Module:Data tables/Character stats

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Module documentation[create] [purge]
local data = {
	{
		name="Character",
		id="level",
		value=1,
		stat_text="Level 1",
	},
	{
		name="Character",
		id="is_player",
		value=1,
		stat_text="Is player",
	},
	{
		name="Character",
		id="energy_shield_recharge_rate_per_minute_%",
		value=1200,
		stat_text="20% of Energy Shield Recharged per second",
	},
	{
		name="Character",
		id="mana_regeneration_rate_per_minute_%",
		value=105,
		stat_text="Regenerate 1.8% of Mana per second",
	},
	{
		name="Character",
		id="base_maximum_fire_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum Fire Resistance",
	},
	{
		name="Character",
		id="base_maximum_cold_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum Cold Resistance",
	},
	{
		name="Character",
		id="base_maximum_lightning_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum Lightning Resistance",
	},
	{
		name="Character",
		id="base_maximum_chaos_damage_resistance_%",
		value=75,
		stat_text="+75% to maximum Chaos Resistance",
	},
	{
		name="Character",
		id="maximum_physical_damage_reduction_%",
		value=90,
		stat_text="90% to maximum Physical Damage Reduction",
	},
	{
		name="Character",
		id="maximum_block_%",
		value=75,
		stat_text="+75% to maximum Chance to Block Attack Damage",
	},
	{
		name="Character",
		id="base_maximum_spell_block_%",
		value=75,
		stat_text="+75% to maximum Chance to Block Spell Damage",
	},
	{
		name="Character",
		id="base_attack_speed_+%_per_frenzy_charge",
		value=4,
		stat_text="4% increased Attack Speed per Frenzy Charge",
	},
	{
		name="Character",
		id="base_cast_speed_+%_per_frenzy_charge",
		value=4,
		stat_text="4% increased Cast Speed per Frenzy Charge",
	},
	{
		name="Character",
		id="object_inherent_damage_+%_final_per_frenzy_charge",
		value=4,
		stat_text="4% more Damage per Frenzy Charge",
	},
	{
		name="Character",
		id="physical_damage_reduction_%_per_endurance_charge",
		value=4,
		stat_text="4% additional Physical Damage Reduction per Endurance Charge",
	},
	{
		name="Character",
		id="resist_all_elements_%_per_endurance_charge",
		value=4,
		stat_text="+4% to all Elemental Resistances per Endurance Charge",
	},
	{
		name="Character",
		id="critical_strike_chance_+%_per_power_charge",
		value=40,
		stat_text="40% increased Critical Strike Chance per Power Charge",
	},
	{
		name="Character",
		id="max_viper_strike_orbs",
		value=4,
		stat_text="Can have up to 4 Viper Strike Orbs",
	},
	{
		name="Character",
		id="dual_wield_inherent_attack_speed_+%_final",
		value=10,
		stat_text="10% more Attack Speed while Dual Wielding",
	},
	{
		name="Character",
		id="dual_wield_inherent_physical_attack_damage_+%_final",
		value=20,
		stat_text="20% more Attack Physical Damage while Dual Wielding",
	},
	{
		name="Character",
		id="max_fuse_arrow_orbs",
		value=5,
		stat_text="Can have up to 5 Explosive Arrow Stacks",
	},
	{
		name="Character",
		id="max_fire_beam_stacks",
		value=8,
		stat_text="Can have up to 8 Fire Beam Stacks",
	},
	{
		name="Character",
		id="base_evasion_rating",
		value=53,
		stat_text="+53 to Evasion Rating",
	},
	{
		name="Character",
		id="life_per_level",
		value=12,
		stat_text="+12 Maximum Life per Level",
	},
	{
		name="Character",
		id="mana_per_level",
		value=6,
		stat_text="+6 Maximum Mana per Level",
	},
	{
		name="Character",
		id="accuracy_rating_per_level",
		value=2,
		stat_text="+2 Accuracy Rating per Level",
	},
	{
		name="Character",
		id="evasion_rating_per_level",
		value=300,
		stat_text="+3 Evasion Rating per Level",
	},
	{
		name="Character",
		id="block_while_dual_wielding_%",
		value=15,
		stat_text="+15% Chance to Block Attack Damage while Dual Wielding",
	},
	{
		name="Character",
		id="base_critical_strike_multiplier",
		value=150,
		stat_text="Base Critical Strike Multiplier: 150",
	},
	{
		name="Character",
		id="critical_ailment_dot_multiplier_+",
		value=50,
		stat_text="+50% to Damage over Time Multiplier for Ailments from Critical Strikes",
	},
	{
		name="Character",
		id="max_endurance_charges",
		value=3,
		stat_text="+3 to Maximum Endurance Charges",
	},
	{
		name="Character",
		id="max_frenzy_charges",
		value=3,
		stat_text="+3 to Maximum Frenzy Charges",
	},
	{
		name="Character",
		id="max_power_charges",
		value=3,
		stat_text="+3 to Maximum Power Charges",
	},
	{
		name="Character",
		id="maximum_righteous_charges",
		value=5,
		stat_text="",
	},
	{
