User:Super Mikal/common.js
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{
const i18n = {
missing_monster: 'No monster found with <!--{$metadata_id}-->',
calculating: 'Calculating properties',
query_error: 'A database query error has occured.',
invalid_rarity: 'Rarity given is invalid. Only Normal, Magic, Rare and Unique are acceptable values.',
invalid_difficulty: 'Difficulty given is invalid. Only part1, part2 and endgame are acceptable values.',
invalid_level: 'Level given is not a number or outside of the valid range (1-100)',
// (x to y)
range: 'to',
};
let init_level = 0;
const init_max = 3;
const difficulties = {
part1: 45,
part2: 67,
endgame: 100,
};
const difficulty_order = ['part1', 'part2', 'endgame'];
const rarities = {
Normal: 0,
Magic: 1,
Rare: 2,
Unique: 3,
};
const html_infobox = `<tr class="monster"><td>
<table class="monster_info_container">
<tr class="monster_name"><th><em class="monster_name tc">?</em></th></tr>
<tr class="controls"><td><table class="wikitable controls">
<thead>
<tr>
<th colspan="2">Controls</th>
</tr>
</thead>
<tbody>
<tr>
<th>Level</th>
<td><input type="number" name="level" min="1" max="100" value="1"/></td>
</tr>
<tr>
<th>Rarity</th>
<td><select name="rarity">
<option value="Normal" selected>Normal</option>
<option value="Magic">Magic</option>
<option value="Rare">Rare</option>
<option value="Unique">Unique</option>
</select></td>
</tr>
<tr>
<th>Is map monster?</th>
<td><input type="checkbox" name="is_map_monster" value="1" /></td>
</tr>
<tr>
<th>Is map boss?</th>
<td><input type="checkbox" name="is_map_boss" value="1" /></td>
</tr>
<tr>
<th>Is minion</th>
<td><input type="checkbox" name="is_minion" value="1" /></td>
</tr>
<tr>
<th>Difficuty</th>
<td><select name="difficulty">
<option value="part1" selected>Part 1</option>
<option value="part2">Part 2</option>
<option value="endgame">Endgame</option>
</select></td>
</tr>
</tbody>
</table></td></tr>
<tr class="monster_table"><td><table class="wikitable monster_table">
<!-- static attributes -->
<tr>
<th colspan="2"><em class="monster_name tc">?</em></th>
</tr>
<tr>
<th>Tags</th>
<td class="monster_tags">?</td>
</tr>
<tr>
<th>Metadata ID</th>
<td class="monster_metadata_id">?</td>
</tr>
<tr>
<th>Skills</th>
<td class="monster_skill_ids">?</td>
</tr>
<tr>
<th>Size</th>
<td class="monster_size">?</td>
</tr>
<tr>
<th>Minimum attack distance</th>
<td class="monster_minimum_attack_distance">?</td>
</tr>
<tr>
<th>Maximum attack distance</th>
<td class="monster_maximum_attack_distance">?</td>
</tr>
<!-- Variable attributes -->
<tr>
<th>Experience</th>
<td class="monster_experience">?</td>
</tr>
<tr>
<th>Life</th>
<td class="monster_life">?</td>
</tr>
<!-- Wiki colours every other line differently, prevent that from happening -->
<tr style="display:none"></tr>
<tr>
<th>Life</th>
<td class="monster_summon_life">?</td>
</tr>
<tr>
<th>Accuracy</th>
<td class="monster_accuracy">?</td>
</tr>
<tr>
<th>Armour</th>
<td class="monster_armour">?</td>
</tr>
<tr>
<th>Evasion</th>
<td class="monster_evasion">?</td>
</tr>
<tr>
<th>Base Physical Damage</th>
<td class="monster_damage">?</td>
</tr>
<tr>
<th>Base Attack Speed</th>
<td class="monster_attack_speed">?</td>
</tr>
<tr>
<th>Critical Strike Chance</th>
<td class="monster_critical_strike_chance">?</td>
</tr>
<tr>
<th>Critical Strike Multiplier</th>
<td class="monster_critical_strike_multiplier">?</td>
</tr>
<tr>
<th>Increased Rarity</th>
<td class="monster_rarity">?</td>
</tr>
<tr>
<th>Increased Quantity</th>
<td class="monster_quantity">?</td>
</tr>
<tr>
<th>Resistances</th>
<td><table class="monster_resistance"><tr>
<td class="tc -fire">?</td>
<td class="tc -cold">?</td>
<td class="tc -lightning">?</td>
<td class="tc -chaos">?</td>
</tr></table></td>
</tr>
<tr>
<th>Stats</th>
<td class="monster_stat_text">?</td>
</tr>
</table></td></tr>
<tr class="monster_stats"><td><table class="wikitable monster_stats">
<thead>
<tr>
<th colspan="3">Stats</th>
</tr>
<tr>
<th>Stat</td>
<th>Min</td>
<th>Max</td>
</tr>
</thead>
<tbody>
</tbody>
</table></td></tr>
</table></td></tr>`
class Cargo {
static _fail(jqXHR, textStatus, errorThrown) {
console.log(textStatus);
}
static _wrap_success(func) {
return function(data) {
data = data.cargoquery;
func(data);
}
}
static query (query, success, fail) {
if (typeof fail === 'undefined') {
fail = Cargo._fail;
}
query.action = 'cargoquery';
// Query size for normal users is limited to 500
if (typeof query.limit === 'undefined' || (typeof query.limit === 'number' && query.limit > 500)) {
