One-Handed: Difference between revisions
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Revision as of 22:43, 31 December 2012
These passives will affect any One-Handed Melee Weapon and will work with Dual Wielding. See Melee Skill for information on what skills can be used with what type of weapons.
One Handed Melee Weapons Passives
The Basic Passives for One Handed Melee Weapons include:
- 3 x One Handed Weapon Accuracy (12%)
- 3 x One Handed Weapon Accuracy (10%)
- 1 x One Handed Weapon Accuracy (8%)
- 4 x One Handed Weapon Attack Speed (4%)
- 6 x One Handed Weapon Attack Speed (3%)
- 2 x One Handed Weapon Critical Strike Chance (20%)
- 2 x One Handed Weapon Critical Strike Chance (15%)
- 1 x One Handed Weapon Critical Strike Multiplier (15%)
- 1 x One Handed Weapon Damage (10%)
- 4 x One Handed Weapon Damage (8%)
- 17 x One Handed Weapon Damage (6%)
The Notable Passives for One Handed Melee Weapons include:
- 2 x Deadly Precision (40% Increased Critical Strike Chance)
- 1 x Hearty of the Panther (4% Increased Physical Damage, 2% Increased Attack Speed, 30 Dexterity)
- 5 x Strong Arm/Fencing/Repartee (18% Increased Physical Damage)
- 1 x Swashbuckler (12% Increased Physical Damage, 20 Strenght)
- 1 x Water Dancing (12% Increased Physical Damage, 20 Dexterity)
For a total of 54 One Handed Melee Weapons Passives granting 262% Increased Physical Damage, 150% Increased Critical Strike Chance, 74% Increased Accuracy Rating, 36% Increased Attack Speed, 15% Increased Critical Strike Multiplier, 50 Dexterity and 20 Strenght.