Module:Item2
This module is used on 13,000+ pages.
To avoid major disruption and server load, do not make unnecessary edits to this module. Test changes to this module first using its /sandbox and /testcases subpages . All of the changes can then be applied to this module in a single edit.
Consider discussing changes on the talk page or on Discord before implementing them.
The module implements {{item}}.
Overview
This module is responsible for creating item boxes, various item lists, item links and other item-related tasks. In the process a lot of the input data is verified and also added as semantic property to pages; as such, any templates deriving from this module should not be used on user pages other then for temporary testing purposes.
This template is also backed by an export script in PyPoE which can be used to export item data from the game files which then can be used on the wiki. Use the export when possible. de:Modul:Item2 ru:Модуль:Item2
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
-- SMW reworked item module -- ---------------------------------------------------------------------------- -- TODO -- ---------------------------------------------------------------------------- -- Items -- ----- -- Has explicit mod ids (and others) changing order of values in the API. -- -- Aggregate ids from Has granted skill id from modifiers -- -- DROP restriction improvements: -- drop monster type(s) -- -- unique items: -- 3D art -- supporter attribution -- option to hide explicit mods or override text -- -- singular for weapon class in infoboxes -- -- -- Maps: -- Area level can be retrieved eventually -- -- Essence: -- type column -- monster modifier info -- ---------- -- Item table -- ---------- -- Skills need proper range values in their tables -- stat_column<i>_stat<j>_id -> make an lua pattern alternative -- show drop area etc -- -- ---------- -- Item class -- ---------- -- -- remove the ul if name_list is not provided -- maybe smw -- ---------------------------------------------------------------------------- -- Imports -- ---------------------------------------------------------------------------- local xtable = require('Module:Table') local util = require('Module:Util') local getArgs = require('Module:Arguments').getArgs local m_game = require('Module:Game') local m_skill = require('Module:Skill') local m_area = require('Module:Area') local f_item_link = require('Module:Item link').item_link local p = {} local c = {} c.image_size = 39 c.image_size_full = c.image_size * 2 -- ---------------------------------------------------------------------------- -- Strings -- ---------------------------------------------------------------------------- -- This section contains strings used by this module. -- Add new strings here instead of in-code directly, this will help other -- people to correct spelling mistakes easier and help with translation to -- other PoE wikis. -- -- TODO: Maybe move this out to a separate sub-page module local i18n = { range = '(%s to %s)', inventory_icon = 'File:%s inventory icon.png', status_icon = 'File:%s status icon.png', skill_screenshot = 'File:%s skill screenshot.jpg', skill_icon = 'File:%s skill icon.png', divination_card_art = 'File:%s card art.png', gem_tag_category = '[[:Category:%s (gem tag)|%s]]', categories = { -- maintenance cats improper_modifiers = 'Items with improper modifiers', missing_release_version = 'Items without a release version', broken_upgraded_from_reference = 'Items with broken item references in upgraded from parameters', -- regular cats alternate_artwork = 'Items with alternate artwork', -- misc gem_tag_affix = '%s (gem tag)', unique_affix = 'Unique %s', prophecies = 'Prophecies', talismans = 'Talismans', essences = 'Essences', }, stat_skip_patterns = { maps = { '%d+%% increased Quantity of Items found in this Area', '%d+%% increased Rarity of Items found in this Area', '%+%d+%% Monster pack size', -- ranges '%(%d+%-%d+%)%% increased Quantity of Items found in this Area', '%(%d+%-%d+%)%% increased Rarity of Items found in this Area', '%+%(%d+%-%d+%)%% Monster pack size', }, jewels = { 'Limited to %d+ %(Hidden%)', 'Jewel has a radius of %d+ %(Hidden%)', }, }, help_text_defaults = { active_gem = 'Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.', support_gem = 'This is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.', hideout_doodad = 'Right click on this item then left click on a location on the ground to create the object.', jewel = 'Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.', }, -- Used by the item table item_table = { item = 'Item', skill_gem = 'Skill gem', physical_dps = util.html.abbr('pDPS', 'physical damage per second'), fire_dps = util.html.abbr('Fire DPS', 'fire damage per second'), cold_dps = util.html.abbr('Cold DPS', 'cold damage per second'), lightning_dps = util.html.abbr('Light. DPS', 'lightning damage per second'), chaos_dps = util.html.abbr('Chaos DPS', 'chaos damage per second'), elemental_dps = util.html.abbr('eDPS', 'elemental damage (i.e. fire/cold/lightning) per second'), poison_dps = util.html.abbr('Poison DPS', 'poison damage (i.e. physical/chaos) per second'), dps = util.html.abbr('DPS', 'total damage (i.e. physical/fire/cold/lightning/chaos) per second'), base_item = 'Base Item', item_class = 'Item Class', essence_tier = 'Essence<br>Tier', drop_level = 'Drop<br>Level', drop_leagues = 'Drop Leagues', drop_areas = 'Drop Areas', drop_text = 'Additional<br>Drop Restrictions', stack_size = 'Stack<br>Size', stack_size_currency_tab = util.html.abbr('Tab<br>Stack<br>Size', 'Stack size in the currency stash tab'), armour = util.html.abbr('AR', 'Armour'), evasion = util.html.abbr('EV', 'Evasion Rating'), energy_shield = util.html.abbr('ES', 'Energy Shield'), block = util.html.abbr('Block', 'Chance to Block'), damage = util.html.abbr('Damage', 'Colour coded damage'), attacks_per_second = util.html.abbr('APS', 'Attacks per second'), local_critical_strike_chance = util.html.abbr('Crit', 'Local weapon critical strike chance'), flask_life = util.html.abbr('Life', 'Life regenerated over the flask duration'), flask_mana = util.html.abbr('Mana', 'Mana regenerated over the flask duration'), flask_duration = 'Duration', flask_charges_per_use = util.html.abbr('Usage', 'Number of charges consumed on use'), flask_maximum_charges = util.html.abbr('Capacity', 'Maximum number of flask charges held'), item_limit = 'Limit', jewel_radius = 'Radius', map_tier = 'Map<br>Tier', map_level = 'Map<br>Level', map_guild_character = util.html.abbr('Char', 'Character for the guild tag'), buff_effects = 'Buff Effects', stats = 'Stats', effects = 'Effect(s)', flavour_text = 'Flavour Text', prediction_text = 'Prediction', help_text = 'Help Text', seal_cost = util.html.abbr('Seal<br>Cost', 'Silver Coin cost of sealing this prophecies into an item'), objective = 'Objective', reward = 'Reward', buff_icon = 'Buff<br>Icon', -- Skills support_gem_letter = util.html.abbr('L', 'Support gem letter.'), skill_icon = 'Icon', description = 'Description', skill_critical_strike_chance = util.html.abbr('Crit', 'Critical Strike Chance'), cast_time = util.html.abbr('Cast<br>Time', 'Casting time of the skill in seconds'), damage_effectiveness = util.html.abbr('Dmg.<br>Eff.', 'Damage Effectiveness'), mana_cost_multiplier = util.html.abbr('MCM', 'Mana cost multiplier - missing values indicate it changes on gem level'), mana_cost = util.html.abbr('Mana', 'Mana cost'), reserves_mana_suffix = util.html.abbr('R', 'reserves mana'), vaal_souls_requirement = util.html.abbr('Souls', 'Vaal souls requirement in Normal/Cruel/Merciless difficulty'), stored_uses = util.html.abbr('Uses', 'Maximum number of stored uses'), primary_radius = util.html.abbr('R1', 'Primary radius'), secondary_radius = util.html.abbr('R2', 'Secondary radius'), tertiary_radius = util.html.abbr('R3', 'Tertiary radius'), }, -- Used by the item info box tooltips = { corrupted = 'Corrupted', support_icon = 'Icon: %s', radius = 'Radius: %s', mana_reserved = 'Mana Reserved: %s', mana_cost = 'Mana Cost: %s', mana_multiplier = 'Mana Multiplier: %s', vaal_souls_per_use = 'Souls per use: %s', stored_uses = 'Can store %s use(s)', cooldown_time = 'Cooldown Time: %s', cast_time = 'Cast Time: %s', critical_strike_chance = 'Critical Strike Chance: %s', damage_effectiveness = 'Damage Effectiveness: %s', projectile_speed = 'Projectile Speed: %s', quality = 'Quality: %s', physical_damage = 'Physical Damage: %s', elemental_damage = 'Elemental Damage:%s', chaos_damage = 'Chaos Damage: %s', attacks_per_second = 'Attacks per Second: %s', weapon_range = 'Weapon Range: %s', map_level = 'Map Level: %s', map_tier = 'Map Tier: %s', map_guild_character = util.html.abbr('Guild Character', 'When used in guild creation, this map can be used for the listed character') .. ': %s', item_quantity = 'Item Quantity: %s', item_rarity = 'Item Rarity: %s', monster_pack_size = 'Monster Pack Size: %s', limited_to = 'Limited to: %s', flask_mana_recovery = 'Recovers %s Mana over %s seconds', flask_life_recovery = 'Recovers %s Life over %s seconds', flask_duration = 'Lasts %s Seconds', flask_charges_per_use = 'Consumes %s of %s Charges on use', chance_to_block = 'Chance to Block: %s', armour = 'Armour: %s', evasion = 'Evasion: %s', energy_shield = 'Energy Shield: %s', talisman_tier = 'Talisman Tier: %s', stack_size = 'Stack Size: %s', essence_tier = 'Essence Tier: %s', requires = 'Requires %s', level_inline = 'Level %s', level = 'Level: %s', gem_quality = 'Per 1% Quality:', variation_singular = 'Variation', variation_plural = 'Variations', favour_cost = 'Favour cost: %s', seal_cost = 'Seal cost: <br>%s', cannot_be_traded_or_modified = 'Cannot be traded or modified', -- secondary infobox drop_restrictions = 'Acquisition', league_restriction = util.html.abbr('League(s):', 'Item can be obtained in relation to these league(s)') .. ' %s', drop_disabled = 'DROP DISABLED', purchase_costs = util.html.abbr('Purchase Costs', 'Cost of purchasing an item of this type at NPC vendors. Please note this does not indicate whether NPCs actually sell the item.'), sell_price = util.html.abbr('Sell Price', 'Items or currency received when selling this item at NPC vendors. Please note that certain vendor recipes may override this value.'), damage_per_second = 'Weapon DPS', physical_dps = 'Physical', fire_dps = 'Fire', cold_dps = 'Cold', lightning_dps = 'Lightning', chaos_dps = 'Chaos', elemental_dps = 'Elemental', poison_dps = 'Phys+Chaos', dps = 'Total', }, acquisition = { header = 'Item acquisition', area = 'This item can be acquired in the following areas:', }, item_class_infobox = { page = '[[Item class]]', info = util.html.abbr('(?)', 'Item classes categorize items. Classes are often used to restrict items or skill gems to a specific class or by item filters'), also_referred_to_as = 'Also referred to as:', }, debug = { base_item_property_not_found = 'Base item property not found: %s', property_value_mismatch = 'Value for argument "%s" is set to something else then default: %s', }, errors = { missing_base_item = 'Rarity is set to above normal, but base item is not set. A base item for rarities above normal is required!', missing_rarity = 'Base item parameter is set, but rarity is set to normal. A rarity above normal is required!', missing_amount = 'Item amount is missing or not a number (%s)', upgraded_from_broken_reference = 'Item reference in %s is broken (results: %s)', duplicate_base_items = 'More then one result found for the specified base item. Consider using base_item_page or base_item_id to narrow down the results.', invalid_league = '%s is not a recognized league', invalid_tag = '%s is not a valid tag', generic_argument_parameter = 'Unrecognized %s parameter "%s"', invalid_item_class = 'Invalid item class', invalid_item_table_mode = 'Invalid mode for item table', non_unique_relic = 'Only unique items can be be relics', }, } -- ---------------------------------------------------------------------------- -- Other stuff -- ---------------------------------------------------------------------------- local h = {} function h.debug(tpl_args, func) if tpl_args.debug == nil then return end func() end function h.na_or_val(tr, value, func) if value == nil then tr:wikitext(util.html.td.na()) else local raw_value = value if func ~= nil then value = func(value) end tr :tag('td') :attr('data-sort-value', raw_value) :wikitext(value) :done() end end -- helper to loop over the range variables easier h.range_map = { min = { property = ' range minimum', var = '_range_minimum', }, max = { property = ' range maximum', var = '_range_maximum', }, avg = { property = ' range average', var = '_range_average', }, } function h.handle_range_args(tpl_args, frame, argument_key, property, value, fmt_options) fmt_options = mw.clone(fmt_options) fmt_options.return_color = true local html, colour = h.format_value(tpl_args, frame, value, fmt_options) tpl_args[argument_key .. '_html'] = html tpl_args._properties[property .. ' HTML'] = html tpl_args._properties[property .. ' range colour'] = colour fmt_options = mw.clone(fmt_options) fmt_options.no_color = true tpl_args._properties[property .. ' range text'] = h.format_value(tpl_args, frame, value, fmt_options) end function h.stats_update(tpl_args, id, value, modid, key) if tpl_args[key][id] == nil then tpl_args[key][id] = { references = {modid}, min = value.min, max = value.max, avg = value.avg, } else if modid ~= nil then table.insert(tpl_args[key][id].references, modid) end tpl_args[key][id].min = tpl_args[key][id].min + value.min tpl_args[key][id].max = tpl_args[key][id].max + value.max tpl_args[key][id].avg = tpl_args[key][id].avg + value.avg end end h.stat = {} function h.stat.add (value, stat_cached) value.min = value.min + stat_cached.min value.max = value.max + stat_cached.max end function h.stat.more (value, stat_cached) value.min = value.min * (1 + stat_cached.min / 100) value.max = value.max * (1 + stat_cached.max / 100) end function h.stat.more_inverse (value, stat_cached) value.min = value.min / (1 + stat_cached.min / 100) value.max = value.max / (1 + stat_cached.max / 100) end h.tbl = {} function h.tbl.range_properties(property) return function() local props = {} for _, prop in ipairs({'maximum', 'text', 'colour'}) do props[#props+1] = string.format('Has %s range %s', property, prop) end return props end end h.tbl.display = {} function h.tbl.display.na_or_val(tr, value, data) return h.na_or_val(tr, value) end function h.tbl.display.seconds(tr, value, data) return h.na_or_val(tr, value, function(value) return string.format('%ss', value) end) end function h.tbl.display.percent(tr, value, data) return h.na_or_val(tr, value, function(value) return string.format('%s%%', value) end) end function h.tbl.display.wikilink(tr, value, data) return h.na_or_val(tr, value, function(value) return string.format('[[%s]]', value) end) end h.tbl.display.factory = {} function h.tbl.display.factory.value(args) args.options = args.options or {} return function(tr, data, properties) values = {} for index, prop in ipairs(properties) do local value = data[prop] if args.options[index] and args.options[index].fmt then value = string.format(args.options[index].fmt, value) end values[#values+1] = value end local td = tr:tag('td') td:attr('data-sort-value', table.concat(values, ', ')) td:wikitext(table.concat(values, ', ')) if args.colour then td:attr('class', 'tc -' .. args.colour) end end end function h.tbl.display.factory.range(args) -- args: table -- property return function (tr, data, properties) tr :tag('td') :attr('data-sort-value', data[string.format('Has %s range maximum', args.property)] or '0') :attr('class', 'tc -' .. (data[string.format('Has %s range