query.limit = 500;
}
if (Array.isArray(query.tables)) {
query.tables = query.tables.join(', ');
}
if (Array.isArray(query.fields)) {
query.fields.forEach(function (value, index) {
if (!value.includes('=')) {
query.fields[index] = `${value}=${value}`;
}
});
query.fields = query.fields.join(', ');
}
var mwa = new mw.Api();
console.log(query.where);
mwa.get(query).done(Cargo._wrap_success(success)).fail(fail);
}
}
class Util {
static bool(value) {
switch(value) {
case false:
case 0:
case 'disabled':
case 'off':
case 'no':
case '':
case 'deactivated':
return false;
default:
return true;
}
}
}
class StatCalculation {
static added(values, value) {
values.forEach(function (other) {
value.add(other);
});
}
static increased(values, value) {
var multi = new Stat('', 0);
values.forEach(function (inc) {
multi.add(inc);
});
multi.div(100);
multi.add(1);
value.mult(multi);
}
static more(values, value) {
values.forEach(function (multi) {
var temp = multi.copy();
temp.div(100);
temp.add(1);
value.mult(temp);
});
}
static less(values, value) {
values.forEach(function (multi) {
var temp = multi.copy();
temp.div(100);
// since it's less it's negative and subtracted from 1
temp.mult(-1);
temp.add(1);
value.mult(temp);
});
}
}
class Stat {
constructor(id, min, max) {
this.id = id;
this.min = min;
if (typeof max === 'undefined') {
max = min;
}
this.max = max;
}
copy() {
return new Stat(this.id, this.min, this.max);
}
str(func) {
if (this.min == this.max) {
if (typeof func === 'undefined') {
return this.min;
} else {
return func(this.min);
}
} else {
var min;
var max;
if (typeof func === 'undefined') {
min = this.min;
max = this.max;
} else {
min = func(this.min);
max = func(this.max);
}
return `(${min} ${i18n.range} ${max})`;
}
}
is_zero() {
return (this.min == 0 && this.max == 0);
}
_type_check(other, func_number, func_stat) {
var t = typeof other;
if (t === 'number') {
func_number(this);
} else if (t === 'object' && other.constructor.name == 'Stat') {
func_stat(this);
} else {
throw 'Stat arithmetric requires a stat object or number, got type "' + t + '"';
}
}
add(other) {
this._type_check(other,
function(stat) {
stat.min += other;
stat.max += other;
},
function(stat) {
stat.min += other.min;
stat.max += other.max;
},
)
}
sub(other) {
this._type_check(other,
function(stat) {
stat.min -= other;
stat.max -= other;
},
function(stat) {
stat.min -= other.min;
stat.max -= other.max;
},
)
}
mult(other) {
this._type_check(other,
function(stat) {
stat.min *= other;
stat.max *= other;
},
function(stat) {
stat.min *= other.min;
stat.max *= other.max;
},
)
}
div(other) {
this._type_check(other,
function(stat) {
stat.min /= other;
stat.max /= other;
},
function(stat) {
stat.min /= other.min;
stat.max /= other.max;
},
)
}
}
class Monster {
constructor(metadata_id) {
var controls = {
level: {
'var': `<!--{$level}-->`,
'default': 1,
'type': 'input',
'check': 'number',
'func_update': this.update_level.bind(this),
'func_validate': function (value) {
var level = Number(value);
if (level < 1 || level > 100) {
alert(i18n.invalid_level);
return -1;
}
return level;
},
},
rarity: {
'var': `<!--{$rarity}-->`,
'default': 'Normal',
'type': 'select',
'check': 'value',
'func_update': this.update_rarity.bind(this),
'func_validate': function (value) {
if (typeof rarities[value] === 'undefined') {
alert(i18n.invalid_rarity);
return -1;
}
return value;
},
},
is_map_monster: {
'var': `<!--{$is_map_monster}-->`,
'default': false,
'type': 'input',
'check': 'checked',
'func_update': this.update_is_map_monster.bind(this),
'func_validate': function (value) {
return Util.bool(value);
},
},
is_map_boss: {
'var': `<!--{$is_map_boss}-->`,
'default': false,
'type': 'input',
'check': 'checked',
'func_update': this.update_is_map_boss.bind(this),
'func_validate': function (value) {
return Util.bool(value);
},
},
is_minion: {
'var': `<!--{$is_minion}-->`,
'default': false,
'type': 'input',
'check': 'checked',
'func_update': this.update_is_minion.bind(this),
'func_validate': function (value) {
return Util.bool(value);
},
},
difficulty: {
'var': `<!--{$difficulty}-->`,
'default': 'part1',
'type': 'select',
'check': 'value',
'func_update': this.update_difficulty.bind(this),
'func_validate': function (value) {
if (typeof difficulties[value] === 'undefined') {
alert(i18n.invalid_difficulty);
return -1;
}
return value;
},
},
};
this.metadata_id = metadata_id;
this.data = Monster.base_data_by_id[this.metadata_id];
this.stats = {};
this.stat_text = '';
// TODO: Maybe set a parameter on the widget to determine default here?
