AbyssJewel |
+(21-35) to Accuracy Rating |
+600 to Accuracy Rating |
AbyssJewel |
+(21-35) to Accuracy Rating |
70% increased Accuracy Rating if you haven't Killed Recently |
AbyssJewel |
+(36-50) to Accuracy Rating |
+2000 to Accuracy Rating |
AbyssJewel |
+(36-50) to Accuracy Rating |
150% increased Accuracy Rating if you haven't Killed Recently |
AbyssJewel |
Regenerate (0.5-0.7) Mana per Second while Dual Wielding |
Adds 0 to 80 Cold Damage to Spells while Dual Wielding |
AbyssJewel |
Regenerate (0.8-1) Mana per Second while Dual Wielding |
Adds 0 to 200 Cold Damage to Spells while Dual Wielding |
AbyssJewel |
Regenerate (0.5-0.7) Mana per Second while holding a Shield |
Adds 0 to 80 Cold Damage to Spells while holding a Shield |
AbyssJewel |
Regenerate (0.8-1) Mana per Second while holding a Shield |
Adds 0 to 200 Cold Damage to Spells while holding a Shield |
AbyssJewel |
Regenerate (0.5-0.7) Mana per second while wielding a Staff |
Adds 0 to 80 Cold Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel |
Regenerate (0.8-1) Mana per second while wielding a Staff |
Adds 0 to 200 Cold Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel |
2% increased Damage |
100% increased Damage against Abyssal Monsters |
AbyssJewel |
2% increased Damage |
50% increased Damage if you've Killed Recently |
AbyssJewel |
(3-4)% increased Damage |
100% increased Damage if you've Killed Recently |
AbyssJewel |
(3-4)% increased Damage |
200% increased Damage against Abyssal Monsters |
AbyssJewel |
(2-3)% increased Attack and Cast Speed during Onslaught |
20% chance to gain Onslaught for 4 seconds on Kill |
AbyssJewel |
(4-5)% increased Attack and Cast Speed during Onslaught |
50% chance to gain Onslaught for 4 seconds on Kill |
AbyssJewel |
1% increased Attack Speed |
20% increased Attack Speed if you've dealt a Critical Strike Recently |
AbyssJewel |
2% increased Attack Speed |
50% increased Attack Speed if you've dealt a Critical Strike Recently |
AbyssJewel |
(8-10)% chance to Avoid Bleeding |
50% chance to avoid Bleeding |
AbyssJewel |
(8-10)% chance to Avoid being Frozen |
50% chance to Avoid being Frozen |
AbyssJewel |
(8-10)% chance to Avoid being Ignited |
50% chance to Avoid being Ignited |
AbyssJewel |
(8-10)% chance to Avoid being Poisoned |
50% chance to Avoid being Poisoned |
AbyssJewel |
(8-10)% chance to Avoid being Shocked |
50% chance to Avoid being Shocked |
AbyssJewel |
(5-7)% chance to Avoid Elemental Ailments |
10% chance to Dodge Attack and Spell Hits if you'vebeen Hit Recently |
AbyssJewel |
(8-10)% chance to Avoid being Stunned |
Cannot be Stunned |
AbyssJewel |
(2-3)% increased Accuracy Rating with Axes |
Adds 0 to 102 Cold Damage to Axe Attacks |
AbyssJewel |
(4-5)% increased Accuracy Rating with Axes |
Adds 0 to 500 Cold Damage to Axe Attacks |
AbyssJewel |
+(2-3)% to Critical Strike Multiplier with Axes |
Adds 0 to 114 Fire Damage to Axe Attacks |
AbyssJewel |
+(4-5)% to Critical Strike Multiplier with Axes |
Adds 0 to 500 Fire Damage to Axe Attacks |
AbyssJewel |
(1-2)% increased Attack Speed with Axes |
Adds 0 to 183 Lightning Damage to Axe Attacks |
AbyssJewel |
3% increased Attack Speed with Axes |
Adds 0 to 500 Lightning Damage to Axe Attacks |
AbyssJewel |
(3-4)% increased Physical Damage with Axes |
Adds 0 to 27 Physical Damage to Axe Attacks |
AbyssJewel |
(5-6)% increased Physical Damage with Axes |
Adds 0 to 100 Physical Damage to Axe Attacks |
AbyssJewel |
(1-2)% chance to Blind Enemies on Hit with Attacks |
15% chance to Blind Enemies on Hit with Attacks |
AbyssJewel |
(3-4)% chance to Blind Enemies on Hit with Attacks |
50% chance to Blind Enemies on Hit with Attacks |
AbyssJewel |
(2-3)% increased Accuracy Rating with Bows |
Adds 0 to 102 Cold Damage to Bow Attacks |
AbyssJewel |
(4-5)% increased Accuracy Rating with Bows |
Adds 0 to 500 Cold Damage to Bow Attacks |
AbyssJewel |
+(2-3)% to Critical Strike Multiplier with Bows |
Adds 0 to 114 Fire Damage to Bow Attacks |
AbyssJewel |
+(4-5)% to Critical Strike Multiplier with Bows |
Adds 0 to 500 Fire Damage to Bow Attacks |
AbyssJewel |
(1-2)% increased Attack Speed with Bows |
Adds 0 to 183 Lightning Damage to Bow Attacks |
AbyssJewel |
3% increased Attack Speed with Bows |
Adds 0 to 500 Lightning Damage to Bow Attacks |
AbyssJewel |
(3-4)% increased Physical Damage with Bows |
Adds 0 to 27 Physical Damage to Bow Attacks |
AbyssJewel |
(5-6)% increased Physical Damage with Bows |
Adds 0 to 100 Physical Damage to Bow Attacks |
AbyssJewel |
1% increased Cast Speed |
18% increased Cast Speed if you've dealt a Critical Strike Recently |
AbyssJewel |
2% increased Cast Speed |
50% increased Cast Speed if you've dealt a Critical Strike Recently |
AbyssJewel |
(1-2)% increased Cast Speed while Dual Wielding |
Adds 0 to 130 Lightning Damage to Spells while Dual Wielding |
AbyssJewel |
3% increased Cast Speed while Dual Wielding |
Adds 0 to 200 Lightning Damage to Spells while Dual Wielding |
AbyssJewel |
(1-2)% increased Cast Speed while holding a Shield |
Adds 0 to 130 Lightning Damage to Spells while holding a Shield |
AbyssJewel |
3% increased Cast Speed while holding a Shield |
Adds 0 to 200 Lightning Damage to Spells while holding a Shield |
AbyssJewel |
(1-2)% increased Cast Speed while wielding a Staff |
Adds 0 to 130 Lightning Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel |
3% increased Cast Speed while wielding a Staff |
Adds 0 to 200 Lightning Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel |
(3-4)% increased Chaos Damage with Attack Skills |
Adds 0 to 16 Chaos Damage to Attacks |
AbyssJewel |
(5-6)% increased Chaos Damage with Attack Skills |
Adds 0 to 100 Chaos Damage to Attacks |
AbyssJewel |
(3-4)% increased Chaos Damage with Spell Skills |
Adds 0 to 45 Chaos Damage to Spells |
AbyssJewel |
(5-6)% increased Chaos Damage with Spell Skills |
Adds 0 to 100 Chaos Damage to Spells |
AbyssJewel |
(2-3)% increased Chill Duration on Enemies |
26% increased Effect of Chill |
AbyssJewel |
(4-5)% increased Chill Duration on Enemies |
50% increased Effect of Chill |
AbyssJewel |
(2-3)% increased Effect of Cold Ailments |
50% increased Effect of Chill |
AbyssJewel |
(2-3)% increased Accuracy Rating with Claws |
Adds 0 to 102 Cold Damage to Claw Attacks |
AbyssJewel |
(4-5)% increased Accuracy Rating with Claws |
Adds 0 to 500 Cold Damage to Claw Attacks |
AbyssJewel |
+(2-3)% to Critical Strike Multiplier with Claws |
Adds 0 to 114 Fire Damage to Claw Attacks |
AbyssJewel |
+(4-5)% to Critical Strike Multiplier with Claws |
Adds 0 to 500 Fire Damage to Claw Attacks |
AbyssJewel |
(1-2)% increased Attack Speed with Claws |
Adds 0 to 183 Lightning Damage to Claw Attacks |
AbyssJewel |
3% increased Attack Speed with Claws |
Adds 0 to 500 Lightning Damage to Claw Attacks |
AbyssJewel |
(3-4)% increased Physical Damage with Claws |
Adds 0 to 27 Physical Damage to Claw Attacks |
AbyssJewel |
(5-6)% increased Physical Damage with Claws |
Adds 0 to 100 Physical Damage to Claw Attacks |
AbyssJewel |
(3-4)% increased Cold Damage with Attack Skills |
Adds 0 to 95 Cold Damage to Attacks |
AbyssJewel |
(5-6)% increased Cold Damage with Attack Skills |
Adds 0 to 200 Cold Damage to Attacks |
AbyssJewel |
(3-4)% increased Cold Damage with Spell Skills |
Adds 0 to 70 Cold Damage to Spells |
AbyssJewel |
(5-6)% increased Cold Damage with Spell Skills |
Adds 0 to 200 Cold Damage to Spells |
AbyssJewel |
+2% to Global Critical Strike Multiplier |
+36% to Critical Strike Multiplier if you've Killed Recently |
AbyssJewel |
+(3-4)% to Global Critical Strike Multiplier |
+100% to Critical Strike Multiplier if you've Killed Recently |
AbyssJewel |
(2-3)% increased Accuracy Rating with Daggers |
Adds 0 to 102 Cold Damage to Dagger Attacks |
AbyssJewel |
(4-5)% increased Accuracy Rating with Daggers |
Adds 0 to 500 Cold Damage to Dagger Attacks |
AbyssJewel |
+(2-3)% to Critical Strike Multiplier with Daggers |
Adds 0 to 114 Fire Damage to Dagger Attacks |
AbyssJewel |
+(4-5)% to Critical Strike Multiplier with Daggers |
Adds 0 to 500 Fire Damage to Dagger Attacks |
AbyssJewel |
(1-2)% increased Attack Speed with Daggers |
Adds 0 to 183 Lightning Damage to Dagger Attacks |
AbyssJewel |
3% increased Attack Speed with Daggers |
Adds 0 to 500 Lightning Damage to Dagger Attacks |
AbyssJewel |
(3-4)% increased Physical Damage with Daggers |
Adds 0 to 100 Physical Damage to Dagger Attacks |
AbyssJewel |
(3-4)% increased Physical Damage with Daggers |
Adds 0 to 27 Physical Damage to Dagger Attacks |
AbyssJewel |
(2-3)% increased Damage over Time |
35% increased Damage over Time while Dual Wielding |
AbyssJewel |
(2-3)% increased Damage over Time |
35% increased Damage over Time while holding a Shield |
AbyssJewel |
(2-3)% increased Damage over Time |
35% increased Damage over Time while wielding a Two Handed Weapon |
AbyssJewel |
(4-5)% increased Damage over Time |
100% increased Damage over Time while Dual Wielding |
AbyssJewel |
(4-5)% increased Damage over Time |
100% increased Damage over Time while holding a Shield |
AbyssJewel |
(4-5)% increased Damage over Time |
100% increased Damage over Time while wielding a Two Handed Weapon |
AbyssJewel |
(2-3)% increased Elemental Damage |
Damage Penetrates 4% Elemental Resistance if you haven't Killed Recently |
AbyssJewel |
(4-5)% increased Elemental Damage |
Damage Penetrates 10% Elemental Resistance if you haven't Killed Recently |
AbyssJewel |
+(3-4) to maximum Energy Shield |
+135 to maximum Energy Shield |
AbyssJewel |
+(3-4) to maximum Energy Shield |
30 Energy Shield Regenerated per second |
AbyssJewel |
+(5-6) to maximum Energy Shield |
+500 to maximum Energy Shield |
AbyssJewel |
Regenerate 0.2% of Energy Shield per second |
100 Energy Shield Regenerated per second |
AbyssJewel |
(3-4)% increased Fire Damage with Attack Skills |
Adds 0 to 100 Fire Damage to Attacks |
AbyssJewel |
(5-6)% increased Fire Damage with Attack Skills |
Adds 0 to 200 Fire Damage to Attacks |
AbyssJewel |
(2-3)% increased Fire Damage |
Gain 10% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently |
AbyssJewel |
(4-5)% increased Fire Damage |
Gain 50% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently |
AbyssJewel |
(3-4)% increased Fire Damage with Spell Skills |
Adds 0 to 70 Fire Damage to Spells |
AbyssJewel |
(5-6)% increased Fire Damage with Spell Skills |
Adds 0 to 200 Fire Damage to Spells |
AbyssJewel |
(4-6) Life gained when you Block |
+10% Chance to Block Attack Damage if you were Damaged by a Hit Recently |
AbyssJewel |
(3-5) Mana gained when you Block |
+10% Chance to Block Spell Damage if you were Damaged by a Hit Recently |
AbyssJewel |
(3-4)% increased Armour |
+450 to Armour |
AbyssJewel |
(3-4)% increased Armour |
80% increased Armour if you haven't Killed Recently |
AbyssJewel |
(5-6)% increased Armour |
+1000 to Armour |
AbyssJewel |
(5-6)% increased Armour |
150% increased Armour if you haven't Killed Recently |
AbyssJewel |
2% increased Global Critical Strike Chance |
80% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently |
AbyssJewel |
(3-4)% increased Global Critical Strike Chance |
200% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently |
AbyssJewel |
(3-4)% increased Evasion Rating |
+450 to Evasion Rating |
AbyssJewel |
(3-4)% increased Evasion Rating |
100% increased Evasion Rating while moving |
AbyssJewel |
(3-4)% increased Evasion Rating |
4% chance to Dodge Attack and Spell Hits if you'vebeen Hit Recently |
AbyssJewel |
(5-6)% increased Evasion Rating |
+1000 to Evasion Rating |
AbyssJewel |
(5-6)% increased Evasion Rating |
500% increased Evasion Rating while moving |
AbyssJewel |
(1-2)% chance to Hinder Enemies on Hit with Spells |
20% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel |
(3-4)% chance to Hinder Enemies on Hit with Spells |
50% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel |
+(3-4) to maximum Life |
+130 to maximum Life |
AbyssJewel |
+(3-4) to maximum Life |
1.7% of Life Regenerated per second while moving |
AbyssJewel |
+(3-4) to maximum Life |
27 Life Regenerated per second |
AbyssJewel |
+(5-6) to maximum Life |
+500 to maximum Life |
AbyssJewel |
(3-4)% increased Lightning Damage with Attack Skills |
Adds 0 to 160 Lightning Damage to Attacks |
AbyssJewel |
(5-6)% increased Lightning Damage with Attack Skills |
Adds 0 to 300 Lightning Damage to Attacks |
AbyssJewel |
(3-4)% increased Lightning Damage with Spell Skills |
Adds 0 to 100 Lightning Damage to Spells |
AbyssJewel |
(5-6)% increased Lightning Damage with Spell Skills |
Adds 0 to 300 Lightning Damage to Spells |
AbyssJewel |
(2-3)% increased Accuracy Rating with Maces or Sceptres |
Adds 0 to 102 Cold Damage to Mace Attacks |
AbyssJewel |
(4-5)% increased Accuracy Rating with Maces or Sceptres |
Adds 0 to 500 Cold Damage to Mace Attacks |
AbyssJewel |
+(2-3)% to Critical Strike Multiplier with Maces or Sceptres |
Adds 0 to 114 Fire Damage to Mace Attacks |
AbyssJewel |
+(4-5)% to Critical Strike Multiplier with Maces or Sceptres |
Adds 0 to 500 Fire Damage to Mace Attacks |
AbyssJewel |
(1-2)% increased Attack Speed with Maces or Sceptres |
Adds 0 to 183 Lightning Damage to Mace Attacks |
AbyssJewel |
3% increased Attack Speed with Maces or Sceptres |
Adds 0 to 500 Lightning Damage to Mace Attacks |
AbyssJewel |
(3-4)% increased Physical Damage with Maces or Sceptres |
Adds 0 to 27 Physical Damage to Mace Attacks |
AbyssJewel |
(5-6)% increased Physical Damage with Maces or Sceptres |
Adds 0 to 100 Physical Damage to Mace Attacks |
AbyssJewel |
+(2-3) to maximum Mana |
+130 to maximum Mana |
AbyssJewel |
+(2-3) to maximum Mana |
60% increased Mana Regeneration Rate while moving |
AbyssJewel |
+(2-3) to maximum Mana |
7 Mana Regenerated per second |
AbyssJewel |
+(4-5) to maximum Mana |
+500 to maximum Mana |
AbyssJewel |
(5-7)% increased Mana Regeneration Rate |
100% increased Mana Regeneration Rate while moving |
AbyssJewel |
(5-7)% increased Mana Regeneration Rate |
16.7 Mana Regenerated per second |
AbyssJewel |
2% increased Minion Accuracy Rating |
Minions deal 0 to 85 additional Lightning Damage |
AbyssJewel |
2% increased Minion Accuracy Rating |
Minions have 15% chance to Blind on Hit with Attacks |
AbyssJewel |
2% increased Minion Accuracy Rating |
Minions have 20% chance to Taunt on Hit with Attacks |
AbyssJewel |
(3-4)% increased Minion Accuracy Rating |
Minions deal 0 to 150 additional Lightning Damage |
AbyssJewel |
(3-4)% increased Minion Accuracy Rating |
Minions have 50% chance to Blind on Hit with Attacks |
AbyssJewel |
(3-4)% increased Minion Accuracy Rating |
Minions have 50% chance to Taunt on Hit with Attacks |
AbyssJewel |
Minions have (1-2)% increased Attack Speed |
Minions have 21% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel |
Minions have 3% increased Attack Speed |
Minions have 50% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel |
Minions have (1-2)% increased Cast Speed |
Minions have 21% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel |
Minions have 3% increased Cast Speed |
Minions have 50% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel |
Minions deal (2-3)% increased Damage |
45% increased Minion Damage if you've used a Minion Skill Recently |
AbyssJewel |
Minions deal (2-3)% increased Damage |
Minions deal 0 to 55 additional Fire Damage |
AbyssJewel |
Minions deal (2-3)% increased Damage |
Minions deal 100% increased Damage against Abyssal Monsters |
AbyssJewel |
Minions deal (2-3)% increased Damage |
Minions Leech 1.2% of Damage as Life |
AbyssJewel |
Minions deal (4-5)% increased Damage |
100% increased Minion Damage if you've used a Minion Skill Recently |
AbyssJewel |
Minions deal (4-5)% increased Damage |
Minions deal 0 to 100 additional Fire Damage |
AbyssJewel |
Minions deal (4-5)% increased Damage |
Minions deal 200% increased Damage against Abyssal Monsters |
AbyssJewel |
Minions deal (4-5)% increased Damage |
Minions Leech 5% of Damage as Life |
AbyssJewel |
Minions have (2-3)% increased maximum Life |
Minions deal 0 to 55 additional Cold Damage |
AbyssJewel |
Minions have (2-3)% increased maximum Life |
Minions have 30% increased maximum Life |
AbyssJewel |
Minions have (2-3)% increased maximum Life |
Minions Regenerate 2% Life per second |
AbyssJewel |
Minions have (2-3)% increased maximum Life |
Minions Regenerate 30 Life per second |
AbyssJewel |
Minions have (4-5)% increased maximum Life |
Minions deal 0 to 100 additional Cold Damage |
AbyssJewel |
Minions have (4-5)% increased maximum Life |
Minions have 100% increased maximum Life |
AbyssJewel |
Minions have (4-5)% increased maximum Life |
Minions Regenerate 100 Life per second |
AbyssJewel |
Minions have (4-5)% increased maximum Life |
Minions Regenerate 8.3% Life per second |
AbyssJewel |
Minions have (1-2)% increased Movement Speed |
Minions deal 0 to 55 additional Physical Damage |
AbyssJewel |
Minions have (1-2)% increased Movement Speed |
Minions have 24% increased Movement Speed |
AbyssJewel |
Minions have 3% increased Movement Speed |
Minions deal 0 to 100 additional Physical Damage |
AbyssJewel |
Minions have 3% increased Movement Speed |
Minions have 100% increased Movement Speed |
AbyssJewel |
Minions have +3% to all Elemental Resistances |
Minions deal 0 to 55 additional Chaos Damage |
AbyssJewel |
Minions have +3% to all Elemental Resistances |
Minions have +27% to Chaos Resistance |
AbyssJewel |
Minions have +3% to all Elemental Resistances |
Minions have 20% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel |
Minions have +(4-5)% to all Elemental Resistances |
Minions deal 0 to 100 additional Chaos Damage |
AbyssJewel |
Minions have +(4-5)% to all Elemental Resistances |
Minions have +100% to Chaos Resistance |
AbyssJewel |
Minions have +(4-5)% to all Elemental Resistances |
Minions have 50% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel |
2% increased Movement Speed while Phasing |
20% chance to gain Phasing for 4 seconds on Kill |
AbyssJewel |
3% increased Movement Speed while Phasing |
50% chance to gain Phasing for 4 seconds on Kill |
AbyssJewel |
1% increased Movement Speed |
10% increased Movement Speed if you haven't taken Damage Recently |
AbyssJewel |
1% increased Movement Speed |
10% increased Movement Speed if you've Killed Recently |
AbyssJewel |
2% increased Movement Speed |
20% increased Movement Speed if you haven't taken Damage Recently |
AbyssJewel |
2% increased Movement Speed |
20% increased Movement Speed if you've Killed Recently |
AbyssJewel |
Regenerate 0.2% of Life per second |
8.3% of Life Regenerated per second while moving |
AbyssJewel |
Regenerate 0.2% of Life per second |
83.3 Life Regenerated per second |
AbyssJewel |
-(7-5) Physical Damage taken from Attack Hits |
15% additional Physical Damage Reduction against Abyssal Monsters |
AbyssJewel |
-(7-5) Physical Damage taken from Attack Hits |
4% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently |
AbyssJewel |
-(10-8) Physical Damage taken from Attack Hits |
10% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently |
AbyssJewel |
-(10-8) Physical Damage taken from Attack Hits |
50% additional Physical Damage Reduction against Abyssal Monsters |
AbyssJewel |
3% of Physical Damage Converted to Fire Damage |
Gain 50% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently |
AbyssJewel |
(3-4)% increased Physical Damage with Attack Skills |
Adds 0 to 16 Physical Damage to Attacks |
AbyssJewel |
(5-6)% increased Physical Damage with Attack Skills |
Adds 0 to 100 Physical Damage to Attacks |
AbyssJewel |
(3-4)% increased Physical Damage with Spell Skills |
Adds 0 to 45 Physical Damage to Spells |
AbyssJewel |
(5-6)% increased Physical Damage with Spell Skills |
Adds 0 to 100 Physical Damage to Spells |
AbyssJewel |
(6-8)% increased Physical Damage while you have Unholy Might |
12% chance to Gain Unholy Might for 4 seconds on Melee Kill |
AbyssJewel |
(9-10)% increased Physical Damage while you have Unholy Might |
50% chance to Gain Unholy Might for 4 seconds on Melee Kill |
AbyssJewel |
(5-7)% reduced Elemental Ailment Duration on you |
24% chance to Avoid being Frozen |
AbyssJewel |
(5-7)% reduced Elemental Ailment Duration on you |
24% chance to Avoid being Ignited |
AbyssJewel |
(5-7)% reduced Elemental Ailment Duration on you |
24% chance to Avoid being Poisoned |
AbyssJewel |
(5-7)% reduced Elemental Ailment Duration on you |
24% chance to Avoid being Shocked |
AbyssJewel |
(5-7)% reduced Elemental Ailment Duration on you |
24% chance to avoid Bleeding |
AbyssJewel |
(2-3)% increased Shock Duration on Enemies |
26% increased Effect of Shock |
AbyssJewel |
(4-5)% increased Shock Duration on Enemies |
50% increased Effect of Shock |
AbyssJewel |
(2-3)% increased Effect of Shock |
50% increased Effect of Shock |
AbyssJewel |
(2-3)% increased Critical Strike Chance for Spells while Dual Wielding |
Adds 0 to 60 Chaos Damage to Spells while Dual Wielding |
AbyssJewel |
(4-5)% increased Critical Strike Chance for Spells while Dual Wielding |
Adds 0 to 200 Chaos Damage to Spells while Dual Wielding |
AbyssJewel |
(2-3)% increased Critical Strike Chance for Spells while holding a Shield |
Adds 0 to 60 Chaos Damage to Spells while holding a Shield |
AbyssJewel |
(4-5)% increased Critical Strike Chance for Spells while holding a Shield |
Adds 0 to 200 Chaos Damage to Spells while holding a Shield |
AbyssJewel |
(2-3)% increased Critical Strike Chance for Spells while wielding a Staff |
Adds 0 to 60 Chaos Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel |
(4-5)% increased Critical Strike Chance for Spells while wielding a Staff |
Adds 0 to 200 Chaos Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel |
+(2-3)% to Critical Strike Multiplier for Spells while Dual Wielding |
Adds 0 to 80 Fire Damage to Spells while Dual Wielding |
AbyssJewel |
+(4-5)% to Critical Strike Multiplier for Spells while Dual Wielding |
Adds 0 to 200 Fire Damage to Spells while Dual Wielding |
AbyssJewel |
+(2-3)% to Critical Strike Multiplier for Spells while holding a Shield |
Adds 0 to 80 Fire Damage to Spells while holding a Shield |
AbyssJewel |
+(4-5)% to Critical Strike Multiplier for Spells while holding a Shield |
Adds 0 to 200 Fire Damage to Spells while holding a Shield |
AbyssJewel |
+(2-3)% to Critical Strike Multiplier for Spells while wielding a Staff |
Adds 0 to 80 Fire Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel |
+(4-5)% to Critical Strike Multiplier for Spells while wielding a Staff |
Adds 0 to 200 Fire Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel |
(3-4)% increased Spell Damage while Dual Wielding |
Adds 0 to 60 Physical Damage to Spells while Dual Wielding |
AbyssJewel |
(5-6)% increased Spell Damage while Dual Wielding |
Adds 0 to 200 Physical Damage to Spells while Dual Wielding |
AbyssJewel |
(3-4)% increased Spell Damage while holding a Shield |
Adds 0 to 60 Physical Damage to Spells while holding a Shield |
AbyssJewel |
(5-6)% increased Spell Damage while holding a Shield |
Adds 0 to 200 Physical Damage to Spells while holding a Shield |
AbyssJewel |
(3-4)% increased Spell Damage while wielding a Staff |
Adds 0 to 60 Physical Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel |
(5-6)% increased Spell Damage while wielding a Staff |
Adds 0 to 200 Physical Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel |
(2-3)% increased Accuracy Rating with Staves |
Adds 0 to 102 Cold Damage to Staff Attacks |
AbyssJewel |
(4-5)% increased Accuracy Rating with Staves |
Adds 0 to 500 Cold Damage to Staff Attacks |
AbyssJewel |
+(2-3)% to Critical Strike Multiplier with Staves |
Adds 0 to 114 Fire Damage to Staff Attacks |
AbyssJewel |
+(4-5)% to Critical Strike Multiplier with Staves |
Adds 0 to 500 Fire Damage to Staff Attacks |
AbyssJewel |
(1-2)% increased Attack Speed with Staves |
Adds 0 to 183 Lightning Damage to Staff Attacks |
AbyssJewel |
3% increased Attack Speed with Staves |
Adds 0 to 500 Lightning Damage to Staff Attacks |
AbyssJewel |
(3-4)% increased Physical Damage with Staves |
Adds 0 to 27 Physical Damage to Staff Attacks |
AbyssJewel |
(5-6)% increased Physical Damage with Staves |
Adds 0 to 100 Physical Damage to Staff Attacks |
AbyssJewel |
(6-7)% increased Stun and Block Recovery |
+4% Chance to Block Attack Damage if you were Damaged by a Hit Recently |
AbyssJewel |
(6-7)% increased Stun and Block Recovery |
+4% Chance to Block Spell Damage if you were Damaged by a Hit Recently |
AbyssJewel |
(6-7)% increased Stun and Block Recovery |
25% chance to Avoid being Stunned |
AbyssJewel |
(2-3)% increased Accuracy Rating with Swords |
Adds 0 to 102 Cold Damage to Sword Attacks |
AbyssJewel |
(4-5)% increased Accuracy Rating with Swords |
Adds 0 to 500 Cold Damage to Sword Attacks |
AbyssJewel |
+(2-3)% to Critical Strike Multiplier with Swords |
Adds 0 to 114 Fire Damage to Sword Attacks |
AbyssJewel |
+(4-5)% to Critical Strike Multiplier with Swords |
Adds 0 to 500 Fire Damage to Sword Attacks |
AbyssJewel |
(1-2)% increased Attack Speed with Swords |
Adds 0 to 183 Lightning Damage to Sword Attacks |
AbyssJewel |
3% increased Attack Speed with Swords |
Adds 0 to 500 Lightning Damage to Sword Attacks |
AbyssJewel |
(3-4)% increased Physical Damage with Swords |
Adds 0 to 27 Physical Damage to Sword Attacks |
AbyssJewel |
(5-6)% increased Physical Damage with Swords |
Adds 0 to 100 Physical Damage to Sword Attacks |
AbyssJewel |
(1-2)% chance to Taunt Enemies on Hit with Attacks |
20% chance to Taunt Enemies on Hit with Attacks |
AbyssJewel |
(3-4)% chance to Taunt Enemies on Hit with Attacks |
50% chance to Taunt Enemies on Hit with Attacks |
AbyssJewel |
(2-3)% increased Accuracy Rating with Wands |
Adds 0 to 102 Cold Damage to Wand Attacks |
AbyssJewel |
(4-5)% increased Accuracy Rating with Wands |
Adds 0 to 500 Cold Damage to Wand Attacks |
AbyssJewel |
+(2-3)% to Critical Strike Multiplier with Wands |
Adds 0 to 114 Fire Damage to Wand Attacks |
AbyssJewel |
+(4-5)% to Critical Strike Multiplier with Wands |
Adds 0 to 500 Fire Damage to Wand Attacks |
AbyssJewel |
(1-2)% increased Attack Speed with Wands |
Adds 0 to 183 Lightning Damage to Wand Attacks |
AbyssJewel |
3% increased Attack Speed with Wands |
Adds 0 to 500 Lightning Damage to Wand Attacks |
AbyssJewel |
(3-4)% increased Physical Damage with Wands |
Adds 0 to 27 Physical Damage to Wand Attacks |
AbyssJewel |
(5-6)% increased Physical Damage with Wands |
Adds 0 to 100 Physical Damage to Wand Attacks |
Amulet |
Regenerate (2-2.5) Mana per second |
11% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet |
Regenerate (2-2.5) Mana per second |
75% increased Mana Regeneration Rate |
Amulet |
Regenerate (2.5-3) Mana per second |
150% increased Mana Regeneration Rate |
Amulet |
Regenerate (2.5-3) Mana per second |
22% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet |
Regenerate (3-4) Mana per second |
190% increased Mana Regeneration Rate |
Amulet |
Regenerate (3-4) Mana per second |
50% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet |
Regenerate (3-4) Mana per second |
500% increased Mana Regeneration Rate |
Amulet |
(15-16)% increased Damage with Ailments |
200% increased Damage with Ailments |
Amulet |
(10-12)% increased Area Damage |
20% increased Area Damage |
Amulet |
(13-15)% increased Area Damage |
40% increased Area Damage |
Amulet |
(9-10)% increased Area of Effect |
100% increased Area Damage |
Amulet |
+250 to Armour and Evasion Rating while Fortified |
20% increased Effect of Fortify on you |
Amulet |
+500 to Armour and Evasion Rating while Fortified |
40% increased Effect of Fortify on you |
Amulet |
+800 to Armour and Evasion Rating while Fortified |
100% increased Effect of Fortify on you |
Amulet |
(14-16)% chance to Avoid being Chilled |
Cannot be Chilled or Frozen while moving |
Amulet |
(18-21)% chance to Avoid being Chilled |
Cannot be Chilled or Frozen while moving |
Amulet |
(22-25)% chance to Avoid being Chilled |
Cannot be Chilled or Frozen while moving |
Amulet |
(13-14)% chance to Avoid being Frozen |
Cannot be Chilled or Frozen while moving |
Amulet |
(15-17)% chance to Avoid being Frozen |
Cannot be Chilled or Frozen while moving |
Amulet |
(18-20)% chance to Avoid being Frozen |
Cannot be Chilled or Frozen while moving |
Amulet |
Regenerate 0.5% of Mana per second |
100% increased Mana Recovery rate |
Amulet |
Regenerate 0.5% of Mana per second |
50% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet |
Regenerate 0.5% of Mana per second |
500% increased Mana Regeneration Rate |
Amulet |
3% increased Cast Speed |
20% increased Cast Speed |
Amulet |
4% increased Cast Speed |
35% increased Cast Speed |
Amulet |
5% increased Cast Speed |
100% increased Cast Speed |
Amulet |
(11-12)% increased Chaos Damage |
0.6% of Chaos Damage Leeched as Life |
Amulet |
(13-14)% increased Chaos Damage |
1.2% of Chaos Damage Leeched as Life |
Amulet |
(15-16)% increased Chaos Damage |
2% of Chaos Damage Leeched as Life |
Amulet |
(15-16)% increased Chaos Damage |
200% increased Chaos Damage |
Amulet |
0.5% of Chaos Damage Leeched as Life |
2% of Chaos Damage Leeched as Life |
Amulet |
0.5% of Chaos Damage Leeched as Life |
You have Vaal Pact while Focussed |
Amulet |
+(9-10)% to Chaos Resistance |
+120% to Chaos Resistance |
Amulet |
(15-16)% increased Cold Damage |
200% increased Cold Damage |
Amulet |
(15-16)% increased Cold Damage |
Adds 0 to 105 Cold Damage to Attacks |
Amulet |
0.5% of Cold Damage Leeched as Life |
Adds 0 to 105 Cold Damage to Attacks |
Amulet |
0.5% of Cold Damage Leeched as Life |
You have Vaal Pact while Focussed |
Amulet |
Damage Penetrates (3-5)% Cold Resistance |
200% increased Cold Damage |
Amulet |
+(11-12)% to Cold Resistance |
+15% to all Elemental Resistances |
Amulet |
+(13-14)% to Cold Resistance |
+30% to all Elemental Resistances |
Amulet |
+(15-16)% to Cold Resistance |
+100% to all Elemental Resistances |
Amulet |
+(15-16)% to Cold Resistance |
+150% to Cold Resistance |
Amulet |
+(15-16)% to Cold Resistance |
+45% to all Elemental Resistances |
Amulet |
1% increased Damage per 15 Dexterity |
+200 to Dexterity |
Amulet |
(3-4)% increased Damage per Endurance Charge |
+5 to Minimum Endurance Charges |
Amulet |
(4-5)% increased Damage per Endurance Charge |
+200 to all Attributes |
Amulet |
(3-4)% increased Damage per Frenzy Charge |
+5 to Minimum Frenzy Charges |
Amulet |
(4-5)% increased Damage per Frenzy Charge |
+200 to all Attributes |
Amulet |
1% increased Damage per 15 Intelligence |
+200 to Intelligence |
Amulet |
(3-4)% increased Damage per Power Charge |
+5 to Minimum Power Charges |
Amulet |
(4-5)% increased Damage per Power Charge |
+200 to all Attributes |
Amulet |
1% increased Damage per 15 Strength |
+200 to Strength |
Amulet |
(10-12)% increased Damage while Leeching |
You have Vaal Pact while Focussed |
Amulet |
(13-15)% increased Damage while Leeching |
You have Vaal Pact while Focussed |
Amulet |
3% reduced Damage taken from Damage Over Time |
+120% to Chaos Resistance |
Amulet |
Damage Penetrates (3-5)% Elemental Resistances |
200% increased Elemental Damage with Attack Skills |
Amulet |
(8-9)% increased Energy Shield Recharge Rate |
20% increased maximum Energy Shield |
Amulet |
(10-11)% increased Energy Shield Recharge Rate |
40% increased maximum Energy Shield |
Amulet |
(12-15)% increased Energy Shield Recharge Rate |
100% increased maximum Energy Shield |
Amulet |
(12-15)% increased Energy Shield Recharge Rate |
55% increased maximum Energy Shield |
Amulet |
(15-16)% increased Fire Damage |
200% increased Fire Damage |
Amulet |
(15-16)% increased Fire Damage |
Adds 0 to 200 Fire Damage to Attacks |
Amulet |
0.5% of Fire Damage Leeched as Life |
Adds 0 to 200 Fire Damage to Attacks |
Amulet |
0.5% of Fire Damage Leeched as Life |
You have Vaal Pact while Focussed |
Amulet |
Damage Penetrates (3-5)% Fire Resistance |
200% increased Fire Damage |
Amulet |
+(11-12)% to Fire Resistance |
+15% to all Elemental Resistances |
Amulet |
+(13-14)% to Fire Resistance |
+30% to all Elemental Resistances |
Amulet |
+(15-16)% to Fire Resistance |
+100% to all Elemental Resistances |
Amulet |
+(15-16)% to Fire Resistance |
+150% to Fire Resistance |
Amulet |
+(15-16)% to Fire Resistance |
+45% to all Elemental Resistances |
Amulet |
(7-9)% increased Armour |
20% increased Armour |
Amulet |
(10-12)% increased Armour |
40% increased Armour |
Amulet |
(13-15)% increased Armour |
100% increased Armour |
Amulet |
(13-15)% increased Armour |
55% increased Armour |
Amulet |
(14-15)% increased Global Critical Strike Chance |
40% increased Global Critical Strike Chance |
Amulet |
(16-17)% increased Global Critical Strike Chance |
70% increased Global Critical Strike Chance |
Amulet |
(18-20)% increased Global Critical Strike Chance |
90% increased Global Critical Strike Chance |
Amulet |
(21-23)% increased Global Critical Strike Chance |
105% increased Global Critical Strike Chance |
Amulet |
