Talk:Multiple Totems Support: Difference between revisions

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Revision as of 05:32, 10 December 2019

"increases the maximum amount of totems for that skill"

for that skill gem instance, or for that skill in general (i.e. for any gem instance of that skill in the "active slot set" i.e. armour slots plus active weapon set slots)?


Am I correct with the following assumptions?

There are totem types, "Siege Ballista", "Ancestral Protector", "Ancestral Warchief", etc. For each totem type, let denote it X, there is a bonustotems(X) number, representing bonus allowed totems. For each totem type, during combat, there is a livingtotems(X) number, representing the number of currently living totems of that type. There is a "totemlimit" number, representing the base limit for the total number of living totems at any moment.

Some mods or passive nodes can increase or decrease by 1 or more either the totemlimit, or bonustotems(X) for some X.

Any time when the player has just summoned 1 or 2 totems, for example of type "Decoy Totem", some totems may be removed as follows:

while SUM_OF( max(0, livingtotems(X)-bonustotems(X)) ) > totemlimit : remove_the_oldest_totem

In the SUM_OF, X goes through "Siege Ballista", "Ancestral Protector", "Ancestral Warchief"... "max(0, z)" means just that we do not go negative. (Allowed 2 bonus totems but only 1 living, of that type.)


Is the Multiple Totems Support incrementing bonustotems(X), X mathing the type of the supported (linked) active skill gem?