Talk:Defense mechanics: Difference between revisions
Jump to navigation
Jump to search
>Killodoggy (→my plans for future: more notes) |
>Killodoggy (→my plans for future: more notes) |
(No difference)
|
Revision as of 02:55, 21 May 2021
my plans for future
Many calculations.
- Stuff applies to all chance not get hit all same.
- Damage reduction all same.
- Action speed lowers average hits per second when face tanking.
- Not get hit stronger with multiple mechanics.
new mechanics
- movement speed and movement skills are game mechanics that can possibly increase survival and can be added at the bottom.
- Lowering enemy move speed helps get away from enemies. Add this without going into strategy too much.
other stuff
curses make character take more damage or monster deal less damage. note both.
remove ailmenets makes it easier to survive.
reduced critical strike damage helps survive.
--Killodoggy (talk) 00:33, 21 May 2021 (UTC)