colour', args.property)] or 'default')) :wikitext(data[string.format('Has %s range text', args.property)]) :done() end end function h.format_value(tpl_args, frame, value, options) -- value: table -- min: -- max: -- options: table -- fmt: formatter to use for the value instead of valfmt -- fmt_range: formatter to use for the range values. Default: (%s to %s) -- inline: Use this format string to insert value -- inline_color: colour to use for the inline value; false to disable colour -- func: Function to adjust the value with before output -- color: colour code for util.html.poe_color, overrides mod colour -- no_color: set to true to ingore colour entirely -- return_color: also return colour if options.no_color == nil then if options.color then value.color = options.color elseif value.base ~= value.min or value.base ~= value.max then value.color = 'mod' else value.color = 'value' end end if options.func ~= nil then value.min = options.func(tpl_args, frame, value.min) value.max = options.func(tpl_args, frame, value.max) end if options.fmt == nil then options.fmt = '%s' elseif type(options.fmt) == 'function' then options.fmt = options.fmt(tpl_args, frame) end if value.min == value.max then value.out = string.format(options.fmt, value.min) else value.out = string.format(string.format(options.fmt_range or i18n.range, options.fmt, options.fmt), value.min, value.max) end if options.no_color == nil then value.out = util.html.poe_color(value.color, value.out) end local return_color if options.return_color ~= nil then return_color = value.color end local text = options.inline if type(text) == 'string' then elseif type(text) == 'function' then text = text(tpl_args, frame) else text = nil end if text and text ~= '' then local color if options.inline_color == nil then color = 'default' elseif options.inline_color ~= false then color = color.inline_color end if color ~= nil then text = util.html.poe_color(color, text) end return string.format(text, value.out), return_color end -- If we didn't return before, return here return value.out, return_color end -- ---------------------------------------------------------------------------- -- core -- ---------------------------------------------------------------------------- local core = {} function core.validate_mod(tpl_args, frame, args) -- args: -- key - implict or explicit -- i -- value local value = tpl_args[args.key .. args.i] local out = { result=nil, modid=nil, type=args.key, text=nil, } if value ~= nil then table.insert(tpl_args.mods, value) table.insert(tpl_args[args.key .. '_mods'], value) out.modid = value out.text = tpl_args[args.key .. args.i .. '_text'] --out.result = nil table.insert(tpl_args._mods, out) return true else value = tpl_args[args.key .. args.i .. '_text'] if value ~= nil then tpl_args._flags.text_modifier = true --table.insert(tpl_args._subobjects, { -- ['Is mod number'] = args.i, -- ['Has mod text'] = value, --}) out.result = value table.insert(tpl_args._mods, out) return true end end return false end function core.process_smw_mods(tpl_args, frame) tpl_args.sell_prices = {} if #tpl_args.mods > 0 then local mods = {} for _, mod_data in ipairs(tpl_args._mods) do if mod_data.result == nil then mods[mod_data.modid] = mod_data mods[#mods+1] = mod_data.modid end end -- TODO: Can items have mods twice? I dont think so, if they do it would need to be accounted for here local mod_data = util.smw.array_query{ frame=frame, property='Is mod', id_array=mods, query={ '?#=Page', '?Is mod#', '?Has mod group#', '?Has mod type#', '?Has stat text#', '?Has level requirement#', }, error_on_missing=true, max_array_size=11, } local pages = {} for id, data in pairs(mod_data) do local mod_data = mods[data['Is mod']] mod_data.result = data -- needed for the query pages[#pages+1] = data[1] -- needed for the mapping stats to mods pages[data[1]] = mod_data -- update item level requirement local keys = {'required_level_final'} -- only update base item requirement if this is an implicit if mod_data.key == 'implicit' then keys[#keys+1] = 'required_level' end for _, key in ipairs(keys) do local req = math.floor(tonumber(data['Has level requirement']) * 0.8) if req > tpl_args[key] then tpl_args[key] = req end end end -- fetch mod subobjects local subobjects = util.smw.array_query{ frame=frame, property='-Has subobject', result_key=1, id_array=pages, query={ '?#=Page', '?Is stat number#', '?Has stat id#', '?Has minimum stat value#', '?Has maximum stat value#', '?Has sell price amount#', '?Has sell price item name#', }, } for id, data in pairs(subobjects) do -- Stat subobject local mod_data = pages[util.string.split(data['Page'], '#')[1]] if data['Has stat id'] ~= '' then if mod_data.result.stats == nil then mod_data.result.stats = {data, } else mod_data.result.stats[#mod_data.result.stats+1] = data end local id = data['Has stat id'] local value = { min = tonumber(data['Has minimum stat value']), max = tonumber(data['Has maximum stat value']), } value.avg = (value.min+value.max)/2 h.stats_update(tpl_args, id, value, mod_data.result['Is mod'], '_stats') if mod_data.type ~= 'implicit' then h.stats_update(tpl_args, id, value, mod_data.result['Is mod'], '_explicit_stats') end -- Sell price subobject elseif data['Has sell price item name'] ~= '' and mod_data.type ~= 'implicit' then local values = { name = data['Has sell price item name'], amount = tonumber(data['Has sell price amount']), } tpl_args.sell_prices[values.name] = (tpl_args.sell_prices[values.name] or 0) + values.amount end end end local missing_sell_price = true for _, _ in pairs(tpl_args.sell_prices) do missing_sell_price = false break end if missing_sell_price then tpl_args.sell_prices['Scroll Fragment'] = 1 end -- Set sell price subobjects tpl_args.sell_price_order = {} for name, amount in pairs(tpl_args.sell_prices) do tpl_args.sell_price_order[#tpl_args.sell_price_order+1] = name tpl_args._subobjects['sell_price_' .. name] = { ['Has sell price amount'] = amount, ['Has sell price item name'] = name, } end table.sort(tpl_args.sell_price_order) end function core.process_base_item(tpl_args, frame, args) local query = {} if tpl_args.base_item_id ~= nil then query[#query+1] = string.format('[[Has metadata id::%s]]', tpl_args.base_item_id) elseif tpl_args.base_item_page ~= nil then query[#query+1] = string.format('[[%s]]', tpl_args.base_item_page) elseif tpl_args.base_item ~= nil then query[#query+1] = string.format('[[Has name::%s]]', tpl_args.base_item) elseif tpl_args.rarity ~= 'Normal' then error(util.html.error{msg=i18n.errors.missing_base_item}) else return end if #query > 1 and tpl_args.rarity == 'Normal' then error(util.html.error{msg=i18n.errors.missing_rarity}) end query[#query] = query[#query] .. string.format('[[Has item class::%s]] [[Has rarity::Normal]]', tpl_args['class']) query[#query+1] = '?Has implicit mod ids#' query[#query+1] = '?Has metadata id' query[#query+1] = '?Has name' for _, k in ipairs(tpl_args._base_item_args) do if core.map[k].property ~= nil then query[#query+1] = string.format('?%s#', core.map[k].property) end end local result = util.smw.query(query, frame) if #result > 1 then error(util.html.error{msg=i18n.errors.duplicate_base_items}) -- TODO be more explicit in the error? end result = result[1] tpl_args.base_item_data = result core.process_arguments(tpl_args, frame, {array={'base_item', 'base_item_page', 'base_item_id'}}) --Copy values.. for _, k in ipairs(tpl_args._base_item_args) do local data = core.map[k] if data.property then local value = result[data.property] -- I can just use data.default since it will be nil if not provided. Neat! ;) if value ~= "" and tpl_args[k] == data.default then tpl_args[k] = value if data.property_func ~= nil then data.property_func(tpl_args, frame) elseif data.func ~= nil then data.func(tpl_args, frame) end elseif value == "" then h.debug(tpl_args, function () mw.logObject(string.format(i18n.debug.base_item_property_not_found, data.property)) end) elseif tpl_args[k] ~= data.default then h.debug(tpl_args, function () mw.logObject(string.format(i18n.debug.property_value_mismatch, k, tostring(tpl_args[k]))) end) end elseif data.property_func ~= nil then -- property func is set, but not a property. Probably fetching subobjects here data.property_func(tpl_args, frame) end end end function core.process_arguments(tpl_args, frame, args) for _, k in ipairs(args.array) do local data = core.map[k] table.insert(tpl_args._total_args, k) if data.no_copy == nil then table.insert(tpl_args._base_item_args, k) end if data.func ~= nil then data.func(tpl_args, frame) --[[local status, err = pcall(data.func) -- an error was raised, return the error string instead of the template if not status then return err end ]]-- end if tpl_args[k] == nil then if tpl_args.class and core.item_classes[tpl_args.class].defaults ~= nil and core.item_classes[tpl_args.class].defaults[k] ~= nil then tpl_args[k] = core.item_classes[tpl_args.class].defaults[k] elseif data.default ~= nil then tpl_args[k] = data.default end end end end function core.process_mod_stats(tpl_args, args) local lines = {} local skip = core.class_specifics[tpl_args.class] if skip then skip = skip.skip_stat_lines end for _, modinfo in ipairs(tpl_args._mods) do if modinfo.type == args.type then if modinfo.modid == nil then table.insert(lines, modinfo.result) -- Allows the override of the SMW fetched mod texts for this modifier via <modtype><id>_text parameter elseif modinfo.text ~= nil then if util.cast.boolean(modinfo.text) then table.insert(lines, modinfo.text) end else for _, line in ipairs(util.string.split(modinfo.result['Has stat text'], '<br>')) do if line ~= '' then if skip == nil then table.insert(lines, line) else local skipped = false for _, pattern in ipairs(skip) do if string.match(line, pattern) then skipped = true break end end if not skipped then table.insert(lines, line) end end end end end end end if #lines == 0 then return else return table.concat(lines, '<br>') end end function core.process_upgraded_from(tpl_args, frame) local sets = {} local setid = 1 local set repeat local prefix = string.format('upgraded_from_set%s_', setid) local groupid = 1 local group set = { groups = {}, optional = util.cast.boolean(tpl_args[prefix .. 'optional']), text = tpl_args[prefix .. 'text'], } repeat local group_prefix = string.format('%sgroup%s_', prefix, groupid) group = { item = tpl_args[group_prefix .. 'item'], item_id = tpl_args[group_prefix .. 'item_id'], item_page = tpl_args[group_prefix .. 'item_page'], amount = tonumber(tpl_args[group_prefix .. 'amount']), notes = tpl_args[group_prefix .. 'notes'], } if group.item ~= nil or group.item_id ~= nil or group.item_page ~= nil then if group.amount == nil then error(string.format(i18n.errors.missing_amount, group_prefix .. 'amount')) else -- for verification purposes local query = {} if group.item_id then query[#query+1] = string.format('[[Has metadata id::%s]]', group.item_id) elseif group.item_page then query[#query+1] = string.format('[[%s]]', group.item_page) elseif group.item then query[#query+1] = string.format('[[Has name::%s]]', group.item) end query[1] = query[1] .. ' [[Has item class::+]]' query[#query+1] = '?#=Page' query[#query+1] = '?Has name' query[#query+1] = '?Has metadata id' local results = util.smw.query(query, frame) if #results ~= 1 then tpl_args._errors[#tpl_args._errors+1] = string.format(i18n.errors.upgraded_from_broken_reference, string.sub(group_prefix, 1, -2), #results) tpl_args._flags.broken_upgraded_from_reference = true else results = results[1] if results['Has metadata id'] ~= '' then group.item_id = results['Has metadata id'] end group.item = results['Has name'] group.page = results['Page'] set.groups[#set.groups+1] = group end end end groupid = groupid + 1 until group.item == nil and group.item_id == nil and group.item_page == nil -- set was empty, can terminate safely if #set.groups == 0 then set = nil else setid = setid + 1 sets[#sets+1] = set end until set == nil if #sets == 0 then return end tpl_args.upgrade_from_sets = sets -- set subobjects for i, set in ipairs(sets) do local properties = {} properties['Is upgraded from set'] = i --properties['Is optional'] = set.optional properties['Has text'] = set.text util.smw.subobject(frame, 'upgraded from set ' .. i, properties) for j, group in ipairs(set.groups) do properties = {} properties['Is group'] = j properties['Has upgraded from set'] = i properties['Has name'] = group.item_name properties['Has metadata id'] = group.item_id properties['Has page'] = group.page properties['Has amount'] = group.amount properties['Has notes'] = group.notes util.smw.subobject(frame, string.format('upgraded from set %s group %s', i, j), properties) end end end -- -- function factory -- core.factory = {} function core.factory.display_value(args) -- args: -- type: Type of the keys (nil = regular, gem = skill gems, stat = stats) -- options<Array>: -- key: key to use -- allow_zero: allow zero values -- hide_default: hide the value if this is set -- hide_default_key: key to use if it isn't equal to the key parameter -- -- from h.format_value -- -- fmt: formatter to use for the value instead of valfmt -- fmt_range: formatter to use for the range values. Default: (%s to %s) -- insert: insert results into this object -- func: Function to adjust the value with before output -- color: colour code for util.html.poe_color, overrides mod colour -- no_color: set to true to ingore colour entirely for k, default in pairs({options = {}}) do if args[k] == nil then args[k] = default end end return function (tpl_args, frame) local base_values = {} local temp_values = {} if args.type == 'gem' then if not core.class_groups.gems.keys[tpl_args.class] then return end for i, data in ipairs(args.options) do local value = tpl_args['static_' .. data.key] if value ~= nil then base_values[#base_values+1] = value temp_values[#temp_values+1] = {value={min=value,max=value}, index=i} else value = { min=tpl_args[string.format('level1_%s', data.key)], max=tpl_args[string.format('level%s_%s', tpl_args.max_level, data.key)], } if value.min == nil or value.max == nil then else base_values[#base_values+1] = value.min temp_values[#temp_values+1] = {value=value, index=i} end end end elseif args.type == 'stat' then for i, data in ipairs(args.options) do local value = tpl_args._stats[data.key] if value ~= nil then base_values[i] = value.min temp_values[#temp_values+1] = {value=value, index=i} end end else for i, data in ipairs(args.options) do base_values[i] = tpl_args[data.key] local value = {} if tpl_args[data.key .. '_range_minimum'] ~= nil then value.min = tpl_args[data.key .. '_range_minimum'] value.max = tpl_args[data.key .. '_range_maximum'] elseif tpl_args[data.key] ~= nil then value.min = tpl_args[data.key] value.max = tpl_args[data.key] end if value.min == nil then else temp_values[#temp_values+1] = {value=value, index=i} end end end local final_values = {} for i, data in ipairs(temp_values) do local opt = args.options[data.index] local insert = false if opt.hide_default == nil then insert = true elseif opt.hide_default_key == nil then local v = data.value if opt.hide_default ~= v.min and opt.hide_default ~= v.max then insert = true end else local v = { min = tpl_args[opt.hide_default_key .. '_range_minimum'], max = tpl_args[opt.hide_default_key .. '_range_maximum'], } if v.min == nil or v.max == nil then if opt.hide_default ~= tpl_args[opt.hide_default_key] then insert = true end elseif opt.hide_default ~= v.min and opt.hide_default ~= v.max then insert = true end end if insert == true then table.insert(final_values, data) end end -- all zeros = dont display and return early if #final_values == 0 then return nil end local out = {} for i, data in ipairs(final_values) do local value = data.value value.base = base_values[data.index] local options = args.options[data.index] if options.color == nil and args.type == 'gem' then value.color = 'value' end out[#out+1] = h.format_value(tpl_args, frame, value, options) end if args.inline then return util.html.poe_color('default', string.format(args.inline, unpack(out))) else return table.concat(out, '') end end end function core.factory.display_value_only(key) return function(tpl_args, frame) return tpl_args[key] end end function core.factory.descriptor_value(args) -- Arguments: -- key -- tbl args = args or {} return function (tpl_args, frame, value) args.tbl = args.tbl or tpl_args if args.tbl[args.key] then value = util.html.abbr(value, args.tbl[args.key]) end return value end end function core.factory.damage_html(args) return function(tpl_args, frame) if args.key ~= 'physical' then args.color = args.key args.no_color = true end local keys = { min=args.key .. '_damage_min', max=args.key .. '_damage_max', } local value = {} for ktype, key in pairs(keys) do value[ktype] = core.factory.display_value{options={ [1] = { key = key, no_color = args.no_color, hide_default = 0 }}}(tpl_args, frame) end if value.min and value.max then value = value.min .. '–' .. value.max if args.color ~= nil then value = util.html.poe_color(args.color, value) end tpl_args[args.key .. '_damage_html'] = value end end end function core.factory.copy_stats(args) return function(tpl_args, frame) if tpl_args._stats[args.stat_key] then if tpl_args._stats[args.stat_key].min ~= tpl_args._stats[args.stat_key].max then error('TODO: Missing support for range item limits') end tpl_args[args.key] = tpl_args._stats[args.stat_key].min end end end core.display = {} function core.display.add_to_container_from_map(tpl_args, frame, container, mapping) local grpcont local valid local statcont = mw.html.create('span') statcont :attr('class', 'item-stats') :done() local count = 0 for _, group in ipairs(mapping) do grpcont = {} if group.func == nil then for _, disp in ipairs(group) do valid = true -- No args to verify which means always valid if disp.args == nil then elseif type(disp.args) == 'table' then for _, key in ipairs(disp.args) do if tpl_args[key] == nil then valid = false break end end elseif type(disp.args) == 'function' then valid = disp.args(tpl_args, frame) end if valid then grpcont[#grpcont+1] = disp.func(tpl_args, frame) end end else grpcont = group.func(tpl_args, frame) end if #grpcont > 0 then count = count + 1 local header = '' if group.header == nil then elseif type(group.header) == 'function' then header = group.header() else header = string.format('<em class="header">%s</em><br>', group.header) end statcont :tag('span') :attr('class', 'group ' .. (group.css_class or '')) :wikitext(header .. table.concat(grpcont, '<br>')) :done() end end -- Don't add empty containers if count > 0 then container:node(statcont) end end -- -- argument mapping -- -- format: -- tpl_args key = { -- no_copy = true or nil -- When loading an base item, dont copy this key -- property = 'prop', -- Property associated with this key -- property_func = function or nil -- Function to unpack the property into a native lua value. -- If not specified, func is used. -- If neither is specified, value is copied as string -- func = function or nil -- Function to unpack the argument into a native lua value and validate it. -- If not specified, value will not be set. -- default = object -- Default value if the parameter is nil -- } core.map = { -- special params html = { no_copy = true, property = 'Has infobox HTML', func = nil, }, implicit_stat_text = { property = 'Has implicit stat text', func = function(tpl_args, frame) tpl_args.implicit_stat_text = core.process_mod_stats(tpl_args, {type='implicit'}) end, }, explicit_stat_text = { property = 'Has explicit stat text', func = function(tpl_args, frame) tpl_args.explicit_stat_text = core.process_mod_stats(tpl_args, {type='explicit'}) if tpl_args.is_talisman or tpl_args.is_corrupted then if tpl_args.explicit_stat_text == nil or tpl_args.explicit_stat_text == '' then tpl_args.explicit_stat_text = util.html.poe_color('corrupted', i18n.tooltips.corrupted) else tpl_args.explicit_stat_text = (tpl_args.explicit_stat_text or '') .. '<br>' .. util.html.poe_color('corrupted', i18n.tooltips.corrupted) end end end, }, stat_text = { property = 'Has stat text', func = function(tpl_args, frame) local sep = '' if tpl_args.implicit_stat_text and tpl_args.explicit_stat_text then sep = string.format('<span class="item-stat-separator -%s"></span>', tpl_args.frame_type) end local text = (tpl_args.implicit_stat_text or '') .. sep .. (tpl_args.explicit_stat_text or '') if string.len(text) > 0 then tpl_args.stat_text = text end end, }, -- generic class = { no_copy = true, property = 'Has item class', func = util.cast.factory.table('class', {key='full', tbl=m_game.constants.item.class}), }, rarity = { no_copy = true, property = 'Has rarity', func = util.cast.factory.table('rarity', {key={'full', 'long_lower'}, tbl=m_game.constants.item.rarity, rtrkey='full'}), }, name = { no_copy = true, property = 'Has name', func = nil, }, size_x = { property = 'Has inventory width', func = util.cast.factory.number('size_x'), }, size_y = { property = 'Has inventory height', func = util.cast.factory.number('size_y'), }, drop_enabled = { no_copy = true, property = 'Is drop enabled', func = util.cast.factory.boolean('drop_enabled'), default = true, }, drop_level = { no_copy = true, property = 'Has drop level', func = util.cast.factory.number('drop_level'), }, drop_level_maximum = { no_copy = true, property = 'Has maximum drop level', func = util.cast.factory.number('drop_level_maximum'), }, drop_leagues = { no_copy = true, property = 'Has league drop restrictions', func = util.cast.factory.assoc_table('drop_leagues', {tbl=m_game.constants.leagues, errmsg=i18n.errors.invalid_league}), }, drop_areas = { no_copy = true, property = nil, func = function(tpl_args, frame) if tpl_args.drop_areas == nil then tpl_args._properties['Has no area drop restriction'] = true return end local area_ids = util.string.split(tpl_args.drop_areas, ', ') tpl_args.drop_areas = util.smw.array_query{ frame=frame, property='Is area id', id_array=area_ids, query={ '?#=Page', '?Is area id', '?Has name', '?Has main page', }, error_on_missing=true, } local areas = {} for _, row in pairs(tpl_args.drop_areas) do areas[#areas+1] = row['Has name'] end tpl_args._properties['Has area drop restriction ids'] = area_ids tpl_args._properties['Has area drop restriction names'] = areas tpl_args._properties['Has no area drop restriction'] = false end, }, drop_text = { no_copy = true, property = 'Has drop restriction text', }, required_level = { property = 'Has base level requirement', func = util.cast.factory.number('required_level'), default = 1, }, required_level_final = { property = 'Has level requirement', func = function(tpl_args, frame) tpl_args.required_level_final = tpl_args.required_level end, default = 1, }, required_dexterity = { property = 'Has base dexterity requirement', func = util.cast.factory.number('required_dexterity'), default = 0, }, required_strength = { property = 'Has base strength requirement', func = util.cast.factory.number('required_strength'), default = 0, }, required_intelligence = { property = 'Has base intelligence requirement', func = util.cast.factory.number('required_intelligence'), default = 0, }, inventory_icon = { no_copy = true, property = 'Has inventory icon', func = function(tpl_args, frame) if tpl_args.class == 'Divination Card' then tpl_args.inventory_icon = tpl_args.inventory_icon or 'Divination card' end tpl_args.inventory_icon_id = tpl_args.inventory_icon or tpl_args.name tpl_args.inventory_icon = string.format(i18n.inventory_icon, tpl_args.inventory_icon_id) end, }, -- note: this must be called after inventory item to work correctly as it depends on tpl_args.inventory_icon_id being set alternate_art_inventory_icons = { no_copy = true, property = 'Has alternate inventory icons', func = function(tpl_args, frame) local icons = {} if tpl_args.alternate_art_inventory_icons ~= nil then local names = util.string.split(tpl_args.alternate_art_inventory_icons, ', ') for _, name in ipairs(names) do icons[#icons+1] = string.format(i18n.inventory_icon, string.format('%s %s', tpl_args.inventory_icon_id, name)) end end tpl_args.alternate_art_inventory_icons = icons end, default = {}, }, buff_icon = { property = 'Has buff icon', func = function(tpl_args, frame) tpl_args.buff_icon = string.format(i18n.status_icon, tpl_args.name) end, }, cannot_be_traded_or_modified = { no_copy = true, property = 'Cannot be traded or modified', func = util.cast.factory.boolean('cannot_be_traded_or_modified'), default = false, }, help_text = { property = 'Has help text', func = nil, }, flavour_text = { no_copy = true, property = 'Has flavour text', func = nil, }, tags = { property = 'Has tags', property_func = function(tpl_args, frame) tpl_args.tags = util.string.split(tpl_args.tags, '<MANY>') end, func = util.cast.factory.assoc_table('tags', { tbl = m_game.constants.tags, errmsg = i18n.errors.invalid_tag, }), }, metadata_id = { no_copy = true, property = 'Has metadata id', func = nil, }, is_corrupted = { no_copy = true, property = 'Is corrupted', func = util.cast.factory.boolean('is_corrupted'), default = false, }, is_relic = { no_copy = true, property = 'Is relic', func = function(tpl_args, frame) util.cast.factory.boolean('is_relic')(tpl_args, frame) if tpl_args.is_relic == true and tpl_args.rarity ~= 'Unique' then error(i18n.errors.non_unique_relic) end end, default = false, }, purchase_costs = { property_func = function(tpl_args, frame) if tpl_args.rarity ~= 'Unique' then return end local results = util.smw.query({ string.format('[[-Has subobject::%s]] [[Has purchase cost rarity::Unique]]', tpl_args.base_item_page), '?Has purchase cost amount#', '?Has purchase cost item name#', '?Has purchase cost rarity#', }, frame) for _, row in ipairs(results) do local values = { rarity = row['Has purchase cost rarity'], name = row['Has purchase cost item name'], amount = tonumber(row['Has purchase cost amount']), } local datavar = tpl_args.purchase_costs[string.lower(values.rarity)] datavar[#datavar+1] = values tpl_args._subobjects[#tpl_args._subobjects+1] = { ['Has purchase cost amount'] = values.amount, ['Has purchase cost item name'] = values.name, ['Has purchase cost rarity'] = values.rarity, } end end, func = function(tpl_args, frame) local purchase_costs = {} for _, rarity_names in ipairs(m_game.constants.item.rarity) do local rtbl = {} local prefix = string.format('purchase_cost_%s', rarity_names.long_lower) local i = 1 while i ~= -1 do prefix = prefix .. i local values = { name = tpl_args[prefix .. '_name'], amount = tonumber(tpl_args[prefix .. '_amount']), rarity = rarity_names.long_upper, } if values.name ~= nil and values.amount ~= nil then rtbl[#rtbl+1] = values i = i + 1 tpl_args._subobjects[#tpl_args._subobjects+1] = { ['Has purchase cost amount'] = values.amount, ['Has purchase cost item name'] = values.name, ['Has purchase cost rarity'] = values.rarity, } else i = -1 end end purchase_costs[rarity_names.long_lower] = rtbl end tpl_args.purchase_costs = purchase_costs end, }, -- -- specific section -- -- Most item classes quality = { no_copy = true, property = 'Has quality', -- Can be set manually, but default to Q20 for unique weapons/body armours -- Also must copy to stat for the stat adjustments to work properly func = function(tpl_args, frame) local quality = tonumber(tpl_args.quality) -- if quality == nil then if tpl_args.rarity ~= 'Unique' then quality = 0 elseif core.class_groups.weapons.keys[tpl_args.class] or core.class_groups.armor.keys[tpl_args.class] then quality = 20 else quality = 0 end end tpl_args.quality = quality local stat = { min = quality, max = quality, avg = quality, } h.stats_update(tpl_args, 'quality', stat, nil, '_stats') if tpl_args.class == 'Utility Flasks' or tpl_args.class == 'Critical Utility Flasks' then h.stats_update(tpl_args, 'quality_flask_duration', stat, nil, '_stats') -- quality is added to quantity for maps elseif tpl_args.class == 'Maps' then h.stats_update(tpl_args, 'map_item_drop_quantity_+%', stat, nil, '_stats') end end }, -- amulets is_talisman = { property = 'Is talisman', func = util.cast.factory.boolean('is_talisman'), default = false, }, talisman_tier = { property = 'Has talisman tier', func = util.cast.factory.number('talisman_tier'), }, -- flasks charges_max = { property = 'Has base maximum flask charges', func = util.cast.factory.number('charges_max'), }, charges_per_use = { property = 'Has base flask charges per use', func = util.cast.factory.number('charges_per_use'), }, flask_mana = { property = 'Has base flask mana recovery', func = util.cast.factory.number('flask_mana'), }, flask_life = { property = 'Has base flask life recovery', func = util.cast.factory.number('flask_life'), }, flask_duration = { property = 'Has base flask duration', func = util.cast.factory.number('flask_duration'), }, buff_id = { property = 'Has buff id', func = nil, }, buff_values = { property = nil, property_func = function(tpl_args, frame) local results = util.smw.query({ string.format('[[-Has subobject::%s]] [[Is number::+]] [[Has buff value::+]]', tpl_args.base_item_page), '?Is number#', '?Has buff value#', }, frame) local values = {} for _, row in ipairs(results) do local i = tonumber(row['Is number']) local value = tonumber(row['Has buff value']) values[i] = value if i ~= nil then local key = 'buff_value' .. i tpl_args[key] = value tpl_args._subobjects[key] = { ['Is number'] = i, ['Has buff value'] = value, } end end tpl_args.buff_values = values end, func = function(tpl_args, frame) local values = {} local i = 0 local value local key repeat i = i + 1 key = 'buff_value' .. i value = tonumber(tpl_args[key]) values[i] = value tpl_args[key] = value tpl_args._subobjects[key] = { ['Is number'] = i, ['Has buff value'] = value, } until values[i] == nil tpl_args.buff_values = values end, }, buff_stat_text = { property = 'Has buff stat text', func = nil, }, -- weapons & active skills critical_strike_chance = { property = 'Has base critical strike chance', func = util.cast.factory.number('critical_strike_chance'), }, -- weapons attack_speed = { property = 'Has base attack speed', func = util.cast.factory.number('attack_speed'), }, physical_damage_min = { property = 'Has base minimum physical damage', func = util.cast.factory.number('physical_damage_min'), }, physical_damage_max = { property = 'Has base maximum physical damage', func = util.cast.factory.number('physical_damage_max'), }, range = { property = 'Has base weapon range', func = util.cast.factory.number('range'), }, -- armor-type stuff armour = { property = 'Has base armour', func = util.cast.factory.number('armour'), default = 0, }, energy_shield = { property = 'Has base energy shield', func = util.cast.factory.number('energy_shield'), default = 0, }, evasion = { property = 'Has base evasion', func = util.cast.factory.number('evasion'), default = 0, }, -- shields block = { property = 'Has base block', func = util.cast.factory.number('block'), }, -- skill gem stuff gem_description = { property = 'Has description', func = nil, }, dexterity_percent = { property = 'Has dexterity percentage', func = util.cast.factory.percentage('dexterity_percent'), }, strength_percent = { property = 'Has strength percentage', func = util.cast.factory.percentage('strength_percent'), }, intelligence_percent = { property = 'Has intelligence percentage', func = util.cast.factory.percentage('intelligence_percent'), }, primary_attribute = { property = 'Has primary attribute', func = function(tpl_args, frame) for _, attr in ipairs(m_game.constants.attributes) do local val = tpl_args[attr.long_lower .. '_percent'] if val and val >= 60 then tpl_args['primary_attribute'] = attr.long_upper return end end tpl_args['primary_attribute'] = 'None' end, }, gem_tags = { property = 'Has gem tags', -- TODO: default rework func = util.cast.factory.array_table('gem_tags', { tbl = m_game.constants.item.gem_tags, errmsg = i18n.errors.invalid_tag, }), default = {}, }, experience = { property = 'Has maximum experience', func = util.cast.factory.percentage('experience'), }, skill_screenshot = { property = 'Has skill screenshot', func = function(tpl_args, frame) tpl_args.skill_screenshot = string.format(i18n.skill_screenshot, tpl_args.name) end, }, -- Active gems only gem_icon = { property = 'Has skill gem icon', func = function(tpl_args, frame) -- TODO readd support if needed. tpl_args.gem_icon = string.format(i18n.skill_icon, tpl_args.name) end, }, -- Support gems only support_gem_letter_html = { property = 'Has support gem letter HTML', func = function(tpl_args, frame) if tpl_args.support_gem_letter == nil then return end -- TODO replace this with a loop possibly local css_map = { strength = 'red', intelligence = 'blue', dexterity = 'green', } local id for k, v in pairs(css_map) do k = string.format('%s_percent', k) if tpl_args[k] and tpl_args[k] > 50 then id = v break end end if id ~= nil then local container = mw.html.create('span') container :attr('class', string.format('support-gem-id-%s', id)) :wikitext(tpl_args.support_gem_letter) :done() tpl_args.support_gem_letter_html = tostring(container) end end, }, -- Maps map_tier = { property = 'Has map tier', func = util.cast.factory.number('tier'), }, map_guild_character = { no_copy = true, property = 'Has map guild character', func = nil, }, map_area_id = { no_copy = true, property = 'Has map area id', func = nil, -- TODO: Validate against a query? }, map_area_level = { no_copy = true, property = 'Has map area level', func = util.cast.factory.number('map_area_level'), }, unique_map_guild_character = { property = 'Has unique map guild character', property_func = function(tpl_args, frame) tpl_args.map_guild_character = tpl_args.unique_map_guild_character tpl_args.unique_map_guild_character = nil end, func = nil, }, unique_map_area_id = { property = 'Has unique map area id', func = nil, -- TODO: Validate against a query? property_func = function(tpl_args, frame) tpl_args.map_area_id = tpl_args.unique_map_area_id tpl_args.unique_map_area_id = nil end, }, unique_map_area_level = { property = 'Has unique map area level', func = util.cast.factory.number('unique_map_area_level'), property_func = function(tpl_args, frame) tpl_args.map_area_level = tpl_args.unique_map_area_level tpl_args.unique_map_area_level = nil end, }, -- -- Currency-like items -- stack_size = { property = 'Has stack size', func = util.cast.factory.number('stack_size'), }, stack_size_currency_tab = { property = 'Has currency tab stack size', func = util.cast.factory.number('stack_size_currency_tab'), }, description = { property = 'Has description', func = nil, }, cosmetic_type = { property = 'Has cosmetic type', func = nil, }, -- for essences is_essence = { property = 'Is essence', func = util.cast.factory.boolean('is_essence'), default = false, }, essence_level_restriction = { property = 'Has essence level restriction', func = util.cast.factory.number('essence_level_restriction'), }, essence_tier = { property = 'Has essence tier', func = util.cast.factory.number('essence_tier'), }, -- -- hideout doodads (HideoutDoodads.dat) -- is_master_doodad = { property = 'Is master doodad', func = util.cast.factory.boolean('is_master_doodad'), }, master = { property = 'Is sold by master', -- todo validate against list of master names func = util.cast.factory.table('master', {key='full', tbl=m_game.constants.masters}), }, master_level_requirement = { property = 'Has master level requirement', func = util.cast.factory.number('master_level_requirement'), }, master_favour_cost = { property = 'Has master favour cost', func = util.cast.factory.number('master_favour_cost'), }, variation_count = { property = 'Has variation count', func = util.cast.factory.number('variation_count'), }, -- Propehcy prophecy_id = { property = 'Has prophecy id', func = nil, }, prediction_text = { property = 'Has prophecy prediction text', func = nil, }, seal_cost = { property = 'Has prophecy seal cost', func = util.cast.factory.number('seal_cost'), }, -- Divination cards card_art = { proprety = 'Has divination card art', func = function(tpl_args, frame) tpl_args.card_art = string.format(i18n.divination_card_art, tpl_args.name) end, }, -- ------------------------------------------------------------------------ -- derived stats -- ------------------------------------------------------------------------ -- For rarity != normal, rarity already verified base_item = { no_copy = true, property = 'Has base item', func = function(tpl_args, frame) tpl_args.base_item = tpl_args.base_item_data['Has name'] end, }, base_item_id = { no_copy = true, property = 'Has base item metadata id', func = function(tpl_args, frame) tpl_args.base_item_id = tpl_args.base_item_data['Has metadata id'] end, }, base_item_page = { no_copy = true, property = 'Has base item wiki page', func = function(tpl_args, frame) tpl_args.base_item_page = tpl_args.base_item_data[1] end, }, name_list = { no_copy = true, property = 'Has names', func = function(tpl_args, frame) if tpl_args.name_list ~= nil then tpl_args.name_list = util.string.split(tpl_args.name_list, ', ') tpl_args.name_list[#tpl_args.name_list+1] = tpl_args.name else tpl_args.name_list = {tpl_args.name} end end, }, name_list_lower = { no_copy = true, property = 'Has lowercase names', func = function(tpl_args, frame) tpl_args.name_list_lower = {} for index, value in ipairs(tpl_args.name_list) do tpl_args.name_list_lower[index] = mw.ustring.lower(value) end end, }, gem_tags_difference = { no_copy = true, property = 'Has gem tags difference', func = function(tpl_args, frame) if tpl_args.gem_tags ~= nil then local gtags = {} -- copy tags for _, data in ipairs(m_game.constants.item.gem_tags) do if data.full and data.full ~= '' then gtags[data.full] = true end end -- delete existing tags for _, tag in ipairs(tpl_args.gem_tags) do gtags[tag] = nil end -- add them as ordered list and not as hash table so it is consistent with the other gem tag list tpl_args.gem_tags_difference = {} for key, value in pairs(gtags) do tpl_args.gem_tags_difference[#tpl_args.gem_tags_difference+1] = key end end end, }, frame_type = { no_copy = true, property = nil, func = function(tpl_args, frame) if tpl_args.name == 'Prophecy' or tpl_args.base_item == 'Prophecy' then tpl_args.frame_type = 'prophecy' return end local var = core.class_specifics[tpl_args.class] if var ~= nil and var.frame_type ~= nil then tpl_args.frame_type = var.frame_type return end if tpl_args.is_relic then tpl_args.frame_type = 'relic' return end tpl_args.frame_type = string.lower(tpl_args.rarity) end, }, -- -- args populated by mod validation -- mods = { no_copy = true, property = 'Has mod ids', default = {}, }, implicit_mods = { property = 'Has implicit mod ids', property_func = function (tpl_args) tpl_args.implicit_mods = util.string.split(tpl_args.implicit_mods, '<MANY>') for _, modid in ipairs(tpl_args.implicit_mods) do tpl_args.mods[#tpl_args.mods+1] = modid tpl_args._mods[#tpl_args._mods+1] = { result=nil, modid=modid, type='implicit', } end end, default = {}, }, explicit_mods = { no_copy = true, property = 'Has explicit mod ids', default = {}, }, physical_damage_html = { no_copy = true, property = nil, func = core.factory.damage_html{key='physical'}, }, fire_damage_html = { no_copy = true, property = nil, func = core.factory.damage_html{key='fire'}, }, cold_damage_html = { no_copy = true, property = nil, func = core.factory.damage_html{key='cold'}, }, lightning_damage_html = { no_copy = true, property = nil, func = core.factory.damage_html{key='lightning'}, }, chaos_damage_html = { no_copy = true, property = nil, func = core.factory.damage_html{key='chaos'}, }, damage_avg = { no_copy = true, property = 'Has average damage', func = function(tpl_args, frame) local dmg = {min=0, max=0} for key, _ in pairs(dmg) do for _, data in ipairs(m_game.constants.damage_types) do dmg[key] = dmg[key] + tpl_args[string.format('%s_damage_%s_range_average', data.short_lower, key)] end end dmg = (dmg.min + dmg.max) / 2 tpl_args.damage_avg = dmg end, }, damage_html = { no_copy = true, property = 'Has damage HTML', func = function(tpl_args, frame) local text = {} for _, data in ipairs(m_game.constants.damage_types) do local value = tpl_args[data.short_lower .. '_damage_html'] if value ~= nil then text[#text+1] = value end end if #text > 0 then tpl_args.damage_html = table.concat(text, '<br>') end end, }, item_limit = { no_copy = true, property = 'Has item limit', func = util.cast.factory.number('item_limit'), }, jewel_radius = { no_copy = true, property = 'Has jewel radius', func = core.factory.copy_stats{key='jewel_radius', stat_key='local_jewel_effect_base_radius'} }, jewel_radius_html = { no_copy = true, property = 'Has jewel radius HTML', func = function(tpl_args, frame) if tpl_args.jewel_radius then tpl_args.jewel_radius_html = string.format('%s (%i)', (m_game.constants.item.jewel_radius_to_size[tpl_args.jewel_radius] or '?'), tpl_args.jewel_radius) end end, }, drop_areas_html = { no_copy = true, property = 'Has area drop restriction HTML', func = function(tpl_args, frame) if tpl_args.drop_areas == nil then return end if tpl_args.drop_areas_html ~= nil then return end local areas = {} for id, row in pairs(tpl_args.drop_areas) do local page if row['Has main page'] == '' then page = row['Page'] else page = row['Has main page'] end areas[#areas+1] = string.format('[[%s|%s]]', page, row['Has name']) end tpl_args.drop_areas_html = table.concat(areas, ', ') end, }, } core.stat_map = { required_level_final = { property = 'Has level requirement', stats_add = { 'local_level_requirement_+', }, stats_override = { ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=1, max=1}, }, minimum = 1, html_fmt_options = { fmt = '%i', }, }, range = { property = 'Has weapon range', stats_add = { 'local_weapon_range_+', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, physical_damage_min = { property = 'Has minimum physical damage', stats_add = { 'local_minimum_added_physical_damage', }, stats_increased = { 'local_physical_damage_+%', 'quality', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, physical_damage_max = { property = 'Has maximum physical damage', stats_add = { 'local_maximum_added_physical_damage', }, stats_increased = { 'local_physical_damage_+%', 'quality', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, fire_damage_min = { default = 0, property = 'Has minimum fire damage', stats_add = { 'local_minimum_added_fire_damage', }, minimum = 0, html_fmt_options = { color = 'fire', fmt = '%i', }, }, fire_damage_max = { default = 0, property = 'Has maximum fire damage', stats_add = { 'local_maximum_added_fire_damage', }, minimum = 0, html_fmt_options = { color = 'fire', fmt = '%i', }, }, cold_damage_min = { default = 0, property = 'Has minimum cold damage', stats_add = { 'local_minimum_added_cold_damage', }, minimum = 0, html_fmt_options = { color = 'cold', fmt = '%i', }, }, cold_damage_max = { default = 0, property = 'Has maximum cold damage', stats_add = { 'local_maximum_added_cold_damage', }, minimum = 0, html_fmt_options = { color = 'cold', fmt = '%i', }, }, lightning_damage_min = { default = 0, property = 'Has minimum lightning damage', stats_add = { 'local_minimum_added_lightning_damage', }, minimum = 0, html_fmt_options = { color = 'lightning', fmt = '%i', }, }, lightning_damage_max = { default = 0, property = 'Has maximum lightning damage', stats_add = { 'local_maximum_added_lightning_damage', }, minimum = 0, html_fmt_options = { color = 'lightning', fmt = '%i', }, }, chaos_damage_min = { default = 0, property = 'Has minimum chaos damage', stats_add = { 'local_minimum_added_chaos_damage', }, minimum = 0, html_fmt_options = { color = 'chaos', fmt = '%i', }, }, chaos_damage_max = { default = 0, property = 'Has maximum chaos damage', stats_add = { 'local_maximum_added_chaos_damage', }, minimum = 0, html_fmt_options = { color = 'chaos', fmt = '%i', }, }, critical_strike_chance = { property = 'Has critical strike chance', stats_add = { 'local_critical_strike_chance', }, stats_increased = { 'local_critical_strike_chance_+%', }, stats_override = { ['local_weapon_always_crit'] = {min=100, max=100}, }, minimum = 0, html_fmt_options = { fmt = '%.2f%%', }, }, attack_speed = { property = 'Has attack speed', stats_increased = { 'local_attack_speed_+%', }, minimum = 0, html_fmt_options = { fmt = '%.2f', }, }, flask_life = { property = 'Has flask life recovery', stats_add = { 'local_flask_life_to_recover', }, stats_increased = { 'local_flask_life_to_recover_+%', 'local_flask_amount_to_recover_+%', 'quality', }, html_fmt_options = { fmt = '%i', }, }, flask_mana = { property = 'Has flask mana recovery', stats_add = { 'local_flask_mana_to_recover', }, stats_increased = { 'local_flask_mana_to_recover_+%', 'local_flask_amount_to_recover_+%', 'quality', }, }, flask_duration = { property = 'Has flask duration', stats_increased = { 'local_flask_duration_+%', -- regular quality isn't used here because it doesn't increase duration of life/mana/hybrid flasks 'quality_flask_duration', }, stats_increased_inverse = { 'local_flask_recovery_speed_+%', }, minimum = 0, html_fmt_options = { fmt = '%.2f', }, }, charges_per_use = { property = 'Has flask charges per use', stats_increased = { 'local_charges_used_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, charges_max = { property = 'Has maximum flask charges', stats_add = { 'local_extra_max_charges', }, stats_increased = { 'local_max_charges_+%', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, block = { property = 'Has block', stats_add = { 'local_additional_block_chance_%', }, minimum = 0, html_fmt_options = { fmt = '%i%%', }, }, armour = { property = 'Has armour', stats_add = { 'local_base_physical_damage_reduction_rating', }, stats_increased = { 'local_physical_damage_reduction_rating_+%', 'local_armour_and_energy_shield_+%', 'local_armour_and_evasion_+%', 'local_armour_and_evasion_and_energy_shield_+%', 'quality', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, evasion = { property = 'Has evasion', stats_add = { 'local_base_evasion_rating', }, stats_increased = { 'local_evasion_rating_+%', 'local_evasion_and_energy_shield_+%', 'local_armour_and_evasion_+%', 'local_armour_and_evasion_and_energy_shield_+%', 'quality', }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, energy_shield = { property = 'Has energy shield', stats_add = { 'local_energy_shield' }, stats_increased = { 'local_energy_shield_+%', 'local_armour_and_energy_shield_+%', 'local_evasion_and_energy_shield_+%', 'local_armour_and_evasion_and_energy_shield_+%', 'quality', }, stats_override = { ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0}, }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, required_dexterity = { property = 'Has dexterity requirement', stats_add = { 'local_dexterity_requirement_+' }, stats_increased = { 'local_dexterity_requirement_+%', 'local_attribute_requirements_+%', }, stats_override = { ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0}, }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, required_intelligence = { property = 'Has intelligence requirement', stats_add = { 'local_intelligence_requirement_+' }, stats_increased = { 'local_intelligence_requirement_+%', 