Module:Data tables/Character stats

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Revision as of 17:36, 3 May 2020 by >OmegaK2 (more custom stat texts and interwikis)
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Module documentation[create] [purge]
local data = {
	{
		name="Character",
		id="level",
		value=1,
		stat_text="[[Level]] 1",
	},
	{
		name="Character",
		id="is_player",
		value=1,
		stat_text="Is player",
	},
	{
		name="Character",
		id="energy_shield_recharge_rate_per_minute_%",
		value=1200,
		stat_text="20% of [[Energy Shield]] Recharged per second",
	},
	{
		name="Character",
		id="mana_regeneration_rate_per_minute_%",
		value=105,
		stat_text="Regenerate 1.8% of [[Mana]] per second",
	},
	{
		name="Character",
		id="base_maximum_fire_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Fire Resistance]]",
	},
	{
		name="Character",
		id="base_maximum_cold_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Cold Resistance]]",
	},
	{
		name="Character",
		id="base_maximum_lightning_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Lightning Resistance]]",
	},
	{
		name="Character",
		id="base_maximum_chaos_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum [[Chaos Resistance]]",
	},
	{
		name="Character",
		id="maximum_physical_damage_reduction_%",
		value=90,
		stat_text="90% to maximum [[Physical Damage]] Reduction",
	},
	{
		name="Character",
		id="maximum_block_%",
		value=75,
		stat_text="+75% to maximum Chance to [[Block]] [[Attack Damage]]",
	},
	{
		name="Character",
		id="base_maximum_spell_block_%",
		value=75,
		stat_text="+75% to maximum Chance to [[Block]] [[Spell Damage]]",
	},
	{
		name="Character",
		id="base_attack_speed_+%_per_frenzy_charge",
		value=4,
		stat_text="4% increased [[Attack Speed]] per [[Frenzy]] [[Charge]]",
	},
	{
		name="Character",
		id="base_cast_speed_+%_per_frenzy_charge",
		value=4,
		stat_text="4% increased [[Cast Speed]] per [[Frenzy]] [[Charge]]",
	},
	{
		name="Character",
		id="object_inherent_damage_+%_final_per_frenzy_charge",
		value=4,
		stat_text="4% more Damage per [[Frenzy]] [[Charge]]",
	},
	{
		name="Character",
		id="physical_damage_reduction_%_per_endurance_charge",
		value=4,
		stat_text="4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",
	},
	{
		name="Character",
		id="resist_all_elements_%_per_endurance_charge",
		value=4,
		stat_text="+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",
	},
	{
		name="Character",
		id="critical_strike_chance_+%_per_power_charge",
		value=40,
		stat_text="40% increased [[Critical Strike Chance]] per [[Power Charge]]",
	},
	{
		name="Character",
		id="max_viper_strike_orbs",
		value=4,
		stat_text="Can have up to 4 [[Viper Strike]] Orbs",
	},
	{
		name="Character",
		id="dual_wield_inherent_attack_speed_+%_final",
		value=10,
		stat_text="10% more [[Attack Speed]] while [[Dual Wield|Dual Wielding]]",
	},
	{
		name="Character",
		id="dual_wield_inherent_physical_attack_damage_+%_final",
		value=20,
		stat_text="20% more [[Attack]] [[Physical Damage]] while [[Dual Wield|Dual Wielding]]",
	},
	{
		name="Character",
		id="max_fuse_arrow_orbs",
		value=5,
		stat_text="Can have up to 5 [[Explosive Arrow]] Stacks",
	},
	{
		name="Character",
		id="max_fire_beam_stacks",
		value=8,
		stat_text="Can have up to 8 Fire Beam Stacks",