		name="Character",
		id="base_number_of_totems_allowed",
		value=1,
		stat_text="+1 to maximum number of Summoned Totems",
	},
	{
		name="Character",
		id="base_number_of_traps_allowed",
		value=15,
		stat_text="Can have up to 15 Traps placed at a time",
	},
	{
		name="Character",
		id="base_number_of_remote_mines_allowed",
		value=15,
		stat_text="Can have up to 15 Remote Mines placed at a time",
	},
	{
		name="Character",
		id="max_corrupted_blood_stacks",
		value=20,
		stat_text="Can have up to 20 Corrupted Blood Stacks",
	},
	{
		name="Character",
		id="max_corrupted_blood_rain_stacks",
		value=20,
		stat_text="Can have up to 20 Corrupted Blood Rain Stacks",
	},
	{
		name="Character",
		id="max_charged_attack_stacks",
		value=6,
		stat_text="6 additional maximum Blade Flurry stages",
	},
	{
		name="Character",
		id="max_talisman_degen_stacks",
		value=20,
		stat_text="",
	},
	{
		name="Character",
		id="max_frost_nova_stacks",
		value=20,
		stat_text="",
	},
	{
		name="Character",
		id="maximum_dodge_chance_%",
		value=75,
		stat_text="Can have up to 75% Dodge Chance",
	},
	{
		name="Character",
		id="maximum_spell_dodge_chance_%",
		value=75,
		stat_text="Can have up to 75% Spell Dodge Chance",
	},
	{
		name="Character",
		id="max_rampage_stacks",
		value=1000,
		stat_text="Can have up to 1000 Rampage Stacks",
	},
	{
		name="Character",
		id="damage_+%_per_10_rampage_stacks",
		value=2,
		stat_text="2% increased Damage per 10 Rampage Stacks",
	},
	{
		name="Character",
		id="movement_velocity_+%_per_10_rampage_stacks",
		value=1,
		stat_text="1% increased Movement Speed per 20 Rampage Stacks",
	},
	{
		name="Character",
		id="pvp_shield_damage_+%_final",
		value=-15,
		stat_text="15% less Shield Damage in PvP",
	},
	{
		name="Character",
		id="maximum_life_leech_rate_%_per_minute",
		value=1200,
		stat_text="+20% of Maximum Life to Maximum total Recovery per second from Life Leech",
	},
	{
		name="Character",
		id="maximum_mana_leech_rate_%_per_minute",
		value=1200,
		stat_text="+20% of Maximum Mana to maximum total Recovery per second from Mana Leech",
	},
	{
		name="Character",
		id="maximum_energy_shield_leech_rate_%_per_minute",
		value=600,
		stat_text="+10% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech",
	},
	{
		name="Character",
		id="minions_have_labyrinth_trap_degen_effect_+%",
		value=-90,
		stat_text="",
	},
	{
		name="Character",
		id="minion_damage_taken_+%_from_spike_traps_final",
		value=-90,
		stat_text="",
	},
	{
		name="Character",
		id="minion_damage_taken_+%_from_guillotine_traps_final",
		value=-90,
		stat_text="",
	},
	{
		name="Character",
		id="traps_explode_on_timeout",
		value=1,
		stat_text="Traps Trigger at the end of their Duration",
	},
	{
		name="Character",
		id="maximum_rage",
		value=50,
		stat_text="+50 to Maximum Rage",
	},
	{
		name="Character",
		id="max_delve_degen_stacks",
		value=5000,
		stat_text="",
	},
	{
		name="Character",
		id="max_azurite_debuff_stacks",
		value=10,
		stat_text="",
	},
	{
		name="Character",
		id="melee_variation",
		value=1,
		stat_text="",
	},
	{
		name="Character",
		id="impaled_debuff_base_duration_ms",
		value=8000,
		stat_text="",
	},
	{
		name="Character",
		id="impaled_debuff_number_of_reflected_hits",
		value=5,
		stat_text="Impales you inflict last 5 additional Hits",
	},
	{
		name="Character",
		id="base_total_number_of_sigils_allowed",
		value=3,
		stat_text="You can Cast 3 additional Brands",
	},
	{
		name="Character",
		id="maximum_life_leech_amount_per_leech_%_max_life",
		value=10,
		stat_text="+10% of Maximum Life to maximum Recovery per Life Leech",
	},
	{
		name="Character",
		id="maximum_mana_leech_amount_per_leech_%_max_mana",
		value=10,
		stat_text="+10% of Maximum Mana to maximum Recovery per Mana Leech",
	},
	{
		name="Character",
		id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
		value=10,
		stat_text="+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech",
	},
	{
		name="Character",
		id="enable_movement_skill_animation_skipping",
		value=1,
		stat_text="",
	},
	{
		name="Character",
		id="melee_hit_damage_stun_multiplier_+%",
		value=25,
		stat_text="",
	},
	{
		name="Character",
		id="non_physical_hit_damage_stun_multiplier_+%",
		value=-25,
		stat_text="",
	},
	{
		name="Character",
		id="object_inherent_melee_hit_stun_duration_+%_final",
		value=50,
		stat_text="",
	},
	{
		name="Character",
		id="additional_insanity_effects_while_delirious",
		value=1,
		stat_text="",
	},

}
return data