Template talk:Navbox Bestiary: Difference between revisions

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>Nocticate
>Nocticate
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Yeah, it's a lot of work. But things are kinda piss-poor right now in the Bestiary. I can do some of it but I can't do all of it; I need help.
Yeah, it's a lot of work. But things are kinda piss-poor right now in the Bestiary. I can do some of it but I can't do all of it; I need help.
[[User:Nocticate|Nocticate]] ([[User talk:Nocticate|talk]]) 21:23, 11 November 2013 (UTC)

Revision as of 21:23, 11 November 2013

Hello! Isnt Fidelitas also to consider as a Boss instead of a 'simply' Unique? She's related to a quest, even if its not neccessary to kill her to solve it. Beside this, I corrected the order of the act 2 uniques by their appearing (the archbishop was listed between the three monsters from chamber of sins before) --Mr.Cee (talk) 13:49, 13 August 2012 (UTC)

7Soul and I were talking about that recently and we both agreed that because they're not strictly necessary to kill for the main quest, they shouldn't be counted as bosses. http://en.pathofexilewiki.com/wiki/Talk:Bosses Iamacyborg (talk) 14:41, 13 August 2012 (UTC)
okay, so I do the same at my adaption --Mr.Cee (talk) 19:07, 13 August 2012 (UTC)


Skeleton is listed twice, once in act 1 and again in act 2. Should monsters that appear in multiple acts be listed multiple times? Or just the first act they appear in?

I was also wondering if it would be preferred if skeletons were split into 3 pages, one for melee, one for bow and one for mage?

Lastly, I just added the "birdman" page for the new monster that appears in the coves and the imperial gardens. Is a general page title like birdman preferred that covers all the variations, or is the name of the first encountered monster of that type preferred? (Example: Zombie Page used the general name Zombie instead of Hungry Dead vs Sand Spitter which names the first variation encountered) CrowKnow (talk) 19:23, 26 October 2013 (UTC)

monster names + updates

First off, I feel like monsters should be listed separately based on what their type is, not just as iterations of a general type. While I think it's valuable to list monsters under a general type, it's not very productive to only have them as permutations. Especially since different versions don't always have the same type. People won't search "Birdman", they'll search "Ravenous Gull" (or just "Gull"). It's also confusing and counterproductive to only have Birdmen listed under Act 1 monsters when a variety of birdmen appears all the way in act 3.

Second, there are a lot of links that are either dead ends (most of the act 2 monsters) or just don't exist (a lot of the act 3 monsters, especially ALL the non-unique statues). Some are miscategorized (by the current metric, Devourers should actually be in Act 2 since they first appear there... it doesn't help that they have the same name in act 2 and act 3 even though they appear to have much higher stats in act 3). In fact, it would be apropos for some testing to be done to figure out how much resistance is given from the monster elemental resistance attributes. This is made difficult by the inherently variable nature of damage in this game, but it's certainly possible with some serious testing. Similar testing can be used to determine at least general values for monsters' attack damage ranges. Unfortunately I don't have the sort of high health gear necessary for this variety of testing. More testing can (and should) be done to determine what sort of health and armor values we're looking at for different monsters in all acts and difficulties. If there is a rational procession of health values depending on map level (which appears to be the case) and monsters all just simply have constant multipliers that are applied to the health value accorded to the level they are, that can also be determined (and would be a case for actually gathering monsters that appear in different places but have the same basic values, just different levels). Utilizing the increase in health (but not armor) from party play could be a way to test this.

Yeah, it's a lot of work. But things are kinda piss-poor right now in the Bestiary. I can do some of it but I can't do all of it; I need help. Nocticate (talk) 21:23, 11 November 2013 (UTC)