this.show = true;
for (const [_, mod_id] of Object.entries(this.data['monsters.mod_ids'])) {
var mod = Monster.mods[mod_id];
this._update_stat_text(mod.stat_text);
for (const [_, stat] of Object.entries(mod.stats)) {
this.update_stat(stat.id, stat.copy());
}
}
var html = $(html_infobox);
html.attr('id', this.metadata_id);
$('.monster_container > tbody').append(html);
this.html = $(`tr[id="${this.metadata_id}"`);
this.tbl = this.html.find('table.monster_table');
this.stat_tbl = this.html.find('table.monster_stats');
this.stat_bdy = this.stat_tbl.find('tbody');
this.html.find('tr.monster_name th').click(this.toggle_show.bind(this));
this.ctl = this.html.find('table.controls');
//
// Set and init defaults
//
for (const [name, cdata] of Object.entries(controls)) {
this[name] = cdata.default;
}
this.update_rarity(this.rarity);
// Also updates map boss and map monster
this.update_level(this.level);
// Will also set current difficulty
this.update_difficulty(this.difficulty);
this.update_is_minion(this.is_minion);
// Widget parameters or set defaults
for (const [name, cdata] of Object.entries(controls)) {
var ele = this.ctl.find(`${cdata.type}[name="${name}"]`);
// Still not entirely sure how the widget works
if (cdata.var == '<!--' + '{$' + name + '}-->' || cdata.var === '') {
cdata.var = cdata.default;
} else {
var rtr = cdata.func_validate(cdata.var);
if (rtr == -1) {
cdata.var = cdata.default;
} else {
cdata.var = rtr;
this[name] = cdata.default;
cdata.func_update(rtr);
}
}
// Update the UI element accordingly regardless of the original HTML value
if (cdata.type == 'input') {
switch (cdata.check) {
case 'checked':
ele.prop('checked', cdata.var);
break;
case 'number':
ele.prop('value', cdata.var);
break;
}
} else if (cdata.type == 'select') {
if (name == 'rarity') {
ele.prop('selectedIndex', rarities[cdata.var]);
} else if (name == 'difficulty') {
for (const [index, value] of Object.entries(difficulty_order)) {
if (value == cdata.var) {
ele.prop('selectedIndex', index);
break;
}
}
}
}
// Add listener function
var m = this;
ele.change(function () {
var value;
// In this context, "this" is the element that called this function
switch (cdata.check) {
case 'checked':
value = this.checked;
break;
case 'number':
value = Number(this.value);
break;
case 'value':
default:
value = this.value;
}
cdata.func_update(value);
m.update_infobox();
});
}
// Static infobox properties
this.html.find('em.monster_name').html(this.data['monsters.name']);
// Can be directly inserted into the releveant fields
for (const [i, key] of Object.entries([
'size',
'minimum_attack_distance',
'maximum_attack_distance',
])) {
this.tbl.find(`.monster_${key}`).html(this.data[`monsters.${key}`]);
}
this.tbl.find('.monster_skill_ids').html(this.data['monsters.skill_ids'].join(', '));
var tags = this.data['monsters.tags'].concat(this.data['monster_types.tags']);
this.tbl.find('.monster_tags').html(tags.join(', '));
this.tbl.find('.monster_metadata_id').html(`<a href="/${this.data['monsters._pageName']}">${this.data['monsters.metadata_id']}`);
// Update for the defaults
this.update_infobox();
}
toggle_show() {
if (this.show) {
this.ctl.css('display', 'none');
this.tbl.css('display', 'none');
this.stat_tbl.css('display', 'none');
this.show = false;
} else {
this.ctl.css('display', 'table');
this.tbl.css('display', 'table');
this.stat_tbl.css('display', 'table');
this.show = true;
}
}
_update_stat_text(stat_text) {
if (stat_text == '') {
return;
}
stat_text = new DOMParser().parseFromString(stat_text, "text/html").documentElement.textContent;
// [[a|b]] style wiki links
stat_text = stat_text.replace(/\[\[([^\|]+)\|([^\]]+)\]\]/g, '<a href="/$1">$2</a>');
// [[a]] style wiki links
stat_text = stat_text.replace(/\[\[([^\]]+)\]\]/g, '<a href="/$1">$1</a>');
if (this.stat_text == '') {
this.stat_text = stat_text;
} else {
this.stat_text += '<br>' + stat_text;
}
}
update_level(level) {
// Deletes old and adds new in one go
this.update_is_map_boss(this.is_map_boss, this.level, level);
this.update_is_map_monster(this.is_map_monster, this.level, level);
// Only deletes the old level
this._update_rarity(this.rarity, true, this.level);
this.level = level;
// Rarity data for new level
this._update_rarity(this.rarity, false, this.level);
}
_update_difficulty_mods(difficulty, del=false) {
for (const [_, mod_id] of Object.entries(this.data[`monsters.${difficulty}_mod_ids`])) {
var mod = Monster.mods[mod_id];
//TODO
//this.stat_text += '<br>' + mod.stat_text;
for (const [_, stat] of Object.entries(mod.stats)) {
