User:AnnanFay/Chance to Shock: Difference between revisions

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Revision as of 14:40, 23 June 2013

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Chance to shock is available from three passive nodes. Static Blows, Chance to Shock and Shock. This gives up to Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..

This effect applies separately from critical strikes. It is important to note that the more critical strike chance you have the less effective Chance to Shock will be as shown in the below table.

In the table Total Shock Chance is the chance of shocking an enemy by critical strike or Chance to Shock. The table assumes you've taken all the Chance to Shock nodes.

Critical Strike Chance Total Shock Chance Shock Chance Increase
0% 25% 25.00%
5% 29% 23.75%
10% 33% 22.50%
15% 36% 21.25%
20% 40% 20.00%
25% 44% 18.75%
30% 48% 17.50%
35% 51% 16.25%
40% 55% 15.00%
45% 59% 13.75%
50% 63% 12.50%
55% 66% 11.25%
60% 70% 10.00%
65% 74% 8.75%
70% 78% 7.50%
75% 81% 6.25%
80% 85% 5.00%
85% 89% 3.75%
90% 93% 2.50%
95% 96% 1.25%
100% 100% 0.00%