(24-26)% increased Global Critical Strike Chance |
300% increased Global Critical Strike Chance |
Amulet |
(8-10)% increased maximum Energy Shield |
+500 to maximum Energy Shield |
Amulet |
(7-9)% increased Evasion Rating |
20% increased Evasion Rating |
Amulet |
(10-12)% increased Evasion Rating |
40% increased Evasion Rating |
Amulet |
(13-15)% increased Evasion Rating |
100% increased Evasion Rating |
Amulet |
(13-15)% increased Evasion Rating |
55% increased Evasion Rating |
Amulet |
Regenerate (80-100) Life per second |
200% increased Life Recovery from Flasks |
Amulet |
Regenerate (80-100) Life per second |
83.3 Life Regenerated per second |
Amulet |
(8-10)% increased maximum Energy Shield if Corrupted |
200% increased Vaal Skill Effect Duration |
Amulet |
(6-8)% increased maximum Life if Corrupted |
200% increased Vaal Skill Effect Duration |
Amulet |
(8-10)% increased total Recovery per second from Life Leech |
50% increased total Recovery per second from Life Leech |
Amulet |
(11-13)% increased total Recovery per second from Life Leech |
100% increased total Recovery per second from Life Leech |
Amulet |
(14-16)% increased total Recovery per second from Life Leech |
200% increased total Recovery per second from Life Leech |
Amulet |
Gain (9-15) Life per Enemy Hit with Attacks |
+15 Life gained for each Enemy hit by your Attacks |
Amulet |
(15-16)% increased Lightning Damage |
200% increased Lightning Damage |
Amulet |
(15-16)% increased Lightning Damage |
Adds 0 to 300 Lightning Damage to Attacks |
Amulet |
0.5% of Lightning Damage Leeched as Life |
Adds 0 to 300 Lightning Damage to Attacks |
Amulet |
0.5% of Lightning Damage Leeched as Life |
You have Vaal Pact while Focussed |
Amulet |
Damage Penetrates (3-5)% Lightning Resistance |
200% increased Lightning Damage |
Amulet |
+(11-12)% to Lightning Resistance |
+15% to all Elemental Resistances |
Amulet |
+(13-14)% to Lightning Resistance |
+30% to all Elemental Resistances |
Amulet |
+(15-16)% to Lightning Resistance |
+100% to all Elemental Resistances |
Amulet |
+(15-16)% to Lightning Resistance |
+150% to Lightning Resistance |
Amulet |
+(15-16)% to Lightning Resistance |
+45% to all Elemental Resistances |
Amulet |
(28-30)% increased Mana Regeneration Rate |
100% increased Mana Recovery rate |
Amulet |
+(1-2)% to maximum Chance to Block Attack Damage |
100% increased Armour |
Amulet |
+(1-2)% to maximum Chance to Dodge Attack Hits |
100% increased Evasion Rating |
Amulet |
10% increased Maximum total Energy Shield Recovery per second from Leech |
+500 to maximum Energy Shield |
Amulet |
10% increased Maximum total Life Recovery per second from Leech |
200% increased total Recovery per second from Life Leech |
Amulet |
+1% to all maximum Resistances |
+100% to all Elemental Resistances |
Amulet |
+(1-2)% to maximum Chance to Block Spell Damage |
100% increased Armour |
Amulet |
Prevent +(1-2)% of Suppressed Spell Damage |
100% increased Evasion Rating |
Amulet |
(10-12)% increased Melee Damage |
20% increased Melee Damage |
Amulet |
(13-15)% increased Melee Damage |
40% increased Melee Damage |
Amulet |
Minions deal (11-12)% increased Damage |
11% Chance to Trigger Level 18 Summon Spectral Wolf on Kill |
Amulet |
Minions deal (13-14)% increased Damage |
22% Chance to Trigger Level 18 Summon Spectral Wolf on Kill |
Amulet |
Minions deal (15-16)% increased Damage |
50% Chance to Trigger Level 18 Summon Spectral Wolf on Kill |
Amulet |
+12% to Global Critical Strike Multiplier |
+40% to Global Critical Strike Multiplier |
Amulet |
+(13-14)% to Global Critical Strike Multiplier |
+70% to Global Critical Strike Multiplier |
Amulet |
+(15-16)% to Global Critical Strike Multiplier |
+90% to Global Critical Strike Multiplier |
Amulet |
+(17-18)% to Global Critical Strike Multiplier |
+105% to Global Critical Strike Multiplier |
Amulet |
+(19-20)% to Global Critical Strike Multiplier |
+300% to Global Critical Strike Multiplier |
Amulet |
4% increased Dexterity |
+30 to all Attributes |
Amulet |
5% increased Dexterity |
+60 to all Attributes |
Amulet |
6% increased Dexterity |
+200 to all Attributes |
Amulet |
6% increased Dexterity |
+95 to all Attributes |
Amulet |
(13-15)% increased Dexterity |
+200 to Dexterity |
Amulet |
4% increased Intelligence |
+30 to all Attributes |
Amulet |
5% increased Intelligence |
+60 to all Attributes |
Amulet |
6% increased Intelligence |
+200 to all Attributes |
Amulet |
6% increased Intelligence |
+95 to all Attributes |
Amulet |
(13-15)% increased Intelligence |
+200 to Intelligence |
Amulet |
Regenerate (0.6-0.7)% of Life per second |
25 Life Regenerated per second |
Amulet |
Regenerate (0.8-0.93)% of Life per second |
41.7 Life Regenerated per second |
Amulet |
Regenerate 1% of Life per second |
58.3 Life Regenerated per second |
Amulet |
Regenerate 1% of Life per second |
83.3 Life Regenerated per second |
Amulet |
(7-8)% increased maximum Life |
200% increased Life Recovery from Flasks |
Amulet |
4% increased Strength |
+30 to all Attributes |
Amulet |
5% increased Strength |
+60 to all Attributes |
Amulet |
6% increased Strength |
+200 to all Attributes |
Amulet |
6% increased Strength |
+95 to all Attributes |
Amulet |
(13-15)% increased Strength |
+200 to Strength |
Amulet |
8% increased Global Physical Damage |
20% increased Global Physical Damage |
Amulet |
(9-10)% increased Global Physical Damage |
40% increased Global Physical Damage |
Amulet |
(11-12)% increased Global Physical Damage |
60% increased Global Physical Damage |
Amulet |
(13-14)% increased Global Physical Damage |
80% increased Global Physical Damage |
Amulet |
(15-16)% increased Global Physical Damage |
200% increased Global Physical Damage |
Amulet |
(15-16)% increased Global Physical Damage |
Adds 0 to 100 Physical Damage to Attacks |
Amulet |
(15-16)% increased Global Physical Damage |
Adds 0 to 70 Physical Damage to Attacks |
Amulet |
0.5% of Physical Damage Leeched as Life |
Adds 0 to 100 Physical Damage to Attacks |
Amulet |
0.5% of Physical Damage Leeched as Life |
You have Vaal Pact while Focussed |
Amulet |
(10-12)% increased Projectile Damage |
20% increased Projectile Damage |
Amulet |
(13-15)% increased Projectile Damage |
40% increased Projectile Damage |
Amulet |
(18-20)% increased Projectile Speed |
100% increased Projectile Damage |
Amulet |
Purity of Fire has (80-60)% increased Mana Reservation Efficiency |
+150% to Fire Resistance |
Amulet |
Purity of Ice has (80-60)% increased Mana Reservation Efficiency |
+150% to Cold Resistance |
Amulet |
Purity of Lightning has (80-60)% increased Mana Reservation Efficiency |
+150% to Lightning Resistance |
Amulet |
2% reduced Mana Cost of Skills |
Skills Cost no Mana while Focussed |
Amulet |
3% reduced Mana Cost of Skills |
Skills Cost no Mana while Focussed |
Amulet |
(10-6)% increased Mana Reservation Efficiency of Skills |
100% increased maximum Energy Shield |
Amulet |
-1 to Total Mana Cost of Skills |
Skills Cost no Mana while Focussed |
Amulet |
-2 to Total Mana Cost of Skills |
Skills Cost no Mana while Focussed |
Amulet |
(5-8)% increased Vaal Skill Effect Duration |
35% increased Vaal Skill Effect Duration |
Amulet |
(9-12)% increased Vaal Skill Effect Duration |
70% increased Vaal Skill Effect Duration |
Amulet |
(22-24)% increased Elemental Damage with Attack Skills |
200% increased Elemental Damage with Attack Skills |
Amulet |
+0.1 metres to Melee Strike Range |
100% increased Melee Damage |
Amulet |
(19-22)% increased Spell Damage |
50% increased Spell Damage |
Amulet |
(23-26)% increased Spell Damage |
70% increased Spell Damage |
Amulet |
(27-30)% increased Spell Damage |
150% increased Spell Damage |
Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Gain (4-5) Life per Enemy Hit with Attacks |
+4 Life gained for each Enemy hit by your Attacks |
Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Gain (6-8) Life per Enemy Hit with Attacks |
+7 Life gained for each Enemy hit by your Attacks |
Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Gain (9-15) Life per Enemy Hit with Attacks |
+10 Life gained for each Enemy hit by your Attacks |
Amulet • Quiver |
(17-19)% increased Elemental Damage |
Damage Penetrates 6% Elemental Resistances |
Amulet • Quiver |
(20-22)% increased Elemental Damage |
Damage Penetrates 12% Elemental Resistances |
Amulet • Quiver |
(23-26)% increased Elemental Damage |
Damage Penetrates 50% Elemental Resistances |
Amulet • Ring |
8% increased Cold Damage |
20% increased Cold Damage |
Amulet • Ring |
(9-10)% increased Cold Damage |
40% increased Cold Damage |
Amulet • Ring |
(11-12)% increased Cold Damage |
60% increased Cold Damage |
Amulet • Ring |
(13-14)% increased Cold Damage |
80% increased Cold Damage |
Amulet • Ring |
8% increased Fire Damage |
20% increased Fire Damage |
Amulet • Ring |
(9-10)% increased Fire Damage |
40% increased Fire Damage |
Amulet • Ring |
(11-12)% increased Fire Damage |
60% increased Fire Damage |
Amulet • Ring |
(13-14)% increased Fire Damage |
80% increased Fire Damage |
Amulet • Ring |
(4-5)% increased maximum Energy Shield |
+50 to maximum Energy Shield |
Amulet • Ring |
(6-7)% increased maximum Energy Shield |
+100 to maximum Energy Shield |
Amulet • Ring |
(8-10)% increased maximum Energy Shield |
+130 to maximum Energy Shield |
Amulet • Ring |
8% increased Lightning Damage |
20% increased Lightning Damage |
Amulet • Ring |
(9-10)% increased Lightning Damage |
40% increased Lightning Damage |
Amulet • Ring |
(11-12)% increased Lightning Damage |
60% increased Lightning Damage |
Amulet • Ring |
(13-14)% increased Lightning Damage |
80% increased Lightning Damage |
Amulet • Ring |
(5-6)% increased maximum Life |
+230 to maximum Life |
Amulet • Ring |
(7-8)% increased maximum Life |
+1000 to maximum Life |
Amulet • Ring |
6% increased maximum Mana |
+100 to maximum Mana |
Amulet • Ring |
(7-8)% increased maximum Mana |
+200 to maximum Mana |
Amulet • Ring |
(9-10)% increased maximum Mana |
+500 to maximum Mana |
Amulet • Ring • Quiver |
Minions have (4-5)% increased Movement Speed |
Minions have 40% increased Movement Speed |
Amulet • Ring • Quiver |
Minions have (6-7)% increased Movement Speed |
Minions have 75% increased Movement Speed |
Amulet • Ring • Quiver |
Minions have (8-10)% increased Movement Speed |
Minions have 200% increased Movement Speed |
Belt |
(15-16)% increased Damage with Ailments |
200% increased Damage with Ailments |
Belt |
3% increased Attack and Cast Speed |
25% chance to gain Onslaught when you use a Flask |
Belt |
4% increased Attack and Cast Speed |
50% chance to gain Onslaught when you use a Flask |
Belt |
5% increased Attack and Cast Speed |
100% chance to gain Onslaught when you use a Flask |
Belt |
(16-25)% chance to Avoid Elemental Ailments |
+10% chance to Evade Attacks |
Belt |
(10-11)% chance to Avoid being Stunned |
50% increased Stun and Block Recovery |
Belt |
(12-13)% chance to Avoid being Stunned |
80% increased Stun and Block Recovery |
Belt |
(14-15)% chance to Avoid being Stunned |
150% increased Stun and Block Recovery |
Belt |
(9-10)% increased Chaos Damage |
20% increased Chaos Damage |
Belt |
(11-12)% increased Chaos Damage |
40% increased Chaos Damage |
Belt |
(13-14)% increased Chaos Damage |
60% increased Chaos Damage |
Belt |
(15-16)% increased Chaos Damage |
80% increased Chaos Damage |
Belt |
(17-20)% increased Chaos Damage |
200% increased Chaos Damage |
Belt |
+(5-6)% to Chaos Resistance |
+60% to Chaos Resistance during any Flask Effect |
Belt |
+(7-8)% to Chaos Resistance |
+120% to Chaos Resistance during any Flask Effect |
Belt |
+(9-10)% to Chaos Resistance |
+120% to Chaos Resistance |
Belt |
+(9-10)% to Chaos Resistance |
+500% to Chaos Resistance during any Flask Effect |
Belt |
(9-10)% increased Cold Damage |
20% increased Cold Damage |
Belt |
(11-12)% increased Cold Damage |
40% increased Cold Damage |
Belt |
(13-14)% increased Cold Damage |
60% increased Cold Damage |
Belt |
(15-16)% increased Cold Damage |
80% increased Cold Damage |
Belt |
(17-20)% increased Cold Damage |
200% increased Cold Damage |
Belt |
Damage with Weapons Penetrates (4-6)% Cold Resistance |
200% increased Elemental Damage with Attack Skills |
Belt |
+(15-16)% to Cold Resistance |
+150% to Cold Resistance |
Belt |
(4-6)% additional Physical Damage Reduction while affected by Determination |
+2000 to Armour |
Belt |
Regenerate (1.20-2.20)% of Energy Shield per Second while affected by Discipline |
+500 to maximum Energy Shield |
Belt |
(11-12)% increased Elemental Damage |
Damage Penetrates 6% Elemental Resistances during any Flask Effect |
Belt |
(13-14)% increased Elemental Damage |
Damage Penetrates 12% Elemental Resistances during any Flask Effect |
Belt |
(15-16)% increased Elemental Damage |
200% increased Elemental Damage |
Belt |
(15-16)% increased Elemental Damage |
Damage Penetrates 50% Elemental Resistances during any Flask Effect |
Belt |
(12-15)% increased Energy Shield Recharge Rate |
100% increased Energy Shield from Body Armour |
Belt |
(10-15)% increased Energy Shield Recovery rate |
100% increased Energy Shield from Body Armour |
Belt |
6% increased Evasion Rating per Frenzy Charge |
+200 to Dexterity |
Belt |
(9-10)% increased Fire Damage |
20% increased Fire Damage |
Belt |
(11-12)% increased Fire Damage |
40% increased Fire Damage |
Belt |
(13-14)% increased Fire Damage |
60% increased Fire Damage |
Belt |
(15-16)% increased Fire Damage |
80% increased Fire Damage |
Belt |
(17-20)% increased Fire Damage |
200% increased Fire Damage |
Belt |
Damage with Weapons Penetrates (4-6)% Fire Resistance |
200% increased Elemental Damage with Attack Skills |
Belt |
+(15-16)% to Fire Resistance |
+150% to Fire Resistance |
Belt |
(10-11)% increased Flask Charges gained |
30% increased Flask Charges gained |
Belt |
(12-13)% increased Flask Charges gained |
60% increased Flask Charges gained |
Belt |
(14-15)% increased Flask Charges gained |
150% increased Flask Charges gained |
Belt |
(14-15)% increased Flask Charges gained |
80% increased Flask Charges gained |
Belt |
(10-11)% increased Flask Effect Duration |
20% increased Effect of Flasks on you |
Belt |
(10-11)% increased Flask Effect Duration |
20% increased Flask Effect Duration |
Belt |
(12-13)% increased Flask Effect Duration |
35% increased Effect of Flasks on you |
Belt |
(12-13)% increased Flask Effect Duration |
40% increased Flask Effect Duration |
Belt |
(14-15)% increased Flask Effect Duration |
100% increased Effect of Flasks on you |
Belt |
(14-15)% increased Flask Effect Duration |
100% increased Flask Effect Duration |
Belt |
(14-15)% increased Flask Effect Duration |
50% increased Flask Effect Duration |
Belt |
(7-9)% increased Armour |
+500 to Armour |
Belt |
(10-12)% increased Armour |
+1000 to Armour |
Belt |
(13-15)% increased Armour |
+1500 to Armour |
Belt |
(13-15)% increased Armour |
+2000 to Armour |
Belt |
(13-15)% increased Armour |
100% chance when Hit for double Armour effect |
Belt |
(14-15)% increased Global Critical Strike Chance |
Your Critical Strike Chance is Lucky while Focussed |
Belt |
(16-17)% increased Global Critical Strike Chance |
Your Critical Strike Chance is Lucky while Focussed |
Belt |
(18-20)% increased Global Critical Strike Chance |
Your Critical Strike Chance is Lucky while Focussed |
Belt |
(7-9)% increased maximum Energy Shield |
+50 to maximum Energy Shield |
Belt |
(10-13)% increased maximum Energy Shield |
+100 to maximum Energy Shield |
Belt |
(14-16)% increased maximum Energy Shield |
+130 to maximum Energy Shield |
Belt |
(14-16)% increased maximum Energy Shield |
+500 to maximum Energy Shield |
Belt |
(13-15)% increased Evasion Rating |
+10% chance to Evade Attacks |
Belt |
(13-15)% increased Evasion Rating |
+1000 to Evasion Rating |
Belt |
+(4-6)% chance to Evade Attack Hits while affected by Grace |
+1000 to Evasion Rating |
Belt |
Bleeding cannot be inflicted on you |
150% increased Stun and Block Recovery |
Belt |
Cannot be Frozen |
+150% to Cold Resistance |
Belt |
Cannot be Ignited |
+150% to Fire Resistance |
Belt |
Cannot be Poisoned |
+120% to Chaos Resistance |
Belt |
Cannot be Shocked |
+150% to Lightning Resistance |
Belt |
(10-15)% increased Life Recovery rate |
150% increased Flask Life Recovery rate |
Belt |
(10-15)% increased Life Recovery rate |
200% increased Life Recovery from Flasks |
Belt |
Regenerate (5-7) Life per second |
25% increased Flask Life Recovery rate |
Belt |
Regenerate (7-11.7) Life per second |
50% increased Flask Life Recovery rate |
Belt |
Regenerate (11.7-18.3) Life per second |
150% increased Flask Life Recovery rate |
Belt |
Regenerate (11.7-18.3) Life per second |
75% increased Flask Life Recovery rate |
Belt |
Regenerate 0.3% of Life per second per Endurance Charge |
+200 to Strength |
Belt |
(9-10)% increased Lightning Damage |
20% increased Lightning Damage |
Belt |
(11-12)% increased Lightning Damage |
40% increased Lightning Damage |
Belt |
(13-14)% increased Lightning Damage |
60% increased Lightning Damage |
Belt |
(15-16)% increased Lightning Damage |
80% increased Lightning Damage |
Belt |
(17-20)% increased Lightning Damage |
200% increased Lightning Damage |
Belt |
Damage with Weapons Penetrates (4-6)% Lightning Resistance |
200% increased Elemental Damage with Attack Skills |
Belt |
+(15-16)% to Lightning Resistance |
+150% to Lightning Resistance |
Belt |
(10-15)% increased Mana Recovery rate |
100% increased Flask Mana Recovery rate |
Belt |
(10-15)% increased Mana Recovery rate |
100% increased Mana Recovery rate |
Belt |
(16-18)% increased Mana Regeneration Rate |
25% increased Flask Mana Recovery rate |
Belt |
(19-21)% increased Mana Regeneration Rate |
50% increased Flask Mana Recovery rate |
Belt |
(22-24)% increased Mana Regeneration Rate |
100% increased Flask Mana Recovery rate |
Belt |
(22-24)% increased Mana Regeneration Rate |
70% increased Flask Mana Recovery rate |
Belt |
(28-30)% increased Mana Regeneration Rate |
100% increased Mana Recovery rate |
Belt |
4% increased Movement Speed |
11% increased Movement Speed during any Flask Effect |
Belt |
(5-6)% increased Movement Speed |
25% increased Movement Speed during any Flask Effect |
Belt |
(7-8)% increased Movement Speed |
50% increased Movement Speed during any Flask Effect |
Belt |
(5-8)% chance to gain Onslaught for 4 seconds on Kill |
100% chance to gain Onslaught when you use a Flask |
Belt |
(13-15)% increased Dexterity |
+200 to Dexterity |
Belt |
(13-15)% increased Intelligence |
+200 to Intelligence |
Belt |
Regenerate (0.6-0.7)% of Life per second |
2.5% of Life Regenerated per second during any Flask Effect |
Belt |
Regenerate (0.8-0.93)% of Life per second |
5% of Life Regenerated per second during any Flask Effect |
Belt |
Regenerate 1% of Life per second |
8.3% of Life Regenerated per second during any Flask Effect |
Belt |
(7-8)% increased maximum Life |
200% increased Life Recovery from Flasks |
Belt |
(13-15)% increased Strength |
+200 to Strength |
Belt |
-(15-11) Physical Damage taken from Attack Hits |
6% additional Physical Damage Reduction during any Flask Effect |
Belt |
-(20-16) Physical Damage taken from Attack Hits |
12% additional Physical Damage Reduction during any Flask Effect |
Belt |
-(25-21) Physical Damage taken from Attack Hits |
50% additional Physical Damage Reduction during any Flask Effect |
Belt |
(9-10)% increased Global Physical Damage |
20% increased Global Physical Damage |
Belt |
(11-12)% increased Global Physical Damage |
40% increased Global Physical Damage |
Belt |
(13-14)% increased Global Physical Damage |
60% increased Global Physical Damage |
Belt |
(15-16)% increased Global Physical Damage |
80% increased Global Physical Damage |
Belt |
(17-20)% increased Global Physical Damage |
200% increased Global Physical Damage |
Belt |
You take (15-25)% reduced Extra Damage from Critical Strikes |
100% chance when Hit for double Armour effect |
Belt |
(11-10)% reduced Flask Charges used |
10% chance for your Flasks to not consume Charges |
Belt |
(11-10)% reduced Flask Charges used |
20% reduced Flask Charges used |
Belt |
(13-12)% reduced Flask Charges used |
20% chance for your Flasks to not consume Charges |
Belt |
(13-12)% reduced Flask Charges used |
40% reduced Flask Charges used |
Belt |
(15-14)% reduced Flask Charges used |
100% reduced Flask Charges used |
Belt |
(15-14)% reduced Flask Charges used |
50% chance for your Flasks to not consume Charges |
Belt |
(15-14)% reduced Flask Charges used |
50% reduced Flask Charges used |
Belt |
Remove Chill and Freeze when you use a Flask |
100% reduced Flask Charges used |
Belt |
Remove Ignite and Burning when you use a Flask |
150% increased Flask Charges gained |
Belt |
Remove Shock when you use a Flask |
100% increased Flask Effect Duration |
Belt |
6% increased Spell Damage per Power Charge |
+200 to Intelligence |
Belt |
Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills |
Vaal Skills deal 200% increased Damage |
Belt |
(22-24)% increased Elemental Damage with Attack Skills |
200% increased Elemental Damage with Attack Skills |
Belt • Amulet |
+(9-10)% to Chaos Resistance |
+100% to Chaos Resistance |
Belt • Amulet |
+(11-12)% to Cold Resistance |
+50% to Cold Resistance |
Belt • Amulet |
+(13-14)% to Cold Resistance |
+100% to Cold Resistance |
Belt • Amulet |
+(15-16)% to Cold Resistance |
+140% to Cold Resistance |
Belt • Amulet |
+(11-12)% to Fire Resistance |
+50% to Fire Resistance |
Belt • Amulet |
+(13-14)% to Fire Resistance |
+100% to Fire Resistance |
Belt • Amulet |
+(15-16)% to Fire Resistance |
+140% to Fire Resistance |
Belt • Amulet |
+(11-12)% to Lightning Resistance |
+50% to Lightning Resistance |
Belt • Amulet |
+(13-14)% to Lightning Resistance |
+100% to Lightning Resistance |
Belt • Amulet |
+(15-16)% to Lightning Resistance |
+140% to Lightning Resistance |
Belt • Amulet |
(22-24)% increased Mana Regeneration Rate |
15% increased Mana Recovery rate |
Belt • Amulet |
(25-27)% increased Mana Regeneration Rate |
30% increased Mana Recovery rate |
Belt • Amulet |
(7-9)% increased Dexterity |
+100 to Dexterity |
Belt • Amulet |
(10-12)% increased Dexterity |
+130 to Dexterity |
Belt • Amulet |
(13-15)% increased Dexterity |
+160 to Dexterity |
Belt • Amulet |
(7-9)% increased Intelligence |
+100 to Intelligence |
Belt • Amulet |
(10-12)% increased Intelligence |
+130 to Intelligence |
Belt • Amulet |
(13-15)% increased Intelligence |
+160 to Intelligence |
Belt • Amulet |
(7-9)% increased Strength |
+100 to Strength |
Belt • Amulet |
(10-12)% increased Strength |
+130 to Strength |
Belt • Amulet |
(13-15)% increased Strength |
+160 to Strength |
Belt • Amulet |
(2-3)% increased Trap Throwing Speed |
30% increased Trap Throwing Speed |
Belt • Amulet |
(4-5)% increased Trap Throwing Speed |
100% increased Trap Throwing Speed |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
(5-6)% reduced Enemy Stun Threshold |
30% reduced Enemy Stun Threshold |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
(7-8)% reduced Enemy Stun Threshold |
35% reduced Enemy Stun Threshold |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
(9-10)% reduced Enemy Stun Threshold |
200% reduced Enemy Stun Threshold |
Belt • Quiver |
(7-9)% increased Armour |
+350 to Armour and Evasion Rating |
Belt • Quiver |
(10-12)% increased Armour |
+700 to Armour and Evasion Rating |
Belt • Quiver |
(13-15)% increased Armour |
+1500 to Armour and Evasion Rating |
Belt • Quiver |
(7-9)% increased Evasion Rating |
+350 to Armour and Evasion Rating |
Belt • Quiver |
(10-12)% increased Evasion Rating |
+700 to Armour and Evasion Rating |
Belt • Quiver |
(13-15)% increased Evasion Rating |
+1500 to Armour and Evasion Rating |
Belt • Ring |
(10-11)% increased Damage |
25% increased Damage |
Belt • Ring |
(12-13)% increased Damage |
55% increased Damage |
Belt • Ring |
(14-15)% increased Damage |
100% increased Damage |
Belt • Ring • Amulet |
(8-9)% increased Energy Shield Recharge Rate |
20% increased Energy Shield from Body Armour |
Belt • Ring • Amulet |
(10-11)% increased Energy Shield Recharge Rate |
40% increased Energy Shield from Body Armour |
Belt • Ring • Amulet |
(7-9)% increased Armour |
25% chance when Hit for double Armour effect |
Belt • Ring • Amulet |
(10-12)% increased Armour |
50% chance when Hit for double Armour effect |
Belt • Ring • Amulet |
4% increased maximum Life |
40% increased Life Recovery from Flasks |
Belt • Ring • Amulet |
(5-6)% increased maximum Life |
80% increased Life Recovery from Flasks |
Belt • Ring • Amulet • Quiver |
(7-9)% increased Evasion Rating |
+3% chance to Evade Attacks |
Belt • Ring • Amulet • Quiver |
(10-12)% increased Evasion Rating |
+5% chance to Evade Attacks |
Body Armour |
Attacks have +(0.5-1)% to Critical Strike Chance |
Reflects 1000 Physical Damage to Melee Attackers |
Body Armour |
+(0.5-1)% to Spell Critical Strike Chance |
Reflects 1000 Physical Damage to Melee Attackers |
Body Armour |
2% additional Physical Damage Reduction |
5% additional Physical Damage Reduction |
Body Armour |
3% additional Physical Damage Reduction |
9% additional Physical Damage Reduction |
Body Armour |
4% additional Physical Damage Reduction |
50% additional Physical Damage Reduction |
Body Armour |
+(3-4)% to all Elemental Resistances |
20% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention |
Body Armour |
+(5-6)% to all Elemental Resistances |
50% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention |
Body Armour |
+15% to Animated Guardian Elemental Resistances |
Item drops on Death if Equipped by an Animated Guardian |
Body Armour |
(5-6)% increased Area of Effect |
11% increased Area of Effect |
Body Armour |
(7-8)% increased Area of Effect |
21% increased Area of Effect |
Body Armour |
(9-10)% increased Area of Effect |
50% increased Area of Effect |
Body Armour |
3% increased Attack and Cast Speed |
25% chance to gain a Frenzy Charge when Hit |
Body Armour |
4% increased Attack and Cast Speed |
50% chance to gain a Frenzy Charge when Hit |
Body Armour |
5% increased Attack and Cast Speed |
100% chance to gain a Frenzy Charge when Hit |
Body Armour |
(10-12)% increased Attack and Cast Speed during Onslaught |
500% chance to gain Onslaught for 3 seconds when Hit |
Body Armour |
2% Chance to Block Attack Damage |
19% Chance to Block Attack Damage |
Body Armour |
(4-5)% Chance to Block Attack Damage |
50% Chance to Block Attack Damage |
Body Armour |
(12-13)% increased Attack Damage |
Socketed Gems are Supported by Level 1 Maim |
Body Armour |
(14-16)% increased Attack Damage |
Socketed Gems are Supported by Level 2 Maim |
Body Armour |
(17-20)% increased Attack Damage |
Socketed Gems are Supported by Level 5 Maim |
Body Armour |
Reflects (10-15) Physical Damage to Melee Attackers |
Reflects 300 Physical Damage to Melee Attackers |
Body Armour |
Reflects (16-40) Physical Damage to Melee Attackers |
Reflects 450 Physical Damage to Melee Attackers |
Body Armour |
Reflects (41-80) Physical Damage to Melee Attackers |
Reflects 1000 Physical Damage to Melee Attackers |
Body Armour |
Reflects (41-80) Physical Damage to Melee Attackers |
Reflects 550 Physical Damage to Melee Attackers |
Body Armour |
(10-15)% Global chance to Blind Enemies on hit |
1000% increased Armour and Evasion |
Body Armour |
(10-15)% Global chance to Blind Enemies on hit |
1000% increased Armour, Evasion and Energy Shield |
Body Armour |
(10-15)% Global chance to Blind Enemies on hit |
1000% increased Evasion and Energy Shield |
Body Armour |
(10-15)% Global chance to Blind Enemies on hit |
1000% increased Evasion Rating |
Body Armour |
(15-20)% chance to Defend with 200% of Armour |
1000% increased Armour |
Body Armour |
(15-20)% chance to Defend with 200% of Armour |
1000% increased Armour and Energy Shield |
Body Armour |
(15-20)% chance to Defend with 200% of Armour |
1000% increased Armour and Evasion |
Body Armour |
(15-20)% chance to Defend with 200% of Armour |
1000% increased Armour, Evasion and Energy Shield |
Body Armour |
+(5-6)% to Chaos Resistance |
30% reduced Chaos Damage taken over time |
Body Armour |
+(7-8)% to Chaos Resistance |
60% reduced Chaos Damage taken over time |
Body Armour |
+(9-10)% to Chaos Resistance |
+120% to Chaos Resistance |
Body Armour |
+(9-10)% to Chaos Resistance |
100% reduced Chaos Damage taken over time |
Body Armour |
+(11-12)% to Cold Resistance |
16% of Physical Damage from Hits taken as Cold Damage |
Body Armour |
+(13-14)% to Cold Resistance |
32% of Physical Damage from Hits taken as Cold Damage |
Body Armour |
+(15-16)% to Cold Resistance |
+150% to Cold Resistance |
Body Armour |
+(15-16)% to Cold Resistance |
100% of Physical Damage from Hits taken as Cold Damage |
Body Armour |
+(15-16)% to Cold Resistance |
50% chance to Avoid Cold Damage when Hit |
Body Armour |
Curse Skills have (10-15)% increased Skill Effect Duration |
You can apply an additional Curse |
Body Armour |
Curse Skills have (16-20)% increased Skill Effect Duration |
You can apply 2 additional Curses |
Body Armour |
(6-10)% increased Effect of your Curses |
You can apply 5 additional Curses |
Body Armour |
5% reduced Damage taken if Corrupted |
50% chance to gain an additional Vaal Soul on Kill |
Body Armour |
1% reduced Damage taken per 250 Dexterity |
100% reduced Attribute Requirements |
Body Armour |
1% reduced Damage taken per 250 Intelligence |
100% reduced Attribute Requirements |
Body Armour |
1% reduced Damage taken per 250 Strength |
100% reduced Attribute Requirements |
Body Armour |
Determination has (15-20)% increased Aura Effect |
100% increased Effect of Auras on you |
Body Armour |
Determination has 20% increased Mana Reservation Efficiency |
65% increased Effect of Auras on you |
Body Armour |
+(18-20) to Dexterity |
+200 to Dexterity |
Body Armour |
Discipline has (15-20)% increased Aura Effect |
100% increased Effect of Auras on you |
Body Armour |
Discipline has 20% increased Mana Reservation Efficiency |
65% increased Effect of Auras on you |
Body Armour |
Gain 1 Endurance Charge every second if you've been Hit Recently |
+200 to Strength |
Body Armour |
(8-9)% increased Energy Shield Recharge Rate |
Recover 85% of Mana and Energy Shield when you Focus |
Body Armour |
(10-11)% increased Energy Shield Recharge Rate |
Recover 150% of Mana and Energy Shield when you Focus |
Body Armour |
(10-15)% increased Energy Shield Recovery rate |
1000% increased Armour and Energy Shield |
Body Armour |
(10-15)% increased Energy Shield Recovery rate |
1000% increased Armour, Evasion and Energy Shield |
Body Armour |
(10-15)% increased Energy Shield Recovery rate |
1000% increased Energy Shield |
Body Armour |
(10-15)% increased Energy Shield Recovery rate |
1000% increased Evasion and Energy Shield |
Body Armour |
Regenerate (0.6-0.7)% of Energy Shield per second |
1.3% of Energy Shield Regenerated per second |
Body Armour |
Regenerate (0.8-0.9)% of Energy Shield per second |
2% of Energy Shield Regenerated per second |
Body Armour |
Regenerate 1% of Energy Shield per second |
8.3% of Energy Shield Regenerated per second |
Body Armour |
+(15-16)% to Fire Resistance |
+150% to Fire Resistance |
Body Armour |
+(15-16)% to Fire Resistance |
50% chance to Avoid Fire Damage when Hit |
Body Armour |
+(13-15) to maximum Energy Shield |
Gain 26% of Maximum Life as Extra Maximum Energy Shield |
Body Armour |
+(16-18) to maximum Energy Shield |
Gain 50% of Maximum Life as Extra Maximum Energy Shield |
Body Armour |
+1 to maximum Fortification |
150% increased Effect of Fortify on you while Focussed |
Body Armour |
+2 to maximum Fortification |
300% increased Effect of Fortify on you while Focussed |
Body Armour |
+3 to maximum Fortification |
500% increased Effect of Fortify on you while Focussed |
Body Armour |
10% chance to gain a Frenzy Charge on Hit |
+200 to Dexterity |
Body Armour |
Grace has (15-20)% increased Aura Effect |
100% increased Effect of Auras on you |
Body Armour |
Grace has 20% increased Mana Reservation Efficiency |
65% increased Effect of Auras on you |
Body Armour |
+(18-20) to Intelligence |
+200 to Intelligence |
Body Armour |
Item drops on Death if Equipped by an Animated Guardian |
Item drops on Death if Equipped by an Animated Guardian |
Body Armour |
Gain 3% of Maximum Life as Extra Maximum Energy Shield |
Gain 50% of Maximum Life as Extra Maximum Energy Shield |
Body Armour |
+(15-16)% to Lightning Resistance |
+150% to Lightning Resistance |
Body Armour |
+(15-16)% to Lightning Resistance |
50% chance to Avoid Lightning Damage when Hit |
Body Armour |
+(25-30) to maximum Mana |
+200 to maximum Mana |
Body Armour |
(19-21)% increased Mana Regeneration Rate |
Recover 85% of Mana and Energy Shield when you Focus |
Body Armour |
(22-24)% increased Mana Regeneration Rate |
Recover 150% of Mana and Energy Shield when you Focus |
Body Armour |
+1% to maximum Chaos Resistance |
100% reduced Chaos Damage taken over time |
