Swords | 750 | 0 | 750 |
of the Sniper | (10 - 20)% increased Critical Strike Chance with Bows | 0 | 0 | 1000 |
of the Eagle | (10 - 20)% increased Critical Strike Chance with Claws | 0 | 750 | 750 |
of Needling | (10 - 20)% increased Critical Strike Chance with Daggers | 0 | 750 | 750 |
of Divination | (10 - 20)% increased Critical Strike Chance with Wands | 0 | 1000 | 0 |
of Tyranny | (10 - 20)% increased Critical Strike Chance with Staves | 750 | 750 | 0 |
of Crushing | (6 - 12)% increased Critical Strike Multiplier with Maces | 1000 | 0 | 0 |
of Execution | (6 - 12)% increased Critical Strike Multiplier with Axes | 750 | 0 | 750 |
of Severing | (6 - 12)% increased Critical Strike Multiplier with Swords | 750 | 0 | 750 |
of the Hunter | (6 - 12)% increased Critical Strike Multiplier with Bows | 0 | 0 | 1000 |
of the Bear | (6 - 12)% increased Critical Strike Multiplier with Claws | 0 | 750 | 750 |
of Assassination | (6 - 12)% increased Critical Strike Multiplier with Daggers | 0 | 750 | 750 |
of Evocation | (6 - 12)% increased Critical Strike Multiplier with Wands | 0 | 1000 | 0 |
of Trauma | (6 - 12)% increased Critical Strike Multiplier with Staves | 750 | 750 | 0 |
of Harm | (8 - 16)% increased Critical Strike Chance with One Handed Melee Weapons | 750 | 0 | 750 |
of Sundering | (8 - 16)% increased Critical Strike Chance with Two Handed Melee Weapons | 0 | 750 | 0 |
of Technique | (8 - 16)% increased Weapon Critical Strike Chance while Dual Wielding | 0 | 0 | 750 |
of Tactics | (8 - 16)% increased Critical Strike while wielding a Shield | 750 | 750 | 0 |
of Piercing | (5 - 10)% increased Critical Strike Multiplier with One Handed Melee Weapons | 750 | 0 | 750 |
of Rupturing | (5 - 10)% increased Critical Strike Multiplier with Two Handed Melee Weapons | 750 | 0 | 750 |
of Puncturing | (5 - 10)% increased Critical Strike Multiplier while Dual Wielding | 750 | 0 | 750 |
of Perforating | (5 - 10)% increased Melee Critical Strike Multiplier while holding a shield | 750 | 0 | 750 |
of the Inferno | (5 - 10)% increased Critical Strike Multiplier with Fire Skills | 0 | 750 | 0 |
of the Tundra | (5 - 10)% increased Critical Strike Multiplier with Cold Skills | 0 | 750 | 0 |
of the Storm | (5 - 10)% increased Critical Strike Multiplier with Lightning Skills | 0 | 750 | 0 |
of the Elements | (4 - 8)% increased Critical Strike Multiplier with Elemental Skills | 0 | 500 | 0 |
of the Abyss | (5 - 10)% increased Critical Strike Multiplier with Chaos Skills | 0 | 500 | 0 |
of Cooling | (8 - 16)% to Fire Resistance | 500 | 500 | 500 |
of Warmth | (8 - 16)% to Cold Resistance | 500 | 500 | 500 |
of Grounding | (8 - 16)% to Lightning Resistance | 500 | 500 | 500 |
of the Hearth | (5 - 9)% to Fire and Cold Resistances | 500 | 500 | 500 |
of Insulation | (5 - 9)% to Fire and Lightning Resistances | 500 | 500 | 500 |
of Shelter | (5 - 9)% to Cold and Lightning Resistances | 500 | 500 | 500 |
of Resistance | (4 - 7)% to all Elemental Resistances | 150 | 150 | 150 |
of Order | (7 - 13)% to Chaos Resistance | 150 | 150 | 150 |
of Stunning | (6 - 12)% increased Stun Duration on Enemies | 1000 | 0 | 0 |
of Recovery | (6 - 12)% increased Stun Recovery | 1000 | 0 | 0 |
of Strategy | Minions have (3 - 6)% Chance to Block | 0 | 750 | 0 |
of Training | Minions have (6 - 12)% increased maximum Life | 0 | 1000 | 0 |
of Discipline | Minions have (4 - 8)% to all Elemental Resistances | 0 | 1000 | 0 |
of the Shaman | (8 - 16)% increased Totem Damage | 750 | 0 | 0 |
of Heritage | (6 - 12)% increased Totem Life | 1000 | 0 | 0 |
of Roots | Totems gain (4 - 8)% to all Elemental Resistances | 1000 | 0 | 0 |
Corruption
Corruption can have the following effects on a jewel:
- Turn into a rare or a (different) unique jewel
- Add an implicit modifier to the jewel
- Nothing
Implicits mods
Implicit mods |
---|
(1 - 3)% to Chaos Resistance |
1% reduced Character Size |
(3 - 5)% reduced Chill Duration on You |
(3 - 5)% reduced Freeze Duration on You |
(3 - 5)% reduced Ignite Duration on You |
(3 - 5)% reduced Shock Duration on You |
(3 - 7)% increased Endurance, Frenzy and Power Charge Duration |
Adds 1-3 Chaos Damage to Attacks |
(3 - 5)% additional Chance to receive a Critical Strike |
(20 - 30)% increased Damage while Dead |
(5 - 10)% increased Vaal Skill Damage |
1% increased Chaos Damage per equipped Corrupted Item |
1% increased Life Leech rate per equipped Corrupted Item |
1% increased Mana Leech rate per equipped Corrupted Item |
You are Immune to Silence |
Unique Jewels
There are several unique Jewels. Some are given as quest rewards, some are dropped and others can be only be gained by corrupting jewels.
Radius
Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:
Size | Value |
---|---|
Small | 800 |
Medium | 1200 |
Large | 1500 |