'local_attribute_requirements_+%', }, stats_override = { ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0}, }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, required_strength = { property = 'Has strength requirement', stats_add = { 'local_strength_requirement_+' }, stats_increased = { 'local_strength_requirement_+%', 'local_attribute_requirements_+%', }, stats_override = { ['local_unique_tabula_rasa_no_requirement_or_energy_shield'] = {min=0, max=0}, }, minimum = 0, html_fmt_options = { fmt = '%i', }, }, map_area_level = { property = 'Has map area level', stats_override = { ['map_item_level_override'] = true, }, }, } core.dps_map = { { name = 'physical_dps', property = 'physical damage per second', damage_args = {'physical_damage', }, label = i18n.item_table.physical_dps, label_infobox = i18n.tooltips.physical_dps, html_fmt_options = { color = 'value', fmt = '%.1f', }, }, { name = 'fire_dps', property = 'fire damage per second', damage_args = {'fire_damage'}, label = i18n.item_table.fire_dps, label_infobox = i18n.tooltips.fire_dps, html_fmt_options = { color = 'fire', fmt = '%.1f', }, }, { name = 'cold_dps', property = 'cold damage per second', damage_args = {'cold_damage'}, label = i18n.item_table.cold_dps, label_infobox = i18n.tooltips.cold_dps, html_fmt_options = { color = 'cold', fmt = '%.1f', }, }, { name = 'lightning_dps', property = 'lightning damage per second', damage_args = {'lightning_damage'}, label = i18n.item_table.lightning_dps, label_infobox = i18n.tooltips.lightning_dps, html_fmt_options = { color = 'lightning', fmt = '%.1f', }, }, { name = 'chaos_dps', property = 'chaos damage per second', damage_args = {'chaos_damage'}, label = i18n.item_table.chaos_dps, label_infobox = i18n.tooltips.chaos_dps, html_fmt_options = { color = 'chaos', fmt = '%.1f', }, }, { name = 'elemental_dps', property = 'elemental damage per second', damage_args = {'fire_damage', 'cold_damage', 'lightning_damage'}, label = i18n.item_table.elemental_dps, label_infobox = i18n.tooltips.elemental_dps, html_fmt_options = { color = 'value', fmt = '%.1f', }, }, { name = 'poison_dps', property = 'poison damage per second', damage_args = {'physical_damage', 'chaos_damage'}, label = i18n.item_table.poison_dps, label_infobox = i18n.tooltips.poison_dps, html_fmt_options = { color = 'value', fmt = '%.1f', }, }, { name = 'dps', property = 'damage per second', damage_args = {'physical_damage', 'fire_damage', 'cold_damage', 'lightning_damage', 'chaos_damage'}, label = i18n.item_table.dps, label_infobox = i18n.tooltips.dps, html_fmt_options = { color = 'value', fmt = '%.1f', }, }, } -- TODO: Second pass for i18n item classes -- base item is default, but will be validated later -- Notes: -- inventory_icon must always be before alternate_art_inventory_icons -- is_relic after rarity core.default_args = { 'class', 'rarity', 'name', 'name_list', 'name_list_lower', 'size_x', 'size_y', 'drop_enabled', 'drop_level', 'drop_level_maximum', 'drop_leagues', 'drop_areas', 'drop_text', 'required_level', 'required_level_final', 'inventory_icon', 'alternate_art_inventory_icons', 'flavour_text', 'cannot_be_traded_or_modified', 'help_text', 'tags', 'metadata_id', 'is_corrupted', 'is_relic', 'purchase_costs', 'mods', 'implicit_mods', 'explicit_mods', 'drop_areas_html', } -- frame_type is needed in stat_text core.late_args = {'frame_type', 'implicit_stat_text', 'explicit_stat_text', 'stat_text'} core.prophecy_args = {'prophecy_id', 'prediction_text', 'seal_cost'} core.class_groups = { flasks = { keys = {['Life Flasks'] = true, ['Mana Flasks'] = true, ['Hybrid Flasks'] = true, ['Utility Flasks'] = true, ['Critical Utility Flasks'] = true}, args = {'quality', 'flask_duration', 'charges_max', 'charges_per_use'}, }, weapons = { keys = {['Claws'] = true, ['Daggers'] = true, ['Wands'] = true, ['One Hand Swords'] = true, ['Thrusting One Hand Swords'] = true, ['One Hand Axes'] = true, ['One Hand Maces'] = true, ['Bows'] = true, ['Staves'] = true, ['Two Hand Swords'] = true, ['Two Hand Axes'] = true, ['Two Hand Maces'] = true, ['Sceptres'] = true, ['Fishing Rods'] = true}, args = {'quality', 'required_dexterity', 'required_intelligence', 'required_strength', 'critical_strike_chance', 'attack_speed', 'physical_damage_min', 'physical_damage_max', 'range'}, late_args = {'physical_damage_html', 'fire_damage_html', 'cold_damage_html', 'lightning_damage_html', 'chaos_damage_html', 'damage_avg', 'damage_html'}, }, gems = { keys = {['Active Skill Gems'] = true, ['Support Skill Gems'] = true}, args = {'dexterity_percent', 'strength_percent', 'intelligence_percent', 'primary_attribute', 'gem_tags', 'gem_tags_difference'}, }, armor = { keys = {['Gloves'] = true, ['Boots'] = true, ['Body Armours'] = true, ['Helmets'] = true, ['Shields'] = true}, args = {'quality', 'required_dexterity', 'required_intelligence', 'required_strength', 'armour', 'energy_shield', 'evasion'}, }, stackable = { keys = {['Currency'] = true, ['Stackable Currency'] = true, ['Hideout Doodads'] = true, ['Microtransactions'] = true, ['Divination Card'] = true}, args = {'stack_size', 'stack_size_currency_tab', 'description', 'cosmetic_type'}, }, } core.class_specifics = { ['Amulets'] = { args = {'is_talisman', 'talisman_tier'}, }, ['Life Flasks'] = { args = {'flask_life'}, }, ['Mana Flasks'] = { args = {'flask_mana'}, }, ['Hybrid Flasks'] = { args = {'flask_life', 'flask_mana'}, }, ['Utility Flasks'] = { args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'}, }, ['Critical Utility Flasks'] = { args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'}, }, ['Active Skill Gems'] = { args = {'skill_screenshot', 'gem_icon'}, defaults = { help_text = i18n.help_text_defaults.active_gem, size_x = 1, size_y = 1, }, frame_type = 'gem', }, ['Support Skill Gems'] = { args = {'support_gem_letter_html'}, defaults = { help_text = i18n.help_text_defaults.support_gem, size_x = 1, size_y = 1, }, frame_type = 'gem', }, ['Shields'] = { args = {'block'}, }, ['Maps'] = { args = {'quality', 'map_tier', 'map_guild_character', 'map_area_id', 'map_area_level', 'unique_map_area_id', 'unique_map_area_level', 'unique_map_guild_character'}, skip_stat_lines = i18n.stat_skip_patterns.maps, }, ['Currency'] = { frame_type = 'currency', }, ['Stackable Currency'] = { args = {'is_essence', 'essence_level_restriction', 'essence_tier'}, frame_type = 'currency', }, ['Microtransactions'] = { frame_type = 'currency', }, ['Hideout Doodads'] = { args = {'is_master_doodad', 'master', 'master_level_requirement', 'master_favour_cost', 'variation_count'}, defaults = { help_text = i18n.help_text_defaults.hideout_doodad, }, frame_type = 'currency', }, ['Jewel'] = { late_args = {'item_limit', 'jewel_radius', 'jewel_radius_html'}, defaults = { help_text = i18n.help_text_defaults.jewel, }, skip_stat_lines = i18n.stat_skip_patterns.jewels, }, ['Quest Items'] = { args = {'description'}, frame_type = 'quest', }, ['Divination Card'] = { args = {'card_art',}, frame_type = 'divicard', }, ['Labyrinth Item'] = { frame_type = 'currency', }, ['Labyrinth Trinket'] = { args = {'description', 'buff_icon'}, frame_type = 'currency', }, ['Pantheon Soul'] = { defaults = { cannot_be_traded_or_modified = true, }, }, } -- add defaults from class specifics and class groups core.item_classes = {} function core.build_item_classes() for _, data in ipairs(m_game.constants.item.class) do core.item_classes[data['full']] = { args = xtable:new(), late_args = xtable:new(), defaults = {}, } end for _, row in pairs(core.class_groups) do for k, _ in pairs(row.keys) do core.item_classes[k].args:insertT(row.args) if row.late_args ~= nil then core.item_classes[k].late_args:insertT(row.late_args) end end end for k, row in pairs(core.class_specifics) do if row.args ~= nil then core.item_classes[k].args:insertT(row.args) end if row.late_args ~= nil then core.item_classes[k].late_args:insertT(row.late_args) end if row.defaults ~= nil then for key, value in pairs(row.defaults) do core.item_classes[k].defaults[key] = value end end end end -- GroupTable -> RowTable -> formatter function -- -- -- -- Contents here are meant to resemble the ingame infobox of items -- core.item_display_groups = { -- Tags, stats, level, etc { { args = {'cosmetic_type'}, func = core.factory.display_value{ options = { [1] = { key = 'cosmetic_type', fmt = '%s', color = 'default' }, }, }, }, { args = function(tpl_args, frame) if tpl_args.class == nil then return false end return core.class_groups.weapons.keys[tpl_args.class] ~= nil end, func = core.factory.display_value{ options = { [1] = { key = 'class', color = 'default', }, }, }, }, { args = {'gem_tags'}, func = function(tpl_args, frame) local out = {} for i, tag in ipairs(tpl_args.gem_tags) do out[#out+1] = string.format(i18n.gem_tag_category, tag, tag) end return table.concat(out, ', ') end, }, { args = {'support_gem_letter_html'}, func = core.factory.display_value{ options = { [1] = { key = 'support_gem_letter_html', inline = i18n.tooltips.support_icon, }, }, }, }, { args = {'radius'}, func = core.factory.display_value{ options = { [1] = { key = 'radius', inline = i18n.tooltips.radius, func = core.factory.descriptor_value{key='radius_description'}, }, [2] = { key = 'radius_secondary', inline = ' / %s', func = core.factory.descriptor_value{key='radius_secondary_description'}, }, [3] = { key = 'radius_tertiary', inline = ' / %s', func = core.factory.descriptor_value{key='radius_tertiary_description'}, }, }, }, }, -- TODO: gem level here. Maybe put max level here? { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'mana_cost', hide_default = 100, fmt = function (tpl_args, frame) if tpl_args.has_percentage_mana_cost then return '%i%%' else return '%i' end end, inline = function (tpl_args, frame) if tpl_args.has_reservation_mana_cost then return i18n.tooltips.mana_reserved else return i18n.tooltips.mana_cost end end, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'mana_multiplier', hide_default = 100, fmt = '%i%%', inline = i18n.tooltips.mana_multiplier, }, }, }, }, -- TODO: i18n { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'vaal_souls_requirement', hide_default = 0, fmt = '%i (N) / ', inline = i18n.tooltips.vaal_souls_per_use, }, [2] = { key = 'vaal_souls_requirement', hide_default = 0, fmt = '%i (C) / ', func = function (tpl_args, frame, value) return value*1.5 end, }, [3] = { key = 'vaal_souls_requirement', hide_default = 0, fmt = '%i (M)', func = function (tpl_args, frame, value) return value*2 end, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'vaal_stored_uses', hide_default = 0, fmt = '%i', inline = i18n.tooltips.stored_uses, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'stored_uses', hide_default = 0, fmt = '%i', inline = i18n.tooltips.stored_uses, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'cooldown', hide_default = 0, fmt = '%.2f sec', inline = i18n.tooltips.cooldown_time, }, }, }, }, { args = {'cast_time'}, func = core.factory.display_value{ options = { [1] = { key = 'cast_time', hide_default = 0, fmt = '%.2f sec', inline = i18n.tooltips.cast_time, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'critical_strike_chance', hide_default = 0, fmt = '%.2f%%', inline = i18n.tooltips.critical_strike_chance, }, }, }, }, { args = nil, func = core.factory.display_value{ type='gem', options = { [1] = { key = 'damage_effectiveness', hide_default = 100, fmt = '%i%%', inline = i18n.tooltips.damage_effectiveness, }, }, }, }, { args = {'projectile_speed'}, func = core.factory.display_value{ options = { [1] = { key = 'projectile_speed', inline = i18n.tooltips.projectile_speed, }, }, }, }, -- Quality is before item stats, but after gem stuff and item class { args = {'quality'}, func = core.factory.display_value{ options = { [1] = { key = 'quality', fmt = '+%i%%', color = 'mod', inline = i18n.tooltips.quality, hide_default = 0, }, }, }, }, -- Weapon only { args = {'physical_damage_html'}, func = core.factory.display_value{ options = { [1] = { key = 'physical_damage_html', fmt = '%s', inline = i18n.tooltips.physical_damage, }, }, }, }, { args = nil, func = function(tpl_args, frame) local text = '' for _, dtype in ipairs({'fire_damage_html', 'cold_damage_html', 'lightning_damage_html'}) do local value = tpl_args[dtype] if value ~= nil then text = text .. ' ' .. value end end if text ~= '' then return string.format(i18n.tooltips.elemental_damage, text) else return end end, }, { args = {'chaos_damage_html'}, func = core.factory.display_value{ options = { [1] = { key = 'chaos_damage_html', fmt = '%s', inline = i18n.tooltips.chaos_damage, }, }, }, }, { args = {'critical_strike_chance_html'}, func = core.factory.display_value{ options = { [1] = { key = 'critical_strike_chance_html', fmt = '%s', inline = i18n.tooltips.critical_strike_chance, }, }, }, }, { args = {'attack_speed_html'}, func = core.factory.display_value{ options = { [1] = { key = 'attack_speed_html', fmt = '%s', inline = i18n.tooltips.attacks_per_second, }, }, }, }, { args = {'range_html'}, func = core.factory.display_value{ options = { [1] = { key = 'range_html', fmt = '%s', inline = i18n.tooltips.weapon_range, }, }, }, }, -- Map only { args = {'map_area_level'}, func = core.factory.display_value{ options = { [1] = { key = 'map_area_level', fmt = '%i', inline = i18n.tooltips.map_level, }, }, }, }, { args = {'map_tier'}, func = core.factory.display_value{ options = { [1] = { key = 'map_tier', fmt = '%i', inline = i18n.tooltips.map_tier, }, }, }, }, { args = function(tpl_args, frame) return tpl_args.map_guild_character ~= nil and tpl_args.rarity == 'Normal' end, func = core.factory.display_value{ options = { [1] = { key = 'map_guild_character', fmt = '%s', inline = i18n.tooltips.map_guild_character, }, }, }, }, { args = function(tpl_args, frame) return tpl_args.unique_map_guild_character ~= nil and tpl_args.rarity == 'Unique' end, func = core.factory.display_value{ options = { [1] = { key = 'unique_map_guild_character', fmt = '%s', inline = i18n.tooltips.map_guild_character, }, }, }, }, { args = nil, func = core.factory.display_value{ type = 'stat', options = { [1] = { key = 'map_item_drop_quantity_+%', fmt = '+%i%%', color = 'mod', inline = i18n.tooltips.item_quantity, hide_default = 0, }, }, }, }, { args = nil, func = core.factory.display_value{ type = 'stat', options = { [1] = { key = 'map_item_drop_rarity_+%', fmt = '+%i%%', color = 'mod', inline = i18n.tooltips.item_rarity, hide_default = 0, }, }, }, }, { args = nil, func = core.factory.display_value{ type = 'stat', options = { [1] = { key = 'map_pack_size_+%', fmt = '+%i%%', color = 'mod', inline = i18n.tooltips.monster_pack_size, hide_default = 0, }, }, }, }, -- Jewel Only { args = nil, func = core.factory.display_value{ options = { [1] = { key = 'item_limit', fmt = '%i', inline = i18n.tooltips.limited_to, }, }, }, }, { args = {'jewel_radius_html'}, func = core.factory.display_value{ options = { [1] = { key = 'jewel_radius_html', fmt = '%s', inline = i18n.tooltips.radius, }, }, }, }, -- Flask only { args = {'flask_mana_html', 'flask_duration_html'}, --func = core.factory.display_flask('flask_mana'), func = core.factory.display_value{ inline = i18n.tooltips.flask_mana_recovery, options = { [1] = { key = 'flask_mana_html', fmt = '%s', }, [2] = { key = 'flask_duration_html', fmt = '%s', }, } }, }, { args = {'flask_life_html', 'flask_duration_html'}, func = core.factory.display_value{ inline = i18n.tooltips.flask_life_recovery, options = { [1] = { key = 'flask_life_html', fmt = '%s', }, [2] = { key = 'flask_duration_html', fmt = '%s', }, } }, }, { -- don't display for mana/life flasks args = function(tpl_args, frame) for _, k in ipairs({'flask_life_html', 'flask_mana_html'}) do if tpl_args[k] ~= nil then return false end end return