Body Armour |
+1% to maximum Cold Resistance |
50% chance to Avoid Cold Damage when Hit |
Body Armour |
+1% to maximum Fire Resistance |
50% chance to Avoid Fire Damage when Hit |
Body Armour |
+1% to maximum Lightning Resistance |
50% chance to Avoid Lightning Damage when Hit |
Body Armour |
4% increased Movement Speed |
210% chance to gain Onslaught for 3 seconds when Hit |
Body Armour |
(5-6)% increased Movement Speed |
500% chance to gain Onslaught for 3 seconds when Hit |
Body Armour |
2% increased Attributes |
17% increased Attributes |
Body Armour |
3% increased Attributes |
50% increased Attributes |
Body Armour |
(5-6)% increased maximum Life |
+475 to maximum Life |
Body Armour |
(8-10)% increased maximum Life |
+1000 to maximum Life |
Body Armour |
Regenerate (0.6-0.7)% of Life per second |
2.8% of Evasion Rating is Regenerated as Life per second while Focussed |
Body Armour |
Regenerate (0.8-0.93)% of Life per second |
8.3% of Evasion Rating is Regenerated as Life per second while Focussed |
Body Armour |
6% increased maximum Mana |
+200 to maximum Mana |
Body Armour |
-(20-16) Physical Damage taken from Attack Hits |
-100 Physical Damage taken |
Body Armour |
-(25-21) Physical Damage taken from Attack Hits |
-200 Physical Damage taken |
Body Armour |
-(40-35) Physical Damage taken from Attack Hits |
-500 Physical Damage taken |
Body Armour |
(2-3)% of Physical Damage is taken from Mana before Life |
25% of Damage is taken from Mana before Life |
Body Armour |
(2-3)% of Physical Damage is taken from Mana before Life |
60% of Damage is taken from Mana before Life while Focussed |
Body Armour |
(4-5)% of Physical Damage is taken from Mana before Life |
200% of Damage is taken from Mana before Life while Focussed |
Body Armour |
(4-5)% of Physical Damage is taken from Mana before Life |
50% of Damage is taken from Mana before Life |
Body Armour |
(5-8)% of Physical Damage from Hits taken as Chaos Damage |
+120% to Chaos Resistance |
Body Armour |
(7-10)% of Physical Damage from Hits taken as Cold Damage |
+150% to Cold Resistance |
Body Armour |
(7-10)% of Physical Damage from Hits taken as Cold Damage |
100% of Physical Damage from Hits taken as Cold Damage |
Body Armour |
(7-10)% of Physical Damage from Hits taken as Fire Damage |
+150% to Fire Resistance |
Body Armour |
(7-10)% of Physical Damage from Hits taken as Lightning Damage |
+150% to Lightning Resistance |
Body Armour |
15% chance to gain a Power Charge on Critical Strike |
+200 to Intelligence |
Body Armour |
(12-13)% increased Spell Damage |
Socketed Gems are Supported by Level 1 Arcane Surge |
Body Armour |
(14-16)% increased Spell Damage |
Socketed Gems are Supported by Level 2 Arcane Surge |
Body Armour |
(17-20)% increased Spell Damage |
Socketed Gems are Supported by Level 5 Arcane Surge |
Body Armour |
+(18-20) to Strength |
+200 to Strength |
Body Armour • Belt |
Regenerate (0.6-0.7)% of Energy Shield per second |
333.3 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby |
Body Armour • Belt |
Regenerate (0.8-0.9)% of Energy Shield per second |
416.7 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby |
Body Armour • Boots |
+3% chance to Suppress Spell Damage |
25% chance to Dodge Attack Hits |
Body Armour • Boots |
+(6-7.5)% chance to Suppress Spell Damage |
50% chance to Dodge Attack Hits |
Body Armour • Boots |
+3% chance to Suppress Spell Damage |
20% chance to Dodge Spell Hits |
Body Armour • Boots |
+(6-7.5)% chance to Suppress Spell Damage |
50% chance to Dodge Spell Hits |
Body Armour • Quiver |
+(5-6)% to Chaos Resistance |
+50% Chaos Resistance against Damage Over Time |
Body Armour • Quiver |
+(7-8)% to Chaos Resistance |
+100% Chaos Resistance against Damage Over Time |
Body Armour • Quiver |
+(9-10)% to Chaos Resistance |
+200% Chaos Resistance against Damage Over Time |
Body Armour • Quiver |
+1% to maximum Chaos Resistance |
+200% Chaos Resistance against Damage Over Time |
Body Armour • Shield |
+2% chance to Evade Attack Hits |
+1050 to Evasion Rating |
Body Armour • Shield |
+3% chance to Evade Attack Hits |
+1400 to Evasion Rating |
Body Armour • Shield |
+4% chance to Evade Attack Hits |
+2000 to Evasion Rating |
Body Armour • Shield |
2% additional Physical Damage Reduction |
+1100 to Armour |
Body Armour • Shield |
3% additional Physical Damage Reduction |
+1450 to Armour |
Body Armour • Shield |
4% additional Physical Damage Reduction |
+2000 to Armour |
Body Armour • Shield |
Regenerate (0.6-0.7)% of Energy Shield per second |
+300 to maximum Energy Shield |
Body Armour • Shield |
Regenerate (0.8-0.9)% of Energy Shield per second |
+370 to maximum Energy Shield |
Body Armour • Shield |
Regenerate 1% of Energy Shield per second |
+500 to maximum Energy Shield |
Body Armour • Shield |
+(15-20) to Armour |
+200 to Armour |
Body Armour • Shield |
+(21-30) to Armour |
+400 to Armour |
Body Armour • Shield |
+(21-30) to Armour |
+8000 to Armour during Soul Gain Prevention |
Body Armour • Shield |
+(31-40) to Armour |
+15000 to Armour during Soul Gain Prevention |
Body Armour • Shield |
+(31-40) to Armour |
+600 to Armour |
Body Armour • Shield |
+(41-55) to Armour |
+800 to Armour |
Body Armour • Shield |
+(56-70) to Armour |
+1100 to Armour |
Body Armour • Shield |
+(56-70) to Armour |
+1450 to Armour |
Body Armour • Shield |
+(56-70) to Armour |
+2000 to Armour |
Body Armour • Shield |
+(10-12) to maximum Energy Shield |
+50 to maximum Energy Shield |
Body Armour • Shield |
+(13-15) to maximum Energy Shield |
+100 to maximum Energy Shield |
Body Armour • Shield |
+(16-18) to maximum Energy Shield |
+150 to maximum Energy Shield |
Body Armour • Shield |
+(19-21) to maximum Energy Shield |
+200 to maximum Energy Shield |
Body Armour • Shield |
+(22-25) to maximum Energy Shield |
+300 to maximum Energy Shield |
Body Armour • Shield |
+(22-25) to maximum Energy Shield |
+370 to maximum Energy Shield |
Body Armour • Shield |
+(22-25) to maximum Energy Shield |
+500 to maximum Energy Shield |
Body Armour • Shield |
+(15-20) to Evasion Rating |
+175 to Evasion Rating |
Body Armour • Shield |
+(21-30) to Evasion Rating |
+375 to Evasion Rating |
Body Armour • Shield |
+(31-40) to Evasion Rating |
+575 to Evasion Rating |
Body Armour • Shield |
+(41-55) to Evasion Rating |
+775 to Evasion Rating |
Body Armour • Shield |
+(56-70) to Evasion Rating |
+1050 to Evasion Rating |
Body Armour • Shield |
+(56-70) to Evasion Rating |
+1400 to Evasion Rating |
Body Armour • Shield |
+(56-70) to Evasion Rating |
+2000 to Evasion Rating |
Body Armour • Shield |
(7-8)% increased maximum Mana |
+500 to maximum Mana |
Body Armour • Shield • Claw |
+(8-10) to maximum Mana |
+50 to maximum Mana |
Body Armour • Shield • Claw |
+(11-14) to maximum Mana |
+100 to maximum Mana |
Body Armour • Shield • Claw |
+(15-19) to maximum Mana |
+150 to maximum Mana |
Body Armour • Shield • Claw |
+(20-24) to maximum Mana |
+175 to maximum Mana |
Body Armour • Shield • Quiver |
+(11-12)% to Cold Resistance |
14% chance to Avoid Cold Damage when Hit |
Body Armour • Shield • Quiver |
+(13-14)% to Cold Resistance |
27% chance to Avoid Cold Damage when Hit |
Body Armour • Shield • Quiver |
+(11-12)% to Fire Resistance |
14% chance to Avoid Fire Damage when Hit |
Body Armour • Shield • Quiver |
+(13-14)% to Fire Resistance |
27% chance to Avoid Fire Damage when Hit |
Body Armour • Shield • Quiver |
+(11-12)% to Lightning Resistance |
14% chance to Avoid Lightning Damage when Hit |
Body Armour • Shield • Quiver |
+(13-14)% to Lightning Resistance |
27% chance to Avoid Lightning Damage when Hit |
Boots |
Regenerate (2.5-3) Mana per second |
500% increased Mana Regeneration Rate while moving |
Boots |
+(3-4)% to all Elemental Resistances |
|
Boots |
+(5-6)% to all Elemental Resistances |
|
Boots |
+(7-8)% to all Elemental Resistances |
|
Boots |
2% Chance to Block Attack Damage |
1000% increased Armour |
Boots |
2% Chance to Block Attack Damage |
1000% increased Armour and Energy Shield |
Boots |
2% Chance to Block Attack Damage |
1000% increased Armour and Evasion |
Boots |
2% Chance to Block Attack Damage |
1000% increased Armour, Evasion and Energy Shield |
Boots |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Armour and Evasion |
Boots |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Boots |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Evasion and Energy Shield |
Boots |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Evasion Rating |
Boots |
(14-16)% chance to Avoid being Poisoned |
Cannot be Poisoned |
Boots |
(18-21)% chance to Avoid being Poisoned |
Cannot be Poisoned |
Boots |
(22-25)% chance to Avoid being Poisoned |
Cannot be Poisoned |
Boots |
(10-12)% chance to Avoid Elemental Ailments |
You are Immune to Ailments while Focussed |
Boots |
(13-15)% chance to Avoid Elemental Ailments |
You are Immune to Ailments while Focussed |
Boots |
(10-11)% increased Burning Damage |
|
Boots |
(12-13)% increased Burning Damage |
|
Boots |
(14-15)% increased Burning Damage |
|
Boots |
Determination has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Boots |
Determination has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Boots |
Determination has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Boots |
Discipline has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Boots |
Discipline has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Boots |
Discipline has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Boots |
1% increased Fire Damage per 20 Strength |
|
Boots |
Grace has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Boots |
Grace has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Boots |
Grace has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Boots |
(22-24)% increased Mana Regeneration Rate |
100% increased Mana Regeneration Rate while moving |
Boots |
(25-27)% increased Mana Regeneration Rate |
180% increased Mana Regeneration Rate while moving |
Boots |
(28-30)% increased Mana Regeneration Rate |
500% increased Mana Regeneration Rate while moving |
Boots |
+1 to Maximum Endurance Charges |
+200 to Strength |
Boots |
Minions deal (11-12)% increased Damage |
+1 to maximum number of Spectres |
Boots |
Minions deal (13-14)% increased Damage |
+2 to maximum number of Spectres |
Boots |
Minions deal (15-16)% increased Damage |
+5 to maximum number of Spectres |
Boots |
4% increased Movement Speed |
12% increased Movement Speed if you've Hit an Enemy Recently |
Boots |
4% increased Movement Speed |
13% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots |
4% increased Movement Speed |
50% increased Movement Speed |
Boots |
4% increased Movement Speed |
You have Onslaught during Soul Gain Prevention |
Boots |
(5-6)% increased Movement Speed |
25% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots |
(5-6)% increased Movement Speed |
30% increased Movement Speed if you've Hit an Enemy Recently |
Boots |
(5-6)% increased Movement Speed |
70% increased Movement Speed |
Boots |
(5-6)% increased Movement Speed |
You have Onslaught during Soul Gain Prevention |
Boots |
(7-8)% increased Movement Speed |
120% increased Movement Speed |
Boots |
(7-8)% increased Movement Speed |
50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots |
(7-8)% increased Movement Speed |
95% increased Movement Speed |
Boots |
(5-7)% increased Movement Speed if Corrupted |
50% chance to gain an additional Vaal Soul on Kill |
Boots |
Onslaught |
120% increased Movement Speed |
Boots |
-(15-11) Physical Damage taken from Attack Hits |
6% additional Physical Damage Reduction while moving |
Boots |
-(20-16) Physical Damage taken from Attack Hits |
12% additional Physical Damage Reduction while moving |
Boots |
-(25-21) Physical Damage taken from Attack Hits |
50% additional Physical Damage Reduction while moving |
Boots |
Purity of Fire has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Boots |
Purity of Fire has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Boots |
Purity of Fire has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Boots |
Purity of Ice has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Boots |
Purity of Ice has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Boots |
Purity of Ice has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Boots |
Purity of Lightning has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Boots |
Purity of Lightning has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Boots |
Purity of Lightning has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Boots |
Spectres have (30-35)% increased Damage |
+5 to maximum number of Spectres |
Boots |
2% Chance to Block Spell Damage |
1000% increased Armour |
Boots |
2% Chance to Block Spell Damage |
1000% increased Armour and Energy Shield |
Boots |
2% Chance to Block Spell Damage |
1000% increased Armour and Evasion |
Boots |
2% Chance to Block Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Boots |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Armour and Evasion |
Boots |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Boots |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Evasion and Energy Shield |
Boots |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Evasion Rating |
Boots |
+(18-20) to Strength |
+200 to Strength |
Boots |
Unaffected by Burning Ground |
50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots |
Unaffected by Chilled Ground |
50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots |
Unaffected by Shocked Ground |
50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots |
Vitality has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Boots |
Vitality has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Boots |
Vitality has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Boots • Amulet |
(2-3)% increased Totem Placement speed |
75% increased Totem Placement speed |
Boots • Amulet |
(4-5)% increased Totem Placement speed |
150% increased Totem Placement speed |
Boots • Body Armour |
(2-3)% additional Physical Damage Reduction against Abyssal Monsters |
Has 1 Abyssal Socket |
Boots • Body Armour |
(4-5)% additional Physical Damage Reduction against Abyssal Monsters |
Has 2 Abyssal Sockets |
Boots • Gloves |
Determination has 20% increased Mana Reservation Efficiency |
1000% increased Energy Shield |
Boots • Gloves |
Discipline has 20% increased Mana Reservation Efficiency |
1000% increased Energy Shield |
Boots • Gloves |
Grace has 20% increased Mana Reservation Efficiency |
1000% increased Energy Shield |
Boots • Gloves |
Purity of Fire has 20% increased Mana Reservation Efficiency |
1000% increased Energy Shield |
Boots • Gloves |
Purity of Ice has 20% increased Mana Reservation Efficiency |
1000% increased Energy Shield |
Boots • Gloves |
Purity of Lightning has 20% increased Mana Reservation Efficiency |
1000% increased Energy Shield |
Boots • Gloves |
(13-16)% increased Damage with Vaal Skills |
Non-Vaal Skills deal 150% increased Damage during Soul Gain Prevention |
Boots • Gloves |
(17-21)% increased Damage with Vaal Skills |
Non-Vaal Skills deal 500% increased Damage during Soul Gain Prevention |
Boots • Gloves |
Vitality has 20% increased Mana Reservation Efficiency |
1000% increased Energy Shield |
Boots • Gloves • Helmet |
(1-3)% increased Quantity of Items found |
200% increased Rarity of Items found |
Boots • Gloves • Helmet • Body Armour • Belt • Shield |
Minions have (7-9)% increased maximum Life |
Minions have 40% increased maximum Life |
Boots • Gloves • Helmet • Body Armour • Belt • Shield |
Minions have (10-12)% increased maximum Life |
Minions have 80% increased maximum Life |
Boots • Gloves • Helmet • Body Armour • Belt • Shield |
Minions have (13-15)% increased maximum Life |
Minions have 150% increased maximum Life |
Boots • Gloves • Helmet • Body Armour • Shield |
(15-20)% reduced Elemental Ailment Duration on you |
40% reduced Elemental Ailment Duration on you |
Boots • Gloves • Helmet • Body Armour • Shield |
(21-35)% reduced Elemental Ailment Duration on you |
75% reduced Elemental Ailment Duration on you |
Boots • Gloves • Helmet • Body Armour • Shield |
(36-50)% reduced Elemental Ailment Duration on you |
200% reduced Elemental Ailment Duration on you |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet |
Regenerate (11.7-18.3) Life per second |
1.17% of Life Regenerated per second |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet |
Regenerate (18.4-26.7) Life per second |
2.33% of Life Regenerated per second |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet |
Regenerate (26.7-40) Life per second |
5% of Life Regenerated per second |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet |
Regenerate (0.6-0.7)% of Life per second |
5% of Life Regenerated per second |
Boots • Gloves • Helmet • Ring • Amulet |
(10-11)% increased Rarity of Items found |
30% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet |
(12-13)% increased Rarity of Items found |
60% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet |
(14-15)% increased Rarity of Items found |
90% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet |
(16-17)% increased Rarity of Items found |
120% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet |
(18-20)% increased Rarity of Items found |
145% increased Rarity of Items found |
Boots • Gloves • Quiver |
+(18-20) to Intelligence |
+200 to Intelligence |
Boots • Gloves • Quiver |
5% increased Intelligence |
+200 to Intelligence |
Boots • Helmet |
(2-3)% chance to gain an additional Vaal Soul on Kill |
11% chance to gain an additional Vaal Soul on Kill |
Boots • Helmet |
(4-5)% chance to gain an additional Vaal Soul on Kill |
22% chance to gain an additional Vaal Soul on Kill |
Boots • Helmet |
+1.5% chance to Suppress Spell Damage |
+65% chance to Dodge Attack Hits while Focussed |
Boots • Helmet |
+3% chance to Suppress Spell Damage |
+100% chance to Dodge Attack Hits while Focussed |
Boots • Helmet |
+(18-20) to Dexterity |
+200 to Dexterity |
Boots • Helmet |
5% increased Dexterity |
+200 to Dexterity |
Boots • Helmet • Belt |
(13-14)% chance to Avoid being Frozen |
50% chance to Avoid being Frozen |
Boots • Helmet • Belt |
(15-17)% chance to Avoid being Frozen |
Cannot be Frozen |
Boots • Helmet • Belt |
(18-20)% chance to Avoid being Frozen |
Cannot be Frozen |
Boots • Helmet • Belt |
(13-14)% chance to Avoid being Ignited |
45% chance to Avoid being Ignited |
Boots • Helmet • Belt |
(15-17)% chance to Avoid being Ignited |
90% chance to Avoid being Ignited |
Boots • Helmet • Belt |
(18-20)% chance to Avoid being Ignited |
Cannot be Ignited |
Boots • Helmet • Belt |
(13-14)% chance to Avoid being Shocked |
50% chance to Avoid being Shocked |
Boots • Helmet • Belt |
(15-17)% chance to Avoid being Shocked |
Cannot be Shocked |
Boots • Helmet • Belt |
(18-20)% chance to Avoid being Shocked |
Cannot be Shocked |
Boots • Helmet • Body Armour • Shield |
(14-16)% chance to Avoid Bleeding |
55% chance to avoid Bleeding |
Boots • Helmet • Body Armour • Shield |
(18-21)% chance to Avoid Bleeding |
Bleeding cannot be inflicted on you |
Boots • Helmet • Body Armour • Shield |
(22-25)% chance to Avoid Bleeding |
Bleeding cannot be inflicted on you |
Boots • Helmet • Body Armour • Shield |
(14-16)% chance to Avoid being Poisoned |
55% chance to Avoid being Poisoned |
Boots • Helmet • Body Armour • Shield |
(18-21)% chance to Avoid being Poisoned |
Cannot be Poisoned |
Boots • Helmet • Body Armour • Shield |
(22-25)% chance to Avoid being Poisoned |
Cannot be Poisoned |
Boots • Helmet • Gloves |
+2% chance to Evade Attack Hits |
+245 to Evasion Rating |
Boots • Helmet • Gloves |
+3% chance to Evade Attack Hits |
+1000 to Evasion Rating |
Boots • Helmet • Gloves |
2% additional Physical Damage Reduction |
+250 to Armour |
Boots • Helmet • Gloves |
3% additional Physical Damage Reduction |
+1000 to Armour |
Boots • Helmet • Gloves |
Regenerate (0.6-0.7)% of Energy Shield per second |
+175 to maximum Energy Shield |
Boots • Helmet • Gloves |
Regenerate (0.8-0.9)% of Energy Shield per second |
+500 to maximum Energy Shield |
Boots • Helmet • Gloves |
+(15-20) to Armour |
+40 to Armour |
Boots • Helmet • Gloves |
+(21-30) to Armour |
+80 to Armour |
Boots • Helmet • Gloves |
+(31-40) to Armour |
+110 to Armour |
Boots • Helmet • Gloves |
+(41-55) to Armour |
+150 to Armour |
Boots • Helmet • Gloves |
+(56-70) to Armour |
+1000 to Armour |
Boots • Helmet • Gloves |
+(56-70) to Armour |
+200 to Armour |
Boots • Helmet • Gloves |
+(56-70) to Armour |
+250 to Armour |
Boots • Helmet • Gloves |
+(10-12) to maximum Energy Shield |
+50 to maximum Energy Shield |
Boots • Helmet • Gloves |
+(13-15) to maximum Energy Shield |
+75 to maximum Energy Shield |
Boots • Helmet • Gloves |
+(16-18) to maximum Energy Shield |
+100 to maximum Energy Shield |
Boots • Helmet • Gloves |
+(19-21) to maximum Energy Shield |
+125 to maximum Energy Shield |
Boots • Helmet • Gloves |
+(22-25) to maximum Energy Shield |
+150 to maximum Energy Shield |
Boots • Helmet • Gloves |
+(22-25) to maximum Energy Shield |
+175 to maximum Energy Shield |
Boots • Helmet • Gloves |
+(22-25) to maximum Energy Shield |
+500 to maximum Energy Shield |
Boots • Helmet • Gloves |
+(15-20) to Evasion Rating |
+35 to Evasion Rating |
Boots • Helmet • Gloves |
+(21-30) to Evasion Rating |
+75 to Evasion Rating |
Boots • Helmet • Gloves |
+(31-40) to Evasion Rating |
+105 to Evasion Rating |
Boots • Helmet • Gloves |
+(41-55) to Evasion Rating |
+145 to Evasion Rating |
Boots • Helmet • Gloves |
+(56-70) to Evasion Rating |
+1000 to Evasion Rating |
Boots • Helmet • Gloves |
+(56-70) to Evasion Rating |
+195 to Evasion Rating |
Boots • Helmet • Gloves |
+(56-70) to Evasion Rating |
+245 to Evasion Rating |
Boots • Helmet • Gloves |
+(25-30) to maximum Mana |
+280 to maximum Mana |
Boots • Helmet • Gloves |
6% increased maximum Mana |
+280 to maximum Mana |
Boots • Helmet • Gloves |
(7-8)% increased maximum Mana |
+335 to maximum Mana |
Boots • Helmet • Gloves |
(9-10)% increased maximum Mana |
+500 to maximum Mana |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-18)% increased Armour |
100% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-18)% increased Armour |
100% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-18)% increased Armour |
100% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-18)% increased Armour |
100% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-22)% increased Armour |
175% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-22)% increased Armour |
175% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-22)% increased Armour |
175% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-22)% increased Armour |
175% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-26)% increased Armour |
250% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-26)% increased Armour |
250% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-26)% increased Armour |
250% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-26)% increased Armour |
250% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(27-30)% increased Armour |
325% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield |
(27-30)% increased Armour |
325% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(27-30)% increased Armour |
325% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield |
(27-30)% increased Armour |
325% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(30-35)% increased Armour |
400% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield |
(30-35)% increased Armour |
400% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(30-35)% increased Armour |
400% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield |
(30-35)% increased Armour |
400% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-16)% increased Energy Shield |
100% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-16)% increased Energy Shield |
100% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-16)% increased Energy Shield |
100% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-16)% increased Energy Shield |
100% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(17-18)% increased Energy Shield |
175% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(17-18)% increased Energy Shield |
175% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(17-18)% increased Energy Shield |
175% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(17-18)% increased Energy Shield |
175% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-20)% increased Energy Shield |
250% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-20)% increased Energy Shield |
250% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-20)% increased Energy Shield |
250% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-20)% increased Energy Shield |
250% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(21-22)% increased Energy Shield |
325% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(21-22)% increased Energy Shield |
325% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(21-22)% increased Energy Shield |
325% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(21-22)% increased Energy Shield |
325% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-25)% increased Energy Shield |
400% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-25)% increased Energy Shield |
400% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-25)% increased Energy Shield |
400% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-25)% increased Energy Shield |
400% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-18)% increased Evasion Rating |
100% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-18)% increased Evasion Rating |
100% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-18)% increased Evasion Rating |
100% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(15-18)% increased Evasion Rating |
100% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-22)% increased Evasion Rating |
175% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-22)% increased Evasion Rating |
175% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-22)% increased Evasion Rating |
175% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-22)% increased Evasion Rating |
175% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-26)% increased Evasion Rating |
250% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-26)% increased Evasion Rating |
250% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-26)% increased Evasion Rating |
250% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(23-26)% increased Evasion Rating |
250% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield |
(27-30)% increased Evasion Rating |
325% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield |
(27-30)% increased Evasion Rating |
325% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(27-30)% increased Evasion Rating |
325% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(27-30)% increased Evasion Rating |
325% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield |
(30-35)% increased Evasion Rating |
400% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield |
(30-35)% increased Evasion Rating |
400% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(30-35)% increased Evasion Rating |
400% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield |
(30-35)% increased Evasion Rating |
400% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield |
+(8-10) to maximum Life |
+100 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield |
+(11-14) to maximum Life |
+175 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield |
+(15-19) to maximum Life |
+250 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield |
+(20-24) to maximum Life |
+325 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield |
+(25-30) to maximum Life |
+400 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield |
4% increased maximum Life |
+400 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield |
(10-12)% increased Stun and Block Recovery |
30% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield |
(13-15)% increased Stun and Block Recovery |
60% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield |
(16-18)% increased Stun and Block Recovery |
90% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield |
(19-21)% increased Stun and Block Recovery |
110% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield |
(22-25)% increased Stun and Block Recovery |
130% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring |
Regenerate (5-7) Life per second |
16.7 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring |
Regenerate (7-11.7) Life per second |
29.2 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring |
Regenerate (11.7-18.3) Life per second |
41.7 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring |
Regenerate (18.4-26.7) Life per second |
50 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring |
Regenerate (26.7-40) Life per second |
54.2 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring |
Regenerate (26.7-40) Life per second |
58.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring |
Regenerate (26.7-40) Life per second |
83.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring |
Regenerate (0.6-0.7)% of Life per second |
54.2 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring |
Regenerate (0.8-0.93)% of Life per second |
58.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring |
Regenerate 1% of Life per second |
83.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(6-7) to all Attributes |
60% reduced Attribute Requirements |
Boots • Helmet • Gloves • Body Armour • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(8-9) to all Attributes |
70% reduced Attribute Requirements |
Boots • Helmet • Gloves • Body Armour • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(10-12) to all Attributes |
85% reduced Attribute Requirements |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver |
+(9-10)% to Chaos Resistance |
+100% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver |
+(15-16)% to Cold Resistance |
+140% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver |
+(15-16)% to Fire Resistance |
+140% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver |
+(15-16)% to Lightning Resistance |
+140% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(5-6)% to Chaos Resistance |
+35% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(7-8)% to Chaos Resistance |
+70% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Cold Resistance |
+50% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Cold Resistance |
+75% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(11-12)% to Cold Resistance |
+100% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(13-14)% to Cold Resistance |
+125% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(6-8) to Dexterity |
+15 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-11) to Dexterity |
+30 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(12-14) to Dexterity |
+50 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Fire Resistance |
+50% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Fire Resistance |
+75% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(11-12)% to Fire Resistance |
+100% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(13-14)% to Fire Resistance |
+125% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(6-8) to Intelligence |
+15 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-11) to Intelligence |
+30 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(12-14) to Intelligence |
+50 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Lightning Resistance |
+50% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Lightning Resistance |
+75% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(11-12)% to Lightning Resistance |
+100% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(13-14)% to Lightning Resistance |
+125% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(6-8) to Strength |
+15 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-11) to Strength |
+30 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(12-14) to Strength |
+50 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff |
+(6-8) to Intelligence |
+40 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff |
+(9-11) to Intelligence |
+70 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff |
+(12-14) to Intelligence |
+100 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff |
+(15-17) to Intelligence |
+130 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff |
+(18-20) to Intelligence |
+160 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow |
+(6-8) to Dexterity |
+40 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow |
+(9-11) to Dexterity |
+70 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow |
