Talk:Defense mechanics: Difference between revisions
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>Killodoggy (added some future plans, cause i might forget.) |
>Killodoggy (added some future plans, cause i might forget.) |
(No difference)
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Revision as of 00:33, 21 May 2021
my plans for future
Many calculations.
- Stuff applies to all chance not get hit all same.
- Damage reduction all same.
- Action speed lowers average hits per second when face tanking.
- Not get hit stronger with multiple mechanics.
new mechanics
- movement speed and movement skills are game mechanics that can possibly increase survival and can be added at the bottom.
- Lowering enemy move speed helps get away from enemies. Add this without going into strategy too much.
--Killodoggy (talk) 00:33, 21 May 2021 (UTC)