tpl_args['flask_duration_html'] ~= nil end, func = core.factory.display_value{ inline = i18n.tooltips.flask_duration, options = { [1] = { key = 'flask_duration_html', fmt = '%s', }, }, }, }, { args = {'charges_per_use_html', 'charges_max_html'}, func = core.factory.display_value{ inline = i18n.tooltips.flask_charges_per_use, options = { [1] = { key = 'charges_per_use_html', fmt = '%s', }, [2] = { key = 'charges_max_html', fmt = '%s', }, }, }, }, { args = {'buff_stat_text'}, func = core.factory.display_value{ options = { [1] = { key = 'buff_stat_text', color = 'mod', }, }, }, }, -- armor { args = {'block_html'}, func = core.factory.display_value{ options = { [1] = { key = 'block_html', inline = i18n.tooltips.chance_to_block, fmt = '%s', hide_default = 0, hide_default_key = 'block', }, }, }, }, { args = {'armour_html'}, func = core.factory.display_value{ options = { [1] = { key = 'armour_html', inline = i18n.tooltips.armour, fmt = '%s', hide_default = 0, hide_default_key = 'armour', }, }, }, }, { args = {'evasion_html'}, func = core.factory.display_value{ options = { [1] = { key = 'evasion_html', inline = i18n.tooltips.evasion, fmt = '%s', hide_default = 0, hide_default_key = 'evasion', }, }, }, }, { args = {'energy_shield_html'}, func = core.factory.display_value{ options = { [1] = { key = 'energy_shield_html', inline = i18n.tooltips.energy_shield, fmt = '%s', hide_default = 0, hide_default_key = 'energy_shield', }, }, }, }, -- Amulet only { args = {'talisman_tier'}, func = core.factory.display_value{ options = { [1] = { key = 'talisman_tier', fmt = '%i', inline = i18n.tooltips.talisman_tier, }, }, }, }, -- Misc { args = {'stack_size'}, func = core.factory.display_value{ options = { [1] = { key = 'stack_size', hide_default = 1, fmt = '%i', inline = i18n.tooltips.stack_size, }, }, }, }, -- Essence stuff { args = {'essence_tier'}, func = core.factory.display_value{ options = { [1] = { key = 'essence_tier', fmt = '%i', inline = i18n.tooltips.essence_tier, }, }, }, }, }, -- Requirements { -- TODO: i18n Master name? { args = {'master', 'master_level_requirement'}, func = function(tpl_args, frame) -- masters have been validated before local data for i, rowdata in ipairs(m_game.constants.masters) do if tpl_args.master == rowdata.full then data = rowdata break end end return util.html.poe_color('default', i18n.tooltips.requires, string.format('[[%s|%s %s]]', data.full, data.short_upper, tpl_args.master_level_requirement)) end }, -- Instead of item level, show drop level if any { args = nil, func = function(tpl_args, frame) local opt = { [1] = { key = 'required_level_final_html', hide_default = 1, hide_default_key = 'required_level_final', inline = i18n.tooltips.level_inline, inline_color = false, }, } for _, attr in ipairs(m_game.constants.attributes) do opt[#opt+1] = { key = string.format('required_%s_html', attr['long_lower']), hide_default = 0, hide_default_key = string.format('required_%s', attr['long_lower']), inline = ', %s ' .. attr['short_upper'], inline_color = false, } end local requirements = core.factory.display_value{options = opt}(tpl_args, frame) -- return early if requirements == nil then return end requirements = string.gsub(requirements, '^, ', '') return util.html.poe_color('default', string.format(i18n.tooltips.requires, requirements)) end, }, }, -- Gem description { css_class = '-textwrap tc -gemdesc', { args = {'gem_description'}, func = core.factory.display_value_only('gem_description'), }, }, -- Gem Quality Stats { css_class = '-textwrap tc -mod', { args = {'quality_stat_text'}, func = function(tpl_args, frame) lines = {} lines[#lines+1] = util.html.poe_color('default', i18n.tooltips.gem_quality) lines[#lines+1] = tpl_args.quality_stat_text return table.concat(lines, '<br>') end, }, }, -- Gem Implicit Stats { css_class = '-textwrap tc -mod', { args = function(tpl_args, frame) return core.class_groups.gems.keys[tpl_args.class] and tpl_args.stat_text end, func = function(tpl_args, frame) lines = {} lines[#lines+1] = tpl_args.stat_text if tpl_args.gem_tags:contains('Vaal') then lines[#lines+1] = util.html.poe_color('corrupted', i18n.tooltips.corrupted) end return table.concat(lines, '<br>') end, }, }, -- Implicit Stats { css_class = '-textwrap tc -mod', func = function(tpl_args, frame) if tpl_args.implicit_stat_text ~= '' then return {tpl_args.implicit_stat_text} else return {} end end, }, -- Stats { css_class = '-textwrap tc -mod', func = function(tpl_args, frame) if tpl_args.explicit_stat_text ~= '' then return {tpl_args.explicit_stat_text} else return {} end end, }, -- Experience { { args = {'experience'}, func = core.factory.display_value{ key = 'experience', options = { [1] = { fmt = '%i', }, }, }, }, }, -- Description (currency, doodads) { css_class = '-textwrap tc -mod', { args = {'description'}, func = core.factory.display_value_only('description'), }, }, -- Variations (for doodads) { css_class = 'tc -mod', { args = {'variation_count'}, func = function(tpl_args, frame) local txt if tpl_args.variation_count == 1 then txt = i18n.tooltips.variation_singular else txt = i18n.tooltips.variation_plural end return string.format('%i %s', tpl_args.variation_count, txt) end, }, }, -- Flavour Text { css_class = '-textwrap tc -flavour', { args = {'flavour_text'}, func = core.factory.display_value_only('flavour_text'), }, }, -- Prophecy text { css_class = '-textwrap tc -value', { args = {'prediction_text'}, func = core.factory.display_value_only('prediction_text'), }, }, -- Can not be traded or modified { css_class = '-textwrap tc -canttradeormodify', { args = {'cannot_be_traded_or_modified'}, func = function(tpl_args, frame) if tpl_args.cannot_be_traded_or_modified == true then return i18n.tooltips.cannot_be_traded_or_modified end end, }, }, -- Help text { css_class = '-textwrap tc -help', { args = {'help_text'}, func = core.factory.display_value_only('help_text'), }, }, -- Cost (i.e. vendor costs) { --css_class = '', { args = {'master_favour_cost'}, func = core.factory.display_value{ options = { [1] = { key = 'master_favour_cost', inline = i18n.tooltips.favour_cost, color = 'currency', }, }, }, }, { args = {'seal_cost'}, func = core.factory.display_value{ options = { [1] = { key = 'seal_cost', fmt = '%dx ', color = 'currency', inline = function (tpl_args, frame) return i18n.tooltips.seal_cost .. f_item_link{item_name_exact='Silver Coin', html=''} end, }, }, }, }, }, } -- -- This is meant to show additional information about the item in a separate infobox -- core.extra_display_groups = { -- Drop info { header = i18n.tooltips.drop_restrictions, { args = {'drop_enabled'}, func = core.factory.display_value{ options = { [1] = { key = 'drop_level', fmt = '%i', inline = i18n.tooltips.level, }, [2] = { key = 'drop_level_maximum', hide_default = 100, fmt = '%i', inline = ' / %s', }, }, }, }, { args = {'drop_leagues'}, func = function(tpl_args, frame) return string.format(i18n.tooltips.league_restriction, util.html.poe_color('value', table.concat(tpl_args.drop_leagues, ', '))) end }, { args = {'drop_areas_html'}, func = core.factory.display_value_only('drop_areas_html'), }, { args = {'drop_text'}, func = core.factory.display_value_only('drop_text'), }, { args = function(tpl_args, frame) if tpl_args.drop_enabled == true then return false end return true end, func = function(tpl_args, frame) local span = mw.html.create('span') span :attr('class', 'infobox-disabled-drop') :wikitext(i18n.tooltips.drop_disabled) :done() return tostring(span) end, }, }, { header = i18n.tooltips.purchase_costs, { args = function(tpl_args, frame) for rarity, data in pairs(tpl_args.purchase_costs) do if #data > 0 then return true end end return false end, func = function(tpl_args, frame) local tbl = mw.html.create('table') tbl --:attr('class', 'wikitable') :attr('style', 'width: 100%; margin-top: 0px;') for _, rarity_names in ipairs(m_game.constants.item.rarity) do local data = tpl_args.purchase_costs[rarity_names.long_lower] if #data > 0 then local tr = tbl:tag('tr') tr :tag('td') :wikitext(rarity_names.long_upper) local td = tr:tag('td') for _, purchase_data in ipairs(data) do td:wikitext(string.format('%dx [[%s]]<br />', purchase_data.amount, purchase_data.name)) end end end return tostring(tbl) end, }, }, { header = i18n.tooltips.sell_price, { args = {'sell_price_order'}, func = function(tpl_args, frame) local out = {} for _, item_name in ipairs(tpl_args.sell_price_order) do out[#out+1] = string.format('%dx [[%s]]', tpl_args.sell_prices[item_name], item_name) end return table.concat(out, '<br />') end, }, }, -- Damage per second { header = i18n.tooltips.damage_per_second, -- Autoinsert here from dps map }, } for i, data in ipairs(core.dps_map) do table.insert(core.extra_display_groups[4], { args = {data.name .. '_html'}, func = core.factory.display_value{ options = { [1] = { key = data.name .. '_html', inline = data.label_infobox .. ': %s', fmt = '%s', -- the html already contains the colour no_color = true, }, }, }, }) if i == 5 then table.insert(core.extra_display_groups[4], { args = function (tpl_args, frame) return tpl_args.elemental_dps_html ~= nil or tpl_args.poison_dps_html ~= nil end, func = function (tpl_args, frame) return '' end, }) elseif i == 7 then table.insert(core.extra_display_groups[4], { args = {'dps_html'}, func = function (tpl_args, frame) return '' end, }) end end core.result = {} -- for sort type see: -- https://meta.wikimedia.org/wiki/Help:Sorting core.result.generic_item = { { arg = 'base_item', header = i18n.item_table.base_item, properties = {'Has base item', 'Has base item wiki page'}, display = function(tr, data) tr :tag('td') :attr('data-sort-value', data['Has base item']) :wikitext(string.format('[[%s|%s]]', data['Has base item'], data['Has base item wiki page'])) end, order = 1000, sort_type = 'text', }, { arg = 'class', header = i18n.item_table.item_class, properties = {'Has item class'}, display = h.tbl.display.factory.value{options = { [1] = { fmt='[[%s]]', }, }}, order = 1001, sort_type = 'text', }, { arg = 'essence', header = i18n.item_table.essence_tier, properties = {'Has essence tier'}, display = h.tbl.display.factory.value{}, order = 2000, }, { arg = {'drop', 'drop_level'}, header = i18n.item_table.drop_level, properties = {'Has drop level'}, display = h.tbl.display.factory.value{}, order = 3000, }, { arg = 'stack_size', header = i18n.item_table.stack_size, properties = {'Has stack size'}, display = h.tbl.display.factory.value{}, order = 4000, }, { arg = 'stack_size_currency_tab', header = i18n.item_table.stack_size_currency_tab, properties = {'Has currency tab stack size'}, display = h.tbl.display.factory.value{}, order = 4001, }, { arg = 'level', header = m_game.level_requirement.icon, properties = h.tbl.range_properties('level requirement'), display = h.tbl.display.factory.range{property='level requirement'}, order = 5000, }, { arg = 'ar', header = i18n.item_table.armour, properties = h.tbl.range_properties('armour'), display = h.tbl.display.factory.range{property='armour'}, order = 6000, }, { arg = 'ev', header =i18n.item_table.evasion, properties = h.tbl.range_properties('evasion'), display = h.tbl.display.factory.range{property='evasion'}, order = 6001, }, { arg = 'es', header = i18n.item_table.energy_shield, properties = h.tbl.range_properties('energy shield'), display = h.tbl.display.factory.range{property='energy shield'}, order = 6002, }, { arg = 'block', header = i18n.item_table.block, properties = h.tbl.range_properties('block'), display = h.tbl.display.factory.range{property='block'}, order = 6003, }, --[[{ arg = 'physical_damage_min', header = util.html.abbr('Min', 'Local minimum weapon damage'), properties = h.tbl.range_properties('minimum physical damage'), display = h.tbl.display.factory.range{property='minimum physical damage'}, order = 7000, }, { arg = 'physical_damage_max', header = util.html.abbr('Max', 'Local maximum weapon damage'), properties = h.tbl.range_properties('maximum physical damage'), display = h.tbl.display.factory.range{property='maximum physical damage'}, order = 7001, },]]-- { arg = {'weapon', 'damage'}, header = i18n.item_table.damage, properties = {'Has damage HTML', 'Has average damage'}, display = function (tr, data) tr :tag('td') :attr('data-sort-value', data['Has average damage']) :wikitext(data['Has damage HTML']) end, order = 8000, }, { arg = {'weapon', 'aps'}, header = i18n.item_table.attacks_per_second, properties = h.tbl.range_properties('attack speed'), display = h.tbl.display.factory.range{property='attack speed'}, order = 8001, }, { arg = {'weapon', 'crit'}, header = i18n.item_table.local_critical_strike_chance, properties = h.tbl.range_properties('critical strike chance'), display = h.tbl.display.factory.range{property='critical strike chance'}, order = 8002, }, { arg = 'flask_life', header = i18n.item_table.flask_life, properties = h.tbl.range_properties('flask life recovery'), display = h.tbl.display.factory.range{property='flask life recovery'}, order = 9000, }, { arg = 'flask_mana', header = i18n.item_table.flask_mana, properties = h.tbl.range_properties('flask mana recovery'), display = h.tbl.display.factory.range{property='flask mana recovery'}, order = 9001, }, { arg = 'flask', header = i18n.item_table.flask_duration, properties = h.tbl.range_properties('flask duration'), display = h.tbl.display.factory.range{property='flask duration'}, order = 9002, }, { arg = 'flask', header = i18n.item_table.flask_charges_per_use, properties = h.tbl.range_properties('flask charges per use'), display = h.tbl.display.factory.range{property='flask charges per use'}, order = 9003, }, { arg = 'flask', header = i18n.item_table.flask_maximum_charges, properties = h.tbl.range_properties('maximum flask charges'), display = h.tbl.display.factory.range{property='maximum flask charges'}, order = 9004, }, { arg = 'item_limit', header = i18n.item_table.item_limit, properties = {'Has item limit'}, display = h.tbl.display.factory.value{}, order = 10000, }, { arg = 'jewel_radius', header = i18n.item_table.jewel_radius, properties = {'Has jewel radius', 'Has jewel radius HTML'}, display = function (tr, data) tr :tag('td') :attr('data-sort-value', data['Has jewel radius']) :wikitext(data['Has jewel radius HTML']) end, order = 10001, }, { arg = 'map_tier', header = i18n.item_table.map_tier, properties = {'Has map tier'}, display = h.tbl.display.factory.value{}, order = 11000, }, { arg = 'map_level', header = i18n.item_table.map_level, properties = {'Has map area level'}, display = h.tbl.display.factory.value{}, order = 11010, }, { arg = 'map_guild_character', header = i18n.item_table.map_guild_character, properties = {'Has map guild character'}, display = h.tbl.display.factory.value{colour='value'}, order = 11020, sort_type = 'text', }, { arg = 'buff', header = i18n.item_table.buff_effects, properties = {'Has buff stat text'}, display = h.tbl.display.factory.value{colour='mod'}, order = 12000, sort_type = 'text', }, { arg = 'stat', header = i18n.item_table.stats, properties = {'Has stat text'}, display = h.tbl.display.factory.value{colour='mod'}, order = 12001, sort_type = 'text', }, { arg = 'description', header = i18n.item_table.effects, properties = {'Has description'}, display = h.tbl.display.factory.value{colour='mod'}, order = 12002, sort_type = 'text', }, { arg = 'flavour_text', header = i18n.item_table.flavour_text, properties = {'Has flavour text'}, display = h.tbl.display.factory.value{colour='flavour'}, order = 12003, sort_type = 'text', }, { arg = 'help_text', header = i18n.item_table.help_text, properties = {'Has help text'}, display = h.tbl.display.factory.value{colour='help'}, order = 12005, sort_type = 'text', }, { arg = {'prophecy', 'objective'}, header = i18n.item_table.objective, properties = {'Has prophecy objective'}, display = h.tbl.display.factory.value{}, order = 13002, }, { arg = {'prophecy', 'reward'}, header = i18n.item_table.reward, properties = {'Has prophecy reward'}, display = h.tbl.display.factory.value{}, order = 13001, }, { arg = {'prophecy', 'seal_cost'}, header = i18n.item_table.seal_cost, properties = {'Has prophecy seal cost'}, display = h.tbl.display.factory.value{colour='currency'}, order = 13002, }, { arg = {'prediction_text'}, header = i18n.item_table.prediction_text, properties = {'Has prophecy prediction text'}, display = h.tbl.display.factory.value{colour='value'}, order = 12004, sort_type = 'text', }, { arg = 'buff_icon', header = i18n.item_table.buff_icon, properties = {'Has buff icon'}, display = h.tbl.display.factory.value{options = { [1] = { fmt='[[%s]]', }, }}, order = 14000, sort_type = 'text', }, { arg = {'drop', 'drop_leagues'}, header = i18n.item_table.drop_leagues, properties = {'Has league drop restrictions'}, display = function (tr, data) tr :tag('td') :wikitext(table.concat(util.string.split(data['Has league drop restrictions'], '<MANY>'), '<br>')) end, order = 15000, }, { arg = {'drop', 'drop_areas'}, header = i18n.item_table.drop_areas, properties = {'Has area drop restriction HTML'}, display = h.tbl.display.factory.value{}, order = 15001, }, { arg = {'drop', 'drop_text'}, header = i18n.item_table.drop_text, properties = {'Has drop restriction text'}, display = h.tbl.display.factory.value{}, order = 15002, }, } for i, data in ipairs(core.dps_map) do table.insert(core.result.generic_item, { arg = data.name, header = data.label, properties = h.tbl.range_properties(data.property), display = h.tbl.display.factory.range{property=data.property}, order = 8100+i, }) end core.result.skill_gem_new = { { arg = 'icon', header = i18n.item_table.support_gem_letter, properties = {'Has support gem letter HTML'}, display = h.tbl.display.factory.value{}, order = 1000, sort_type = 'text', }, { arg = 'skill_icon', header = i18n.item_table.skill_icon, properties = {'Has skill gem icon'}, display = h.tbl.display.factory.value{options = { [1] = { fmt='[[%s]]', }, }}, order = 1001, sort_type = 'text', }, { arg = 'description', header = i18n.item_table.description, properties = {'Has description'}, display = h.tbl.display.factory.value{}, order = 2000, sort_type = 'text', }, { arg = 'level', header = m_game.level_requirement.icon, properties = {'Has level requirement'}, display = h.tbl.display.factory.value{}, order = 3004, }, { arg = 'crit', header = i18n.item_table.skill_critical_strike_chance, properties = {'Has critical strike chance'}, display = h.tbl.display.factory.value{options = { [1] = { fmt='%s%%', }, }}, order = 4000, }, { arg = 'cast_time', header = i18n.item_table.cast_time, properties = {'Has cast time'}, display = h.tbl.display.factory.value{}, order = 4001, }, { arg = 'dmgeff', header = i18n.item_table.damage_effectiveness, properties = {'Has damage effectiveness'}, display = h.tbl.display.factory.value{options = { [1] = { fmt='%s%%', }, }}, order = 4002, }, { arg = 'mcm', header = i18n.item_table.mana_cost_multiplier, properties = {'Has mana multiplier'}, display = h.tbl.display.factory.value{options = { [1] = { fmt='%s%%', }, }}, order = 5000, }, { arg = 'mana', header = i18n.item_table.mana_cost, properties = {'Has mana cost', 'Has percentage mana cost', 'Has reservation mana cost'}, display = function (tr, data) local appendix = '' if util.cast.boolean(data['Has percentage mana cost']) then appendix = appendix .. '%' end if util.cast.boolean(data['Has reservation mana cost']) then appendix = appendix .. ' ' .. i18n.item_table.reserves_mana_suffix end tr :tag('td') :attr('data-sort-value', data['Has mana cost']) :wikitext(string.format('%d', data['Has mana cost']) .. appendix) end, order = 5001, }, { arg = 'vaal', header = i18n.item_table.vaal_souls_requirement, properties = {'Has vaal souls requirement'}, display = function (tr, data) local souls = tonumber(data['Has vaal souls requirement']) tr :tag('td') :attr('data-sort-value', souls) :wikitext(string.format('%d / %d / %d', souls, souls*1.5, souls*2)) end, order = 6000, }, { arg = 'vaal', header = i18n.item_table.stored_uses, properties = {'Has vaal stored uses'}, display = h.tbl.display.factory.value{}, order = 6001, }, { arg = 'radius', header = i18n.item_table.primary_radius, properties = {'Has primary radius', 'Has primary radius description'}, options = {[2] = {optional = true}}, display = function (tr, data) tr :tag('td') :attr('data-sort-value', data['Has primary radius']) :wikitext(core.factory.descriptor_value{tbl=data, key='Has primary radius description'}(nil, nil, data['Has primary radius'])) end, order = 7000, }, { arg = 'radius', header = i18n.item_table.secondary_radius, properties = {'Has secondary radius', 'Has secondary radius description'}, options = {[2] = {optional = true}}, display = function (tr, data) tr :tag('td') :attr('data-sort-value', data['Has secondary radius']) :wikitext(core.factory.descriptor_value{tbl=data, key='Has secondary radius description'}(nil, nil, data['Has secondary radius'])) end, order = 7001, }, { arg = 'radius', header = i18n.item_table.tertiary_radius, properties = {'Has tertiary radius', 'Has tertiary radius description'}, options = {[2] = {optional = true}}, display = function (tr, data) tr :tag('td') :attr('data-sort-value', data['Has tertiary radius']) :wikitext(core.factory.descriptor_value{tbl=data, key='Has tertiary radius description'}(nil, nil, data['Has tertiary radius'])) end, order = 7002, }, } for i, attr in ipairs(m_game.constants.attributes) do table.insert(core.result.generic_item, 7, { arg = attr.short_lower, header = attr.icon, properties = h.tbl.range_properties(string.format('%s requirement', attr.long_lower)), display = h.tbl.display.factory.range{property=string.format('%s requirement', attr.long_lower)}, order = 5000+i, }) table.insert(core.result.skill_gem_new, 1, { arg = attr.short_lower, header = attr.icon, properties = {string.format('Has %s percentage', attr.long_lower)}, display = function (tr, data) tr :tag('td') :attr('data-sort-value', data[string.format('Has %s percentage', attr.long_lower)]) :wikitext('[[File:Yes.png|yes|link=]]') end, order = 3000+i, }) end -- ---------------------------------------------------------------------------- -- Page views -- ---------------------------------------------------------------------------- -- -- Template:Item -- function p.itembox (frame) -- -- Args/Frame -- local t = os.clock() local tpl_args = getArgs(frame, { parentFirst = true }) frame = util.misc.get_frame(frame) -- -- Shared args -- core.build_item_classes() tpl_args._flags = {} tpl_args._total_args = {} tpl_args._base_item_args = {} tpl_args._mods = {} tpl_args._stats = {} tpl_args._explicit_stats = {} tpl_args._subobjects = {} tpl_args._properties = {} tpl_args._errors = {} -- Using general purpose function to handle release and removal versions util.args.version(tpl_args, {frame=frame, set_properties=true}) -- Must validate some argument early. It is required for future things core.process_arguments(tpl_args, frame, {array=core.default_args}) core.process_arguments(tpl_args, frame, {array=core.item_classes[tpl_args.class].args}) -- Base Item core.process_base_item(tpl_args, frame) -- Prophecy special snowflake if tpl_args.base_item == 'Prophecy' then err = core.process_arguments(tpl_args, frame, {array=core.prophecy_args}) if err then return err end tpl_args.inventory_icon = string.format(i18n.inventory_icon, 'Prophecy') end -- Mods for _, k in ipairs({'implicit', 'explicit'}) do local success = true local i = 1 while success do success = core.validate_mod(tpl_args, frame, {key=k, i=i}) i = i + 1 end end core.process_smw_mods(tpl_args, frame) -- Add stats - this is for when mods are not set, but we still need stats to calcuate new armour values etc util.args.stats(tpl_args, {prefix='extra_'}) for _, stat in ipairs(tpl_args.extra_stats) do if stat.value ~= nil then stat.min = stat.value stat.max = stat.value stat.avg = stat.value end h.stats_update(tpl_args, stat.id, stat, nil, '_stats') h.stats_update(tpl_args, stat.id, stat, nil, '_explicit_stats') end -- Transpose stats into subobjects for id, data in pairs(tpl_args._stats) do tpl_args._subobjects[id] = { ['Has stat id'] = id, ['Has minimum stat value'] = data.min, ['Has maximum stat value'] = data.max, ['Has average stat value'] = data.avg, } end for id, data in pairs(tpl_args._explicit_stats) do tpl_args._subobjects['explicit_' .. id] = { ['Has explicit stat id'] = id, ['Has minimum stat value'] = data.min, ['Has maximum stat value'] = data.max, ['Has average stat value'] = data.avg, } end -- Handle extra stats (for gems) if core.class_groups.gems.keys[tpl_args.class] then m_skill.skill(frame, tpl_args) end -- -- Handle local stats increases/reductions/additions -- local skip = {} -- general stats for k, data in pairs(core.stat_map) do local value = tpl_args[k] if value == nil and data.default ~= nil then value = data.default tpl_args[k] = data.default end if value ~= nil and skip[k] == nil then value = {min=value, max=value, base=value} -- If stats are overriden we scan save some CPU time here local overridden = false if data.stats_override ~= nil then for stat_id, override_value in pairs(data.stats_override) do local stat_value = tpl_args._stats[stat_id] if stat_value ~= nil then -- Use the value of stat if override_value == true then value.min = stat_value.min value.max = stat_value.max overridden = true elseif stat_value ~= 0 then value.min = override_value.min value.max = override_value.max overridden = true end end end end if overridden == false then -- The simple cases; this must be using ipairs as "add" must apply before for _, operator in ipairs({'add', 'more'}) do local st = data['stats_' .. operator] if st ~= nil then for _, statid in ipairs(st) do if tpl_args._stats[statid] ~= nil then h.stat[operator](value, tpl_args._stats[statid]) end end end end -- For increased stats we need to add them up first for stat_key, stat_func in pairs({increased=h.stat.more, increased_inverse=h.stat.more_inverse}) do local st = data['stats_' .. stat_key] if st ~= nil then local total_increase = {min=0, max=0} for _, statid in ipairs(st) do if tpl_args._stats[statid] ~= nil then for var, current_value in pairs(total_increase) do total_increase[var] = current_value + tpl_args._stats[statid][var] end end end stat_func(value, total_increase) end end if data.minimum ~= nil then for _, key in ipairs({'min', 'max'}) do if value[key] < data.minimum then value[key] = data.minimum end end end else end value.avg = (value.min + value.max) / 2 -- don't add the properties unless we need to if (data.default ~= nil and (value.min ~= data.default or value.max ~= data.default)) or data.default == nil then for short_key, range_data in pairs(h.range_map) do tpl_args._properties[data.property .. range_data.property] = value[short_key] end -- process to HTML to use on list pages or other purposes h.handle_range_args(tpl_args, frame, k, data.property, value, data.html_fmt_options or {}) end for short_key, range_data in pairs(h.range_map) do tpl_args[k .. range_data.var] = value[short_key] end end end -- calculate and handle weapon dps if core.class_groups.weapons.keys[tpl_args.class] then for _, data in ipairs(core.dps_map) do local damage = { min = {}, max = {}, } for var_type, value in pairs(damage) do -- covers the min/max/avg range for short_key, range_data in pairs(h.range_map) do value[short_key] = 0 for _, damage_key in ipairs(data.damage_args) do value[short_key] = value[short_key] + (tpl_args[string.format('%s_%s%s', damage_key, var_type, range_data.var)] or 0) end end end local value = {} for short_key, range_data in pairs(h.range_map) do local result = (damage.min[short_key] + damage.max[short_key]) / 2 * tpl_args[string.format('attack_speed%s', range_data.var)] value[short_key] = result tpl_args[string.format('%s%s', data.name, range_data.var)] = result -- It will set the property, even if 0. -- Not sure if it is better to not set it, but on the other hand this way it can be queried for having no dps of a particular type tpl_args._properties[string.format('Has %s%s', data.property, range_data.property)] = result end if value.avg > 0 then h.handle_range_args(tpl_args, frame, data.name, 'Has ' .. data.property, value, data.html_fmt_options or {}) end end end -- late processing core.process_arguments(tpl_args, frame, {array=core.late_args}) core.process_arguments(tpl_args, frame, {array=core.item_classes[tpl_args.class].late_args}) -- Handle upgrade from restrictions/info core.process_upgraded_from(tpl_args, frame) -- Setting semantic properties Part 1 (base values) local val for _, k in ipairs(tpl_args._total_args) do local prop = core.map[k].property val = tpl_args[k] if val == nil then elseif prop == nil then --mw.logObject(k) else tpl_args._properties[prop] = val end end util.smw.set(frame, tpl_args._properties) -- Subobjects local command for key, properties in pairs(tpl_args._subobjects) do command = '' if type(key) ~= 'number' then command = key end util.smw.subobject(frame, command, properties) end -- ------------------------------------------------------------------------ -- Infobox handling -- ------------------------------------------------------------------------ tpl_args._properties = {} local extra_class = '' local container = mw.html.create('span') :attr( 'class', 'item-box -' .. tpl_args.frame_type) if tpl_args.class == 'Divination Card' then container :tag('span') :attr( 'class', 'divicard-wrapper') :tag('span') :attr('class', 'divicard-art') :wikitext( '[[' .. tpl_args.card_art .. '|link=|alt=]]' ) :done() :tag('span') :attr('class', 'divicard-frame') :wikitext( '[[File:Divination card frame.png|link=|alt=]]' ) :done() :tag('span') :attr('class', 'divicard-header') :wikitext(tpl_args.name) :done() :tag('span') :attr('class', 'divicard-stack') :wikitext(tpl_args.stack_size) :done() :tag('span') :attr('class', 'divicard-reward') :tag('span') :wikitext(tpl_args.description) :done() :done() :tag('span') :attr('class', 'divicard-flavour text-color -flavour') :tag('span') :wikitext(tpl_args.flavour_text) :done() :done() :done() --TODO Extras? else local header_css if tpl_args.base_item and tpl_args.rarity ~= 'Normal' then line_type = 'double' else line_type = 'single' end local name_line = tpl_args.name if tpl_args.base_item and tpl_args.base_item ~= 'Prophecy' then name_line = name_line .. '<br>' .. tpl_args.base_item end container :tag('span') :attr( 'class', 'header -' .. line_type ) :wikitext( name_line ) :done() core.display.add_to_container_from_map(tpl_args, frame, container, core.item_display_groups) end frame:callParserFunction('#set:', tpl_args._properties) if tpl_args.gem_icon ~= nil then container:wikitext(string.format('[[%s]]', tpl_args.gem_icon)) end -- Store the infobox so it can be accessed with ease on other pages frame:callParserFunction('#set:', {['Has infobox HTML'] = tostring(container)}) if tpl_args.inventory_icon ~= nil and tpl_args.class ~= 'Divination Card' then container:wikitext(string.format('[[%s|%sx%spx]]', tpl_args.inventory_icon, c.image_size_full*tpl_args.size_x, c.image_size_full*tpl_args.size_y)) end -- -- Secondary infobox -- local extra_infobox = mw.html.create('span') :attr( 'class', 'item-box -' .. tpl_args.frame_type) core.display.add_to_container_from_map(tpl_args, frame, extra_infobox, core.extra_display_groups) -- -- Output -- local infobox = mw.html.create('span') infobox :attr('class', 'infobox-page-container') :node(container) :node(extra_infobox) if tpl_args.skill_screenshot then infobox:wikitext(string.format('<br>[[%s|300px]]', tpl_args.skill_screenshot)) end