Microtransaction: Difference between revisions

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Revision as of 16:26, 24 January 2013

Intent and Purpose

Micro-transactions is Grind Gear Game's chosen business model. It's what keeps them eating and happy to keep working on new content for this game. :)

i.e. If you like it, consider giving them some money for it. Doesn't have to be much. Zharmad (talk) 16:26, 24 January 2013 (UTC)

GGG's current policy is that no micro-transactions should ever provide an actual play advantage to the player. The closest items to this line are the extra-stash tabs, which help players organise loot and potentially exploiting certain Vendor Recipes to generate extra currency. They are actively working to close these loopholes by tweaking those recipes, however (or at least it's on their list of things to do).

Where to access

It's generally available at the top and bottom right hand corner of all web-pages on the site.[1] The two sub links are:

  • Purchase directs you to convert your hard cash to points. Needed for most things except for custom content.
  • Micro-transactions is where you buy the actual stuff.

What can I buy?

Account Features

  • Extra stash tabs, the ability to customise them, and extra character-slots for collectors.

Pets

  • Non-combat critters to follow you around.

Item Effects

  • Extra-glow on your weapons and head gear.

Alternate Skill Effects

  • Re-skins to various skills, such as replacing Skeletons with Statues.

Animations

  • Currently contain the /dance animations for each character.

Custom Content

  • At the moment, just one option: for $1000, get your chance to pitch an idea for a unique to the devs and collaborate with them so that (A) it's made to your liking, and (B) won't destroy game-balance.