+(12-14) to Dexterity |
+100 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow |
+(15-17) to Dexterity |
+130 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow |
+(18-20) to Dexterity |
+160 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
+(6-8) to Strength |
+40 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
+(9-11) to Strength |
+70 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
+(12-14) to Strength |
+100 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
+(15-17) to Strength |
+130 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
+(18-20) to Strength |
+160 to Strength |
Boots • Helmet • Gloves • Quiver |
+(9-10)% to Chaos Resistance |
+120% to Chaos Resistance |
Boots • Helmet • Gloves • Quiver |
+(15-16)% to Cold Resistance |
+150% to Cold Resistance |
Boots • Helmet • Gloves • Quiver |
+(15-16)% to Fire Resistance |
+150% to Fire Resistance |
Boots • Helmet • Gloves • Quiver |
+(15-16)% to Lightning Resistance |
+150% to Lightning Resistance |
Boots • Helmet • Gloves • Quiver |
+1% to maximum Chaos Resistance |
+120% to Chaos Resistance |
Boots • Helmet • Gloves • Quiver |
+1% to maximum Cold Resistance |
+150% to Cold Resistance |
Boots • Helmet • Gloves • Quiver |
+1% to maximum Fire Resistance |
+150% to Fire Resistance |
Boots • Helmet • Gloves • Quiver |
+1% to maximum Lightning Resistance |
+150% to Lightning Resistance |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff |
+(8-10) to maximum Mana |
+70 to maximum Mana |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff |
+(11-14) to maximum Mana |
+125 to maximum Mana |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff |
+(15-19) to maximum Mana |
+175 to maximum Mana |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff |
+(20-24) to maximum Mana |
+230 to maximum Mana |
Boots • Helmet • Gloves • Shield |
(5-6)% increased maximum Life |
+1000 to maximum Life |
Boots • Helmet • Shield |
2% reduced Mana Cost of Skills |
Socketed Spells have 25% reduced Mana Cost |
Boots • Helmet • Shield |
3% reduced Mana Cost of Skills |
Socketed Spells have 50% reduced Mana Cost |
Boots • Helmet • Shield |
(4-5)% reduced Mana Cost of Skills |
Socketed Spells have 100% reduced Mana Cost |
Boots • Helmet • Shield • Body Armour |
-1 to Total Mana Cost of Skills |
Socketed Attacks have -20 to Total Mana Cost |
Boots • Helmet • Shield • Body Armour |
-2 to Total Mana Cost of Skills |
Socketed Attacks have -40 to Total Mana Cost |
Boots • Helmet • Shield • Body Armour |
-3 to Total Mana Cost of Skills |
Socketed Attacks have -50 to Total Mana Cost |
Boots • One Hand Axe • One Hand Sword • One Hand Mace • Sceptre |
+(10-12) to all Attributes |
100% reduced Attribute Requirements |
Boots • One Hand Axe • One Hand Sword • One Hand Mace • Sceptre |
(5-10)% chance to gain an Endurance Charge on Kill |
100% reduced Attribute Requirements |
Boots • Ring |
(7-10)% increased Effect of Cold Ailments |
80% increased Effect of non-Damaging Ailments on Enemies |
Boots • Ring |
(11-15)% increased Effect of Cold Ailments |
100% increased Effect of non-Damaging Ailments on Enemies |
Boots • Ring |
(7-10)% increased Effect of Shock |
80% increased Effect of non-Damaging Ailments on Enemies |
Boots • Ring |
(11-15)% increased Effect of Shock |
100% increased Effect of non-Damaging Ailments on Enemies |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+1 to Level of Socketed Chaos Gems |
+10 to Level of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(2-3)% to Quality of Socketed Chaos Gems |
+3 to Level of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(4-6)% to Quality of Socketed Chaos Gems |
+5 to Level of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+1 to Level of Socketed Cold Gems |
+10 to Level of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(2-3)% to Quality of Socketed Cold Gems |
+3 to Level of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(4-6)% to Quality of Socketed Cold Gems |
+5 to Level of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+1 to Level of Socketed Fire Gems |
+10 to Level of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(2-3)% to Quality of Socketed Fire Gems |
+3 to Level of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(4-6)% to Quality of Socketed Fire Gems |
+5 to Level of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+1 to Level of Socketed Lightning Gems |
+10 to Level of Socketed Lightning Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(2-3)% to Quality of Socketed Lightning Gems |
+3 to Level of Socketed Lightning Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(4-6)% to Quality of Socketed Lightning Gems |
+5 to Level of Socketed Lightning Gems |
Bow |
Adds (2-3) to (4-5) Cold Damage to Attacks with this Weapon per 10 Dexterity |
+200 to Dexterity |
Bow |
+1 to Level of Socketed Bow Gems |
+10 to Level of Socketed Bow Gems |
Bow |
+(2-3)% to Quality of Socketed Bow Gems |
+3 to Level of Socketed Bow Gems |
Bow |
+(4-6)% to Quality of Socketed Bow Gems |
+5 to Level of Socketed Bow Gems |
Bow |
(3-4)% increased Attack Speed |
100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Bow |
(3-4)% increased Attack Speed |
Gain Onslaught for 4 seconds on Kill |
Bow |
+1 to Maximum Frenzy Charges |
100% reduced Attribute Requirements |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Regenerate 0.4% of Mana per second |
1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Chaos Resistance |
+120% to Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Gain (7-10)% of Cold Damage as Extra Chaos Damage |
Gain 100% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(15-16)% to Cold Resistance |
+150% to Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(18-20)% to Global Critical Strike Multiplier |
+60% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(21-23)% to Global Critical Strike Multiplier |
+120% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(24-26)% to Global Critical Strike Multiplier |
+150% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(20-30)% increased Conductivity Curse Effect |
1000% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(20-30)% increased Flammability Curse Effect |
1000% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(20-30)% increased Frostbite Curse Effect |
1000% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
You and nearby Allies deal (13-16)% increased Damage |
Auras from your Skills grant 5% increased Damage to you and Allies |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
You and nearby Allies deal (17-21)% increased Damage |
Auras from your Skills grant 9% increased Damage to you and Allies |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
You and nearby Allies deal (22-25)% increased Damage |
Auras from your Skills grant 20% increased Damage to you and Allies |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(4-5)% increased Damage per Endurance Charge |
50% increased Damage per Endurance Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
2% increased Damage per Endurance Charge |
16% increased Damage per Endurance Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(4-5)% increased Damage per Frenzy Charge |
50% increased Damage per Frenzy Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
2% increased Damage per Frenzy Charge |
16% increased Damage per Frenzy Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(4-5)% increased Damage per Power Charge |
50% increased Damage per Power Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
2% increased Damage per Power Charge |
16% increased Damage per Power Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Triggered Spells deal (27-32)% increased Spell Damage |
Trigger a Socketed Spell when you Use a Skill |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Triggered Spells deal (33-38)% increased Spell Damage |
Trigger a Socketed Spell when you Use a Skill |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
4% chance to deal Double Damage |
18% chance to deal Double Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
5% chance to deal Double Damage |
50% chance to deal Double Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(21-26)% increased Elemental Damage |
130% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(21-26)% increased Elemental Damage |
Attacks with this Weapon Penetrate 22% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(27-32)% increased Elemental Damage |
260% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(27-32)% increased Elemental Damage |
Attacks with this Weapon Penetrate 44% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-38)% increased Elemental Damage |
500% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-38)% increased Elemental Damage |
Attacks with this Weapon Penetrate 100% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Damage Penetrates (3-5)% Elemental Resistances |
500% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Enemies you Kill Explode, dealing 5% of their Life as Physical Damage |
100% increased Light Radius |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Bleeding you inflict deals Damage (30-35)% faster |
500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Poisons you inflict deal Damage (30-35)% faster |
500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Gain (7-10)% of Fire Damage as Extra Chaos Damage |
Gain 100% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(15-16)% to Fire Resistance |
+150% to Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(14-16)% increased Armour |
+1100 to Armour if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(17-19)% increased Armour |
+2200 to Armour if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(20-22)% increased Armour |
+5000 to Armour if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(7-9)% increased maximum Energy Shield |
1.2% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(10-13)% increased maximum Energy Shield |
2.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(14-16)% increased maximum Energy Shield |
8.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(14-16)% increased Evasion Rating |
+1100 to Evasion Rating if Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(17-19)% increased Evasion Rating |
+2200 to Evasion Rating if Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(20-22)% increased Evasion Rating |
+5000 to Evasion Rating if Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
3% of Physical Attack Damage Leeched as Life |
4% of Physical Attack Damage Leeched as Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Grants (45-50) Life per Enemy Hit |
+15 Life gained for each Enemy hit by your Attacks |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Gain (7-10)% of Lightning Damage as Extra Chaos Damage |
Gain 100% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(15-16)% to Lightning Resistance |
+150% to Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
15% increased Light Radius |
100% increased Light Radius |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds 1 to (2-3) Physical Damage |
Adds 0 to 50 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (2-3) to (4-5) Physical Damage |
Adds 0 to 100 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (4-5) to (6-7) Physical Damage |
Adds 0 to 150 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (6-7) to (8-10) Physical Damage |
Adds 0 to 180 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (8-9) to (11-13) Physical Damage |
Adds 0 to 500 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (8-14) to (17-30) Chaos Damage |
Adds 0 to 300 Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (15-24) to (31-57) Chaos Damage |
Adds 0 to 450 Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (26-50) to (58-86) Chaos Damage |
Adds 0 to 1000 Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Attacks with this Weapon Penetrate 3% Elemental Resistances |
Attacks with this Weapon Penetrate 100% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(13-14)% increased Physical Damage |
200% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(15-16)% increased Physical Damage |
400% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(17-19)% increased Physical Damage |
600% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(20-22)% increased Physical Damage |
725% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(23-25)% increased Physical Damage |
1000% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
1% of Physical Attack Damage Leeched as Mana |
4% of Physical Attack Damage Leeched as Mana |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(28-30)% increased Mana Regeneration Rate |
1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Gain (7-10)% of Physical Damage as Extra Chaos Damage |
Gain 100% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (4-6) to (8-13) Cold Damage to Spells |
Adds 0 to 100 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (7-11) to (14-20) Cold Damage to Spells |
Adds 0 to 180 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (12-16) to (21-28) Cold Damage to Spells |
Adds 0 to 250 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (17-21) to (28-38) Cold Damage to Spells |
Adds 0 to 280 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (22-26) to (31-46) Cold Damage to Spells |
Adds 0 to 1000 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (5-9) to (10-15) Fire Damage to Spells |
Adds 0 to 100 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (10-14) to (16-25) Fire Damage to Spells |
Adds 0 to 200 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (14-19) to (26-34) Fire Damage to Spells |
Adds 0 to 275 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (20-25) to (35-45) Fire Damage to Spells |
Adds 0 to 320 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (26-32) to (46-56) Fire Damage to Spells |
Adds 0 to 1000 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds 1 to (18-28) Lightning Damage to Spells |
Adds 0 to 150 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (1-3) to (29-46) Lightning Damage to Spells |
Adds 0 to 300 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (2-4) to (47-58) Lightning Damage to Spells |
Adds 0 to 450 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (2-5) to (59-75) Lightning Damage to Spells |
Adds 0 to 540 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (3-7) to (75-88) Lightning Damage to Spells |
Adds 0 to 1000 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Spells have a (16-18)% chance to deal Double Damage |
1000% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(36-44)% increased Damage with Vaal Skills |
55% reduced Soul Cost of Vaal Skills |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(45-51)% increased Damage with Vaal Skills |
110% reduced Soul Cost of Vaal Skills |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(21-26)% increased Damage |
130% increased Damage when on Full Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(27-32)% increased Damage |
260% increased Damage when on Full Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-38)% increased Damage |
500% increased Damage when on Full Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-35)% increased Attack Damage |
90% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-35)% increased Attack Damage |
Socketed Skills deal 22% more Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(36-44)% increased Attack Damage |
200% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(36-44)% increased Attack Damage |
Socketed Skills deal 44% more Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(45-51)% increased Attack Damage |
Socketed Skills deal 100% more Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(24-28)% increased Damage with Bleeding |
500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(25-28)% increased Chaos Damage |
Attacks with this Weapon Penetrate 22% Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(25-28)% increased Chaos Damage |
Gain 10% of Non-Chaos Damage as extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(25-28)% increased Chaos Damage |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-32)% increased Chaos Damage |
110% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-32)% increased Chaos Damage |
Attacks with this Weapon Penetrate 44% Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-32)% increased Chaos Damage |
Curse Enemies with Level 11 Despair on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-32)% increased Chaos Damage |
Gain 20% of Non-Chaos Damage as extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-32)% increased Chaos Damage |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Chaos Damage |
220% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Chaos Damage |
Attacks with this Weapon Penetrate 100% Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Chaos Damage |
Curse Enemies with Level 22 Despair on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Chaos Damage |
Gain 50% of Non-Chaos Damage as extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Chaos Damage |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Chaos Damage |
500% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Chaos Damage |
Curse Enemies with Level 50 Despair on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-32)% increased Cold Damage |
100% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Cold Damage |
200% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Cold Damage |
Damage Penetrates 22% Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Cold Damage |
Gain 35% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Cold Damage |
300% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Cold Damage |
Damage Penetrates 44% Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Cold Damage |
Gain 70% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(41-44)% increased Cold Damage |
350% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(41-44)% increased Cold Damage |
Damage Penetrates 100% Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(41-44)% increased Cold Damage |
Gain 100% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-32)% increased Fire Damage |
100% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Fire Damage |
11% chance to Cast Level 20 Fire Burst on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Fire Damage |
200% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Fire Damage |
Damage Penetrates 22% Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Fire Damage |
Gain 35% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Fire Damage |
22% chance to Cast Level 20 Fire Burst on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Fire Damage |
300% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Fire Damage |
Damage Penetrates 44% Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Fire Damage |
Gain 70% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(41-44)% increased Fire Damage |
350% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(41-44)% increased Fire Damage |
50% chance to Cast Level 20 Fire Burst on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(41-44)% increased Fire Damage |
Damage Penetrates 100% Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(41-44)% increased Fire Damage |
Gain 100% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-32)% increased Lightning Damage |
100% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Lightning Damage |
200% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Lightning Damage |
Damage Penetrates 22% Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-36)% increased Lightning Damage |
Gain 35% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Lightning Damage |
300% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Lightning Damage |
Damage Penetrates 44% Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(37-40)% increased Lightning Damage |
Gain 70% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(41-44)% increased Lightning Damage |
350% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(41-44)% increased Lightning Damage |
Damage Penetrates 100% Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(41-44)% increased Lightning Damage |
Gain 100% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(27-32)% increased Global Physical Damage |
Gain 35% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(33-38)% increased Global Physical Damage |
Gain 70% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(39-44)% increased Global Physical Damage |
Gain 100% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(24-28)% increased Damage with Poison |
500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(22-24)% increased Spell Damage |
125% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(25-28)% increased Spell Damage |
250% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-35)% increased Spell Damage |
375% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-35)% increased Spell Damage |
90% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-35)% increased Spell Damage |
Socketed Skills deal 22% more Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(36-44)% increased Spell Damage |
200% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(36-44)% increased Spell Damage |
Socketed Skills deal 44% more Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(45-51)% increased Spell Damage |
420% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(45-51)% increased Spell Damage |
Socketed Skills deal 100% more Spell Damage |
Bow • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(60-70)% increased Attack Damage if Corrupted |
200% reduced Soul Cost of Vaal Skills |
Claw |
(6-8)% increased Attack Damage per 500 Maximum Mana |
+500 to maximum Mana |
Claw |
0.4% of Attack Damage Leeched as Mana |
500% increased Mana Regeneration Rate |
Claw |
+(25-30) to maximum Mana |
+200 to maximum Mana |
Claw |
(28-30)% increased Mana Regeneration Rate |
500% increased Mana Regeneration Rate |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(3-4)% increased Attack Speed |
30% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(5-6)% increased Attack Speed |
100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+0.1 metres to Weapon Range |
+7 to Weapon range |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+0.2 metres to Weapon Range |
+20 to Weapon range |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
+(9-10)% to Chaos Resistance |
+120% to Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
+(15-16)% to Cold Resistance |
+150% to Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
+(15-16)% to Fire Resistance |
+150% to Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
+(15-16)% to Lightning Resistance |
+150% to Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
(13-14)% increased Physical Damage |
200% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
(15-16)% increased Physical Damage |
400% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
(17-19)% increased Physical Damage |
600% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
(20-22)% increased Physical Damage |
725% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
(23-25)% increased Physical Damage |
1000% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Gain (4-6)% of Cold Damage as Extra Chaos Damage |
Gain 100% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
+(15-17)% to Global Critical Strike Multiplier |
+40% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
+(18-20)% to Global Critical Strike Multiplier |
+80% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
+(21-23)% to Global Critical Strike Multiplier |
+150% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(10-15)% increased Conductivity Curse Effect |
1000% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(10-15)% increased Flammability Curse Effect |
1000% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(10-15)% increased Frostbite Curse Effect |
1000% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
You and nearby Allies deal (7-9)% increased Damage |
Auras from your Skills grant 3% increased Damage to you and Allies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
You and nearby Allies deal (10-12)% increased Damage |
Auras from your Skills grant 5% increased Damage to you and Allies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
You and nearby Allies deal (13-15)% increased Damage |
Auras from your Skills grant 20% increased Damage to you and Allies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(3-4)% increased Damage per Endurance Charge |
50% increased Damage per Endurance Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
2% increased Damage per Endurance Charge |
10% increased Damage per Endurance Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(3-4)% increased Damage per Frenzy Charge |
50% increased Damage per Frenzy Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
2% increased Damage per Frenzy Charge |
10% increased Damage per Frenzy Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(3-4)% increased Damage per Power Charge |
50% increased Damage per Power Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
2% increased Damage per Power Charge |
10% increased Damage per Power Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Triggered Spells deal (19-22)% increased Spell Damage |
Trigger a Socketed Spell when you Use a Skill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Triggered Spells deal (23-26)% increased Spell Damage |
Trigger a Socketed Spell when you Use a Skill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(17-19)% increased Elemental Damage |
70% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(17-19)% increased Elemental Damage |
Attacks with this Weapon Penetrate 22% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(20-22)% increased Elemental Damage |
140% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(20-22)% increased Elemental Damage |
Attacks with this Weapon Penetrate 44% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(23-26)% increased Elemental Damage |
500% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(23-26)% increased Elemental Damage |
Attacks with this Weapon Penetrate 100% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Damage Penetrates (3-5)% Elemental Resistances |
500% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Enemies you Kill Explode, dealing 3% of their Life as Physical Damage |
100% increased Light Radius |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Bleeding you inflict deals Damage (15-20)% faster |
500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Poisons you inflict deal Damage (15-20)% faster |
500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Gain (4-6)% of Fire Damage as Extra Chaos Damage |
Gain 100% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(7-9)% increased Armour |
+600 to Armour if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(10-12)% increased Armour |
+1200 to Armour if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(13-15)% increased Armour |
+5000 to Armour if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(4-5)% increased maximum Energy Shield |
0.7% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(6-7)% increased maximum Energy Shield |
1.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(8-10)% increased maximum Energy Shield |
8.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(7-9)% increased Evasion Rating |
+600 to Evasion Rating if Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(10-12)% increased Evasion Rating |
+1200 to Evasion Rating if Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(13-15)% increased Evasion Rating |
+5000 to Evasion Rating if Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
1.5% of Physical Attack Damage Leeched as Life |
4% of Physical Attack Damage Leeched as Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Grants (25-30) Life per Enemy Hit |
+15 Life gained for each Enemy hit by your Attacks |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Gain (4-6)% of Lightning Damage as Extra Chaos Damage |
Gain 100% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
15% increased Light Radius |
100% increased Light Radius |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds 1 to 2 Physical Damage |
Adds 0 to 40 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (2-3) to (3-4) Physical Damage |
Adds 0 to 80 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (3-4) to (5-6) Physical Damage |
Adds 0 to 120 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (5-6) to (7-8) Physical Damage |
Adds 0 to 135 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (6-7) to (9-10) Physical Damage |
Adds 0 to 500 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (4-9) to (11-21) Chaos Damage |
Adds 0 to 200 Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (10-18) to (22-34) Chaos Damage |
Adds 0 to 320 Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (19-28) to (35-49) Chaos Damage |
Adds 0 to 1000 Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Attacks with this Weapon Penetrate 3% Elemental Resistances |
Attacks with this Weapon Penetrate 100% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
0.5% of Physical Attack Damage Leeched as Mana |
4% of Physical Attack Damage Leeched as Mana |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Gain (4-6)% of Physical Damage as Extra Chaos Damage |
Gain 100% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (3-5) to (5-8) Cold Damage to Spells |
Adds 0 to 60 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (5-7) to (9-13) Cold Damage to Spells |
Adds 0 to 120 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (8-11) to (14-19) Cold Damage to Spells |
Adds 0 to 160 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (12-14) to (19-25) Cold Damage to Spells |
Adds 0 to 180 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (15-18) to (26-31) Cold Damage to Spells |
Adds 0 to 1000 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (3-6) to (7-11) Fire Damage to Spells |
Adds 0 to 75 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (7-9) to (12-17) Fire Damage to Spells |
Adds 0 to 150 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (10-13) to (17-22) Fire Damage to Spells |
Adds 0 to 200 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (14-17) to (23-31) Fire Damage to Spells |
Adds 0 to 230 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (18-21) to (31-38) Fire Damage to Spells |
Adds 0 to 1000 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds 1 to (12-18) Lightning Damage to Spells |
Adds 0 to 100 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (1-2) to (19-28) Lightning Damage to Spells |
Adds 0 to 200 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (1-3) to (29-39) Lightning Damage to Spells |
Adds 0 to 300 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (2-4) to (40-49) Lightning Damage to Spells |
Adds 0 to 370 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Adds (2-5) to (50-59) Lightning Damage to Spells |
Adds 0 to 1000 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Spells have a (8-10)% chance to deal Double Damage |
1000% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(25-30)% increased Damage with Vaal Skills |
25% reduced Soul Cost of Vaal Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(31-35)% increased Damage with Vaal Skills |
50% reduced Soul Cost of Vaal Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(15-18)% increased Damage |
70% increased Damage when on Full Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(19-22)% increased Damage |
140% increased Damage when on Full Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(23-26)% increased Damage |
500% increased Damage when on Full Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(23-26)% increased Attack Damage |
40% chance to deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(23-26)% increased Attack Damage |
Socketed Skills deal 44% more Attack Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Attack Damage |
Deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Attack Damage |
Socketed Skills deal 88% more Attack Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(31-35)% increased Attack Damage |
Socketed Skills deal 200% more Attack Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-28)% increased Damage with Bleeding |
500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(15-17)% increased Chaos Damage |
Attacks with this Weapon Penetrate 22% Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(15-17)% increased Chaos Damage |
Gain 5% of Non-Chaos Damage as extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(15-17)% increased Chaos Damage |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(18-20)% increased Chaos Damage |
75% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(18-20)% increased Chaos Damage |
Attacks with this Weapon Penetrate 44% Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(18-20)% increased Chaos Damage |
Curse Enemies with Level 11 Despair on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(18-20)% increased Chaos Damage |
Gain 10% of Non-Chaos Damage as extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(18-20)% increased Chaos Damage |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Chaos Damage |
150% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Chaos Damage |
Attacks with this Weapon Penetrate 100% Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Chaos Damage |
Curse Enemies with Level 22 Despair on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Chaos Damage |
Gain 50% of Non-Chaos Damage as extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Chaos Damage |
Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Chaos Damage |
500% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Chaos Damage |
Curse Enemies with Level 50 Despair on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(18-20)% increased Cold Damage |
100% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Cold Damage |
160% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Cold Damage |
Damage Penetrates 11% Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Cold Damage |
Gain 16% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Cold Damage |
220% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Cold Damage |
Damage Penetrates 22% Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Cold Damage |
Gain 32% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Cold Damage |
280% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Cold Damage |
Damage Penetrates 50% Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Cold Damage |
Gain 100% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(18-20)% increased Fire Damage |
100% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Fire Damage |
11% chance to Cast Level 20 Fire Burst on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Fire Damage |
160% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Fire Damage |
Damage Penetrates 11% Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Fire Damage |
Gain 16% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Fire Damage |
22% chance to Cast Level 20 Fire Burst on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Fire Damage |
220% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Fire Damage |
Damage Penetrates 22% Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Fire Damage |
Gain 32% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Fire Damage |
280% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Fire Damage |
50% chance to Cast Level 20 Fire Burst on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Fire Damage |
Damage Penetrates 50% Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Fire Damage |
Gain 100% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(18-20)% increased Lightning Damage |
100% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Lightning Damage |
160% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Lightning Damage |
Damage Penetrates 11% Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(21-23)% increased Lightning Damage |
Gain 16% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Lightning Damage |
220% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Lightning Damage |
Damage Penetrates 22% Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-26)% increased Lightning Damage |
Gain 32% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Lightning Damage |
280% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Lightning Damage |
Damage Penetrates 50% Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Lightning Damage |
Gain 100% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(19-22)% increased Global Physical Damage |
Gain 16% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(23-26)% increased Global Physical Damage |
Gain 32% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Global Physical Damage |
Gain 100% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(24-28)% increased Damage with Poison |
500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(16-18)% increased Spell Damage |
90% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(19-22)% increased Spell Damage |
180% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(23-26)% increased Spell Damage |
270% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(23-26)% increased Spell Damage |
40% chance to deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(23-26)% increased Spell Damage |
Socketed Skills deal 44% more Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Spell Damage |
Deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(27-30)% increased Spell Damage |
Socketed Skills deal 88% more Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(31-35)% increased Spell Damage |
300% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(31-35)% increased Spell Damage |
Socketed Skills deal 200% more Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (3-6) to (7-11) Cold Damage |
Adds 0 to 50 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (7-10) to (12-18) Cold Damage |
Adds 0 to 100 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (11-15) to (19-26) Cold Damage |
Adds 0 to 150 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (16-20) to (27-35) Cold Damage |
Adds 0 to 200 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (21-25) to (36-43) Cold Damage |
Adds 0 to 1000 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (4-8) to (9-15) Fire Damage |
Adds 0 to 80 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (9-12) to (16-23) Fire Damage |
Adds 0 to 160 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (13-18) to (24-31) Fire Damage |
Adds 0 to 210 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (19-24) to (32-43) Fire Damage |
Adds 0 to 250 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (25-30) to (44-53) Fire Damage |
Adds 0 to 1000 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds 1 to (16-25) Lightning Damage |
Adds 0 to 150 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (1-2) to (26-40) Lightning Damage |
Adds 0 to 300 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (1-3) to (41-55) Lightning Damage |
Adds 0 to 375 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (2-5) to (56-70) Lightning Damage |
Adds 0 to 430 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow |
Adds (2-6) to (71-83) Lightning Damage |
Adds 0 to 1000 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(15-17)% to Global Critical Strike Multiplier |
+25% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(18-20)% to Global Critical Strike Multiplier |
+50% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(21-23)% to Global Critical Strike Multiplier |
+75% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(24-26)% to Global Critical Strike Multiplier |
+100% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(27-30)% to Global Critical Strike Multiplier |
+200% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(8-11)% increased Endurance Charge Duration |
18% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(12-15)% increased Endurance Charge Duration |
36% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(5-10)% chance to gain an Endurance Charge on Kill |
100% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(8-11)% increased Frenzy Charge Duration |
18% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(12-15)% increased Frenzy Charge Duration |
36% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(5-10)% chance to gain a Frenzy Charge on Kill |
100% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+1 to Level of Socketed Gems |
+10 to Level of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(2-3)% to Quality of Socketed Gems |
+1 to Level of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(4-6)% to Quality of Socketed Gems |
+2 to Level of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(4-5)% chance to Intimidate Enemies for 4 seconds on Hit |
16% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(6-7)% chance to Intimidate Enemies for 4 seconds on Hit |
32% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(8-10)% chance to Intimidate Enemies for 4 seconds on Hit |
100% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(3-4)% increased Attack Speed |
30% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(5-6)% increased Attack Speed |
50% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(7-8)% increased Attack Speed |
100% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(5-6)% increased Critical Strike Chance |
25% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(7-8)% increased Critical Strike Chance |
50% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(9-10)% increased Critical Strike Chance |
75% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(11-12)% increased Critical Strike Chance |
100% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(13-15)% increased Critical Strike Chance |
200% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Attacks with this Weapon Penetrate 2% Elemental Resistances |
50% increased Elemental Damage with Attack Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Attacks with this Weapon Penetrate 3% Elemental Resistances |
100% increased Elemental Damage with Attack Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Attacks with this Weapon Penetrate (4-5)% Elemental Resistances |
300% increased Elemental Damage with Attack Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Minions deal (11-12)% increased Damage |
Triggers Level 20 Spectral Spirits when Equipped |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Minions deal (13-14)% increased Damage |
Triggers Level 20 Spectral Spirits when Equipped |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Minions deal (15-16)% increased Damage |
Triggers Level 20 Spectral Spirits when Equipped |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(8-11)% increased Power Charge Duration |
18% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(12-15)% increased Power Charge Duration |
36% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(5-10)% chance to gain a Power Charge on Kill |
100% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(26-35)% increased Stun Duration on Enemies |
300% increased Stun Duration on Enemies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(10-15)% increased Global Accuracy Rating |
+500 to Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(10-15)% increased Global Accuracy Rating |
Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(20-25)% increased Global Accuracy Rating |
+1000 to Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(20-25)% increased Global Accuracy Rating |
Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(30-35)% increased Global Accuracy Rating |
+2000 to Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(30-35)% increased Global Accuracy Rating |
Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
100% increased Global Accuracy Rating |
Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(14-18)% increased Damage with Bleeding |
70% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(19-23)% increased Damage with Bleeding |
140% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Minions deal (19-22)% increased Damage |
Minions deal 90% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Minions deal (23-26)% increased Damage |
Minions deal 180% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Minions deal (27-30)% increased Damage |
Minions deal 500% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Minions deal (27-32)% increased Damage |
Minions deal 140% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Minions deal (33-38)% increased Damage |
Minions deal 280% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Minions deal (39-44)% increased Damage |
Minions deal 500% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(14-18)% increased Damage with Poison |
70% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(19-23)% increased Damage with Poison |
140% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
+1 to Level of Socketed Dexterity Gems |
+5 to Level of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
+(2-3)% to Quality of Socketed Dexterity Gems |
+1 to Level of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
+(4-6)% to Quality of Socketed Dexterity Gems |
+2 to Level of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
+1 to Level of Socketed Intelligence Gems |
+5 to Level of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
+(2-3)% to Quality of Socketed Intelligence Gems |
+1 to Level of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
+(4-6)% to Quality of Socketed Intelligence Gems |
+2 to Level of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
+1 to Level of Socketed Strength Gems |
+5 to Level of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
+(2-3)% to Quality of Socketed Strength Gems |
+1 to Level of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
+(4-6)% to Quality of Socketed Strength Gems |
+2 to Level of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves |
(15-20)% increased Damage with Hits and Ailments against Abyssal Monsters |
Has 1 Abyssal Socket |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves |
(21-25)% increased Damage with Hits and Ailments against Abyssal Monsters |
Has 2 Abyssal Sockets |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves • Boots • Body Armour |
25% increased Effect of Socketed Abyss Jewels |
Has 5 Abyssal Sockets |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Shield |
+(2-3)% to Quality of Socketed Gems |
+20% to Quality of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Shield |
+(4-6)% to Quality of Socketed Gems |
+50% to Quality of Socketed Gems |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
(40-50)% increased Attack Damage if Corrupted |
100% reduced Soul Cost of Vaal Skills |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
(3-4)% increased Attack Speed |
22% chance to gain Onslaught for 4 seconds on Kill |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace |
(5-6)% increased Attack Speed |
50% chance to gain Onslaught for 4 seconds on Kill |
Claw • Sceptre • Dagger • Wand |
Adds 1 to (5-6) Lightning Damage to Attacks with this Weapon per 10 Intelligence |
+200 to Intelligence |
Dagger |
1% increased Spell Damage per 16 Dexterity |
+200 to Dexterity |
Dagger • Sceptre |
(3-4)% increased Attack Speed |
22% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Sceptre |
(5-6)% increased Attack Speed |
50% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Sceptre |
(5-6)% increased Cast Speed |
22% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Sceptre |
(7-9)% increased Cast Speed |
50% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Wand • Sceptre |
(40-50)% increased Attack Damage if Corrupted |
100% reduced Soul Cost of Vaal Skills |
Dagger • Wand • Sceptre |
+(9-10)% to Cold Damage over Time Multiplier |
+45% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre |
+(11-12)% to Cold Damage over Time Multiplier |
+90% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre |
+(13-15)% to Cold Damage over Time Multiplier |
+500% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre |
(40-50)% increased Spell Damage if Corrupted |
100% reduced Soul Cost of Vaal Skills |
Gloves |
3% increased Attack and Cast Speed |
11% increased Attack and Cast Speed if you've Hit an Enemy Recently |
Gloves |
3% increased Attack and Cast Speed |
90% increased Attack and Cast Speed while Focussed |
Gloves |
3% increased Attack and Cast Speed |
Socketed Gems have 17% more Attack and Cast Speed |
Gloves |
4% increased Attack and Cast Speed |
200% increased Attack and Cast Speed while Focussed |
Gloves |
4% increased Attack and Cast Speed |
22% increased Attack and Cast Speed if you've Hit an Enemy Recently |
Gloves |
4% increased Attack and Cast Speed |
Socketed Gems have 33% more Attack and Cast Speed |
Gloves |
5% increased Attack and Cast Speed |
50% increased Attack and Cast Speed if you've Hit an Enemy Recently |
Gloves |
5% increased Attack and Cast Speed |
Socketed Gems have 100% more Attack and Cast Speed |
Gloves |
(5-7)% increased Attack and Cast Speed if Corrupted |
500% increased Vaal Skill Critical Strike Chance |
Gloves |
(4-5)% Chance to Block Attack Damage |
1000% increased Armour |
Gloves |
(4-5)% Chance to Block Attack Damage |
1000% increased Armour and Energy Shield |
Gloves |
(4-5)% Chance to Block Attack Damage |
1000% increased Armour and Evasion |
Gloves |
(4-5)% Chance to Block Attack Damage |
1000% increased Armour, Evasion and Energy Shield |
Gloves |
(6-10)% chance to Impale Enemies on Hit with Attacks |
Adds 0 to 50 Physical Damage to Attacks |
Gloves |
+3% chance to Suppress Spell Damage |
1000% increased Armour and Evasion |
Gloves |
+3% chance to Suppress Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Gloves |
+3% chance to Suppress Spell Damage |
1000% increased Evasion and Energy Shield |
Gloves |
3% increased Attack Speed |
Socketed Skills have 20% increased Attack Speed |
Gloves |
3% increased Attack Speed |
You have Onslaught during Soul Gain Prevention |
Gloves |
4% increased Attack Speed |
45% increased Attack Speed |
Gloves |
4% increased Attack Speed |
Socketed Skills have 40% increased Attack Speed |
Gloves |
4% increased Attack Speed |
You have Onslaught during Soul Gain Prevention |
Gloves |
5% increased Attack Speed |
Socketed Skills have 100% increased Attack Speed |
Gloves |
(10-11)% increased Damage with Bleeding |
Adds 0 to 25 Physical Damage against Bleeding Enemies |
Gloves |
(12-13)% increased Damage with Bleeding |
Adds 0 to 45 Physical Damage against Bleeding Enemies |
Gloves |
(14-15)% increased Damage with Bleeding |
Adds 0 to 100 Physical Damage against Bleeding Enemies |
Gloves |
(8-12)% increased Bleeding Duration |
Adds 0 to 100 Physical Damage against Bleeding Enemies |
Gloves |
3% increased Cast Speed |
Socketed Skills have 20% increased Cast Speed |
Gloves |
3% increased Cast Speed |
You have Onslaught during Soul Gain Prevention |
Gloves |
4% increased Cast Speed |
Socketed Skills have 40% increased Cast Speed |
Gloves |
4% increased Cast Speed |
You have Onslaught during Soul Gain Prevention |
Gloves |
5% increased Cast Speed |
Socketed Skills have 100% increased Cast Speed |
Gloves |
(11-12)% increased Chaos Damage |
Adds 0 to 40 Chaos Damage |
Gloves |
(13-14)% increased Chaos Damage |
Adds 0 to 80 Chaos Damage |
Gloves |
(15-16)% increased Chaos Damage |
Adds 0 to 200 Chaos Damage |
Gloves |
8% increased Cold Damage |
35% of Physical Damage Converted to Cold Damage |
Gloves |
(9-10)% increased Cold Damage |
72% of Physical Damage Converted to Cold Damage |
Gloves |
(11-12)% increased Cold Damage |
100% of Physical Damage Converted to Cold Damage |
Gloves |
(11-12)% increased Cold Damage |
Adds 0 to 45 Cold Damage |
Gloves |
(13-14)% increased Cold Damage |
Adds 0 to 90 Cold Damage |
Gloves |
(15-16)% increased Cold Damage |
Adds 0 to 100 Cold Damage to Attacks |
Gloves |
(15-16)% increased Cold Damage |
Adds 0 to 200 Cold Damage |
Gloves |
Curse Enemies with Conductivity on Hit |
Adds 0 to 100 Lightning Damage to Attacks |
Gloves |
Curse Enemies with Flammability on Hit |
Adds 0 to 100 Fire Damage to Attacks |
Gloves |
Curse Enemies with Frostbite on Hit |
Adds 0 to 100 Cold Damage to Attacks |
Gloves |
Curse Enemies with Vulnerability on Hit |
Adds 0 to 50 Physical Damage to Attacks |
Gloves |
(10-12)% increased Damage during any Flask Effect |
70% increased Damage during any Flask Effect |
Gloves |
(13-15)% increased Damage during any Flask Effect |
150% increased Damage during any Flask Effect |
Gloves |
(9-10)% increased Damage over Time |
Socketed Gems deal 40% more Damage over Time |
Gloves |
(11-12)% increased Damage over Time |
Socketed Gems deal 70% more Damage over Time |
Gloves |
(13-15)% increased Damage over Time |
Socketed Gems deal 100% more Damage over Time |
Gloves |
Determination has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Gloves |
Determination has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Gloves |
Determination has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Gloves |
+(18-20) to Dexterity |
+200 to Dexterity |
Gloves |
Discipline has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Gloves |
Discipline has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Gloves |
Discipline has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Gloves |
8% increased Fire Damage |
35% of Physical Damage Converted to Fire Damage |
Gloves |
(9-10)% increased Fire Damage |
72% of Physical Damage Converted to Fire Damage |
Gloves |
(11-12)% increased Fire Damage |
100% of Physical Damage Converted to Fire Damage |
Gloves |
(11-12)% increased Fire Damage |
Adds 0 to 45 Fire Damage |
Gloves |
(11-12)% increased Fire Damage |
Socketed Gems deal 0 to 230 additional Fire Damage |
Gloves |
(13-14)% increased Fire Damage |
Adds 0 to 90 Fire Damage |
Gloves |
(13-14)% increased Fire Damage |
Socketed Gems deal 0 to 460 additional Fire Damage |
Gloves |
(15-16)% increased Fire Damage |
Adds 0 to 100 Fire Damage to Attacks |
Gloves |
(15-16)% increased Fire Damage |
Adds 0 to 200 Fire Damage |
Gloves |
(15-16)% increased Fire Damage |
Socketed Gems deal 0 to 1000 additional Fire Damage |
Gloves |
(14-15)% increased Global Critical Strike Chance |
Socketed Gems have +3.6% Critical Strike Chance |
Gloves |
(16-17)% increased Global Critical Strike Chance |
Socketed Gems have +7.1% Critical Strike Chance |
Gloves |
(18-20)% increased Global Critical Strike Chance |
Socketed Gems have +15% Critical Strike Chance |
Gloves |
Grace has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Gloves |
Grace has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Gloves |
Grace has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Gloves |
Gain (4-5) Life per Enemy Hit with Attacks |
+4 Life gained for each Enemy hit by your Attacks |
Gloves |
Gain (6-8) Life per Enemy Hit with Attacks |
+6 Life gained for each Enemy hit by your Attacks |
Gloves |
8% increased Lightning Damage |
35% of Physical Damage Converted to Lightning Damage |
Gloves |
(9-10)% increased Lightning Damage |
72% of Physical Damage Converted to Lightning Damage |
Gloves |
(11-12)% increased Lightning Damage |
100% of Physical Damage Converted to Lightning Damage |
Gloves |
(11-12)% increased Lightning Damage |
Adds 0 to 100 Lightning Damage |
Gloves |
(13-14)% increased Lightning Damage |
Adds 0 to 160 Lightning Damage |
Gloves |
(15-16)% increased Lightning Damage |
Adds 0 to 100 Lightning Damage to Attacks |
Gloves |
(15-16)% increased Lightning Damage |
Adds 0 to 200 Lightning Damage |
Gloves |
Gain 2 Mana per Enemy Hit with Attacks |
+5 Mana gained for each Enemy hit by your Attacks |
Gloves |
Gain 3 Mana per Enemy Hit with Attacks |
+10 Mana gained for each Enemy hit by your Attacks |
Gloves |
Gain 4 Mana per Enemy Hit with Attacks |
+50 Mana gained for each Enemy hit by your Attacks |
Gloves |
+1 to Maximum Frenzy Charges |
+200 to Dexterity |
Gloves |
Minions deal (9-10)% increased Damage |
Minions deal 35% increased Damage |
Gloves |
Minions deal (11-12)% increased Damage |
Minions deal 100% increased Damage |
Gloves |
Minions Regenerate 0.3% of Life per second |
Minions Recover 250% of their Life when you Focus |
Gloves |
Minions Regenerate 0.5% of Life per second |
Minions Recover 500% of their Life when you Focus |
Gloves |
(15-25)% of Physical Damage Converted to Cold Damage |
Adds 0 to 100 Cold Damage to Attacks |
Gloves |
(7-10)% of Physical Damage Converted to Cold Damage |
100% of Physical Damage Converted to Cold Damage |
Gloves |
(15-25)% of Physical Damage Converted to Fire Damage |
Adds 0 to 100 Fire Damage to Attacks |
Gloves |
(7-10)% of Physical Damage Converted to Fire Damage |
100% of Physical Damage Converted to Fire Damage |
Gloves |
(15-25)% of Physical Damage Converted to Lightning Damage |
Adds 0 to 100 Lightning Damage to Attacks |
Gloves |
(7-10)% of Physical Damage Converted to Lightning Damage |
100% of Physical Damage Converted to Lightning Damage |
Gloves |
(11-12)% increased Global Physical Damage |
Adds 0 to 20 Physical Damage |
Gloves |
(13-14)% increased Global Physical Damage |
Adds 0 to 30 Physical Damage |
Gloves |
(15-16)% increased Global Physical Damage |
Adds 0 to 200 Physical Damage |
Gloves |
(15-16)% increased Global Physical Damage |
Adds 0 to 50 Physical Damage to Attacks |
Gloves |
(10-11)% increased Damage with Poison |
Adds 0 to 25 Physical Damage against Poisoned Enemies |
Gloves |
(12-13)% increased Damage with Poison |
Adds 0 to 45 Physical Damage against Poisoned Enemies |
Gloves |
(14-15)% increased Damage with Poison |
Adds 0 to 100 Physical Damage against Poisoned Enemies |
Gloves |
(8-12)% increased Poison Duration |
Adds 0 to 100 Physical Damage against Poisoned Enemies |
Gloves |
Purity of Fire has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Gloves |
Purity of Fire has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Gloves |
Purity of Fire has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Gloves |
Purity of Ice has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Gloves |
Purity of Ice has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Gloves |
Purity of Ice has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Gloves |
Purity of Lightning has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Gloves |
Purity of Lightning has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Gloves |
Purity of Lightning has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Gloves |
2% Chance to Block Spell Damage |
1000% increased Armour |
Gloves |
2% Chance to Block Spell Damage |
1000% increased Armour and Energy Shield |
Gloves |
2% Chance to Block Spell Damage |
1000% increased Armour and Evasion |
Gloves |
2% Chance to Block Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Gloves |
+3% chance to Suppress Spell Damage |
1000% increased Armour and Evasion |
Gloves |
+3% chance to Suppress Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Gloves |
+3% chance to Suppress Spell Damage |
1000% increased Evasion and Energy Shield |
Gloves |
Vitality has 20% increased Mana Reservation Efficiency |
1000% increased Armour and Energy Shield |
Gloves |
Vitality has 20% increased Mana Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Gloves |
Vitality has 20% increased Mana Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Gloves • Amulet |
(2-3)% increased Brand Attachment range |
30% increased Brand Attachment range |
Gloves • Amulet |
(4-5)% increased Brand Attachment range |
100% increased Brand Attachment range |
Gloves • Amulet |
(10-12)% increased Damage while Leeching |
100% increased Damage while Leeching |
Gloves • Amulet |
(13-15)% increased Damage while Leeching |
200% increased Damage while Leeching |
Gloves • Amulet |
0.4% of Physical Attack Damage Leeched as Life |
4% of Physical Attack Damage Leeched as Life |
Gloves • Amulet |
0.3% of Physical Attack Damage Leeched as Mana |
4% of Physical Attack Damage Leeched as Mana |
Gloves • Amulet |
10% increased Maximum total Life Recovery per second from Leech |
4% of Physical Attack Damage Leeched as Life |
Gloves • Amulet |
10% increased Maximum total Mana Recovery per second from Leech |
4% of Physical Attack Damage Leeched as Mana |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
0.2% of Physical Attack Damage Leeched as Life |
0.4% of Physical Attack Damage Leeched as Life |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
0.3% of Physical Attack Damage Leeched as Life |
0.7% of Physical Attack Damage Leeched as Life |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
0.4% of Physical Attack Damage Leeched as Life |
1% of Physical Attack Damage Leeched as Life |
Gloves • Helmet |
+(2-3)% to Quality of Socketed AoE Gems |
+2 to Level of Socketed AoE Gems |
Gloves • Helmet |
+(4-6)% to Quality of Socketed AoE Gems |
+5 to Level of Socketed AoE Gems |
Gloves • Helmet |
(10-11)% chance to Avoid being Stunned |
40% chance to Avoid being Stunned |
Gloves • Helmet |
(12-13)% chance to Avoid being Stunned |
80% chance to Avoid being Stunned |
Gloves • Helmet |
(14-15)% chance to Avoid being Stunned |
Cannot be Stunned |
Gloves • Helmet |
+(2-3)% to Quality of Socketed Melee Gems |
+2 to Level of Socketed Melee Gems |
Gloves • Helmet |
+(4-6)% to Quality of Socketed Melee Gems |
+5 to Level of Socketed Melee Gems |
Gloves • Helmet |
-(15-11) Physical Damage taken from Attack Hits |
30% additional Physical Damage Reduction while Focussed |
Gloves • Helmet |
-(20-16) Physical Damage taken from Attack Hits |
50% additional Physical Damage Reduction while Focussed |
Gloves • Helmet |
+(2-3)% to Quality of Socketed Projectile Gems |
+2 to Level of Socketed Projectile Gems |
Gloves • Helmet |
+(4-6)% to Quality of Socketed Projectile Gems |
+5 to Level of Socketed Projectile Gems |
Gloves • Helmet • Quiver • Ring • Amulet • Shield |
(10-11)% increased Global Accuracy Rating |
+250 to Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield |
(12-13)% increased Global Accuracy Rating |
+500 to Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield |
(14-15)% increased Global Accuracy Rating |
+750 to Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield |
(16-17)% increased Global Accuracy Rating |
+1000 to Accuracy Rating |
Gloves • Helmet • Ring • Amulet |
(18-20)% increased Global Accuracy Rating |
+1400 to Accuracy Rating |
Gloves • Helmet • Ring • Amulet |
(18-20)% increased Global Accuracy Rating |
+2000 to Accuracy Rating |
Gloves • Helmet • Ring • Amulet |
+(150-250) to Accuracy Rating |
+2000 to Accuracy Rating |
Gloves • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger |
(5-10)% chance to gain a Frenzy Charge on Kill |
100% reduced Attribute Requirements |
Gloves • Quiver |
3% increased Attack Speed |
30% increased Attack Speed |
Gloves • Quiver |
5% increased Attack Speed |
100% increased Attack Speed |
Gloves • Quiver |
8% increased Chaos Damage |
Adds 0 to 25 Chaos Damage to Attacks |
Gloves • Quiver |
(9-10)% increased Chaos Damage |
Adds 0 to 45 Chaos Damage to Attacks |
Gloves • Quiver |
(11-12)% increased Chaos Damage |
Adds 0 to 100 Chaos Damage to Attacks |
Gloves • Quiver |
8% increased Cold Damage |
Adds 0 to 15 Cold Damage to Attacks |
Gloves • Quiver |
(9-10)% increased Cold Damage |
Adds 0 to 22 Cold Damage to Attacks |
Gloves • Quiver |
(11-12)% increased Cold Damage |
Adds 0 to 33 Cold Damage to Attacks |
Gloves • Quiver |
(13-14)% increased Cold Damage |
Adds 0 to 42 Cold Damage to Attacks |
Gloves • Quiver |
(11-12)% increased Elemental Damage |
30% increased Elemental Damage if you've dealt a Critical Strike Recently |
Gloves • Quiver |
(13-14)% increased Elemental Damage |
60% increased Elemental Damage if you've dealt a Critical Strike Recently |
Gloves • Quiver |
(15-16)% increased Elemental Damage |
100% increased Elemental Damage if you've dealt a Critical Strike Recently |
Gloves • Quiver |
8% increased Fire Damage |
Adds 0 to 15 Fire Damage to Attacks |
Gloves • Quiver |
(9-10)% increased Fire Damage |
Adds 0 to 25 Fire Damage to Attacks |
Gloves • Quiver |
(11-12)% increased Fire Damage |
Adds 0 to 35 Fire Damage to Attacks |
Gloves • Quiver |
(13-14)% increased Fire Damage |
Adds 0 to 45 Fire Damage to Attacks |
Gloves • Quiver |
8% increased Lightning Damage |
Adds 0 to 30 Lightning Damage to Attacks |
Gloves • Quiver |
(9-10)% increased Lightning Damage |
Adds 0 to 45 Lightning Damage to Attacks |
Gloves • Quiver |
(11-12)% increased Lightning Damage |
Adds 0 to 60 Lightning Damage to Attacks |
Gloves • Quiver |
(13-14)% increased Lightning Damage |
Adds 0 to 75 Lightning Damage to Attacks |
Gloves • Quiver |
8% increased Global Physical Damage |
Adds 0 to 8 Physical Damage to Attacks |
Gloves • Quiver |
(9-10)% increased Global Physical Damage |
Adds 0 to 16 Physical Damage to Attacks |
Gloves • Quiver |
(11-12)% increased Global Physical Damage |
Adds 0 to 24 Physical Damage to Attacks |
Gloves • Quiver |
(13-14)% increased Global Physical Damage |
Adds 0 to 28 Physical Damage to Attacks |
Gloves • Quiver |
(21-30)% increased Vaal Skill Critical Strike Chance |
170% increased Vaal Skill Critical Strike Chance |
Gloves • Quiver |
(31-40)% increased Vaal Skill Critical Strike Chance |
340% increased Vaal Skill Critical Strike Chance |
Gloves • Quiver • Ring • Amulet |
Gain (6-8) Life per Enemy Killed |
+15 Life gained on Kill |
Gloves • Quiver • Ring • Amulet |