this.update_stat(stat.id, stat.copy(), del);
}
}
}
update_difficulty(difficulty) {
var old = this.difficulty;
if (old == difficulty) {
return;
}
if (typeof difficulty !== 'undefined') {
if (typeof difficulties[difficulty] === 'undefined') {
alert('Undefined difficulty. You probably messed with JS.');
} else {
this.difficulty = difficulty;
}
} else {
for (const [_, diff] of Object.entries(difficulty_order)) {
if (this.level <= difficulties[diff]) {
this.difficulty = diff;
break;
}
}
}
this._update_difficulty_mods(old, true);
this._update_difficulty_mods(difficulty, false);
}
_update_map_monster_stats (stats, del=false, level) {
for (var i=0;i<stats.length;i++) {
var variable = stats[i];
var v = Monster.level_data[level][variable];
if (typeof v === 'undefined') {
if (this.level < 66) {
console.log('Map monster is set but undefined damage/hp multiplier value at level ' + this.level);
return;
} else {
console.log('Map monster is set but undefined damage/hp multiplier value at level ' + this.level + '. The highest available value will be used');
for (var l=Monster.level_data.length-1; l>=0; l--) {
v = Monster.level_data[l][variable];
if (typeof v !== 'undefined') {
break;
}
}
}
} else {
this.update_stat(Monster.stat_map[variable], Monster.level_data[level][variable], del);
}
}
}
update_is_map_monster(is_map_monster, level, new_level) {
if (typeof level === 'undefined') {
level = this.level;
}
if (typeof new_level === 'undefined') {
new_level = level;
}
// Must be toggled off before changing the value to make sure the stats are removed correclty
if (is_map_monster) {
this.ctl.find('input[name="is_map_boss"]').prop('disabled', false);
} else {
this.ctl.find('input[name="is_map_boss"]').prop('disabled', true);
// Can no longer be a map boss if it's not a map monster
if (this.is_map_boss) {
this.update_is_map_boss(false);
this.ctl.find('input[name="is_map_boss"]').prop('checked', false);
}
}
if (this.is_map_monster) {
this._update_map_monster_stats(['map_life_multiplier', 'map_damage_multiplier'], true, level);
}
this.is_map_monster = is_map_monster;
if (is_map_monster) {
this._update_map_monster_stats(['map_life_multiplier', 'map_damage_multiplier'], false, new_level);
}
}
update_is_map_boss(is_map_boss, level, new_level) {
if (typeof level === 'undefined') {
level = this.level;
}
if (typeof new_level === 'undefined') {
new_level = level;
}
// Only delete if it has been a map boss and map monster before to avoid putting stats into the negative
if (this.is_map_boss && this.is_map_monster) {
this._update_map_monster_stats(['boss_life', 'boss_damage', 'boss_item_quantity', 'boss_item_rarity'], true, level);
}
this.is_map_boss = is_map_boss;
// Only update if it is a map boss and map monster to avoid stacking stats incorrectly
if (is_map_boss && this.is_map_monster) {
this._update_map_monster_stats(['boss_life', 'boss_damage', 'boss_item_quantity', 'boss_item_rarity'], false, new_level);
}
}
update_is_minion(is_minion) {
this.is_minion = is_minion;
// Either show regular life value or minion life value
if (is_minion) {
this.tbl.find('.monster_life').parent('tr').css('display', 'none');
this.tbl.find('.monster_summon_life').parent('tr').css('display', 'table-row');
this.ctl.find('select[name="rarity"]').prop('disabled', true);
this.ctl.find('input[name="is_map_monster"]').prop('disabled', true);
this.ctl.find('input[name="is_map_boss"]').prop('disabled', true);
if (this.rarity != 'Normal') {
this.ctl.find('select[name="rarity"]').prop('selectedIndex', 0);
this.update_rarity('Normal');
}
if (this.is_map_boss) {
this.ctl.find('input[name="is_map_boss"]').prop('checked', 0);
this.update_is_map_boss(false);
}
if (this.is_map_monster) {
this.ctl.find('input[name="is_map_monster"]').prop('checked', 0);
this.update_is_map_monster(false);
}
} else {
this.tbl.find('.monster_life').parent('tr').css('display', 'table-row');
this.tbl.find('.monster_summon_life').parent('tr').css('display', 'none');
this.ctl.find('select[name="rarity"]').prop('disabled', false);
this.ctl.find('input[name="is_map_monster"]').prop('disabled', false);
this.ctl.find('input[name="is_map_boss"]').prop('disabled', false);
}
}
// this can also be called via level change since monster rarity hp multiplier depend on the level
_update_rarity(rarity, del=false, level) {
for (const [stat_id, value] of Object.entries(Monster.rarity_data[rarity])) {
this.update_stat(stat_id, value, del);
}
if (rarity == 'Magic' || rarity == 'Rare') {
if (typeof level === 'undefined') {
level = this.level;
}
