Template:Monster infobox
Overview
This template creates an interactive Monster infobox based on a cargo query using Widget:Monster. It allows viewing monster stats at various levels and conditions.
This template can only be used ONCE per page.
General notes about monster data
There is near zero information provided by GGG about monster mechanics and unfortunatly the monster info is very hard to verify, as such all the data available here on monsters is even more guess-work then the usual data exports. As such, take caution when designing builds around it.
In addition a lot of the info is contextual and values may change accordingly. For example modifiers on the area might add further stats to the monsters that may be additive or multiplicative with the other stats given. There may be support for this in the future to add stats from map mods and similar things, but for now this is unsupported and should be kept in mind.
To-Dos and future ideas
- Monster skills
- Adding area mod/stat data into the mix
Parameters
Main Parameters
Parameter | Value | Description | Required | Default |
---|---|---|---|---|
where | str | Where portion of the query. Please make sure the query is restrictive enough to avoid showing too many monster info boxes per page.
For the purposes of selecting the monsters the tables |
✓
|
N/A |
Infobox defaults
All these parameters are optional and change how the infobox is initially displayed. They can be used to override the default values.
Parameter | Value | Description | Default |
---|---|---|---|
level | int | Monster level
This value can be smaller then 1 and not greater then 100. |
1 |
rarity | str | Monster rarity.
Only the values "Normal", "Magic", "Rare" and "Unique" are accepted. Please note the first letter must be capitalized. If the monster is considered a minion, rarity will be set to Normal automatically. |
Normal |
is_map_monster | bool | Whether the monster is considered to be in a map area. The tier is automatically deduced from the given monster level.
If the monster is considered a minion, this will always be false. |
false |
is_map_boss | bool | Whether the monster is considered a map boss. The tier is automatically deduced from the given monster level.
Since being a map boss automatically implies being a map monster, this can only be chosen with map monster being set. If the monster is considered a minion, this will always be false. |
false |
is_minion | bool | Whether the monster is considered to be a minion summoned by the player character, e.x. through Raise SpectreRaise SpectreSpell, Minion Level: (1-20) Cost: (15-28) Mana Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres Minions have +30% to all Elemental Resistances 55% more Minion Movement Speed Minion Movement Speed is Capped Minions have (105-776) additional Accuracy Rating Raised Spectres are Level (28-70) Additional Effects From 1-20% Quality: Minions have +(1-20)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. This will disable all options that do not apply to summoned minions such as map scaling or rarity. |
false |
difficulty | bool | What part of the game the monster is spawning in.
Acceptable values are "part1" (Act 1 to Act 5), "part2" (Act 6 to Act 10) and "endgame" (Epilogue and Maps) |
part1 |
Editors can experiment in this template's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this template.