Gain (9-11) Life per Enemy Killed |
+25 Life gained on Kill |
Gloves • Quiver • Ring • Amulet |
Gain (12-15) Life per Enemy Killed |
+100 Life gained on Kill |
Gloves • Quiver • Ring • Amulet |
Gain (12-15) Life per Enemy Killed |
+35 Life gained on Kill |
Gloves • Quiver • Ring • Amulet |
Gain 3 Mana per Enemy Killed |
+5 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet |
Gain 4 Mana per Enemy Killed |
+10 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet |
Gain 5 Mana per Enemy Killed |
+15 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet |
Gain 5 Mana per Enemy Killed |
+50 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet |
Recover (1-2)% of Life on Kill |
+100 Life gained on Kill |
Gloves • Quiver • Ring • Amulet |
Recover (1-2)% of Mana on Kill |
+50 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
0.1% of Physical Attack Damage Leeched as Mana |
0.4% of Physical Attack Damage Leeched as Mana |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
0.2% of Physical Attack Damage Leeched as Mana |
0.7% of Physical Attack Damage Leeched as Mana |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
0.3% of Physical Attack Damage Leeched as Mana |
1% of Physical Attack Damage Leeched as Mana |
Gloves • Ring |
(14-15)% increased Global Critical Strike Chance |
30% increased Global Critical Strike Chance |
Gloves • Ring |
(16-17)% increased Global Critical Strike Chance |
60% increased Global Critical Strike Chance |
Gloves • Ring |
(18-20)% increased Global Critical Strike Chance |
100% increased Global Critical Strike Chance |
Helmet |
+(8-12)% to all Elemental Resistances if Corrupted |
50% chance to gain an additional Vaal Soul on Kill |
Helmet |
2% Chance to Block Attack Damage |
1000% increased Armour |
Helmet |
2% Chance to Block Attack Damage |
1000% increased Armour and Energy Shield |
Helmet |
2% Chance to Block Attack Damage |
1000% increased Armour and Evasion |
Helmet |
2% Chance to Block Attack Damage |
1000% increased Armour, Evasion and Energy Shield |
Helmet |
+3% chance to Suppress Spell Damage |
1000% increased Armour and Evasion |
Helmet |
+3% chance to Suppress Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Helmet |
+3% chance to Suppress Spell Damage |
1000% increased Evasion and Energy Shield |
Helmet |
+1 to Level of Socketed Aura Gems |
+10 to Level of Socketed Aura Gems |
Helmet |
+(2-3)% to Quality of Socketed Aura Gems |
+3 to Level of Socketed Aura Gems |
Helmet |
+(4-6)% to Quality of Socketed Aura Gems |
+5 to Level of Socketed Aura Gems |
Helmet |
(9-10)% chance to Ignite |
Socketed Gems have 60% chance to Ignite |
Helmet |
(11-12)% chance to Ignite |
Socketed Gems always Ignite |
Helmet |
(13-15)% chance to Ignite |
Socketed Gems always Ignite |
Helmet |
Triggered Spells deal (10-12)% increased Spell Damage |
Trigger Socketed Spells when you Focus |
Helmet |
Triggered Spells deal (13-15)% increased Spell Damage |
Trigger Socketed Spells when you Focus |
Helmet |
(13-14)% increased Elemental Damage |
Socketed Gems deal 40% more Elemental Damage |
Helmet |
(15-16)% increased Elemental Damage |
Socketed Gems deal 80% more Elemental Damage |
Helmet |
(17-19)% increased Elemental Damage |
Socketed Gems deal 150% more Elemental Damage |
Helmet |
Ignites you inflict deal Damage (7-10)% faster |
Socketed Gems always Ignite |
Helmet |
+(11-12)% to Fire Resistance |
10% of Physical Damage from Hits taken as Fire Damage |
Helmet |
+(13-14)% to Fire Resistance |
20% of Physical Damage from Hits taken as Fire Damage |
Helmet |
+(15-16)% to Fire Resistance |
50% of Physical Damage from Hits taken as Fire Damage |
Helmet |
(8-10)% increased Freeze Duration on Enemies |
250% increased Duration of Ailments you inflict while Focussed |
Helmet |
(12-15)% increased Freeze Duration on Enemies |
500% increased Duration of Ailments you inflict while Focussed |
Helmet |
(8-10)% increased Ignite Duration on Enemies |
250% increased Duration of Ailments you inflict while Focussed |
Helmet |
(12-15)% increased Ignite Duration on Enemies |
500% increased Duration of Ailments you inflict while Focussed |
Helmet |
+(18-20) to Intelligence |
+200 to Intelligence |
Helmet |
(11-12)% increased Lightning Damage |
Socketed Gems gain 60% of Physical Damage as extra Lightning Damage |
Helmet |
(13-14)% increased Lightning Damage |
Socketed Gems gain 110% of Physical Damage as extra Lightning Damage |
Helmet |
(15-16)% increased Lightning Damage |
Socketed Gems gain 200% of Physical Damage as extra Lightning Damage |
Helmet |
15% increased Light Radius |
100% increased Light Radius |
Helmet |
+1 to Level of Socketed Gems |
100% increased Light Radius |
Helmet |
(22-24)% increased Mana Regeneration Rate |
0.5% of Mana Regenerated per second |
Helmet |
(25-27)% increased Mana Regeneration Rate |
1.1% of Mana Regenerated per second |
Helmet |
(28-30)% increased Mana Regeneration Rate |
3.3% of Mana Regenerated per second |
Helmet |
+1 to Maximum Power Charges |
+200 to Intelligence |
Helmet |
Minions deal 8% increased Damage |
+2 to Level of Socketed Minion Gems |
Helmet |
Minions deal (9-10)% increased Damage |
+4 to Level of Socketed Minion Gems |
Helmet |
Minions deal (11-12)% increased Damage |
+6 to Level of Socketed Minion Gems |
Helmet |
Minions deal (13-14)% increased Damage |
+8 to Level of Socketed Minion Gems |
Helmet |
Minions deal (15-16)% increased Damage |
+20 to Level of Socketed Minion Gems |
Helmet |
+1 to Level of Socketed Minion Gems |
+20 to Level of Socketed Minion Gems |
Helmet |
4% increased Movement Speed |
Ignore all Movement Penalties from Armour |
Helmet |
(5-6)% increased Movement Speed |
Ignore all Movement Penalties from Armour |
Helmet |
Gain (3-5)% of Physical Damage as Extra Lightning Damage |
Socketed Gems gain 200% of Physical Damage as extra Lightning Damage |
Helmet |
(10-11)% increased Rarity of Items found |
60% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
Helmet |
(12-13)% increased Rarity of Items found |
120% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
Helmet |
(14-15)% increased Rarity of Items found |
200% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
Helmet |
(10-15)% increased effect of Non-Curse Auras from your Skills |
1000% increased Armour and Energy Shield |
Helmet |
(10-15)% increased effect of Non-Curse Auras from your Skills |
1000% increased Armour, Evasion and Energy Shield |
Helmet |
(10-15)% increased effect of Non-Curse Auras from your Skills |
1000% increased Energy Shield |
Helmet |
(10-15)% increased effect of Non-Curse Auras from your Skills |
1000% increased Evasion and Energy Shield |
Helmet |
(8-10)% increased Shock Duration on Enemies |
250% increased Duration of Ailments you inflict while Focussed |
Helmet |
(12-15)% increased Shock Duration on Enemies |
500% increased Duration of Ailments you inflict while Focussed |
Helmet |
Socketed Skill Gems get a 96% Cost & Reservation Multiplier |
6% reduced Mana Reserved |
Helmet |
Socketed Skill Gems get a 94% Cost & Reservation Multiplier |
12% reduced Mana Reserved |
Helmet |
Socketed Skill Gems get a 92% Cost & Reservation Multiplier |
30% reduced Mana Reserved |
Helmet |
(4-5)% Chance to Block Spell Damage |
1000% increased Armour |
Helmet |
(4-5)% Chance to Block Spell Damage |
1000% increased Armour and Energy Shield |
Helmet |
(4-5)% Chance to Block Spell Damage |
1000% increased Armour and Evasion |
Helmet |
(4-5)% Chance to Block Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Helmet |
+3% chance to Suppress Spell Damage |
1000% increased Armour and Evasion |
Helmet |
+3% chance to Suppress Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Helmet |
+3% chance to Suppress Spell Damage |
1000% increased Evasion and Energy Shield |
Helmet • Amulet |
(2-3)% increased Mine Throwing Speed |
30% increased Mine Laying Speed |
Helmet • Amulet |
(4-5)% increased Mine Throwing Speed |
100% increased Mine Laying Speed |
Helmet • Belt |
Reflects (10-15) Physical Damage to Melee Attackers |
Reflects 10 Physical Damage to Melee Attackers |
Helmet • Belt |
Reflects (16-40) Physical Damage to Melee Attackers |
Reflects 20 Physical Damage to Melee Attackers |
Helmet • Belt |
Reflects (41-80) Physical Damage to Melee Attackers |
Reflects 1000 Physical Damage to Melee Attackers |
Helmet • Belt |
Reflects (41-80) Physical Damage to Melee Attackers |
Reflects 30 Physical Damage to Melee Attackers |
Helmet • Belt |
+(19-20)% to Global Critical Strike Multiplier |
Reflects 1000 Physical Damage to Melee Attackers |
Helmet • Body Armour |
Minions deal 8% increased Damage |
+1 to maximum number of Zombies |
Helmet • Body Armour |
Minions deal (9-10)% increased Damage |
+2 to maximum number of Zombies |
Helmet • Body Armour |
Minions deal (11-12)% increased Damage |
+5 to maximum number of Zombies |
Helmet • Body Armour |
Skeletons deal (30-35)% increased Damage |
+5 to maximum number of Zombies |
Helmet • Body Armour |
Raised Zombies deal (30-35)% increased Damage |
+5 to maximum number of Zombies |
Helmet • Claw • Sceptre • Dagger • Wand |
(5-10)% chance to gain a Power Charge on Kill |
100% reduced Attribute Requirements |
Helmet • Gloves |
+3% chance to Suppress Spell Damage |
1000% increased Evasion Rating |
Helmet • Gloves |
+3% chance to Suppress Spell Damage |
1000% increased Evasion Rating |
Helmet • Gloves • Body Armour |
(14-15)% chance to Avoid being Stunned |
160% increased Stun and Block Recovery |
Helmet • Gloves • Quiver |
5% increased Strength |
+200 to Strength |
Helmet • Gloves • Quiver |
+(18-20) to Strength |
+200 to Strength |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
10% increased Light Radius |
20% increased Light Radius |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
12% increased Light Radius |
30% increased Light Radius |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
15% increased Light Radius |
35% increased Light Radius |
Jewel |
+(21-35) to Accuracy Rating |
32% increased Global Accuracy Rating |
Jewel |
+(36-50) to Accuracy Rating |
100% increased Global Accuracy Rating |
Jewel |
2% increased Damage |
27% increased Damage |
Jewel |
(3-4)% increased Damage |
100% increased Damage |
Jewel |
(1-2)% increased Area of Effect |
30% increased Area Damage |
Jewel |
(3-5)% increased Area of Effect |
100% increased Area Damage |
Jewel |
1% increased Attack Speed |
10% increased Attack and Cast Speed |
Jewel |
2% increased Attack Speed |
50% increased Attack and Cast Speed |
Jewel |
2% increased Attack Speed |
50% increased Attack Speed while Dual Wielding |
Jewel |
2% increased Attack Speed |
50% increased Attack Speed while holding a Shield |
Jewel |
2% increased Attack Speed |
50% increased Attack Speed with One Handed Melee Weapons |
Jewel |
2% increased Attack Speed |
50% increased Attack Speed with Two Handed Melee Weapons |
Jewel |
(8-10)% chance to Avoid being Stunned |
100% increased Stun and Block Recovery |
Jewel |
(1-2)% increased Attack Speed with Axes |
20% increased Attack Speed with Axes |
Jewel |
3% increased Attack Speed with Axes |
50% increased Attack Speed with Axes |
Jewel |
(3-4)% increased Physical Damage with Axes |
42% increased Physical Damage with Axes |
Jewel |
(5-6)% increased Physical Damage with Axes |
100% increased Physical Damage with Axes |
Jewel |
(2-3)% increased Damage with Bleeding |
50% increased Damage with Bleeding |
Jewel |
(4-5)% increased Damage with Bleeding |
100% increased Damage with Bleeding |
Jewel |
(1-2)% increased Attack Speed with Bows |
20% increased Attack Speed with Bows |
Jewel |
3% increased Attack Speed with Bows |
50% increased Attack Speed with Bows |
Jewel |
(3-4)% increased Physical Damage with Bows |
42% increased Physical Damage with Bows |
Jewel |
(5-6)% increased Physical Damage with Bows |
100% increased Physical Damage with Bows |
Jewel |
(2-3)% increased Burning Damage |
50% increased Burning Damage |
Jewel |
(4-5)% increased Burning Damage |
100% increased Burning Damage |
Jewel |
1% increased Cast Speed |
10% increased Attack and Cast Speed |
Jewel |
2% increased Cast Speed |
50% increased Attack and Cast Speed |
Jewel |
2% increased Cast Speed |
50% increased Cast Speed with Cold Skills |
Jewel |
2% increased Cast Speed |
50% increased Cast Speed with Fire Skills |
Jewel |
2% increased Cast Speed |
50% increased Cast Speed with Lightning Skills |
Jewel |
(1-2)% increased Cast Speed while Dual Wielding |
11% increased Cast Speed while Dual Wielding |
Jewel |
3% increased Cast Speed while Dual Wielding |
50% increased Cast Speed while Dual Wielding |
Jewel |
(1-2)% increased Cast Speed while holding a Shield |
11% increased Cast Speed while holding a Shield |
Jewel |
3% increased Cast Speed while holding a Shield |
50% increased Cast Speed while holding a Shield |
Jewel |
(1-2)% increased Cast Speed while wielding a Staff |
11% increased Cast Speed while wielding a Staff |
Jewel |
3% increased Cast Speed while wielding a Staff |
50% increased Cast Speed while wielding a Staff |
Jewel |
Attacks have (1-2)% chance to cause Bleeding |
Attacks have 8% chance to cause Bleeding |
Jewel |
Attacks have 3% chance to cause Bleeding |
Attacks have 50% chance to cause Bleeding |
Jewel |
(1-2)% chance to Freeze |
7% chance to Freeze |
Jewel |
3% chance to Freeze |
50% chance to Freeze |
Jewel |
(1-2)% chance to Ignite |
7% chance to Ignite |
Jewel |
3% chance to Ignite |
50% chance to Ignite |
Jewel |
(1-2)% chance to Poison on Hit |
8% chance to Poison on Hit |
Jewel |
3% chance to Poison on Hit |
50% chance to Poison on Hit |
Jewel |
(1-2)% chance to Shock |
7% chance to Shock |
Jewel |
3% chance to Shock |
50% chance to Shock |
Jewel |
(2-3)% increased Chaos Damage |
35% increased Chaos Damage |
Jewel |
(4-5)% increased Chaos Damage |
100% increased Chaos Damage |
Jewel |
(1-2)% increased Attack Speed with Claws |
20% increased Attack Speed with Claws |
Jewel |
3% increased Attack Speed with Claws |
50% increased Attack Speed with Claws |
Jewel |
(3-4)% increased Physical Damage with Claws |
42% increased Physical Damage with Claws |
Jewel |
(5-6)% increased Physical Damage with Claws |
100% increased Physical Damage with Claws |
Jewel |
(2-3)% increased Cold Damage |
+48% to Critical Strike Multiplier with Cold Skills |
Jewel |
(2-3)% increased Cold Damage |
11% increased Cast Speed with Cold Skills |
Jewel |
(2-3)% increased Cold Damage |
42% increased Cold Damage |
Jewel |
(2-3)% increased Cold Damage |
48% increased Critical Strike Chance with Cold Skills |
Jewel |
(4-5)% increased Cold Damage |
+100% to Critical Strike Multiplier with Cold Skills |
Jewel |
(4-5)% increased Cold Damage |
100% increased Cold Damage |
Jewel |
(4-5)% increased Cold Damage |
100% increased Critical Strike Chance with Cold Skills |
Jewel |
(4-5)% increased Cold Damage |
50% increased Cast Speed with Cold Skills |
Jewel |
+(3-4)% to Global Critical Strike Multiplier |
+100% to Critical Strike Multiplier for Spells |
Jewel |
+(3-4)% to Global Critical Strike Multiplier |
+100% to Critical Strike Multiplier while Dual Wielding |
Jewel |
+(3-4)% to Global Critical Strike Multiplier |
+100% to Critical Strike Multiplier with Cold Skills |
Jewel |
+(3-4)% to Global Critical Strike Multiplier |
+100% to Critical Strike Multiplier with Elemental Skills |
Jewel |
+(3-4)% to Global Critical Strike Multiplier |
+100% to Critical Strike Multiplier with Fire Skills |
Jewel |
+(3-4)% to Global Critical Strike Multiplier |
+100% to Critical Strike Multiplier with Lightning Skills |
Jewel |
+(3-4)% to Global Critical Strike Multiplier |
+100% to Critical Strike Multiplier with One Handed Melee Weapons |
Jewel |
+(3-4)% to Global Critical Strike Multiplier |
+100% to Critical Strike Multiplier with Two Handed Melee Weapons |
Jewel |
+(3-4)% to Global Critical Strike Multiplier |
+100% to Melee Critical Strike Multiplier |
Jewel |
(1-2)% increased Attack Speed with Daggers |
20% increased Attack Speed with Daggers |
Jewel |
3% increased Attack Speed with Daggers |
50% increased Attack Speed with Daggers |
Jewel |
(3-4)% increased Physical Damage with Daggers |
42% increased Physical Damage with Daggers |
Jewel |
(5-6)% increased Physical Damage with Daggers |
100% increased Physical Damage with Daggers |
Jewel |
(2-3)% increased Damage over Time |
32% increased Damage over Time |
Jewel |
(4-5)% increased Damage over Time |
100% increased Damage over Time |
Jewel |
(2-3)% increased Elemental Damage |
+35% to Critical Strike Multiplier with Elemental Skills |
Jewel |
(2-3)% increased Elemental Damage |
35% increased Critical Strike Chance with Elemental Skills |
Jewel |
(4-5)% increased Elemental Damage |
+100% to Critical Strike Multiplier with Elemental Skills |
Jewel |
(4-5)% increased Elemental Damage |
100% increased Critical Strike Chance with Elemental Skills |
Jewel |
+(3-4) to maximum Energy Shield |
+5 Energy Shield gained for each Enemy hit by your Attacks |
Jewel |
+(3-4) to maximum Energy Shield |
15% faster start of Energy Shield Recharge |
Jewel |
+(3-4) to maximum Energy Shield |
20% increased Energy Shield Recharge Rate |
Jewel |
+(3-4) to maximum Energy Shield |
22% increased maximum Energy Shield |
Jewel |
+(5-6) to maximum Energy Shield |
50% increased maximum Energy Shield |
Jewel |
0.2% of Spell Damage Leeched as Energy Shield |
50% increased Energy Shield Recharge Rate |
Jewel |
Gain (1-2) Energy Shield per Enemy Hit with Attacks |
+20 Energy Shield gained for each Enemy hit by your Attacks |
Jewel |
Regenerate 0.2% of Energy Shield per second |
50% faster start of Energy Shield Recharge |
Jewel |
(2-3)% increased Fire Damage |
+48% to Critical Strike Multiplier with Fire Skills |
Jewel |
(2-3)% increased Fire Damage |
11% increased Cast Speed with Fire Skills |
Jewel |
(2-3)% increased Fire Damage |
42% increased Fire Damage |
Jewel |
(2-3)% increased Fire Damage |
48% increased Critical Strike Chance with Fire Skills |
Jewel |
(4-5)% increased Fire Damage |
+100% to Critical Strike Multiplier with Fire Skills |
Jewel |
(4-5)% increased Fire Damage |
100% increased Critical Strike Chance with Fire Skills |
Jewel |
(4-5)% increased Fire Damage |
100% increased Fire Damage |
Jewel |
(4-5)% increased Fire Damage |
50% increased Cast Speed with Fire Skills |
Jewel |
(4-6) Life gained when you Block |
+10% Chance to Block Attack Damage while Dual Wielding |
Jewel |
(4-6) Life gained when you Block |
+10% Chance to Block Attack Damage while holding a Shield |
Jewel |
(4-6) Life gained when you Block |
+10% Chance to Block Attack Damage while wielding a Staff |
Jewel |
(3-5) Mana gained when you Block |
+10% Chance to Block Spell Damage while Dual Wielding |
Jewel |
(3-5) Mana gained when you Block |
+10% Chance to Block Spell Damage while holding a Shield |
Jewel |
(3-5) Mana gained when you Block |
+10% Chance to Block Spell Damage while wielding a Staff |
Jewel |
(3-4)% increased Armour |
45% increased Armour |
Jewel |
(5-6)% increased Armour |
100% increased Armour |
Jewel |
(3-4)% increased Global Critical Strike Chance |
100% increased Critical Strike Chance for Spells |
Jewel |
(3-4)% increased Global Critical Strike Chance |
100% increased Critical Strike Chance with Cold Skills |
Jewel |
(3-4)% increased Global Critical Strike Chance |
100% increased Critical Strike Chance with Elemental Skills |
Jewel |
(3-4)% increased Global Critical Strike Chance |
100% increased Critical Strike Chance with Fire Skills |
Jewel |
(3-4)% increased Global Critical Strike Chance |
100% increased Critical Strike Chance with Lightning Skills |
Jewel |
(3-4)% increased Global Critical Strike Chance |
100% increased Critical Strike Chance with One Handed Melee Weapons |
Jewel |
(3-4)% increased Global Critical Strike Chance |
100% increased Critical Strike Chance with Two Handed Melee Weapons |
Jewel |
(3-4)% increased Global Critical Strike Chance |
100% increased Melee Critical Strike Chance |
Jewel |
(3-4)% increased Global Critical Strike Chance |
100% increased Weapon Critical Strike Chance while Dual Wielding |
Jewel |
(3-4)% increased Evasion Rating |
45% increased Evasion Rating |
Jewel |
(5-6)% increased Evasion Rating |
100% increased Evasion Rating |
Jewel |
(2-3)% chance to Knock Enemies Back on hit |
50% chance to Knock Enemies Back on hit |
Jewel |
+(3-4) to maximum Life |
+7 Life gained for each Enemy hit by your Attacks |
Jewel |
+(3-4) to maximum Life |
1% of Physical Attack Damage Leeched as Life |
Jewel |
+(3-4) to maximum Life |
17% increased maximum Life |
Jewel |
+(5-6) to maximum Life |
100% increased maximum Life |
Jewel |
0.2% of Physical Attack Damage Leeched as Life |
5% of Physical Attack Damage Leeched as Life |
Jewel |
Gain (1-2) Life per Enemy Hit with Attacks |
+50 Life gained for each Enemy hit by your Attacks |
Jewel |
(2-3)% increased Lightning Damage |
+48% to Critical Strike Multiplier with Lightning Skills |
Jewel |
(2-3)% increased Lightning Damage |
11% increased Cast Speed with Lightning Skills |
Jewel |
(2-3)% increased Lightning Damage |
42% increased Lightning Damage |
Jewel |
(2-3)% increased Lightning Damage |
48% increased Critical Strike Chance with Lightning Skills |
Jewel |
(4-5)% increased Lightning Damage |
+100% to Critical Strike Multiplier with Lightning Skills |
Jewel |
(4-5)% increased Lightning Damage |
100% increased Critical Strike Chance with Lightning Skills |
Jewel |
(4-5)% increased Lightning Damage |
100% increased Lightning Damage |
Jewel |
(4-5)% increased Lightning Damage |
50% increased Cast Speed with Lightning Skills |
Jewel |
(1-2)% increased Attack Speed with Maces or Sceptres |
20% increased Attack Speed with Maces |
Jewel |
3% increased Attack Speed with Maces or Sceptres |
50% increased Attack Speed with Maces |
Jewel |
(3-4)% increased Physical Damage with Maces or Sceptres |
42% increased Physical Damage with Maces |
Jewel |
(5-6)% increased Physical Damage with Maces or Sceptres |
100% increased Physical Damage with Maces |
Jewel |
+(2-3) to maximum Mana |
+5 Mana gained for each Enemy hit by your Attacks |
Jewel |
+(2-3) to maximum Mana |
1% of Physical Attack Damage Leeched as Mana |
Jewel |
+(2-3) to maximum Mana |
11% reduced Mana Cost of Skills |
Jewel |
+(2-3) to maximum Mana |
20% increased maximum Mana |
Jewel |
+(2-3) to maximum Mana |
35% increased Mana Regeneration Rate |
Jewel |
+(4-5) to maximum Mana |
50% increased maximum Mana |
Jewel |
0.1% of Physical Attack Damage Leeched as Mana |
5% of Physical Attack Damage Leeched as Mana |
Jewel |
Gain 1 Mana per Enemy Hit with Attacks |
+20 Mana gained for each Enemy hit by your Attacks |
Jewel |
(5-7)% increased Mana Regeneration Rate |
100% increased Mana Regeneration Rate |
Jewel |
(2-3)% increased Melee Damage |
+35% to Melee Critical Strike Multiplier |
Jewel |
(2-3)% increased Melee Damage |
+48% to Critical Strike Multiplier while Dual Wielding |
Jewel |
(2-3)% increased Melee Damage |
+48% to Critical Strike Multiplier with One Handed Melee Weapons |
Jewel |
(2-3)% increased Melee Damage |
+48% to Critical Strike Multiplier with Two Handed Melee Weapons |
Jewel |
(2-3)% increased Melee Damage |
16% increased Attack Speed while Dual Wielding |
Jewel |
(2-3)% increased Melee Damage |
16% increased Attack Speed while holding a Shield |
Jewel |
(2-3)% increased Melee Damage |
16% increased Attack Speed with One Handed Melee Weapons |
Jewel |
(2-3)% increased Melee Damage |
16% increased Attack Speed with Two Handed Melee Weapons |
Jewel |
(2-3)% increased Melee Damage |
32% increased Melee Damage |
Jewel |
(2-3)% increased Melee Damage |
35% increased Melee Critical Strike Chance |
Jewel |
(2-3)% increased Melee Damage |
36% increased Melee Physical Damage while holding a Shield |
Jewel |
(2-3)% increased Melee Damage |
36% increased Physical Damage with One Handed Melee Weapons |
Jewel |
(2-3)% increased Melee Damage |
36% increased Physical Damage with Two Handed Melee Weapons |
Jewel |
(2-3)% increased Melee Damage |
36% increased Physical Weapon Damage while Dual Wielding |
Jewel |
(2-3)% increased Melee Damage |
48% increased Critical Strike Chance with One Handed Melee Weapons |
Jewel |
(2-3)% increased Melee Damage |
48% increased Critical Strike Chance with Two Handed Melee Weapons |
Jewel |
(2-3)% increased Melee Damage |
48% increased Weapon Critical Strike Chance while Dual Wielding |
Jewel |
(4-5)% increased Melee Damage |
+100% to Critical Strike Multiplier while Dual Wielding |
Jewel |
(4-5)% increased Melee Damage |
+100% to Critical Strike Multiplier with One Handed Melee Weapons |
Jewel |
(4-5)% increased Melee Damage |
+100% to Critical Strike Multiplier with Two Handed Melee Weapons |
Jewel |
(4-5)% increased Melee Damage |
+100% to Melee Critical Strike Multiplier |
Jewel |
(4-5)% increased Melee Damage |
100% increased Critical Strike Chance with One Handed Melee Weapons |
Jewel |
(4-5)% increased Melee Damage |
100% increased Critical Strike Chance with Two Handed Melee Weapons |
Jewel |
(4-5)% increased Melee Damage |
100% increased Melee Critical Strike Chance |
Jewel |
(4-5)% increased Melee Damage |
100% increased Melee Damage |
Jewel |
(4-5)% increased Melee Damage |
100% increased Melee Physical Damage while holding a Shield |
Jewel |
(4-5)% increased Melee Damage |
100% increased Physical Damage with One Handed Melee Weapons |
Jewel |
(4-5)% increased Melee Damage |
100% increased Physical Damage with Two Handed Melee Weapons |
Jewel |
(4-5)% increased Melee Damage |
100% increased Physical Weapon Damage while Dual Wielding |
Jewel |
(4-5)% increased Melee Damage |
100% increased Weapon Critical Strike Chance while Dual Wielding |
Jewel |
(4-5)% increased Melee Damage |
50% increased Attack Speed while Dual Wielding |
Jewel |
(4-5)% increased Melee Damage |
50% increased Attack Speed while holding a Shield |
Jewel |
(4-5)% increased Melee Damage |
50% increased Attack Speed with One Handed Melee Weapons |
Jewel |
(4-5)% increased Melee Damage |
50% increased Attack Speed with Two Handed Melee Weapons |
Jewel |
(1-2)% increased Mine Throwing Speed |
20% increased Mine Laying Speed |
Jewel |
(1-2)% increased Mine Throwing Speed |
42% increased Mine Damage |
Jewel |
3% increased Mine Throwing Speed |
100% increased Mine Damage |
Jewel |
3% increased Mine Throwing Speed |
50% increased Mine Laying Speed |
Jewel |
Minions deal (2-3)% increased Damage |
Minions deal 42% increased Damage |
Jewel |
Minions deal (4-5)% increased Damage |
Minions deal 100% increased Damage |
Jewel |
Minions have (2-3)% increased maximum Life |
Minions have +8% Chance to Block Attack Damage |
Jewel |
Minions have (2-3)% increased maximum Life |
Minions have 30% increased maximum Life |
Jewel |
Minions have (4-5)% increased maximum Life |
Minions have +50% Chance to Block Attack Damage |
Jewel |
Minions have (4-5)% increased maximum Life |
Minions have 100% increased maximum Life |
Jewel |
(2-3)% increased Global Physical Damage |
42% increased Global Physical Damage |
Jewel |
(4-5)% increased Global Physical Damage |
100% increased Global Physical Damage |
Jewel |
(2-3)% increased Damage with Poison |
50% increased Damage with Poison |
Jewel |
(4-5)% increased Damage with Poison |
100% increased Damage with Poison |
Jewel |
(1-2)% increased Projectile Speed |
20% increased Projectile Speed |
Jewel |
(1-2)% increased Projectile Speed |
30% increased Projectile Damage |
Jewel |
(3-5)% increased Projectile Speed |
100% increased Projectile Damage |
Jewel |
(3-5)% increased Projectile Speed |
50% increased Projectile Speed |
Jewel |
(1-2)% increased Rarity of Items found |
16% increased Rarity of Items found |
Jewel |
(3-4)% increased Rarity of Items found |
50% increased Rarity of Items found |
Jewel |
2% reduced Mana Cost of Skills |
50% reduced Mana Cost of Skills |
Jewel |
(2-3)% increased Spell Damage |
+35% to Critical Strike Multiplier for Spells |
Jewel |
(2-3)% increased Spell Damage |
32% increased Spell Damage |
Jewel |
(2-3)% increased Spell Damage |
35% increased Critical Strike Chance for Spells |
Jewel |
(4-5)% increased Spell Damage |
+100% to Critical Strike Multiplier for Spells |
Jewel |
(4-5)% increased Spell Damage |
100% increased Critical Strike Chance for Spells |
Jewel |
(4-5)% increased Spell Damage |
100% increased Spell Damage |
Jewel |
(3-4)% increased Spell Damage while Dual Wielding |
42% increased Spell Damage while Dual Wielding |
Jewel |
(5-6)% increased Spell Damage while Dual Wielding |
100% increased Spell Damage while Dual Wielding |
Jewel |
(3-4)% increased Spell Damage while holding a Shield |
42% increased Spell Damage while holding a Shield |
Jewel |
(5-6)% increased Spell Damage while holding a Shield |
100% increased Spell Damage while holding a Shield |
Jewel |
(3-4)% increased Spell Damage while wielding a Staff |
42% increased Spell Damage while wielding a Staff |
Jewel |
(5-6)% increased Spell Damage while wielding a Staff |
100% increased Spell Damage while wielding a Staff |
Jewel |
(1-2)% increased Attack Speed with Staves |
20% increased Attack Speed with Staves |
Jewel |
3% increased Attack Speed with Staves |
50% increased Attack Speed with Staves |
Jewel |
(3-4)% increased Physical Damage with Staves |
42% increased Physical Damage with Staves |
Jewel |
(5-6)% increased Physical Damage with Staves |
100% increased Physical Damage with Staves |
Jewel |
(2-3)% increased Stun Duration on Enemies |
12% chance to Knock Enemies Back on hit |
Jewel |
(2-3)% increased Stun Duration on Enemies |
28% increased Stun Duration on Enemies |
Jewel |
(4-5)% increased Stun Duration on Enemies |
100% increased Stun Duration on Enemies |
Jewel |
(6-7)% increased Stun and Block Recovery |
+2% Chance to Block Attack Damage while Dual Wielding |
Jewel |
(6-7)% increased Stun and Block Recovery |
+2% Chance to Block Attack Damage while holding a Shield |
Jewel |
(6-7)% increased Stun and Block Recovery |
+2% Chance to Block Attack Damage while wielding a Staff |
Jewel |
(6-7)% increased Stun and Block Recovery |
+2% Chance to Block Spell Damage while Dual Wielding |
Jewel |
(6-7)% increased Stun and Block Recovery |
+2% Chance to Block Spell Damage while holding a Shield |
Jewel |
(6-7)% increased Stun and Block Recovery |
+2% Chance to Block Spell Damage while wielding a Staff |
Jewel |
(6-7)% increased Stun and Block Recovery |
28% increased Stun and Block Recovery |
Jewel |
(1-2)% increased Attack Speed with Swords |
20% increased Attack Speed with Swords |
Jewel |
3% increased Attack Speed with Swords |
50% increased Attack Speed with Swords |
Jewel |
(3-4)% increased Physical Damage with Swords |
42% increased Physical Damage with Swords |
Jewel |
(5-6)% increased Physical Damage with Swords |
100% increased Physical Damage with Swords |
Jewel |
Totems gain +3% to all Elemental Resistances |
30% increased Totem Life |
Jewel |
Totems gain +3% to all Elemental Resistances |
Totems gain +25% to all Elemental Resistances |
Jewel |
Totems gain +(4-5)% to all Elemental Resistances |
100% increased Totem Life |
Jewel |
Totems gain +(4-5)% to all Elemental Resistances |
Totems gain +100% to all Elemental Resistances |
Jewel |
(1-2)% increased Totem Placement speed |
42% increased Totem Damage |
Jewel |
3% increased Totem Placement speed |
100% increased Totem Damage |
Jewel |
(1-2)% increased Trap Throwing Speed |
20% increased Trap Throwing Speed |
Jewel |
(1-2)% increased Trap Throwing Speed |
42% increased Trap Damage |
Jewel |
3% increased Trap Throwing Speed |
100% increased Trap Damage |
Jewel |
3% increased Trap Throwing Speed |
50% increased Trap Throwing Speed |
Jewel |
(1-2)% increased Attack Speed with Wands |
20% increased Attack Speed with Wands |
Jewel |
3% increased Attack Speed with Wands |
50% increased Attack Speed with Wands |
Jewel |
(3-4)% increased Physical Damage with Wands |
42% increased Physical Damage with Wands |
Jewel |
(5-6)% increased Physical Damage with Wands |
100% increased Physical Damage with Wands |
Jewel • AbyssJewel |
(2-3)% increased Damage with Ailments |
50% increased Damage with Ailments |
Jewel • AbyssJewel |
(4-5)% increased Damage with Ailments |
100% increased Damage with Ailments |
Jewel • AbyssJewel |
1% increased Attack and Cast Speed |
26% chance to gain Onslaught when you use a Flask |
Jewel • AbyssJewel |
0.2% of Attack Damage Leeched as Life |
1.5% of Attack Damage Leeched as Life |
Jewel • AbyssJewel |
1% increased Attack Speed |
10% increased Attack Speed |
Jewel • AbyssJewel |
2% increased Attack Speed |
50% chance to gain Onslaught when you use a Flask |
Jewel • AbyssJewel |
2% increased Attack Speed |
50% increased Attack Speed |
Jewel • AbyssJewel |
(16-20)% chance to Ignore Stuns while Casting |
100% chance to Avoid interruption from Stuns while Casting |
Jewel • AbyssJewel |
1% increased Cast Speed |
10% increased Cast Speed |
Jewel • AbyssJewel |
2% increased Cast Speed |
50% chance to gain Onslaught when you use a Flask |
Jewel • AbyssJewel |
2% increased Cast Speed |
50% increased Cast Speed |
