User talk:FaceLicker329: Difference between revisions

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Revision as of 20:14, 13 August 2012

Hello Face!

I made a template from your unqiue item sheet, to speed up inserting and updating data. Actually placed at the german pages, but I expect you can access it also as 'template:unique' at the en.* part (that how it works also the other way around for me) It should be self-explaining, even for having the description in german; but feel free to ask if there are things unclear. To have a look, I already put the first amulet in: Araku Tiki --Mr.Cee (talk) 09:48, 13 August 2012 (UTC)

add: didnt work with the different data on non-item uniques (gem, map) but can easily be adapted if we would.
add2: found a solution to also cover the different requirements into a (hopefully) working visual, 2nd example: Astramentus --Mr.Cee (talk) 11:51, 13 August 2012 (UTC)
I think we'd definitely be better off modifying the item template so every item looks the same. It will make it much easier to update everything at once. I'll have a play with the template when I'm not at work and see what I can come up with. It's in need of a restructuring either way. Iamacyborg (talk) 13:08, 13 August 2012 (UTC)
I just took a look into other templates, to see how far I could get it working - the used structure just reminds me on the templates of the areas and quests. Just as a test and suggestion how we could avoid a lot redunant code on multiple pages. Only 'played around' with my little practice on such things! Feel free to reassemble it in any useful way. --Mr.Cee (talk) 13:32, 13 August 2012 (UTC)
Nice work, Mr.Cee! That's awesome, but as Iamacyborg said, we'd be better off having the item template look the same for every item. My suggestion would be to create one template and include every possible line option. So basically, it's just one long list and you include what is necessary for each item, have every option available from 'Physical Damage' to 'Energy Shield' to 'Req Str:' to 'FlavorText' and for the options that aren't applicable make sure they are hidden. Oh, one thing I noticed is that the http://en.pathofexilewiki.com/wiki/Template:Item is missing 'Bonus Accuracy' for weapons. Mr.Cee, for the template you made.. the 'desc' line should be renamed to 'Implicit' because that's exactly what it is, the implicit mod. 'Desc' is actually the name for the blue-green text you see on the Vaults of Atziri map and on Currency items. Also, you need 9 explicit mod lines. An item can only have 6 explicit mods, but those mods can take up to 9 lines. Take a look at Charan's Tipua Kaikohuru to see what I mean. And last but not least, change 'slogan' to 'flavor' only for the sake of consistancy. GGG's website use the term 'flavourText' and that's what the users also know it as.--FaceLicker (talk) 14:51, 13 August 2012 (UTC)
Yeah of course, the variable names are just quick set from my look on the first amulet, then softly adapted to the second one. Also had the idea in mind to add more lines to each section and to sort them out by more #if-statements. But at first I was so glad to get it working at all, needed some tries and research to find a way to get rid of the double parting line if there are no requirements ^^. Have another thing about the template:item - the use of attacks per second is a bit uncommon, 'attack time' should be the term the users are more familiar with, since thats what the game shows. --Mr.Cee (talk) 18:51, 13 August 2012 (UTC)
Just created the talk page for the template. What are the exact parameters we're likely to need? I suspect FaceLicker will know this much better than me as I've not paid too much attention to the items for a little while. Iamacyborg (talk) 20:14, 13 August 2012 (UTC)