local out = tostring(infobox) -- ------------------------------------------------------------------------ -- Category handling -- ------------------------------------------------------------------------ local cats = {} if tpl_args.rarity == 'Unique' then cats[#cats+1] = string.format(i18n.categories.unique_affix, tpl_args.class) elseif tpl_args.base_item == 'Prophecy' then cats[#cats+1] = i18n.categories.prophecies elseif tpl_args.is_talisman then cats[#cats+1] = i18n.categories.talismans elseif tpl_args.is_essence then cats[#cats+1] = i18n.categories.essences else cats[#cats+1] = tpl_args.class end for _, attr in ipairs(m_game.constants.attributes) do if tpl_args[attr.long_lower .. '_percent'] then cats[#cats+1] = string.format('%s %s', attr.long_upper, tpl_args.class) end end local affix if tpl_args.class == 'Active Skill Gems' or tpl_args.class == 'Support Skill Gems' then affix = i18n.categories.gem_tag_affix end if affix ~= nil then for _, tag in ipairs(tpl_args.gem_tags) do cats[#cats+1] = string.format(affix, tag) end end if #tpl_args.alternate_art_inventory_icons > 0 then cats[#cats+1] = i18n.categories.alternate_artwork end -- TODO: add maintenance categories if tpl_args.release_version == nil then cats[#cats+1] = i18n.categories.missing_release_version end if tpl_args._flags.text_modifier then cats[#cats+1] = i18n.categories.improper_modifiers end if tpl_args._flags.broken_upgraded_from_reference then cats[#cats+1] = i18n.categories.broken_upgraded_from_reference end out = out .. util.misc.add_category(cats, {ingore_blacklist=tpl_args.debug}) -- -- Misc -- -- Also show the infobox for areas right away for maps, since they're both on the same page local query_id if tpl_args.rarity == 'Normal' and tpl_args.map_area_id ~= nil then query_id = tpl_args.map_area_id elseif tpl_args.rarity == 'Unique' and unique_map_area_id ~= nil then local query_id = tpl_args.unique_map_area_id end if query_id then out = out .. m_area.query_area_info{cats=yes, conditions=string.format('[[Is area id::%s]]', query_id)} end mw.logObject(os.clock() - t) -- Show additional error messages in console to help fixing them mw.logObject(table.concat(tpl_args._errors, '\n')) return out end -- ---------------------------------------------------------------------------- -- Result formatting templates for SMW queries -- ---------------------------------------------------------------------------- -- -- Template: -- function p.simple_item_list_row(frame) -- Args local tpl_args = getArgs(frame, { parentFirst = true }) frame = util.misc.get_frame(frame) -- local args = util.string.split_args(tpl_args.userparam, {sep=', '}) tpl_args.userparam = args local link = f_item_link{page=tpl_args[1], name=tpl_args['?Has name'], inventory_icon=tpl_args['?Has inventory icon'] or '', html=tpl_args['?Has infobox HTML'] or ''} if args.format == nil then return '* ' .. link elseif args.format == 'none' then return link elseif args.format == 'li' then return string.format('<li>%s</li>', link) else error(string.format(i18n.errors.generic_argument_parameter, 'format', args.format)) end end -- ---------------------------------------------------------------------------- -- Reponsibile for subtemplates of Template:SMW item table -- -- =p.item_table{mode='item', stat_column1_format='%s%%', conditions='[[Has item class::+]] [[Has subobject.Has stat id::~additional_*dexterity*]] [[Has rarity::Unique]]', stat_column1_header='Dexterity', stat_column1_stat_format='add', stat_column1_format='Test %s', stat_column1_stat1_id='additional_dexterity', stat_column1_stat2_id='additional_strength_and_dexterity'} -- =p.item_table{mode='skill'} function p.item_table(frame) -- args local tpl_args = getArgs(frame, { parentFirst = true }) frame = util.misc.get_frame(frame) local modes = { skill = { data = core.result.skill_gem_new, header = i18n.item_table.skill_gem, }, item = { data = core.result.generic_item, header = i18n.item_table.item, }, } if tpl_args.mode == nil then tpl_args.mode = 'item' end if modes[tpl_args.mode] == nil then error(i18n.errors.invalid_item_table_mode) end local row_infos = {} for _, row_info in ipairs(modes[tpl_args.mode].data) do local enabled = false if row_info.arg == nil then enabled = true elseif type(row_info.arg) == 'string' and util.cast.boolean(tpl_args[row_info.arg]) then enabled = true elseif type(row_info.arg) == 'table' then for _, argument in ipairs(row_info.arg) do if util.cast.boolean(tpl_args[argument]) then enabled = true break end end end if enabled then row_info.options = row_info.options or {} row_infos[#row_infos+1] = row_info end end -- Parse stat arguments local stat_columns = {} local query_stats = {} local stat_results = {} local i = 0 repeat i = i + 1 local prefix = string.format('stat_column%s_', i) local col_info = { header = tpl_args[prefix .. 'header'] or tostring(i), format = tpl_args[prefix .. 'format'], stat_format = tpl_args[prefix .. 'stat_format'] or 'separate', order = tonumber(tpl_args[prefix .. 'order']) or (10000000 + i), stats = {}, options = {}, } local j = 0 repeat j = j +1 local stat_info = { id = tpl_args[string.format('%sstat%s_id', prefix, j)], } if stat_info.id then col_info.stats[#col_info.stats+1] = stat_info query_stats[stat_info.id] = {} else -- Stop iteration entirely if this was the first index but no stat was supplied. We assume that we stop in this case. if j == 1 then i = nil end -- stop iteration j = nil end until j == nil -- Don't add this column if no stats were provided. if #col_info.stats > 0 then stat_columns[#stat_columns+1] = col_info end until i == nil for _, col_info in ipairs(stat_columns) do local row_info = { --arg header = col_info.header, properties = {}, display = function(tr, data, properties) if col_info.stat_format == 'separate' then local stat_texts = {} local num_stats = 0 local vmax = 0 for _, stat_info in ipairs(col_info.stats) do num_stats = num_stats + 1 -- stat results from outside body local stat = (stat_results[data[1]] or {})[stat_info.id] if stat ~= nil then stat_texts[#stat_texts+1] = h.format_value(tpl_args, frame, stat, {no_color=true}) vmax = vmax + stat.max end end if num_stats ~= #stat_texts then tr:wikitext(util.html.td.na()) else local text if col_info.format then text = string.format(col_info.format, unpack(stat_texts)) else text = table.concat(stat_texts, ', ') end tr:tag('td') :attr('data-sort-value', vmax) :attr('class', 'tc -mod') :wikitext(text) end elseif col_info.stat_format == 'add' then local total_stat = { min = 0, max = 0, avg = 0, } for _, stat_info in ipairs(col_info.stats) do local stat = (stat_results[data[1]] or {})[stat_info.id] if stat ~= nil then for k, v in pairs(total_stat) do total_stat[k] = v + stat[k] end end end if col_info.format == nil then col_info.format = '%s' end tr:tag('td') :attr('data-sort-value', total_stat.max) :attr('class', 'tc -mod') :wikitext(string.format(col_info.format, h.format_value(tpl_args, frame, total_stat, {no_color=true}))) else error(string.format(i18n.errors.generic_argument_parameter, 'stat_format', col_info.stat_format)) end end, order = col_info.order, } table.insert(row_infos, row_info) end -- sort the rows table.sort(row_infos, function (a, b) return (a.order or 0) < (b.order or 0) end) -- Parse query arguments local query = {tpl_args.conditions} for key, value in pairs(tpl_args) do if string.sub(key, 0, 2) == 'q_' then query[string.sub(key, 3)] = value end end --Override and set defaults query.limit = 1000 -- Set required fields query[#query+1] = '?Has name#' query[#query+1] = '?Has inventory icon#' query[#query+1] = '?Has infobox HTML#' query[#query+1] = '?Has inventory width#' query[#query+1] = '?Has inventory height#' for _, rowinfo in ipairs(row_infos) do if type(rowinfo.properties) == 'function' then rowinfo.properties = rowinfo.properties() end for index, property in ipairs(rowinfo.properties) do rowinfo.options[index] = rowinfo.options[index] or {} query[#query+1] = '?' .. property .. '#' end end local results = util.smw.query(query, frame) if #results == 0 and tpl_args.default ~= nil then return tpl_args.default end if #stat_columns > 0 then local continue = true local offset = 0 while continue do query = {string.format('[[-Has subobject::<q>%s</q>]] [[Has stat id::+]]', tpl_args.conditions)} query[#query+1] = '?Has average stat value#' query[#query+1] = '?Has maximum stat value#' query[#query+1] = '?Has minimum stat value#' query[#query+1] = '?Has stat id#' query.limit = 1000 query.offset = 0 local temp = util.smw.query(query, frame) for _, row in ipairs(temp) do if query_stats[row['Has stat id']] ~= nil then local stat = { min = tonumber(row['Has minimum stat value']), max = tonumber(row['Has maximum stat value']), avg = tonumber(row['Has average stat value']), } local page = util.string.split(row[1], '#')[1] if stat_results[page] == nil then stat_results[page] = {[row['Has stat id']] = stat} else stat_results[page][row['Has stat id']] = stat end end end -- stop iteration if we didn't hit the query limit if #temp == 1000 then offset = offset + 1000 else continue = false end end end local tbl = mw.html.create('table') tbl:attr('class', 'wikitable sortable item-table') -- Header local tr = tbl:tag('tr') tr :tag('th') :wikitext(modes[tpl_args.mode].header) :done() for _, row_info in ipairs(row_infos) do tr :tag('th') :attr('data-sort-type', row_info.sort_type or 'number') :wikitext(row_info.header) :done() end for _, row in ipairs(results) do tr = tbl:tag('tr') local il_args = { skip_query=true, page=row[1], name=row['Has name'], inventory_icon=row['Has inventory icon'], html=row['Has infobox HTML'], width=row['Has inventory width'], height=row['Has inventory height'], } if tpl_args.large then il_args.large = tpl_args.large end tr :tag('td') :wikitext(f_item_link(il_args)) :done() for _, rowinfo in ipairs(row_infos) do -- this has been cast from a function in an earlier step local display = true for index, property in ipairs(rowinfo.properties) do -- this will bet set to an empty value not nil confusingly if row[property] == '' then if rowinfo.options[index].optional ~= true then display = false break else row[property] = nil end end end if display then rowinfo.display(tr, row, rowinfo.properties) else tr:wikitext(util.html.td.na()) end end end return tostring(tbl) end item_table_factory = {} function item_table_factory.intro(args) -- args: -- data_array -- header return function (frame) -- Args local tpl_args = getArgs(frame, { parentFirst = true }) frame = util.misc.get_frame(frame) -- tpl_args.userparam = util.string.split_args(tpl_args.userparam, {sep=', '}) local tr = mw.html.create('tr') tr :tag('th') :wikitext(args.header) :done() for _, rowinfo in ipairs(args.data_array) do if rowinfo.arg == nil or tpl_args.userparam[rowinfo.arg] then tr :tag('th') :wikitext(rowinfo.header) :done() end end return '<table class="wikitable sortable item-table">' .. tostring(tr) end end -- ---------------------------------------------------------------------------- -- Item lists -- ---------------------------------------------------------------------------- function p.skill_gem_list_by_gem_tag(frame) -- Args local tpl_args = getArgs(frame, { parentFirst = true }) frame = util.misc.get_frame(frame) if tpl_args.class == 'Support Skill Gems' then elseif tpl_args.class == 'Active Skill Gems' then else error(i18n.errors.invalid_item_class) end local query = {} query[#query+1] = string.format('[[Has item class::%s]]', tpl_args.class) query[#query+1] = '?Has gem tags' query[#query+1] = '?Has name' query[#query+1] = '?Has inventory icon' --query[#query+1] = '?Has infobox HTML' query.limit = 5000 query.sort = 'Has name' local results = util.smw.query(query, frame) local tags = {} for _, row in ipairs(results) do row['Has gem tags'] = util.string.split(row['Has gem tags'], '<MANY>') for _, tag in ipairs(row['Has gem tags']) do if tags[tag] == nil then tags[tag] = {} end table.insert(tags[tag], row) end end local tags_sorted = {} for tag, _ in pairs(tags) do table.insert(tags_sorted, tag) end table.sort(tags_sorted) local tbl = mw.html.create('table') tbl :attr('class', 'wikitable sortable') :tag('tr') :tag('th') :wikitext('Tag') :done() :tag('th') :wikitext('Skills') :done() :done() for _, tag in ipairs(tags_sorted) do local rows = tags[tag] local tr = tbl:tag('tr') tr :tag('td') :wikitext(tag) local td = tr:tag('td') for i, row in ipairs(rows) do td:wikitext(f_item_link{page=row[1], name=row['Has Name'], inventory_icon=row['Has inventory icon'], html=row['Has infobox HTML'] or ''}) if i < #rows then td:wikitext('<br>') end end end return tostring(tbl) end -- ---------------------------------------------------------------------------- -- Misc. Item templates -- ---------------------------------------------------------------------------- -- -- Template: Item acquisition -- -- Used to duplicate the information from the infobox in a more readable manner on the page. function p.item_acquisition (frame) -- Get args local tpl_args = getArgs(frame, { parentFirst = true }) frame = util.misc.get_frame(frame) local out = {} local results = util.smw.query({ string.format('[[%s]]', tpl_args.page or tostring(mw.title.getCurrentTitle())), '?Has area drop restriction HTML', }, frame) if #results > 0 then results = results[1] if results['Has area drop restriction HTML'] ~= '' then local ul = mw.html.create('ul') for _, area in ipairs(util.string.split(results['Has area drop restriction HTML'], ', ')) do ul:tag('li') :wikitext(area) end out[#out+1] = i18n.acquisition.area out[#out+1]= '<br>' out[#out+1] = tostring(ul) end end local head = mw.html.create('h2') head:wikitext(i18n.acquisition.header) return tostring(head) .. table.concat(out) end -- -- Template:Item class -- function p.item_class (frame) -- Get args local tpl_args = getArgs(frame, { parentFirst = true }) frame = util.misc.get_frame(frame) if not doInfoCard then doInfoCard = require('Module:Infocard')._main end util.cast.factory.table('name', {key='full', tbl=m_game.constants.item.class})(tpl_args, frame) if tpl_args.name_list ~= nil then tpl_args.name_list = util.string.split(tpl_args.name_list, ', ') else tpl_args.name_list = {} end -- local ul = mw.html.create('ul') for _, item in ipairs(tpl_args.name_list) do ul :tag('li') :wikitext(item) :done() end -- Output Infocard local tplargs = { ['header'] = tpl_args.name, ['subheader'] = i18n.item_class_infobox.page .. i18n.item_class_infobox.info, [1] = i18n.item_class_infobox.also_referred_to_as .. tostring(ul), } -- cats local cats = { 'Item classes', tpl_args.name, } -- Done return doInfoCard(tplargs) .. util.misc.add_category(cats, {ingore_blacklist=tpl_args.debug}) end -- ---------------------------------------------------------------------------- -- Debug stuff -- ---------------------------------------------------------------------------- p.debug = {} function p.debug.show_range_vars () for _, prop in ipairs({'HTML', 'range text', 'range colour'}) do for var, data in pairs(core.stat_map) do mw.logObject(string.format('%s %s', data.property, prop)) end for _, data in ipairs(core.dps_map) do mw.logObject(string.format('Has %s %s', data.property, prop)) end end end function p.debug._tbl_data(tbl) keys = {} for _, data in ipairs(core.result.generic_item) do if type(data.arg) == 'string' then keys[data.arg] = 1 elseif type(data.arg) == 'table' then for _, arg in ipairs(data.arg) do keys[arg] = 1 end end end local out = {} for key, _ in pairs(keys) do out[#out+1] = string.format("['%s'] = '1'", key) end return table.concat(out, ', ') end function p.debug.generic_item_all() return p.debug._tbl_data(core.result.generic_item) end function p.debug.skill_gem_all() return p.debug._tbl_data(core.result.skill_gem_new) end return p