Modifier:MapChilledGroundSuffix3Map2Tier: Difference between revisions

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>OmegaK2
m (PyPoE/ExporterBot/1.0.0a0: Mod updater)
>OmegaK2
m (PyPoE/ExporterBot/1.0.0a0: Mod updater)
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{{Mod
{{Mod
|id             = MapChilledGroundSuffix3Map2Tier
|id                             = MapChilledGroundSuffix3Map2Tier
|name           = of Ice
|name                           = of Ice
|mod_group       = MapGroundEffect
|mod_group                       = MapGroundEffect
|domain         = 5
|domain                         = 5
|generation_type = 2
|generation_type                 = 2
|required_level = 1
|required_level                 = 1
|mod_type       = MapChilledGroundMap2Tier
|mod_type                       = MapChilledGroundMap2Tier
|stat_text       = 12% increased Quantity of Items found in this Area<br>6% increased Rarity of Items found in this Area<br>Area has patches of chilled ground<br>28 patches with Ground Effect per 100 tiles (Hidden)<br>Ground Effect has a radius of 18 (Hidden)
|stat_text                       = 12% increased Quantity of Items found in this Area<br>6% increased Rarity of Items found in this Area<br>Area has patches of chilled ground<br>28 patches with Ground Effect per 100 tiles (Hidden)<br>Ground Effect has a radius of 18 (Hidden)
|stat1_id       = map_item_drop_quantity_+%
|stat1_id                       = map_item_drop_quantity_+%
|stat1_min       = 12
|stat1_min                       = 12
|stat1_max       = 12
|stat1_max                       = 12
|stat2_id       = map_item_drop_rarity_+%
|stat2_id                       = map_item_drop_rarity_+%
|stat2_min       = 6
|stat2_min                       = 6
|stat2_max       = 6
|stat2_max                       = 6
|stat3_id       = map_ground_ice
|stat3_id                       = map_ground_ice
|stat3_min       = 1
|stat3_min                       = 1
|stat3_max       = 1
|stat3_max                       = 1
|stat4_id       = map_ground_effect_patches_per_100_tiles
|stat4_id                       = map_ground_effect_patches_per_100_tiles
|stat4_min       = 28
|stat4_min                       = 28
|stat4_max       = 28
|stat4_max                       = 28
|stat5_id       = map_ground_effect_radius
|stat5_id                       = map_ground_effect_radius
|stat5_min       = 18
|stat5_min                       = 18
|stat5_max       = 18
|stat5_max                       = 18
|spawn_tag1      = top_tier_map
|spawn_weight1_tag              = top_tier_map
|spawn_value1    = 250
|spawn_weight1_value            = 250
|spawn_tag2      = default
|spawn_weight2_tag              = default
|spawn_value2    = 0
|spawn_weight2_value            = 0
}}
}}

Revision as of 13:01, 4 June 2016

Mod IDMapChilledGroundSuffix3Map2Tier
Nameof Ice
Groups
Mod typeMapChilledGroundMap2Tier
Mod domainArea (5)
Generation typeSuffix (2)
Req. level1
Effect12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of chilled ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
Granted buff ID
Granted buff value
Granted skill
Tags
Tier Text
Stats
#Stat IDMinimumMaximum
1map_item_drop_quantity_+%1212
2map_item_drop_rarity_+%66
3map_ground_ice11
4map_ground_effect_patches_per_100_tiles2828
5map_ground_effect_radius1818
Spawn weights
#TagWeight
1top_tier_map250
2default0
Generation weights
#TagWeight
Modifier sell price
#Item

MapChilledGroundSuffix3Map2Tier is the internal ID of modifier of Ice.