Module:Necropolis packs/sandbox
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This is the module sandbox page for Module:Necropolis packs (diff).
The above documentation is transcluded from Module:Necropolis packs/doc.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this module.
require('Module:No globals')
local m_util = require('Module:Util')
local use_sandbox = m_util.misc.maybe_sandbox('Necropolis_packs')
local m_data = mw.loadData('Module:Necropolis_packs/data')
local m_lookup = mw.loadData('Module:Necropolis_pack_lookup/data')
local m_monsters = mw.loadData('Module:Monster_packs/data')
local function _show_monsters(pack_ids)
local result = {}
-- #pack_ids doesn't work?
if not pack_ids[1] then
return "No known monsters are associated with this pack."
elseif not pack_ids[2] then
result[#result+1] = "Pack composition (not visible through the lantern):"
else
result[#result+1] = "Pack composition (not visible through the lantern) - one of:"
end
for _, pack_id in ipairs(pack_ids) do
local pack = m_monsters[pack_id]
local line = "* Pack size: " .. pack.min_count .. '-' .. pack.max_count
if pack.additional_count ~= 0 then
line = line .. '+' .. pack.additional_count
end
result[#result+1] = line
line = "** Monsters: "
for i, monster in ipairs(pack.monsters) do
if i ~= 1 then
line = line .. ", "
end
line = line .. string.format("[[Monster:%s|%s]]", string.gsub(monster.monster_id, "_", "~"), monster.name)
end
result[#result+1] = line
if pack.boss_chance ~= 0 then
if pack.boss_count == 1 then
line = "** Leader (" .. pack.boss_chance .. "% chance): "
else
line = "** Leaders (" .. pack.boss_chance .. "% chance): "
end
for i, monster in ipairs(pack.boss_monsters) do
if i ~= 1 then
line = line .. ", "
end
line = line .. string.format("[[Monster:%s|%s]]", string.gsub(monster.monster_id, "_", "~"), monster.name)
end
result[#result+1] = line
end
line = "** Areas: "
for i, area in ipairs(pack.areas) do
if i ~= 1 then
line = line .. ", "
end
line = line .. string.format("[[Area:%s|%s]] (%s)", string.gsub(area.area_id, "_", "~"), area.name, area.weight)
end
result[#result+1] = line
end
return table.concat(result, '\n')
end
local function _expand_template(data)
return m_util.string.strip(mw.getCurrentFrame():expandTemplate{
title = use_sandbox and 'Template:Necropolis pack/display/sandbox' or 'Template:Necropolis pack/display',
args = {
name = data.name,
description = data.description,
leader = data.leader
}
})
end
local function _render_pack(tpl_args)
local ember = tpl_args and tpl_args.item_name
local pack_id = tpl_args and tpl_args.pack_id
if ember and not pack_id then
local found = m_lookup[ember]
if not found then
return
end
pack_id = found.pack_id
end
if pack_id then
local data = m_data[pack_id]
return mw.getCurrentFrame():preprocess(_expand_template(data))
else
local all = {"==All known packs=="}
for _, data in pairs(m_data) do
if data.name and data.name ~= '' then
all[#all+1] = "===" .. data.name .. "==="
all[#all+1] = _expand_template(data)
if data.monster_pack_ids then
all[#all+1] = _show_monsters(data.monster_pack_ids)
end
end
end
return mw.getCurrentFrame():preprocess(table.concat(all, '\n'))
end
end
local p = {}
p.render_pack = m_util.misc.invoker_factory(_render_pack)
return p