var v = Monster.level_data[level][rarity + '_life_multiplier'];
// In this case (i.e. level > 84) the highest available will be used
// Since this might change in the future a loop is used to determine the max level
if (typeof v === 'undefined') {
for (var i=Monster.level_data.length; i>=0; i--) {
v = Monster.level_data[i][variable];
if (typeof v !== 'undefined') {
break;
}
}
}
this.update_stat(Monster.stat_map[rarity + '_life_multiplier'], v, del);
}
}
update_rarity(rarity, level) {
// Delete stats from previous rarity level
this._update_rarity(this.rarity, true, level);
this.rarity = rarity;
this._update_rarity(this.rarity, false, level);
}
update_stat(stat_id, value, del=false) {
var v = this.stats[stat_id];
if (typeof v === 'undefined') {
if (!del) {
if (typeof value === 'number') {
value = new Stat(stat_id, value);
} else {
value = value.copy();
}
this.stats[stat_id] = value;
}
// If the stat doesn't exist, we don't need to delete it
} else {
if (del) {
v.sub(value);
if (v.is_zero()) {
delete this.stats[stat_id];
}
} else {
v.add(value);
}
}
}
calculate_property(type) {
var calc = Monster.calculation_params[type];
var value;
switch (calc.type) {
case 'level':
value = new Stat(type, Monster.level_data[this.level][type]);
if (typeof calc.base !== 'undefined') {
value.mult(this.data[calc.base]);
}
break;
case 'base':
value = new Stat(type, this.data[calc.base]);
break;
case 'resist':
var diff = this.difficulty;
var t = type.match(/(cold|chaos|fire|lightning)/)[1];
value = new Stat(type, this.data[`monster_resistances.${diff}_${t}`]);
break;
case 'none':
default:
var v;
if (typeof calc.value === 'undefined') {
v = 0;
} else {
v = calc.value;
}
value = new Stat(type, v);
}
// Overriding is a special case that ingores all further calcuations
var stats = this.stats;
if (typeof calc.override !== 'undefined') {
for (const [stat_id, override_value] of Object.entries(calc.override)) {
var v = stats[stat_id];
if (typeof v !== 'undefined') {
// TODO: Support for overriding to specific values if needed
if (v != 0) {
return override_value;
}
}
}
}
for (const [_, stat_calc_type] of Object.entries(['added', 'increased', 'more', 'less'])) {
var stat_ids = calc[stat_calc_type];
if (typeof stat_ids !== 'undefined') {
var values = [];
stat_ids.forEach(function (stat_id) {
var v = stats[stat_id];
if (typeof v !== 'undefined') {
values.push(v);
}
});
StatCalculation[stat_calc_type](values, value);
}
}
return value;
}
infobox_level_changed() {
this.update_level(Number(this.ctl.find('input[name="level"]')[0].value));
update_infobox();
}
infobox_rarity_changed() {
this.update_rarity(this.ctl.find('select[name="rarity"]')[0].value);
update_infobox();
}
infobox_is_map_monster_changed() {
this.update_is_map_monster(this.ctl.find('input[name="is_map_monster"]')[0].checked);
update_infobox();
}
infobox_is_map_boss_changed() {
this.update_is_map_boss(this.ctl.find('input[name="is_map_boss"]')[0].checked);
update_infobox();
}
infobox_diffculty_changed() {
this.update_difficulty(this.ctl.find('select[name="difficulty"]')[0].value);
update_infobox();
}
update_infobox() {
$('.monster_container').find('.info_header').css('display', 'table-cell').html(i18n.calculating);
// Correct rarity of the header
this.html.find('em.monster_name').removeClass('-normal -magic -rare -unique').addClass('-' + this.rarity.toLowerCase());
for (const [key, data] of Object.entries(Monster.calculation_params)) {
if (key.endsWith('resistance')) {
continue;
}
this.tbl.find(`.monster_${key}`).html(this.calculate_property(key).str(data.fmt));
}
for (const [i, resist_type] of Object.entries(['lightning', 'cold', 'fire', 'chaos'])) {
var key = resist_type + '_resistance';
this.tbl.find('.monster_resistance').find(`.-${resist_type}`).html(this.calculate_property(key).str(Monster.calculation_params[key].fmt));
}
this.tbl.find('.monster_stat_text').html(this.stat_text);
this.stat_bdy.find('tr').remove();
for (const [stat_id, stat] of Object.entries(this.stats)) {
this.stat_bdy.append(`<tr><td>${stat.id}</td><td>${stat.min}</td><td>${stat.max}</td></tr>`);
}
// Done, remove the calculating notice
$('.monster_container').find('.info_header').css('display', 'none');
}
}
function fmt_number(digits, format) {
if (typeof digits === 'undefined') {
digits = 0;
}
if (typeof format === 'undefined') {
format = '{1}';
}
return function(value) {
value = value.toFixed(digits);
return format.replace(/\{1\}/, value);
}
}
Monster.level_data = [];
Monster.rarity_data = {
// Normal shouldn't have any stats associated with it.