Jewel • AbyssJewel |
+(2-3)% to Chaos Resistance |
+100% to Chaos Resistance |
Jewel • AbyssJewel |
(2-3)% increased Cold Damage |
Damage Penetrates 2% Cold Resistance |
Jewel • AbyssJewel |
(4-5)% increased Cold Damage |
Damage Penetrates 5% Cold Resistance |
Jewel • AbyssJewel |
+(2-3)% to Cold Resistance |
+28% to all Elemental Resistances |
Jewel • AbyssJewel |
+(2-3)% to Cold Resistance |
+34% to Cold and Lightning Resistances |
Jewel • AbyssJewel |
+(2-3)% to Cold Resistance |
+34% to Fire and Cold Resistances |
Jewel • AbyssJewel |
+(2-3)% to Cold Resistance |
+35% to Cold Resistance |
Jewel • AbyssJewel |
+(4-5)% to Cold Resistance |
+100% to all Elemental Resistances |
Jewel • AbyssJewel |
+(4-5)% to Cold Resistance |
+100% to Cold and Lightning Resistances |
Jewel • AbyssJewel |
+(4-5)% to Cold Resistance |
+100% to Cold Resistance |
Jewel • AbyssJewel |
+(4-5)% to Cold Resistance |
+100% to Fire and Cold Resistances |
Jewel • AbyssJewel |
+2% to Global Critical Strike Multiplier |
+30% to Global Critical Strike Multiplier |
Jewel • AbyssJewel |
+(3-4)% to Global Critical Strike Multiplier |
+100% to Global Critical Strike Multiplier |
Jewel • AbyssJewel |
+(2-3) to Dexterity |
+20 to all Attributes |
Jewel • AbyssJewel |
+(2-3) to Dexterity |
+27 to Dexterity and Intelligence |
Jewel • AbyssJewel |
+(2-3) to Dexterity |
+27 to Strength and Dexterity |
Jewel • AbyssJewel |
+(2-3) to Dexterity |
+42 to Dexterity |
Jewel • AbyssJewel |
+(4-5) to Dexterity |
+100 to Dexterity |
Jewel • AbyssJewel |
+(4-5) to Dexterity |
+100 to Dexterity and Intelligence |
Jewel • AbyssJewel |
+(4-5) to Dexterity |
+100 to Strength and Dexterity |
Jewel • AbyssJewel |
+(4-5) to Dexterity |
+50 to all Attributes |
Jewel • AbyssJewel |
(2-3)% increased Elemental Damage |
Damage Penetrates 2% Elemental Resistances |
Jewel • AbyssJewel |
(4-5)% increased Elemental Damage |
Damage Penetrates 5% Elemental Resistances |
Jewel • AbyssJewel |
+(3-4) to maximum Energy Shield |
0.8% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Jewel • AbyssJewel |
+(3-4) to maximum Energy Shield |
16% increased Global Defences |
Jewel • AbyssJewel |
+(5-6) to maximum Energy Shield |
1.7% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Jewel • AbyssJewel |
+(5-6) to maximum Energy Shield |
50% increased Global Defences |
Jewel • AbyssJewel |
(2-3)% increased Fire Damage |
Damage Penetrates 2% Fire Resistance |
Jewel • AbyssJewel |
(4-5)% increased Fire Damage |
Damage Penetrates 5% Fire Resistance |
Jewel • AbyssJewel |
+(2-3)% to Fire Resistance |
+28% to all Elemental Resistances |
Jewel • AbyssJewel |
+(2-3)% to Fire Resistance |
+34% to Fire and Cold Resistances |
Jewel • AbyssJewel |
+(2-3)% to Fire Resistance |
+34% to Fire and Lightning Resistances |
Jewel • AbyssJewel |
+(2-3)% to Fire Resistance |
+35% to Fire Resistance |
Jewel • AbyssJewel |
+(4-5)% to Fire Resistance |
+100% to all Elemental Resistances |
Jewel • AbyssJewel |
+(4-5)% to Fire Resistance |
+100% to Fire and Cold Resistances |
Jewel • AbyssJewel |
+(4-5)% to Fire Resistance |
+100% to Fire and Lightning Resistances |
Jewel • AbyssJewel |
+(4-5)% to Fire Resistance |
+100% to Fire Resistance |
Jewel • AbyssJewel |
(3-4)% increased Armour |
+800 to Armour if you've Hit an Enemy Recently |
Jewel • AbyssJewel |
(3-4)% increased Armour |
16% increased Global Defences |
Jewel • AbyssJewel |
(5-6)% increased Armour |
+2000 to Armour if you've Hit an Enemy Recently |
Jewel • AbyssJewel |
(5-6)% increased Armour |
50% increased Global Defences |
Jewel • AbyssJewel |
2% increased Global Critical Strike Chance |
30% increased Global Critical Strike Chance |
Jewel • AbyssJewel |
(3-4)% increased Global Critical Strike Chance |
100% increased Global Critical Strike Chance |
Jewel • AbyssJewel |
(3-4)% increased Evasion Rating |
+800 to Evasion Rating if Hit an Enemy Recently |
Jewel • AbyssJewel |
(3-4)% increased Evasion Rating |
16% increased Global Defences |
Jewel • AbyssJewel |
(5-6)% increased Evasion Rating |
+2000 to Evasion Rating if Hit an Enemy Recently |
Jewel • AbyssJewel |
(5-6)% increased Evasion Rating |
50% increased Global Defences |
Jewel • AbyssJewel |
+(2-3) to Intelligence |
+20 to all Attributes |
Jewel • AbyssJewel |
+(2-3) to Intelligence |
+27 to Dexterity and Intelligence |
Jewel • AbyssJewel |
+(2-3) to Intelligence |
+27 to Strength and Intelligence |
Jewel • AbyssJewel |
+(2-3) to Intelligence |
+42 to Intelligence |
Jewel • AbyssJewel |
+(4-5) to Intelligence |
+100 to Dexterity and Intelligence |
Jewel • AbyssJewel |
+(4-5) to Intelligence |
+100 to Intelligence |
Jewel • AbyssJewel |
+(4-5) to Intelligence |
+100 to Strength and Intelligence |
Jewel • AbyssJewel |
+(4-5) to Intelligence |
+50 to all Attributes |
Jewel • AbyssJewel |
+(3-4) to maximum Life |
0.8% of Attack Damage Leeched as Life |
Jewel • AbyssJewel |
+(3-4) to maximum Life |
0.8% of Life Regenerated per second |
Jewel • AbyssJewel |
(2-3)% increased Lightning Damage |
Damage Penetrates 2% Lightning Resistance |
Jewel • AbyssJewel |
(4-5)% increased Lightning Damage |
Damage Penetrates 5% Lightning Resistance |
Jewel • AbyssJewel |
+(2-3)% to Lightning Resistance |
+28% to all Elemental Resistances |
Jewel • AbyssJewel |
+(2-3)% to Lightning Resistance |
+34% to Cold and Lightning Resistances |
Jewel • AbyssJewel |
+(2-3)% to Lightning Resistance |
+34% to Fire and Lightning Resistances |
Jewel • AbyssJewel |
+(2-3)% to Lightning Resistance |
+35% to Lightning Resistance |
Jewel • AbyssJewel |
+(4-5)% to Lightning Resistance |
+100% to all Elemental Resistances |
Jewel • AbyssJewel |
+(4-5)% to Lightning Resistance |
+100% to Cold and Lightning Resistances |
Jewel • AbyssJewel |
+(4-5)% to Lightning Resistance |
+100% to Fire and Lightning Resistances |
Jewel • AbyssJewel |
+(4-5)% to Lightning Resistance |
+100% to Lightning Resistance |
Jewel • AbyssJewel |
+(2-3) to maximum Mana |
7% of Damage taken gained as Mana over 4 seconds when Hit |
Jewel • AbyssJewel |
(5-7)% increased Mana Regeneration Rate |
20% of Damage taken gained as Mana over 4 seconds when Hit |
Jewel • AbyssJewel |
Minions have (1-2)% increased Attack Speed |
Minions have 15% increased Attack Speed |
Jewel • AbyssJewel |
Minions have 3% increased Attack Speed |
Minions have 50% increased Attack Speed |
Jewel • AbyssJewel |
Minions have (1-2)% increased Cast Speed |
Minions have 15% increased Cast Speed |
Jewel • AbyssJewel |
Minions have 3% increased Cast Speed |
Minions have 50% increased Cast Speed |
Jewel • AbyssJewel |
Minions have +3% to all Elemental Resistances |
Minions have +25% to all Elemental Resistances |
Jewel • AbyssJewel |
Minions have +(4-5)% to all Elemental Resistances |
Minions have +100% to all Elemental Resistances |
Jewel • AbyssJewel |
Regenerate 0.2% of Life per second |
1.67% of Life Regenerated per second |
Jewel • AbyssJewel |
-(7-5) Physical Damage taken from Attack Hits |
4% reduced Physical Damage taken over time |
Jewel • AbyssJewel |
-(10-8) Physical Damage taken from Attack Hits |
10% reduced Physical Damage taken over time |
Jewel • AbyssJewel |
+(2-3) to Strength |
+20 to all Attributes |
Jewel • AbyssJewel |
+(2-3) to Strength |
+27 to Strength and Dexterity |
Jewel • AbyssJewel |
+(2-3) to Strength |
+27 to Strength and Intelligence |
Jewel • AbyssJewel |
+(2-3) to Strength |
+42 to Strength |
Jewel • AbyssJewel |
+(4-5) to Strength |
+100 to Strength |
Jewel • AbyssJewel |
+(4-5) to Strength |
+100 to Strength and Dexterity |
Jewel • AbyssJewel |
+(4-5) to Strength |
+100 to Strength and Intelligence |
Jewel • AbyssJewel |
+(4-5) to Strength |
+50 to all Attributes |
Jewel • AbyssJewel |
(6-7)% increased Stun and Block Recovery |
55% chance to Avoid interruption from Stuns while Casting |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger |
Adds (1-2) to (3-4) Cold Damage to Attacks with this Weapon per 10 Dexterity |
+200 to Dexterity |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace |
Bleeding you inflict deals Damage (15-20)% faster |
200% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace |
(24-28)% increased Damage with Bleeding |
200% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre |
Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength |
+200 to Strength |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
(8-12)% increased Bleeding Duration |
100% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
(15-20)% chance to cause Bleeding on Hit |
300% chance to cause Bleeding on Hit |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
(14-18)% increased Damage with Bleeding |
20% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
(14-18)% increased Damage with Bleeding |
45% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
(14-18)% increased Damage with Bleeding |
50% chance to cause Bleeding on Hit |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
(19-23)% increased Damage with Bleeding |
100% chance to cause Bleeding on Hit |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
(19-23)% increased Damage with Bleeding |
40% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
(19-23)% increased Damage with Bleeding |
90% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
(24-28)% increased Damage with Bleeding |
100% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
(24-28)% increased Damage with Bleeding |
300% chance to cause Bleeding on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger |
Poisons you inflict deal Damage (15-20)% faster |
200% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger |
(24-28)% increased Damage with Poison |
200% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow |
(25-30)% chance to Poison on Hit |
Always Poison on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow |
(8-12)% increased Poison Duration |
100% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow |
(14-18)% increased Damage with Poison |
20% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow |
(14-18)% increased Damage with Poison |
45% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow |
(14-18)% increased Damage with Poison |
50% chance to Poison on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow |
(19-23)% increased Damage with Poison |
40% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow |
(19-23)% increased Damage with Poison |
90% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow |
(19-23)% increased Damage with Poison |
Always Poison on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow |
(24-28)% increased Damage with Poison |
100% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow |
(24-28)% increased Damage with Poison |
Always Poison on Hit |
Quiver |
Arrows Pierce an additional Target |
Projectiles Pierce 5 additional Targets |
Quiver |
Arrows Pierce 2 additional Targets |
Projectiles Pierce 10 additional Targets |
Quiver |
Arrows Pierce 3 additional Targets |
+2000 to Accuracy Rating |
Quiver |
3% increased Attack Speed |
6% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver |
4% increased Attack Speed |
12% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver |
4% increased Attack Speed |
35% increased Attack Speed |
Quiver |
5% increased Attack Speed |
50% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver |
(9-10)% increased Cold Damage |
Adds 0 to 25 Cold Damage |
Quiver |
(11-12)% increased Cold Damage |
Adds 0 to 100 Cold Damage |
Quiver |
(15-16)% increased Cold Damage |
Adds 0 to 100 Cold Damage to Attacks |
Quiver |
+(15-17)% to Global Critical Strike Multiplier |
+40% to Global Critical Strike Multiplier |
Quiver |
+(18-20)% to Global Critical Strike Multiplier |
+70% to Global Critical Strike Multiplier |
Quiver |
+(21-23)% to Global Critical Strike Multiplier |
+90% to Global Critical Strike Multiplier |
Quiver |
+(24-26)% to Global Critical Strike Multiplier |
+105% to Global Critical Strike Multiplier |
Quiver |
+(27-30)% to Global Critical Strike Multiplier |
+300% to Global Critical Strike Multiplier |
Quiver |
+(18-20) to Dexterity |
+200 to Dexterity |
Quiver |
(9-10)% reduced Enemy Stun Threshold |
Adds 0 to 50 Physical Damage to Attacks |
Quiver |
0.3% of Spell Damage Leeched as Energy Shield |
+500 to maximum Energy Shield |
Quiver |
(8-9)% increased Energy Shield Recharge Rate |
+50 to maximum Energy Shield |
Quiver |
(10-11)% increased Energy Shield Recharge Rate |
+100 to maximum Energy Shield |
Quiver |
(12-15)% increased Energy Shield Recharge Rate |
+130 to maximum Energy Shield |
Quiver |
(12-15)% increased Energy Shield Recharge Rate |
+500 to maximum Energy Shield |
Quiver |
(9-10)% increased Fire Damage |
Adds 0 to 25 Fire Damage |
Quiver |
(11-12)% increased Fire Damage |
Adds 0 to 100 Fire Damage |
Quiver |
(15-16)% increased Fire Damage |
Adds 0 to 100 Fire Damage to Attacks |
Quiver |
(15-16)% increased Fire Damage |
Gain 50% of Physical Damage as Extra Fire Damage |
Quiver |
(5-10)% chance to gain a Frenzy Charge on Kill |
+200 to Dexterity |
Quiver |
(5-10)% chance to gain a Frenzy Charge on Kill |
50% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver |
(40-50)% increased Global Critical Strike Chance if Corrupted |
500% increased Vaal Skill Critical Strike Chance |
Quiver |
(26-28)% increased Global Critical Strike Chance |
40% increased Global Critical Strike Chance |
Quiver |
(29-31)% increased Global Critical Strike Chance |
70% increased Global Critical Strike Chance |
Quiver |
(32-34)% increased Global Critical Strike Chance |
90% increased Global Critical Strike Chance |
Quiver |
(35-37)% increased Global Critical Strike Chance |
105% increased Global Critical Strike Chance |
Quiver |
(38-40)% increased Global Critical Strike Chance |
300% increased Global Critical Strike Chance |
Quiver |
(9-10)% increased Lightning Damage |
Adds 0 to 40 Lightning Damage |
Quiver |
(11-12)% increased Lightning Damage |
Adds 0 to 100 Lightning Damage |
Quiver |
(15-16)% increased Lightning Damage |
Adds 0 to 100 Lightning Damage to Attacks |
Quiver |
+(15-19) to maximum Mana |
35% increased maximum Mana |
Quiver |
+(20-24) to maximum Mana |
70% increased maximum Mana |
Quiver |
+(25-30) to maximum Mana |
150% increased maximum Mana |
Quiver |
(7-8)% increased maximum Mana |
150% increased maximum Mana |
Quiver |
Gain (6-8)% of Physical Damage as Extra Fire Damage |
Gain 50% of Physical Damage as Extra Fire Damage |
Quiver |
(15-25)% of Physical Damage Converted to Cold Damage |
Adds 0 to 100 Cold Damage to Attacks |
Quiver |
(15-25)% of Physical Damage Converted to Fire Damage |
Adds 0 to 100 Fire Damage to Attacks |
Quiver |
(15-25)% of Physical Damage Converted to Lightning Damage |
Adds 0 to 100 Lightning Damage to Attacks |
Quiver |
(15-16)% increased Global Physical Damage |
Adds 0 to 50 Physical Damage to Attacks |
Quiver |
Gain (8-10)% of Physical Damage as Extra Damage of a random Element |
200% increased Elemental Damage with Attack Skills |
Quiver |
(22-24)% increased Elemental Damage with Attack Skills |
200% increased Elemental Damage with Attack Skills |
Quiver • Belt |
(20-25)% increased Area of Effect if you have Stunned an Enemy Recently |
300% increased Stun Duration on Enemies |
Quiver • Belt |
(5-6)% increased maximum Life |
+280 to maximum Life |
Quiver • Belt |
(7-8)% increased maximum Life |
+1000 to maximum Life |
Quiver • Belt |
(18-25)% increased Stun Duration on Enemies |
300% increased Stun Duration on Enemies |
Quiver • Belt • Amulet • Ring |
4% increased maximum Life |
+200 to maximum Life |
Quiver • Belt • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(15-17)% increased Stun Duration on Enemies |
50% increased Stun Duration on Enemies |
Quiver • Belt • Ring • Amulet |
(12-13)% increased Elemental Damage with Attack Skills |
40% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet |
(14-15)% increased Elemental Damage with Attack Skills |
80% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet |
(16-18)% increased Elemental Damage with Attack Skills |
115% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet |
(19-21)% increased Elemental Damage with Attack Skills |
130% increased Elemental Damage with Attack Skills |
Quiver • Bow |
Bow Attacks fire an additional Arrow |
200% increased Projectile Speed |
Quiver • Bow |
(18-20)% increased Projectile Speed |
200% increased Projectile Speed |
Quiver • Bow • Wand |
(9-10)% increased Projectile Speed |
40% increased Projectile Speed |
Quiver • Bow • Wand |
(11-12)% increased Projectile Speed |
80% increased Projectile Speed |
Quiver • Bow • Wand |
(13-14)% increased Projectile Speed |
115% increased Projectile Speed |
Quiver • Bow • Wand |
(15-17)% increased Projectile Speed |
135% increased Projectile Speed |
Quiver • Ring |
(13-16)% increased Damage while Leeching Life |
0.7% of Physical Attack Damage Leeched as Life |
Quiver • Ring |
(17-21)% increased Damage while Leeching Life |
1% of Physical Attack Damage Leeched as Life |
Quiver • Ring |
(22-25)% increased Damage while Leeching Life |
4% of Physical Attack Damage Leeched as Life |
Quiver • Ring |
(13-16)% increased Damage while Leeching Mana |
0.7% of Physical Attack Damage Leeched as Mana |
Quiver • Ring |
(17-21)% increased Damage while Leeching Mana |
1% of Physical Attack Damage Leeched as Mana |
Quiver • Ring |
(22-25)% increased Damage while Leeching Mana |
4% of Physical Attack Damage Leeched as Mana |
Quiver • Shield |
-(15-11) Physical Damage taken from Attack Hits |
6% additional Physical Damage Reduction |
Quiver • Shield |
-(20-16) Physical Damage taken from Attack Hits |
12% additional Physical Damage Reduction |
Quiver • Shield |
-(25-21) Physical Damage taken from Attack Hits |
50% additional Physical Damage Reduction |
Ring |
Regenerate (3-4) Mana per second |
500% increased Mana Regeneration Rate |
Ring |
(15-16)% increased Damage with Ailments |
200% increased Damage with Ailments |
Ring |
+(6-7) to all Attributes |
+15 to all Attributes |
Ring |
+(8-9) to all Attributes |
+30 to all Attributes |
Ring |
+(10-12) to all Attributes |
+45 to all Attributes |
Ring |
(15-20)% increased Damage if Corrupted |
Vaal Skills deal 200% increased Damage |
Ring |
Gain Arcane Surge on Hit with Spells |
+200 to Intelligence |
Ring |
4% increased Attack Speed |
15% increased Attack Speed |
Ring |
5% increased Attack Speed |
50% increased Attack Speed |
Ring |
(13-14)% chance to Avoid being Ignited |
Cannot be Shocked or Ignited while moving |
Ring |
(15-17)% chance to Avoid being Ignited |
Cannot be Shocked or Ignited while moving |
Ring |
(18-20)% chance to Avoid being Ignited |
Cannot be Shocked or Ignited while moving |
Ring |
(13-14)% chance to Avoid being Shocked |
Cannot be Shocked or Ignited while moving |
Ring |
(15-17)% chance to Avoid being Shocked |
Cannot be Shocked or Ignited while moving |
Ring |
(18-20)% chance to Avoid being Shocked |
Cannot be Shocked or Ignited while moving |
Ring |
4% increased Cast Speed |
15% increased Cast Speed |
Ring |
5% increased Cast Speed |
50% increased Cast Speed |
Ring |
(11-12)% increased Chaos Damage |
0.25% of Chaos Damage Leeched as Life |
Ring |
(13-14)% increased Chaos Damage |
0.5% of Chaos Damage Leeched as Life |
Ring |
(15-16)% increased Chaos Damage |
1% of Chaos Damage Leeched as Life |
Ring |
(15-16)% increased Chaos Damage |
200% increased Chaos Damage |
Ring |
0.2% of Chaos Damage Leeched as Life |
1% of Chaos Damage Leeched as Life |
Ring |
(11-12)% increased Cold Damage |
0.25% of Cold Damage Leeched as Life |
Ring |
(13-14)% increased Cold Damage |
0.5% of Cold Damage Leeched as Life |
Ring |
(15-16)% increased Cold Damage |
1% of Cold Damage Leeched as Life |
Ring |
(15-16)% increased Cold Damage |
200% increased Cold Damage |
Ring |
(15-16)% increased Cold Damage |
Adds 0 to 105 Cold Damage to Attacks |
Ring |
0.2% of Cold Damage Leeched as Life |
1% of Cold Damage Leeched as Life |
Ring |
Curse Enemies with Conductivity on Hit |
Adds 0 to 300 Lightning Damage to Attacks |
Ring |
Curse Enemies with Elemental Weakness on Hit |
200% increased Elemental Damage with Attack Skills |
Ring |
Curse Enemies with Flammability on Hit |
Adds 0 to 200 Fire Damage to Attacks |
Ring |
Curse Enemies with Frostbite on Hit |
Adds 0 to 105 Cold Damage to Attacks |
Ring |
Curse Enemies with Vulnerability on Hit |
Adds 0 to 100 Physical Damage to Attacks |
Ring |
+(12-14) to Dexterity |
+100 to Dexterity |
Ring |
+(15-17) to Dexterity |
+130 to Dexterity |
Ring |
+(18-20) to Dexterity |
+160 to Dexterity |
Ring |
(15-16)% increased Elemental Damage |
200% increased Elemental Damage |
Ring |
0.2% of Elemental Damage Leeched as Life |
200% increased Elemental Damage |
Ring |
(4-6)% faster start of Energy Shield Recharge |
100% faster start of Energy Shield Recharge |
Ring |
(7-10)% faster start of Energy Shield Recharge |
+500 to maximum Energy Shield |
Ring |
(8-9)% increased Energy Shield Recharge Rate |
65% faster start of Energy Shield Recharge |
Ring |
(10-11)% increased Energy Shield Recharge Rate |
100% faster start of Energy Shield Recharge |
Ring |
6% increased Evasion Rating per Frenzy Charge |
+5 to Minimum Frenzy Charges |
Ring |
2% increased Experience gain |
100% increased Light Radius |
Ring |
Bleeding you inflict deals Damage (7-10)% faster |
200% increased Damage with Ailments |
Ring |
Ignites you inflict deal Damage (7-10)% faster |
200% increased Damage with Ailments |
Ring |
Poisons you inflict deal Damage (7-10)% faster |
200% increased Damage with Ailments |
Ring |
(11-12)% increased Fire Damage |
0.25% of Fire Damage Leeched as Life |
Ring |
(13-14)% increased Fire Damage |
0.5% of Fire Damage Leeched as Life |
Ring |
(15-16)% increased Fire Damage |
1% of Fire Damage Leeched as Life |
Ring |
(15-16)% increased Fire Damage |
200% increased Fire Damage |
Ring |
(15-16)% increased Fire Damage |
Adds 0 to 200 Fire Damage to Attacks |
Ring |
(15-16)% increased Fire Damage |
Gain 50% of Physical Damage as Extra Fire Damage |
Ring |
0.2% of Fire Damage Leeched as Life |
1% of Fire Damage Leeched as Life |
Ring |
-(17-13) Chaos Damage taken |
+70% to Chaos Resistance |
Ring |
-(31-18) Chaos Damage taken |
+120% to Chaos Resistance |
Ring |
-(15-10) Cold Damage taken from Hits |
+15% to all Elemental Resistances |
Ring |
-(15-10) Cold Damage taken from Hits |
+50% to Cold Resistance |
Ring |
-(40-16) Cold Damage taken from Hits |
+100% to Cold Resistance |
Ring |
-(40-16) Cold Damage taken from Hits |
+30% to all Elemental Resistances |
Ring |
-(80-40) Cold Damage taken from Hits |
+100% to all Elemental Resistances |
Ring |
-(80-40) Cold Damage taken from Hits |
+150% to Cold Resistance |
Ring |
-(80-40) Cold Damage taken from Hits |
+45% to all Elemental Resistances |
Ring |
-(15-10) Fire Damage taken from Hits |
+15% to all Elemental Resistances |
Ring |
-(15-10) Fire Damage taken from Hits |
+50% to Fire Resistance |
Ring |
-(40-16) Fire Damage taken from Hits |
+100% to Fire Resistance |
Ring |
-(40-16) Fire Damage taken from Hits |
+30% to all Elemental Resistances |
Ring |
-(80-40) Fire Damage taken from Hits |
+100% to all Elemental Resistances |
Ring |
-(80-40) Fire Damage taken from Hits |
+150% to Fire Resistance |
Ring |
-(80-40) Fire Damage taken from Hits |
+45% to all Elemental Resistances |
Ring |
-(15-10) Lightning Damage taken from Hits |
+15% to all Elemental Resistances |
Ring |
-(15-10) Lightning Damage taken from Hits |
+50% to Lightning Resistance |
Ring |
-(40-16) Lightning Damage taken from Hits |
+100% to Lightning Resistance |
Ring |
-(40-16) Lightning Damage taken from Hits |
+30% to all Elemental Resistances |
Ring |
-(80-40) Lightning Damage taken from Hits |
+100% to all Elemental Resistances |
Ring |
-(80-40) Lightning Damage taken from Hits |
+150% to Lightning Resistance |
Ring |
-(80-40) Lightning Damage taken from Hits |
+45% to all Elemental Resistances |
Ring |
Adds (11-13) to (19-23) Chaos Damage |
200% increased Chaos Damage |
Ring |
Adds (12-16) to (24-28) Cold Damage |
200% increased Cold Damage |
Ring |
Adds (13-18) to (28-33) Fire Damage |
200% increased Fire Damage |
Ring |
Adds (1-5) to (50-52) Lightning Damage |
200% increased Lightning Damage |
Ring |
(7-9)% increased Armour |
+400 to Armour |
Ring |
(10-12)% increased Armour |
+700 to Armour |
Ring |
(13-15)% increased Armour |
+1500 to Armour |
Ring |
(8-10)% increased maximum Energy Shield |
+500 to maximum Energy Shield |
Ring |
(7-10)% increased Life Recovery from Flasks |
200% increased Life Recovery from Flasks |
Ring |
Grants Level 10 Anger Skill |
+4 to Level of Socketed Gems |
Ring |
Grants Level 15 Anger Skill |
+7 to Level of Socketed Gems |
Ring |
Grants Level 10 Hatred Skill |
+4 to Level of Socketed Gems |
Ring |
Grants Level 15 Hatred Skill |
+7 to Level of Socketed Gems |
Ring |
Grants Level 25 Purity of Fire Skill |
+100% to all Elemental Resistances |
Ring |
Grants Level 25 Purity of Ice Skill |
+100% to all Elemental Resistances |
Ring |
Grants Level 25 Purity of Lightning Skill |
+100% to all Elemental Resistances |
Ring |
Grants Level 10 Wrath Skill |
+4 to Level of Socketed Gems |
Ring |
Grants Level 15 Wrath Skill |
+7 to Level of Socketed Gems |
Ring |
Has 1 Socket |
+20 to Level of Socketed Gems |
Ring |
+(12-14) to Intelligence |
+100 to Intelligence |
Ring |
+(15-17) to Intelligence |
+130 to Intelligence |
Ring |
+(18-20) to Intelligence |
+160 to Intelligence |
Ring |
Intimidate Enemies for 4 seconds on Hit with Attacks |
+200 to Strength |
Ring |
Gain (6-8) Life per Enemy Hit with Attacks |
+4 Life gained for each Enemy hit by your Attacks |
Ring |
Gain (9-15) Life per Enemy Hit with Attacks |
+6 Life gained for each Enemy hit by your Attacks |
Ring |
Regenerate 0.3% of Life per second per Endurance Charge |
+5 to Minimum Endurance Charges |
Ring |
(11-12)% increased Lightning Damage |
0.25% of Lightning Damage Leeched as Life |
Ring |
(13-14)% increased Lightning Damage |
0.5% of Lightning Damage Leeched as Life |
Ring |
(15-16)% increased Lightning Damage |
1% of Lightning Damage Leeched as Life |
Ring |
(15-16)% increased Lightning Damage |
200% increased Lightning Damage |
Ring |
(15-16)% increased Lightning Damage |
Adds 0 to 300 Lightning Damage to Attacks |
Ring |
0.2% of Lightning Damage Leeched as Life |
1% of Lightning Damage Leeched as Life |
Ring |
15% increased Light Radius |
100% increased Light Radius |
Ring |
(28-30)% increased Mana Regeneration Rate |
500% increased Mana Regeneration Rate |
Ring |
+1 to Maximum Endurance Charges |
+100 to all Attributes |
Ring |
+1 to Maximum Frenzy Charges |
+100 to all Attributes |
Ring |
+1 to Maximum Power Charges |
+100 to all Attributes |
Ring |
+12% to Global Critical Strike Multiplier |
+35% to Critical Strike Multiplier if you've Shattered an Enemy Recently |
Ring |
+(13-14)% to Global Critical Strike Multiplier |
+55% to Critical Strike Multiplier if you've Shattered an Enemy Recently |
Ring |
+(15-16)% to Global Critical Strike Multiplier |
+100% to Critical Strike Multiplier if you've Shattered an Enemy Recently |
Ring |
+(15-16)% to Global Critical Strike Multiplier |
+30% to Global Critical Strike Multiplier |
Ring |
+(17-18)% to Global Critical Strike Multiplier |
+60% to Global Critical Strike Multiplier |
Ring |
+(19-20)% to Global Critical Strike Multiplier |
+100% to Global Critical Strike Multiplier |
Ring |
You gain Onslaught for 4 seconds on Hit |
+200 to Dexterity |
Ring |
6% increased Dexterity |
+100 to all Attributes |
Ring |
6% increased Dexterity |
+200 to Dexterity |
Ring |
6% increased Intelligence |
+100 to all Attributes |
Ring |
6% increased Intelligence |
+200 to Intelligence |
Ring |
(7-8)% increased maximum Life |
200% increased Life Recovery from Flasks |
Ring |
6% increased Strength |
+100 to all Attributes |
Ring |
6% increased Strength |
+200 to Strength |
Ring |
Gain (3-5)% of Physical Damage as Extra Fire Damage |
Gain 50% of Physical Damage as Extra Fire Damage |
Ring |
(9-10)% increased Global Physical Damage |
40% increased Global Physical Damage |
Ring |
(11-12)% increased Global Physical Damage |
0.25% of Physical Damage Leeched as Life |
Ring |
(11-12)% increased Global Physical Damage |
100% increased Global Physical Damage |
Ring |
(13-14)% increased Global Physical Damage |
0.5% of Physical Damage Leeched as Life |
Ring |
(15-16)% increased Global Physical Damage |
1% of Physical Damage Leeched as Life |
Ring |
(15-16)% increased Global Physical Damage |
Adds 0 to 100 Physical Damage to Attacks |
Ring |
(15-16)% increased Global Physical Damage |
Adds 0 to 40 Physical Damage to Attacks |
Ring |
0.2% of Physical Damage Leeched as Life |
1% of Physical Damage Leeched as Life |
Ring |
(8-10)% increased Shock Duration on Enemies |
Shock nearby Enemies for 10 Seconds when you Focus |
Ring |
(12-15)% increased Shock Duration on Enemies |
Shock nearby Enemies for 15 Seconds when you Focus |
Ring |
6% increased Spell Damage per Power Charge |
+5 to Minimum Power Charges |
Ring |
+(12-14) to Strength |
+100 to Strength |
Ring |
+(15-17) to Strength |
+130 to Strength |
Ring |
+(18-20) to Strength |
+160 to Strength |
Ring |
(22-24)% increased Elemental Damage with Attack Skills |
200% increased Elemental Damage with Attack Skills |
Ring • Amulet |
Regenerate (2-2.5) Mana per second |
8% of Damage taken gained as Mana over 4 seconds when Hit |
Ring • Amulet |
Regenerate (2.5-3) Mana per second |
16% of Damage taken gained as Mana over 4 seconds when Hit |
Ring • Amulet |
Regenerate (3-4) Mana per second |
50% of Damage taken gained as Mana over 4 seconds when Hit |
Ring • Amulet |
8% increased Chaos Damage |
20% increased Chaos Damage |
Ring • Amulet |
(9-10)% increased Chaos Damage |
40% increased Chaos Damage |
Ring • Amulet |
(11-12)% increased Chaos Damage |
60% increased Chaos Damage |
Ring • Amulet |
(11-12)% increased Chaos Damage |
Adds 0 to 40 Chaos Damage to Attacks |
Ring • Amulet |
(13-14)% increased Chaos Damage |
80% increased Chaos Damage |
Ring • Amulet |
(13-14)% increased Chaos Damage |
Adds 0 to 75 Chaos Damage to Attacks |
Ring • Amulet |
(15-16)% increased Chaos Damage |
Adds 0 to 200 Chaos Damage to Attacks |
Ring • Amulet |
(11-12)% increased Cold Damage |
Adds 0 to 30 Cold Damage to Attacks |
Ring • Amulet |
(13-14)% increased Cold Damage |
Adds 0 to 60 Cold Damage to Attacks |
Ring • Amulet |
(15-16)% increased Cold Damage |
Adds 0 to 90 Cold Damage to Attacks |
Ring • Amulet |
Determination has (15-20)% increased Aura Effect |
100% chance when Hit for double Armour effect |
Ring • Amulet |
Discipline has (15-20)% increased Aura Effect |
100% increased Energy Shield from Body Armour |
Ring • Amulet |
(8-11)% increased Endurance Charge Duration |
+1 to Minimum Endurance Charges |
Ring • Amulet |
(12-15)% increased Endurance Charge Duration |
+2 to Minimum Endurance Charges |
Ring • Amulet |
(12-15)% increased Energy Shield Recharge Rate |
100% increased Energy Shield from Body Armour |
Ring • Amulet |
(11-12)% increased Fire Damage |
Adds 0 to 40 Fire Damage to Attacks |
Ring • Amulet |
(13-14)% increased Fire Damage |
Adds 0 to 80 Fire Damage to Attacks |
Ring • Amulet |
(15-16)% increased Fire Damage |
Adds 0 to 120 Fire Damage to Attacks |
Ring • Amulet |
(8-11)% increased Frenzy Charge Duration |
+1 to Minimum Frenzy Charges |
Ring • Amulet |
(12-15)% increased Frenzy Charge Duration |
+2 to Minimum Frenzy Charges |
Ring • Amulet |
(13-15)% increased Armour |
100% chance when Hit for double Armour effect |
Ring • Amulet |
(11-12)% increased Lightning Damage |
Adds 0 to 75 Lightning Damage to Attacks |
Ring • Amulet |
(13-14)% increased Lightning Damage |
Adds 0 to 150 Lightning Damage to Attacks |
Ring • Amulet |
(15-16)% increased Lightning Damage |
Adds 0 to 190 Lightning Damage to Attacks |
Ring • Amulet |
(11-12)% increased Global Physical Damage |
Adds 0 to 20 Physical Damage to Attacks |
Ring • Amulet |
(13-14)% increased Global Physical Damage |
Adds 0 to 30 Physical Damage to Attacks |
Ring • Amulet |
(8-11)% increased Power Charge Duration |
+1 to Minimum Power Charges |
Ring • Amulet |
(12-15)% increased Power Charge Duration |
+2 to Minimum Power Charges |
Ring • Amulet |
2% reduced Mana Cost of Skills |
10% reduced Mana Cost of Skills |
Ring • Amulet |
3% reduced Mana Cost of Skills |
20% reduced Mana Cost of Skills |
Ring • Amulet |
(4-5)% reduced Mana Cost of Skills |
50% reduced Mana Cost of Skills |
Ring • Amulet |
-1 to Total Mana Cost of Skills |
-12 to Total Mana Cost of Skills |
Ring • Amulet |
-2 to Total Mana Cost of Skills |
-24 to Total Mana Cost of Skills |
Ring • Amulet |
-3 to Total Mana Cost of Skills |
-50 to Total Mana Cost of Skills |
Ring • Amulet |
(4-5)% increased Movement Speed |
200% increased Rarity of Items found |
Ring • Amulet • Belt |
8% increased Damage with Ailments |
30% increased Damage with Ailments |
Ring • Amulet • Belt |
(9-10)% increased Damage with Ailments |
60% increased Damage with Ailments |
Ring • Amulet • Belt |