	},
	{
		name="Character",
		id="base_evasion_rating",
		value=53,
		stat_text="+53 to [[Evasion Rating]]",
	},
	{
		name="Character",
		id="life_per_level",
		value=12,
		stat_text="+12 Maximum [[Life]] per [[Level]]",
	},
	{
		name="Character",
		id="mana_per_level",
		value=6,
		stat_text="+6 Maximum [[Mana]] per [[Level]]",
	},
	{
		name="Character",
		id="accuracy_rating_per_level",
		value=2,
		stat_text="+2 [[Accuracy Rating]] per [[Level]]",
	},
	{
		name="Character",
		id="evasion_rating_per_level",
		value=300,
		stat_text="+3 [[Evasion Rating]] per [[Level]]",
	},
	{
		name="Character",
		id="block_while_dual_wielding_%",
		value=15,
		stat_text="+15% Chance to [[Block]] [[Attack Damage]] while [[Dual Wield|Dual Wielding]]",
	},
	{
		name="Character",
		id="base_critical_strike_multiplier",
		value=150,
		stat_text="Base [[Critical Strike]] Multiplier: 150",
	},
	{
		name="Character",
		id="critical_ailment_dot_multiplier_+",
		value=50,
		stat_text="+50% to Damage over Time Multiplier for Ailments from Critical Strikes",
	},
	{
		name="Character",
		id="max_endurance_charges",
		value=3,
		stat_text="+3 to Maximum [[Endurance Charge|Endurance Charges]]",
	},
	{
		name="Character",
		id="max_frenzy_charges",
		value=3,
		stat_text="+3 to Maximum [[Frenzy]] [[Charge|Charges]]",
	},
	{
		name="Character",
		id="max_power_charges",
		value=3,
		stat_text="+3 to Maximum [[Power Charge|Power Charges]]",
	},
	{
		name="Character",
		id="maximum_righteous_charges",
		value=5,
		stat_text="Can have up to 5 Righteous [[Charge|Charges]]",
	},
	{
		name="Character",
		id="base_number_of_totems_allowed",
		value=1,
		stat_text="+1 to maximum number of Summoned [[Totem|Totems]]",
	},
	{
		name="Character",
		id="base_number_of_traps_allowed",
		value=15,
		stat_text="Can have up to 15 [[Trap|Traps]] placed at a time",
	},
	{
		name="Character",
		id="base_number_of_remote_mines_allowed",
		value=15,
		stat_text="Can have up to 15 Remote [[Mine|Mines]] placed at a time",
	},
	{
		name="Character",
		id="max_corrupted_blood_stacks",
		value=20,
		stat_text="Can have up to 20 [[Corrupted Blood]] Stacks",
	},
	{
		name="Character",
		id="max_corrupted_blood_rain_stacks",
		value=20,
		stat_text="Can have up to 20 [[Corrupted Blood]] Rain Stacks",
	},
	{
		name="Character",
		id="max_charged_attack_stacks",
		value=6,
		stat_text="6 additional maximum [[Blade Flurry]] stages",
	},
	{
		name="Character",
		id="max_talisman_degen_stacks",
		value=20,
		stat_text="Can have up to 20 Talisman degen Stacks",
	},
	{
		name="Character",
		id="max_frost_nova_stacks",
		value=20,
		stat_text="Can have up to 20 Frost Nova Stacks",
	},
	{
		name="Character",
		id="maximum_dodge_chance_%",
		value=75,
		stat_text="Can have up to 75% [[Dodge]] Chance",
	},
	{
		name="Character",
		id="maximum_spell_dodge_chance_%",
		value=75,
		stat_text="Can have up to 75% [[Spell Dodge]] Chance",
	},
	{
		name="Character",
		id="max_rampage_stacks",
		value=1000,
		stat_text="Can have up to 1000 [[Rampage]] Stacks",
	},
	{
		name="Character",
		id="damage_+%_per_10_rampage_stacks",
		value=2,
		stat_text="2% increased Damage per 10 [[Rampage]] Stacks",
	},
	{
		name="Character",
		id="movement_velocity_+%_per_10_rampage_stacks",
		value=1,
		stat_text="1% increased [[Movement Speed]] per 20 [[Rampage]] Stacks",