Normal: {},
Magic: {},
Rare: {},
Unique: {},
};
Monster.mods = {};
Monster.base_data = {};
Monster.base_data_by_id = {};
// Map these stats back for calcuation purposes
Monster.stat_map = {
['map_life_multiplier']: 'map_hidden_monster_life_+%_final',
['map_damage_multiplier']: 'map_hidden_monster_damage_+%_final',
['boss_life']: 'map_hidden_monster_life_+%_final',
['boss_damage']: 'map_hidden_monster_damage_+%_final',
['boss_item_quantity']: 'monster_dropped_item_quantity_+%',
['boss_item_rarity']: 'monster_dropped_item_rarity_+%',
// I believe these are the ones used though not at the same time
['Magic_life_multiplier']: 'monster_life_+%_final_from_rarity_table',
['Rare_life_multiplier']: 'monster_life_+%_final_from_rarity_table',
};
// List of things affected by each stat to calculate a final value
Monster.calculation_params = {
damage: {
type: 'level',
base: 'monsters.damage_multiplier',
increased: [
'damage_+%',
'map_monsters_damage_+%',
'map_boss_damage_+%',
],
more: [
'damage_+%_final',
'monster_rarity_damage_+%_final',
'map_hidden_monster_damage_+%_final',
//'map_hidden_monster_damage_+%_squared_final',
'monster_damage_+%_final_from_watchstone',
],
less: [
'monster_rarity_attack_cast_speed_+%_and_damage_-%_final',
'monster_base_type_attack_cast_speed_+%_and_damage_-%_final',
],
fmt: fmt_number(0),
},
// map_boss_life_+permyriad_final_from_awakening_level
life: {
type: 'level',
base: 'monsters.health_multiplier',
added: [
'base_maximum_life',
],
increased: [
'maximum_life_+%',
'map_monsters_life_+%',
'map_boss_maximum_life_+%',
],
more: [
'maximum_life_+%_final',
'map_hidden_monster_life_+%_final',
//'map_hidden_monster_life_+%_times_6_final',
'monster_life_+%_final_from_map',
'monster_life_+%_final_from_rarity',
'monster_life_+%_final_from_rarity_table',
'monster_life_+%_final_from_watchstone',
],
fmt: fmt_number(0),
},
summon_life: {
type: 'level',
base: 'monsters.health_multiplier',
added: [
'base_maximum_life',
],
increased: [
'maximum_life_+%',
],
more: [
'maximum_life_+%_final',
],
fmt: fmt_number(0),
},
evasion: {
type: 'level',
fmt: fmt_number(0),
},
accuracy: {
type: 'level',
increased: [
'map_monsters_accuracy_rating_+%',
],
fmt: fmt_number(0),
},
armour: {
type: 'level',
fmt: fmt_number(0),
},
experience: {
type: 'level',
base: 'monsters.experience_multiplier',
increased: [
'map_hidden_experience_gain_+%',
],
override: {
['map_monsters_no_drops_or_experience']: 0,
},
fmt: fmt_number(0),
},
attack_speed: {
type: 'base',
base: 'monsters.attack_speed',
increased: [
'map_monsters_attack_speed_+%',
'map_boss_attack_and_cast_speed_+%',
],
more: [
'monster_rarity_attack_cast_speed_+%_and_damage_-%_final',
'monster_base_type_attack_cast_speed_+%_and_damage_-%_final',
],
fmt: fmt_number(2),
},
rarity: {
type: 'none',
added : [
'monster_dropped_item_rarity_+%',
],
//monster_dropped_item_quantity_+%_from_player_support
more: [
// These two should be multiplicative at least with each other as per GGG
'map_item_drop_rarity_+%',
],
fmt: fmt_number(0, '{1} %'),
},
quantity: {
type: 'none',
added: [
'monster_dropped_item_quantity_+%',
],
// monster_dropped_item_quantity_+%_from_player_support
more: [
// These two should be multiplicative at least with each other as per GGG
'map_item_drop_quantity_+%',
'monster_dropped_item_quantity_from_numplayers_+%',
],
override: {
'map_monsters_no_drops_or_experience': 0,
},
fmt: fmt_number(0, '{1} %'),
},
lightning_resistance: {
type: 'resist',
added: [
'map_monsters_additional_lightning_resistance',
],
fmt: fmt_number(0, '{1} %'),
},
cold_resistance: {
type: 'resist',
added: [
'map_monsters_additional_cold_resistance',
],
fmt: fmt_number(0, '{1} %'),
},
fire_resistance: {
type: 'resist',
added: [
'map_monsters_additional_fire_resistance',
],
fmt: fmt_number(0, '{1} %'),
},
chaos_resistance: {
type: 'resist',
