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Revision as of 03:22, 12 December 2015

Talismans are a new type of amulets exclusive to the Talisman challenge. All Talismans are corrupted when they drop and thus cannot be crafted, but they have special implicits more powerful than ordinary amulets and can be normal, magic, rare, or unique just like other amulets.

Talismans will be encountered in the wild as a mob 'possessed' by a Talisman in a way that resembles possession by a Tormented Spirit, but unlike the spirits, which only possess rare and unique enemies and must be herded into doing it, Talismans can possess any level of enemy and will always start out possessing a mob. When the mob is killed, the Talisman drops as an item -- but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of Talisman grants the mob it possesses extra abilities (also much like a Tormented Spirit).

Tier 1:

Breakrib Talisman: %increased physical damage

Black Maw Talisman: has 1 socket

Undying Flesh Talisman: +1 to maximum number of zombies

Ashscale Talisman: %increased fire damage

Lone Antler Talisman: %increased lightning damage

Deadhand Talisman: %increased chaos damage

Deep One Talisman: %increased cold damage


Tier 2:

Fangjaw Talisman: %increased maximum life

Avian Twins Talisman: 50% of cold damage taken as lightning damage

Splitnewt Talisman: 5% chance to freeze, shock and ignite


Unknown tier:

Primal Skull Talisman: %life regen per second

Wereclaw Talisman: %increased global critical strike multiplier

Bonespire Talisman: %increased maximum mana

Hexclaw Talisman: %increased global critical strike chance



Easter Egg Talismen:

Rot Head Talisman: %increased fish bite sensitivity



Unique Talismen:

Night's Hold (Black Maw Talisman)

Has one socket

+2 level of socketed gems

Socketed gems are supported by level 10 Added Chaos Damage

Socketed gems are supported by level 10 Blind

Socketed gems are supported by level 10 Cast When Stunned