(11-12)% increased Damage with Ailments |
90% increased Damage with Ailments |
Ring • Amulet • Belt |
(13-14)% increased Damage with Ailments |
105% increased Damage with Ailments |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(5-6)% to Chaos Resistance |
+35% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(5-6)% to Chaos Resistance |
+35% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(5-6)% to Chaos Resistance |
+35% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(7-8)% to Chaos Resistance |
+100% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(7-8)% to Chaos Resistance |
+100% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(7-8)% to Chaos Resistance |
+100% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Cold Resistance |
+20% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Cold Resistance |
+20% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Cold Resistance |
+35% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Cold Resistance |
+100% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Cold Resistance |
+40% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Cold Resistance |
+40% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(11-12)% to Cold Resistance |
+100% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(11-12)% to Cold Resistance |
+100% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(6-8) to Dexterity |
+20 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(6-8) to Dexterity |
+20 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-11) to Dexterity |
+45 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-11) to Dexterity |
+45 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(12-14) to Dexterity |
+100 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(12-14) to Dexterity |
+100 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Fire Resistance |
+20% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Fire Resistance |
+20% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Fire Resistance |
+35% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Fire Resistance |
+100% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Fire Resistance |
+40% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Fire Resistance |
+40% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(11-12)% to Fire Resistance |
+100% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(11-12)% to Fire Resistance |
+100% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(6-8) to Intelligence |
+20 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(6-8) to Intelligence |
+20 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-11) to Intelligence |
+45 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-11) to Intelligence |
+45 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(12-14) to Intelligence |
+100 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(12-14) to Intelligence |
+100 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Lightning Resistance |
+20% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Lightning Resistance |
+20% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+8% to Lightning Resistance |
+35% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Lightning Resistance |
+100% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Lightning Resistance |
+40% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-10)% to Lightning Resistance |
+40% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(11-12)% to Lightning Resistance |
+100% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(11-12)% to Lightning Resistance |
+100% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(6-8) to Strength |
+20 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(6-8) to Strength |
+20 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-11) to Strength |
+45 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(9-11) to Strength |
+45 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(12-14) to Strength |
+100 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(12-14) to Strength |
+100 to Strength and Intelligence |
Ring • Amulet • Quiver |
(13-15)% increased Evasion Rating |
+10% chance to Evade Attacks |
Ring • Amulet • Quiver |
Grace has (15-20)% increased Aura Effect |
+10% chance to Evade Attacks |
Ring • Belt |
8% increased Elemental Damage |
20% increased Elemental Damage |
Ring • Belt |
(9-10)% increased Elemental Damage |
40% increased Elemental Damage |
Ring • Belt |
(11-12)% increased Elemental Damage |
60% increased Elemental Damage |
Ring • Belt |
(13-14)% increased Elemental Damage |
80% increased Elemental Damage |
Ring • Belt |
(13-16)% increased Damage with Vaal Skills |
Vaal Skills deal 55% increased Damage |
Ring • Belt |
(17-21)% increased Damage with Vaal Skills |
Vaal Skills deal 110% increased Damage |
Ring • Belt • Quiver |
(16-25)% chance to Avoid Elemental Ailments |
+1000 to Evasion Rating |
Ring • Belt • Quiver |
(7-9)% increased Evasion Rating |
+150 to Evasion Rating |
Ring • Belt • Quiver |
(10-12)% increased Evasion Rating |
+300 to Evasion Rating |
Ring • Belt • Quiver |
(13-15)% increased Evasion Rating |
+1000 to Evasion Rating |
Ring • Belt • Quiver |
(13-15)% increased Evasion Rating |
+450 to Evasion Rating |
Ring • Quiver |
(11-12)% increased Cold Damage |
0 to 10 Cold Damage per Frenzy Charge |
Ring • Quiver |
(13-14)% increased Cold Damage |
0 to 15 Cold Damage per Frenzy Charge |
Ring • Quiver |
(15-16)% increased Cold Damage |
0 to 50 Cold Damage per Frenzy Charge |
Ring • Quiver |
4 to 7 Added Cold Damage per Frenzy Charge |
0 to 50 Cold Damage per Frenzy Charge |
Ring • Quiver |
(11-12)% increased Fire Damage |
Gain 11% of Physical Damage as Extra Fire Damage |
Ring • Quiver |
(13-14)% increased Fire Damage |
Gain 22% of Physical Damage as Extra Fire Damage |
Ring • Quiver |
(10-11)% increased Damage with Poison |
50% increased Damage with Poison |
Ring • Quiver |
(12-13)% increased Damage with Poison |
100% increased Damage with Poison |
Ring • Quiver |
(14-15)% increased Damage with Poison |
200% increased Damage with Poison |
Ring • Quiver |
(8-12)% increased Poison Duration |
200% increased Damage with Poison |
Ring • Quiver |
You and your Minions take (8-5)% reduced Reflected Damage |
11% reduced Reflected Damage taken |
Ring • Quiver |
You and your Minions take (12-9)% reduced Reflected Damage |
22% reduced Reflected Damage taken |
Ring • Quiver |
You and your Minions take (15-13)% reduced Reflected Damage |
50% reduced Reflected Damage taken |
Ring • Shield |
8% increased Cold Damage |
Adds 0 to 20 Cold Damage |
Ring • Shield |
(9-10)% increased Cold Damage |
Adds 0 to 40 Cold Damage |
Ring • Shield |
(11-12)% increased Cold Damage |
Adds 0 to 100 Cold Damage |
Ring • Shield |
8% increased Fire Damage |
Adds 0 to 20 Fire Damage |
Ring • Shield |
(9-10)% increased Fire Damage |
Adds 0 to 40 Fire Damage |
Ring • Shield |
(11-12)% increased Fire Damage |
Adds 0 to 100 Fire Damage |
Ring • Shield |
8% increased Lightning Damage |
Adds 0 to 35 Lightning Damage |
Ring • Shield |
(9-10)% increased Lightning Damage |
Adds 0 to 65 Lightning Damage |
Ring • Shield |
(11-12)% increased Lightning Damage |
Adds 0 to 100 Lightning Damage |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff |
(16-18)% increased Mana Regeneration Rate |
50% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff |
(19-21)% increased Mana Regeneration Rate |
90% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff |
(22-24)% increased Mana Regeneration Rate |
130% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff |
(25-27)% increased Mana Regeneration Rate |
170% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff |
(28-30)% increased Mana Regeneration Rate |
190% increased Mana Regeneration Rate |
Sceptre |
1% increased Spell Damage per 16 Strength |
+200 to Strength |
Sceptre • Dagger • Wand |
(6-8)% increased Attack Damage per 500 Maximum Mana |
+500 to maximum Mana |
Sceptre • Dagger • Wand |
Regenerate 0.3% of Mana per second |
500% increased Mana Regeneration Rate |
Sceptre • Dagger • Wand |
(28-30)% increased Mana Regeneration Rate |
500% increased Mana Regeneration Rate |
Sceptre • Dagger • Wand |
1% increased Spell Damage per 16 Intelligence |
+200 to Intelligence |
Sceptre • Dagger • Wand |
(6-8)% increased Spell Damage per 500 Maximum Mana |
+500 to maximum Mana |
Sceptre • Dagger • Wand • Staff |
+(25-30) to maximum Mana |
+280 to maximum Mana |
Sceptre • Wand |
(14-18)% increased Burning Damage |
35% increased Burning Damage |
Sceptre • Wand |
(19-23)% increased Burning Damage |
70% increased Burning Damage |
Sceptre • Wand |
(24-28)% increased Burning Damage |
500% increased Burning Damage |
Sceptre • Wand |
6% chance to Freeze |
20% chance to Freeze |
Sceptre • Wand |
7% chance to Freeze |
40% chance to Freeze |
Sceptre • Wand |
8% chance to Freeze |
Always Freeze |
Sceptre • Wand |
6% chance to Ignite |
20% chance to Ignite |
Sceptre • Wand |
7% chance to Ignite |
40% chance to Ignite |
Sceptre • Wand |
8% chance to Ignite |
Always Ignite |
Sceptre • Wand |
6% chance to Shock |
20% chance to Shock |
Sceptre • Wand |
7% chance to Shock |
40% chance to Shock |
Sceptre • Wand |
8% chance to Shock |
Always Shock |
Sceptre • Wand |
Ignites you inflict deal Damage (15-20)% faster |
500% increased Burning Damage |
Sceptre • Wand |
(8-10)% increased Freeze Duration on Enemies |
Always Freeze |
Sceptre • Wand |
(8-10)% increased Ignite Duration on Enemies |
Always Ignite |
Sceptre • Wand |
(8-10)% increased Shock Duration on Enemies |
Always Shock |
Shield |
3% increased Attack and Cast Speed |
11% chance to gain Onslaught for 4 seconds on Kill |
Shield |
4% increased Attack and Cast Speed |
22% chance to gain Onslaught for 4 seconds on Kill |
Shield |
5% increased Attack and Cast Speed |
50% chance to gain Onslaught for 4 seconds on Kill |
Shield |
(12-13)% increased Attack Damage |
20% chance to deal Double Damage while Focussed |
Shield |
(14-16)% increased Attack Damage |
40% chance to deal Double Damage while Focussed |
Shield |
(17-20)% increased Attack Damage |
Deal Double Damage while Focussed |
Shield |
(6-8)% increased Attack Damage per 500 Maximum Mana |
+200 to maximum Mana |
Shield |
+3% chance to Suppress Spell Damage |
10% chance to Dodge Attack Hits |
Shield |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Armour and Evasion |
Shield |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Shield |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Evasion and Energy Shield |
Shield |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Evasion Rating |
Shield |
+(6-7.5)% chance to Suppress Spell Damage |
20% chance to Dodge Attack Hits |
Shield |
Reflects (10-15) Physical Damage to Melee Attackers |
Reflects 300 Physical Damage to Melee Attackers |
Shield |
Reflects (16-40) Physical Damage to Melee Attackers |
Reflects 450 Physical Damage to Melee Attackers |
Shield |
Reflects (41-80) Physical Damage to Melee Attackers |
Reflects 1000 Physical Damage to Melee Attackers |
Shield |
Reflects (41-80) Physical Damage to Melee Attackers |
Reflects 550 Physical Damage to Melee Attackers |
Shield |
3% increased Attack Speed |
20% increased Attack Speed |
Shield |
4% increased Attack Speed |
30% increased Attack Speed |
Shield |
5% increased Attack Speed |
100% increased Attack Speed |
Shield |
(10-11)% chance to Avoid being Stunned |
20% chance to Avoid being Stunned |
Shield |
(12-13)% chance to Avoid being Stunned |
40% chance to Avoid being Stunned |
Shield |
(14-15)% chance to Avoid being Stunned |
55% chance to Avoid being Stunned |
Shield |
(14-15)% chance to Avoid being Stunned |
Cannot be Stunned |
Shield |
Regenerate 0.3% of Mana per second |
500% increased Mana Regeneration Rate |
Shield |
3% increased Cast Speed |
20% increased Cast Speed |
Shield |
4% increased Cast Speed |
30% increased Cast Speed |
Shield |
5% increased Cast Speed |
100% increased Cast Speed |
Shield |
+(5-6)% to Chaos Resistance |
6% reduced Damage taken from Damage Over Time |
Shield |
+(7-8)% to Chaos Resistance |
12% reduced Damage taken from Damage Over Time |
Shield |
+(9-10)% to Chaos Resistance |
+120% to Chaos Resistance |
Shield |
+(9-10)% to Chaos Resistance |
20% reduced Damage taken from Damage Over Time |
Shield |
(7-10)% increased Effect of Cold Ailments |
Chill Nearby Enemies when you Block |
Shield |
(11-15)% increased Effect of Cold Ailments |
Chill Nearby Enemies when you Block |
Shield |
8% increased Cold Damage |
50% increased Cold Damage |
Shield |
(9-10)% increased Cold Damage |
100% increased Cold Damage |
Shield |
(11-12)% increased Cold Damage |
150% increased Cold Damage |
Shield |
(13-14)% increased Cold Damage |
200% increased Cold Damage |
Shield |
(15-16)% increased Cold Damage |
500% increased Cold Damage |
Shield |
+(11-12)% to Cold Resistance |
+15% to all Elemental Resistances |
Shield |
+(13-14)% to Cold Resistance |
+30% to all Elemental Resistances |
Shield |
+(15-16)% to Cold Resistance |
+100% to all Elemental Resistances |
Shield |
+(15-16)% to Cold Resistance |
+150% to Cold Resistance |
Shield |
+(15-16)% to Cold Resistance |
+45% to all Elemental Resistances |
Shield |
Curse Skills have (10-15)% increased Skill Effect Duration |
13% increased Effect of your Curses |
Shield |
Curse Skills have (16-20)% increased Skill Effect Duration |
26% increased Effect of your Curses |
Shield |
(20-30)% increased Conductivity Curse Effect |
500% increased Lightning Damage |
Shield |
(10-15)% increased Conductivity Curse Effect |
50% increased Effect of your Curses |
Shield |
(20-30)% increased Elemental Weakness Curse Effect |
500% increased Elemental Damage |
Shield |
(20-30)% increased Flammability Curse Effect |
500% increased Fire Damage |
Shield |
(10-15)% increased Flammability Curse Effect |
50% increased Effect of your Curses |
Shield |
(20-30)% increased Frostbite Curse Effect |
500% increased Cold Damage |
Shield |
(10-15)% increased Frostbite Curse Effect |
50% increased Effect of your Curses |
Shield |
(20-30)% increased Vulnerability Curse Effect |
500% increased Global Physical Damage |
Shield |
(3-4)% increased Damage per Power Charge |
25% chance to gain a Power Charge when you Block |
Shield |
(4-5)% increased Damage per Power Charge |
50% chance to gain a Power Charge when you Block |
Shield |
8% increased Elemental Damage |
20% increased Elemental Damage |
Shield |
(9-10)% increased Elemental Damage |
40% increased Elemental Damage |
Shield |
(11-12)% increased Elemental Damage |
60% increased Elemental Damage |
Shield |
(13-14)% increased Elemental Damage |
80% increased Elemental Damage |
Shield |
(15-16)% increased Elemental Damage |
500% increased Elemental Damage |
Shield |
8% increased Fire Damage |
50% increased Fire Damage |
Shield |
(9-10)% increased Fire Damage |
100% increased Fire Damage |
Shield |
(11-12)% increased Fire Damage |
150% increased Fire Damage |
Shield |
(13-14)% increased Fire Damage |
200% increased Fire Damage |
Shield |
(15-16)% increased Fire Damage |
500% increased Fire Damage |
Shield |
+(11-12)% to Fire Resistance |
+15% to all Elemental Resistances |
Shield |
+(13-14)% to Fire Resistance |
+30% to all Elemental Resistances |
Shield |
+(15-16)% to Fire Resistance |
+100% to all Elemental Resistances |
Shield |
+(15-16)% to Fire Resistance |
+150% to Fire Resistance |
Shield |
+(15-16)% to Fire Resistance |
+45% to all Elemental Resistances |
Shield |
+(251-350) to Accuracy Rating |
+2000 to Accuracy Rating |
Shield |
(15-25) Life gained when you Block |
+150 Life gained when you Block |
Shield |
(26-35) Life gained when you Block |
+250 Life gained when you Block |
Shield |
(5-10) Mana gained when you Block |
+50 Mana gained when you Block |
Shield |
(5-10) Mana gained when you Block |
Recover 3% of your maximum Mana when you Block |
Shield |
(11-15) Mana gained when you Block |
+100 Mana gained when you Block |
Shield |
(11-15) Mana gained when you Block |
Recover 5% of your maximum Mana when you Block |
Shield |
Bleeding cannot be inflicted on you |
Cannot be Stunned |
Shield |
Immune to Curses if Corrupted |
50% chance to gain an additional Vaal Soul on Kill |
Shield |
Recover (3-5)% of Life when you Block |
+500 Life gained when you Block |
Shield |
8% increased Lightning Damage |
50% increased Lightning Damage |
Shield |
(9-10)% increased Lightning Damage |
100% increased Lightning Damage |
Shield |
(11-12)% increased Lightning Damage |
150% increased Lightning Damage |
Shield |
(13-14)% increased Lightning Damage |
200% increased Lightning Damage |
Shield |
(15-16)% increased Lightning Damage |
500% increased Lightning Damage |
Shield |
+(11-12)% to Lightning Resistance |
+15% to all Elemental Resistances |
Shield |
+(13-14)% to Lightning Resistance |
+30% to all Elemental Resistances |
Shield |
+(15-16)% to Lightning Resistance |
+100% to all Elemental Resistances |
Shield |
+(15-16)% to Lightning Resistance |
+150% to Lightning Resistance |
Shield |
+(15-16)% to Lightning Resistance |
+45% to all Elemental Resistances |
Shield |
Recover (3-5)% of your maximum Mana when you Block |
+200 Mana gained when you Block |
Shield |
Recover (3-5)% of your maximum Mana when you Block |
Recover 10% of your maximum Mana when you Block |
Shield |
(28-30)% increased Mana Regeneration Rate |
500% increased Mana Regeneration Rate |
Shield |
+2% to maximum Chaos Resistance |
+120% to Chaos Resistance |
Shield |
+3% to maximum Cold Resistance |
+150% to Cold Resistance |
Shield |
+3% to maximum Fire Resistance |
+150% to Fire Resistance |
Shield |
+1 to Maximum Endurance Charges |
+200 to Strength |
Shield |
+1 to Maximum Frenzy Charges |
+200 to Dexterity |
Shield |
+1 to Maximum Power Charges |
+200 to Intelligence |
Shield |
+2% to all maximum Resistances |
+100% to all Elemental Resistances |
Shield |
+3% to maximum Lightning Resistance |
+150% to Lightning Resistance |
Shield |
+(1-2) to Minimum Endurance Charges |
100% reduced Attribute Requirements |
Shield |
+(1-2) to Minimum Frenzy Charges |
100% reduced Attribute Requirements |
Shield |
+(1-2) to Minimum Power Charges |
100% reduced Attribute Requirements |
Shield |
+(19-20)% to Global Critical Strike Multiplier |
Reflects 1000 Physical Damage to Melee Attackers |
Shield |
(5-8)% chance to gain Onslaught for 4 seconds on Kill |
50% chance to gain Onslaught for 4 seconds on Kill |
Shield |
6% increased Dexterity |
+200 to Dexterity |
Shield |
6% increased Intelligence |
+200 to Intelligence |
Shield |
(7-8)% increased maximum Mana |
+200 to maximum Mana |
Shield |
6% increased Strength |
+200 to Strength |
Shield |
8% increased Global Physical Damage |
20% increased Global Physical Damage |
Shield |
(9-10)% increased Global Physical Damage |
40% increased Global Physical Damage |
Shield |
(11-12)% increased Global Physical Damage |
60% increased Global Physical Damage |
Shield |
(13-14)% increased Global Physical Damage |
80% increased Global Physical Damage |
Shield |
(15-16)% increased Global Physical Damage |
500% increased Global Physical Damage |
Shield |
+(2-3)% Chance to Block Attack Damage |
+28% Chance to Block |
Shield |
+(2-3)% Chance to Block Attack Damage |
+28% Chance to Block Projectile Attack Damage |
Shield |
+(4-5)% Chance to Block Attack Damage |
+50% Chance to Block |
Shield |
+(4-5)% Chance to Block Attack Damage |
+50% Chance to Block Projectile Attack Damage |
Shield |
+(4-5)% Chance to Block Attack Damage |
1000% increased Armour |
Shield |
+(4-5)% Chance to Block Attack Damage |
1000% increased Armour and Energy Shield |
Shield |
+(4-5)% Chance to Block Attack Damage |
1000% increased Armour and Evasion |
Shield |
+(4-5)% Chance to Block Attack Damage |
1000% increased Armour, Evasion and Energy Shield |
Shield |
(2-3)% Chance to Block Spell Damage |
+28% Chance to Block Projectile Attack Damage |
Shield |
(2-3)% Chance to Block Spell Damage |
28% Chance to Block Spell Damage |
Shield |
(4-5)% Chance to Block Spell Damage |
+50% Chance to Block Projectile Attack Damage |
Shield |
(4-5)% Chance to Block Spell Damage |
1000% increased Armour |
Shield |
(4-5)% Chance to Block Spell Damage |
1000% increased Armour and Energy Shield |
Shield |
(4-5)% Chance to Block Spell Damage |
1000% increased Armour and Evasion |
Shield |
(4-5)% Chance to Block Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Shield |
(4-5)% Chance to Block Spell Damage |
50% Chance to Block Spell Damage |
Shield |
Socketed Gems have 20% increased Reservation Efficiency |
1000% increased Armour and Energy Shield |
Shield |
Socketed Gems have 20% increased Reservation Efficiency |
1000% increased Armour, Evasion and Energy Shield |
Shield |
Socketed Gems have 20% increased Reservation Efficiency |
1000% increased Energy Shield |
Shield |
Socketed Gems have 20% increased Reservation Efficiency |
1000% increased Evasion and Energy Shield |
Shield |
(12-13)% increased Spell Damage |
20% chance to deal Double Damage while Focussed |
Shield |
(14-16)% increased Spell Damage |
40% chance to deal Double Damage while Focussed |
Shield |
(17-20)% increased Spell Damage |
Deal Double Damage while Focussed |
Shield |
(6-8)% increased Spell Damage per 500 Maximum Mana |
+200 to maximum Mana |
Shield |
+3% chance to Suppress Spell Damage |
10% chance to Dodge Spell Hits |
Shield |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Armour and Evasion |
Shield |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Armour, Evasion and Energy Shield |
Shield |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Evasion and Energy Shield |
Shield |
+(6-7.5)% chance to Suppress Spell Damage |
1000% increased Evasion Rating |
Shield |
+(6-7.5)% chance to Suppress Spell Damage |
20% chance to Dodge Spell Hits |
Shield |
(23-26)% increased Attack Damage |
60% increased Attack Damage |
Shield |
(27-30)% increased Attack Damage |
90% increased Attack Damage |
Shield |
(31-35)% increased Attack Damage |
500% increased Attack Damage |
Shield |
(18-20)% increased Fire Damage |
Adds 0 to 90 Fire Damage if you've Blocked Recently |
Shield |
(21-23)% increased Fire Damage |
Adds 0 to 170 Fire Damage if you've Blocked Recently |
Shield |
(24-26)% increased Fire Damage |
Adds 0 to 500 Fire Damage if you've Blocked Recently |
Shield |
(23-26)% increased Spell Damage |
150% increased Spell Damage |
Shield |
(27-30)% increased Spell Damage |
200% increased Spell Damage |
Shield |
(31-35)% increased Spell Damage |
500% increased Spell Damage |
Shield • Amulet • Quiver |
4% increased Attack and Cast Speed |
15% increased Attack and Cast Speed |
Shield • Amulet • Quiver |
5% increased Attack and Cast Speed |
50% increased Attack and Cast Speed |
Shield • Boots |
(22-25)% increased Stun and Block Recovery |
160% increased Stun and Block Recovery |
Shield • Boots |
Unwavering Stance |
160% increased Stun and Block Recovery |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+1 to Level of Socketed Support Gems |
+10 to Level of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(2-3)% to Quality of Socketed Support Gems |
+3 to Level of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
+(4-6)% to Quality of Socketed Support Gems |
+5 to Level of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
Regenerate 0.2% of Mana per second |
1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
2% chance to deal Double Damage |
8% chance to deal Double Damage |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
3% chance to deal Double Damage |
50% chance to deal Double Damage |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre |
(28-30)% increased Mana Regeneration Rate |
1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(22-24)% increased Mana Regeneration Rate |
0.4% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(25-27)% increased Mana Regeneration Rate |
0.8% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(29-31)% increased Critical Strike Chance for Spells |
100% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(32-34)% increased Critical Strike Chance for Spells |
175% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(35-37)% increased Critical Strike Chance for Spells |
250% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(38-41)% increased Critical Strike Chance for Spells |
325% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(42-45)% increased Critical Strike Chance for Spells |
500% increased Critical Strike Chance for Spells |
Shield • Gloves • Helmet • Body Armour |
(16-25)% chance to Avoid Elemental Ailments |
Cannot receive Elemental Ailments |
Shield • Gloves • Helmet • Body Armour |
(15-20)% reduced Elemental Ailment Duration on you |
30% chance to Avoid Elemental Ailments |
Shield • Gloves • Helmet • Body Armour |
(21-35)% reduced Elemental Ailment Duration on you |
60% chance to Avoid Elemental Ailments |
Shield • Gloves • Helmet • Body Armour |
(36-50)% reduced Elemental Ailment Duration on you |
Cannot receive Elemental Ailments |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
+1 to Level of Socketed Melee Gems |
+10 to Level of Socketed Melee Gems |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
+(2-3)% to Quality of Socketed Melee Gems |
+3 to Level of Socketed Melee Gems |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
+(4-6)% to Quality of Socketed Melee Gems |
+5 to Level of Socketed Melee Gems |
Shield • Quiver |
(3-5)% chance to Avoid Cold Damage from Hits |
50% chance to Avoid Cold Damage when Hit |
Shield • Quiver |
(3-5)% chance to Avoid Fire Damage from Hits |
50% chance to Avoid Fire Damage when Hit |
Shield • Quiver |
(3-5)% chance to Avoid Lightning Damage from Hits |
50% chance to Avoid Lightning Damage when Hit |
Shield • Quiver |
+(15-16)% to Cold Resistance |
50% chance to Avoid Cold Damage when Hit |
Shield • Quiver |
+(15-16)% to Fire Resistance |
50% chance to Avoid Fire Damage when Hit |
Shield • Quiver |
+(15-16)% to Lightning Resistance |
50% chance to Avoid Lightning Damage when Hit |
Staff |
Adds 1 to (7-8) Lightning Damage to Attacks with this Weapon per 10 Intelligence |
+200 to Intelligence |
Staff |
(60-70)% increased Attack Damage if Corrupted |
200% reduced Soul Cost of Vaal Skills |
Staff |
(12-14)% increased Attack Damage per 500 Maximum Mana |
+500 to maximum Mana |
Staff |
Regenerate 0.6% of Mana per second |
500% increased Mana Regeneration Rate |
Staff |
(22-27)% increased Burning Damage |
70% increased Burning Damage |
Staff |
(28-35)% increased Burning Damage |
130% increased Burning Damage |
Staff |
(36-44)% increased Burning Damage |
500% increased Burning Damage |
Staff |
(9-10)% chance to Freeze |
60% chance to Freeze |
Staff |
(11-12)% chance to Freeze |
90% chance to Freeze |
Staff |
(13-15)% chance to Freeze |
Always Freeze |
Staff |
(9-10)% chance to Ignite |
60% chance to Ignite |
Staff |
(11-12)% chance to Ignite |
90% chance to Ignite |
Staff |
(13-15)% chance to Ignite |
Always Ignite |
Staff |
(9-10)% chance to Shock |
60% chance to Shock |
Staff |
(11-12)% chance to Shock |
90% chance to Shock |
Staff |
(13-15)% chance to Shock |
Always Shock |
Staff |
+(21-23)% to Chaos Damage over Time Multiplier |
+100% to Non-Ailment Chaos Damage over Time Multiplier |
Staff |
+(24-26)% to Chaos Damage over Time Multiplier |
+200% to Non-Ailment Chaos Damage over Time Multiplier |
Staff |
+(27-30)% to Chaos Damage over Time Multiplier |
+500% to Non-Ailment Chaos Damage over Time Multiplier |
Staff |
+(21-23)% to Cold Damage over Time Multiplier |
+100% to Cold Damage over Time Multiplier |
Staff |
+(24-26)% to Cold Damage over Time Multiplier |
+200% to Cold Damage over Time Multiplier |
Staff |
+(27-30)% to Cold Damage over Time Multiplier |
+500% to Cold Damage over Time Multiplier |
Staff |
Ignites you inflict deal Damage (30-35)% faster |
500% increased Burning Damage |
Staff |
(12-15)% increased Freeze Duration on Enemies |
Always Freeze |
Staff |
(12-15)% increased Ignite Duration on Enemies |
Always Ignite |
Staff |
(3-4)% increased Attack Speed |
44% chance to gain Onslaught for 4 seconds on Kill |
Staff |
(5-6)% increased Attack Speed |
Gain Onslaught for 4 seconds on Kill |
Staff |
(28-30)% increased Mana Regeneration Rate |
500% increased Mana Regeneration Rate |
Staff |
+1 to Maximum Power Charges |
100% reduced Attribute Requirements |
Staff |
(12-15)% increased Shock Duration on Enemies |
Always Shock |
Staff |
(60-70)% increased Spell Damage if Corrupted |
200% reduced Soul Cost of Vaal Skills |
Staff |
1% increased Spell Damage per 10 Intelligence |
+200 to Intelligence |
Staff |
(12-14)% increased Spell Damage per 500 Maximum Mana |
+500 to maximum Mana |
Staff |
1% increased Spell Damage per 10 Strength |
+200 to Strength |
Staff |
(11-12)% increased Cast Speed |
44% chance to gain Onslaught for 4 seconds on Kill |
Staff |
(11-12)% increased Cast Speed |
50% increased Cast Speed |
Staff |
(13-15)% increased Cast Speed |
100% increased Cast Speed |
Staff |
(13-15)% increased Cast Speed |
Gain Onslaught for 4 seconds on Kill |
Staff |
(16-18)% increased Cast Speed |
200% increased Cast Speed |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(3-4)% increased Attack Speed |
56% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
(5-6)% increased Attack Speed |
100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (6-9) to (13-21) Cold Damage |
Adds 0 to 120 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (10-17) to (22-32) Cold Damage |
Adds 0 to 240 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (19-26) to (34-45) Cold Damage |
Adds 0 to 300 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (27-35) to (46-61) Cold Damage |
Adds 0 to 360 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (36-43) to (51-75) Cold Damage |
Adds 0 to 1000 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (8-14) to (15-24) Fire Damage |
Adds 0 to 150 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (15-22) to (26-41) Fire Damage |
Adds 0 to 300 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (23-31) to (42-56) Fire Damage |
Adds 0 to 375 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (32-41) to (57-74) Fire Damage |
Adds 0 to 450 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (42-52) to (75-93) Fire Damage |
Adds 0 to 1000 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds 1 to (29-46) Lightning Damage |
Adds 0 to 200 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (1-3) to (48-75) Lightning Damage |
Adds 0 to 400 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (2-6) to (77-95) Lightning Damage |
Adds 0 to 550 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (2-8) to (96-123) Lightning Damage |
Adds 0 to 650 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
Adds (3-10) to (124-145) Lightning Damage |
Adds 0 to 1000 Lightning Damage |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
Bleeding you inflict deals Damage (30-35)% faster |
200% increased Damage with Bleeding |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow |
(24-28)% increased Damage with Bleeding |
200% increased Damage with Bleeding |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength |
+200 to Strength |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
+1 to Maximum Endurance Charges |
100% reduced Attribute Requirements |
Two Hand Sword • Bow |
Poisons you inflict deal Damage (30-35)% faster |
200% increased Damage with Poison |
Two Hand Sword • Bow |
(24-28)% increased Damage with Poison |
200% increased Damage with Poison |
Two Hand Sword • Two Hand Axe • Two Hand Mace |
(3-4)% increased Attack Speed |
44% chance to gain Onslaught for 4 seconds on Kill |
Two Hand Sword • Two Hand Axe • Two Hand Mace |
(5-6)% increased Attack Speed |
Gain Onslaught for 4 seconds on Kill |
Wand |
Projectiles Pierce 2 additional Targets |
200% increased Projectile Speed |
Wand |
+(9-10)% to Chaos Damage over Time Multiplier |
+45% to Non-Ailment Chaos Damage over Time Multiplier |
Wand |
+(11-12)% to Chaos Damage over Time Multiplier |
+90% to Non-Ailment Chaos Damage over Time Multiplier |
Wand |
+(13-15)% to Chaos Damage over Time Multiplier |
+500% to Non-Ailment Chaos Damage over Time Multiplier |
Wand |
(3-4)% increased Attack Speed |
100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Wand |
(3-4)% increased Attack Speed |
22% chance to gain Onslaught for 4 seconds on Kill |
Wand |
(3-4)% increased Attack Speed |
50% chance to gain Onslaught for 4 seconds on Kill |
Wand |
(18-20)% increased Projectile Speed |
200% increased Projectile Speed |
Wand |
(5-6)% increased Cast Speed |
22% chance to gain Onslaught for 4 seconds on Kill |
Wand |
(7-9)% increased Cast Speed |
50% chance to gain Onslaught for 4 seconds on Kill |
Wand • Sceptre • Dagger |
(5-6)% increased Cast Speed |
40% increased Cast Speed |
Wand • Sceptre • Dagger |
(7-9)% increased Cast Speed |
65% increased Cast Speed |
Wand • Sceptre • Dagger |
(10-12)% increased Cast Speed |
200% increased Cast Speed |