added: [
'map_monsters_additional_chaos_resistance',
],
fmt: fmt_number(0, '{1} %'),
},
critical_strike_chance: {
type: 'base',
base: 'monsters.critical_strike_chance',
increased: [
'map_monsters_critical_strike_chance_+%',
],
fmt: fmt_number(2, '{1} %'),
},
critical_strike_multiplier: {
type: 'none',
value: 130,
base: 'monsters.critical_strike_multiplier',
added: [
'map_monsters_critical_strike_multiplier_+',
],
fmt: fmt_number(2, '{1} %'),
},
}
function _run_final_init() {
init_level = init_level + 1;
// Prevents from being run until all the cargo data is asyncronously loaded
if (init_level >= init_max) {
monster_finalize_init();
}
}
function monster_init() {
Cargo.query({
tables: ['monster_base_stats', 'monster_life_scaling', 'monster_map_multipliers'],
fields: [
'accuracy',
'armour',
'monster_base_stats.damage=damage',
'evasion',
'experience',
'monster_base_stats.level=level',
'monster_base_stats.life=life',
'summon_life',
'magic=Magic_life_multiplier',
'rare=Rare_life_multiplier',
'monster_map_multipliers.life=map_life_multiplier',
'monster_map_multipliers.damage=map_damage_multiplier',
'boss_damage',
'boss_item_quantity',
'boss_item_rarity',
'boss_life',
],
join_on: 'monster_base_stats.level = monster_life_scaling.level, monster_base_stats.level=monster_map_multipliers.level',
}, function (data) {
data.forEach(function (value) {
var v = {};
for (const [field, field_value] of Object.entries(value.title)) {
v[field] = Number(field_value);
}
Monster.level_data[v.level] = v;
});
_run_final_init();
});
Cargo.query({
tables: ['monsters', 'monster_types', 'monster_resistances'],
fields: [
//
// Monster data
//
'monsters._pageName',
'monsters.attack_speed',
'monsters.critical_strike_chance',
'monsters.damage_multiplier',
'monsters.experience_multiplier',
'monsters.health_multiplier',
//'monsters.minimum_attack_distance',
//'monsters.maximum_attack_distance',
//'monsters.skill_ids',
//'monsters.size',
'monsters.part1_mod_ids',
'monsters.part2_mod_ids',
'monsters.mod_ids',
'monsters.endgame_mod_ids',
'monsters.metadata_id',
'monsters.name',
// Apprently strips the table if I don't do this
'monsters.tags__full=monsters.tags',
'monsters.skill_ids',
'monsters.minimum_attack_distance',
'monsters.maximum_attack_distance',
'monsters.size',
//
// Monster type data
//
// Apprently strips the table if I don't do this
'monster_types.tags__full=monster_types.tags',
// This is kinda unconfirmed, want to leave it out for the moment
// 'monster_types.armour_multiplier',
// 'monster_types.damage_spread',
// 'monster_types.energy_shield_multiplier',
// 'monster_types.evasion_multiplier',
//
// Monster resistance data
//
'monster_resistances.part1_fire',
'monster_resistances.part1_cold',
'monster_resistances.part1_lightning',
'monster_resistances.part1_chaos',
'monster_resistances.part2_fire',
'monster_resistances.part2_cold',
'monster_resistances.part2_lightning',
'monster_resistances.part2_chaos',
// Should rename these fields for consistency -.-
'monster_resistances.maps_fire=monster_resistances.endgame_fire',
'monster_resistances.maps_cold=monster_resistances.endgame_cold',
'monster_resistances.maps_lightning=monster_resistances.endgame_lightning',
'monster_resistances.maps_chaos=monster_resistances.endgame_chaos',
],
join_on: 'monsters.monster_type_id=monster_types.id, monster_types.monster_resistance_id=monster_resistances.id',
//where: 'monsters.name LIKE "%Izaro%"',
//limit: 2,
//where: 'monsters.metadata_id="Metadata/Monsters/Atziri/Atziri"',
where: `<!--{$where}-->`,
}, function (data) {
if (data.length == 0) {
$('.monster_container').find('.info_header').text(i18n.missing_monster);
return;
}
var query_mods = {};
for (const [index, entry] of Object.entries(data)) {
var curdata = entry.title;
// Need these as numbers to calcuate values later on
[
