Talk:Gain on hit: Difference between revisions

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>Domokingu
(Created page with "==Non-unique explicit item mods== Some rare or magic items can have mods that grant life, mana, or energy shield gain on hit. All weapons (except fishing rods), gloves, amule...")
 
>Domokingu
(Created page with "==Non-unique explicit item mods== Some rare or magic items can have mods that grant life, mana, or energy shield gain on hit. All weapons (except fishing rods), gloves, amule...")
(No difference)

Revision as of 06:03, 9 April 2017

Non-unique explicit item mods

Some rare or magic items can have mods that grant life, mana, or energy shield gain on hit. All weapons (except fishing rods), gloves, amulets, rings, and crimson jewels can get life gain on hit as a suffix. Mana gain on hit can be obtained as an explicit on viridian jewels and as a corruption on rings. Energy shield gained on hit can only be obtained as an explicit suffix on a cobalt jewel. I have no idea how to add the SMW stuff for this information (or how to set up the current uniques table to include Cybil's Paw) so here's the Talk page for this mechanic. In terms of formatting, perhaps changing the "Uniques" section to be "Explicit Gain on Hit" and then having sections for unique and non-unique items would work. —Domo (t|c) 06:03, 9 April 2017 (UTC)