	},
	{
		name="Character",
		id="pvp_shield_damage_+%_final",
		value=-15,
		stat_text="15% less [[Shield]] Damage in [[PvP]]",
	},
	{
		name="Character",
		id="maximum_life_leech_rate_%_per_minute",
		value=1200,
		stat_text="+20% of Maximum [[Life]] to Maximum total Recovery per second from [[Life]] [[Leech]]",
	},
	{
		name="Character",
		id="maximum_mana_leech_rate_%_per_minute",
		value=1200,
		stat_text="+20% of Maximum [[Mana]] to maximum total Recovery per second from [[Mana]] [[Leech]]",
	},
	{
		name="Character",
		id="maximum_energy_shield_leech_rate_%_per_minute",
		value=600,
		stat_text="+10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]",
	},
	{
		name="Character",
		id="minions_have_labyrinth_trap_degen_effect_+%",
		value=-90,
		stat_text="[[Minion|Minions]] take 90% less Damage over Time by Labyrinth [[Trap|Traps]]",
	},
	{
		name="Character",
		id="minion_damage_taken_+%_from_spike_traps_final",
		value=-90,
		stat_text="[[Minion|Minions]] take 90% less Damage from Spike [[Trap|Traps]]",
	},
	{
		name="Character",
		id="minion_damage_taken_+%_from_guillotine_traps_final",
		value=-90,
		stat_text="",
	},
	{
		name="Character",
		id="traps_explode_on_timeout",
		value=1,
		stat_text="[[Trap|Traps]] Trigger at the end of their Duration",
	},
	{
		name="Character",
		id="maximum_rage",
		value=50,
		stat_text="+50 to Maximum Rage",
	},
	{
		name="Character",
		id="max_delve_degen_stacks",
		value=5000,
		stat_text="Can have up to 5000 Darkness Stacks",
	},
	{
		name="Character",
		id="max_azurite_debuff_stacks",
		value=10,
		stat_text="Can have up to 10 Azurite Stacks",
	},
	{
		name="Character",
		id="melee_variation",
		value=1,
		stat_text="",
	},
	{
		name="Character",
		id="impaled_debuff_base_duration_ms",
		value=8000,
		stat_text="Impale lasts 8 seconds",
	},
	{
		name="Character",
		id="impaled_debuff_number_of_reflected_hits",
		value=5,
		stat_text="Impales you inflict last 5 additional [[Hit|Hits]]",
	},
	{
		name="Character",
		id="base_total_number_of_sigils_allowed",
		value=3,
		stat_text="You can Cast 3 additional Brands",
	},
	{
		name="Character",
		id="maximum_life_leech_amount_per_leech_%_max_life",
		value=10,
		stat_text="+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",
	},
	{
		name="Character",
		id="maximum_mana_leech_amount_per_leech_%_max_mana",
		value=10,
		stat_text="+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",
	},
	{
		name="Character",
		id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
		value=10,
		stat_text="+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",
	},
	{
		name="Character",
		id="enable_movement_skill_animation_skipping",
		value=1,
		stat_text="Movement [[Skill|skill]] animations can be skipped",
	},
	{
		name="Character",
		id="melee_hit_damage_stun_multiplier_+%",
		value=25,
		stat_text="Melee Damage counts as 25% more for Stuns",
	},
	{
		name="Character",
		id="non_physical_hit_damage_stun_multiplier_+%",
		value=-25,
		stat_text="",
	},
	{
		name="Character",
		id="object_inherent_melee_hit_stun_duration_+%_final",
		value=50,
		stat_text="Melee [[Hit|hits]] have 50% more Stun Duration",
	},
	{
		name="Character",
		id="additional_insanity_effects_while_delirious",
		value=1,
		stat_text="Insanity effects while delirious",
	},

}
return data