'monsters.attack_speed',
'monsters.critical_strike_chance',
'monsters.damage_multiplier',
'monsters.experience_multiplier',
'monsters.health_multiplier',
'monster_resistances.part1_fire',
'monster_resistances.part1_cold',
'monster_resistances.part1_lightning',
'monster_resistances.part1_chaos',
'monster_resistances.part2_fire',
'monster_resistances.part2_cold',
'monster_resistances.part2_lightning',
'monster_resistances.part2_chaos',
// Should rename these fields for consistency -.-
'monster_resistances.endgame_fire',
'monster_resistances.endgame_cold',
'monster_resistances.endgame_lightning',
'monster_resistances.endgame_chaos',
].forEach(function (value) {
curdata[value] = Number(curdata[value]);
});
// Needed as lists
[
'monsters.part1_mod_ids',
'monsters.part2_mod_ids',
'monsters.mod_ids',
'monsters.endgame_mod_ids',
'monsters.tags',
'monsters.skill_ids',
'monster_types.tags',
].forEach(function (key) {
var value = curdata[key];
if (value == "") {
value = [];
} else {
value = value.split(',');
}
curdata[key] = value;
});
Monster.base_data[index] = entry.title;
Monster.base_data_by_id[entry.title['monsters.metadata_id']] = entry.title;
//
// Schedule mods for querying
//
[
'monsters.part1_mod_ids',
'monsters.part2_mod_ids',
'monsters.mod_ids',
'monsters.endgame_mod_ids',
].forEach(function (field) {
curdata[field].forEach(function (mod_id) {
query_mods[mod_id] = true;
});
});
}
var query_mods_array = [];
for (const [mod_id, a] of Object.entries(query_mods)) {
query_mods_array.push(mod_id);
}
// avoids query errors due to empty IN clause
if (query_mods_array.length > 500) {
//TODO
alert('FIXME: Over 500 mods');
} else if (query_mods_array.length > 0) {
query_mods = query_mods_array.join('", "');
Cargo.query({
tables: ['mods', 'mod_stats'],
fields: [
'mods.id=mod_id',
'mods.stat_text=mods.stat_text',
'mod_stats.id=stat_id',
'mod_stats.min',
'mod_stats.max',
],
join_on: 'mods._pageID=mod_stats._pageID',
where: `
mods.id IN ("${query_mods}") OR (
mods.generation_type = 3
AND mods.domain = 3
AND mods.id REGEXP "Monster(Magic|Rare|Unique)[0-9]*$"
)`
}, function (data) {
data.forEach(function (value) {
var v = value.title;
var stat = new Stat(v.stat_id, Number(v['mod_stats.min']), Number(v['mod_stats.max']));
var rarity = v.mod_id.match(/Monster(Magic|Rare|Unique)[0-9]*$/);
if (rarity == null) {
if (typeof Monster.mods[v.mod_id] === 'undefined') {
Monster.mods[v.mod_id] = {
'stat_text': v['mods.stat_text'],
'stats': [],
};
}
Monster.mods[v.mod_id].stats.push(stat);
} else {
Monster.rarity_data[rarity[1]][v.stat_id] = stat;
}
});
_run_final_init();
});
} else {
// need to increment in any case
_run_final_init();
}
_run_final_init();
}, function(jqXHR, textStatus, errorThrown) {
console.log(textStatus);
// since JS doesn't actually show the DB error the query is duplicated in the template. The error will be shown there.
$('#monster_query_error').css('display', 'initial');
$('.monster_container').find('.info_header').html(i18n.query_error);
});
}
var m = {};
function monster_finalize_init() {
for (const [metadata_id, data] of Object.entries(Monster.base_data_by_id)) {
m[metadata_id] = new Monster(metadata_id);
}
$('.monster_container').find('.info_header').css('display', 'none');
}
//
// Test functions
//
function test_stat() {
a = new Stat('id', 1, 1);
b = new Stat('id', 5, 5);
a.add(b);
console.log('+ 6?', a.min, a.max);
a.sub(b);
console.log('- 1?', a.min, a.max);
a.mult(b);
console.log('* 5?', a.min, a.max);
a.div(b);
console.log('/ 1?', a.min, a.max);
a.add(10);
console.log('+ 11?', a.min, a.max);
a.sub(10);
console.log('- 1?', a.min, a.max);
a.mult(10);
console.log('* 10?', a.min, a.max);
a.div(10);
console.log('/ 1?', a.min, a.max);
}
//test_stat();
//monster_init();
window.addEventListener('load', function() {
setTimeout(monster_init, 1000);
});
}