User talk:I3igpete: Difference between revisions
>I3igpete No edit summary |
>I3igpete No edit summary |
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|upgraded_from_set1_text = Replica Bitterdream and 3 support gems | |||
|upgraded_from_set1_group1_item_name = Replica Bitterdream | |upgraded_from_set1_group1_item_name = Replica Bitterdream | ||
|upgraded_from_set1_group1_amount = 1 | |upgraded_from_set1_group1_amount = 1 | ||
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|upgraded_from_set1_group4_amount = 1 | |upgraded_from_set1_group4_amount = 1 | ||
|upgraded_from_set1_group4_notes = Level 20 | |upgraded_from_set1_group4_notes = Level 20 | ||
Latest revision as of 14:41, 22 September 2020
Stated another way, blinding a monster will improve the player's evade chance as follows:
Conversely, becoming blinded will worsen the player's chance of hitting a monster:
|upgraded_from_set1_text = Replica Bitterdream and 3 support gems |upgraded_from_set1_group1_item_name = Replica Bitterdream |upgraded_from_set1_group1_amount = 1 |upgraded_from_set1_group2_item_name = Lightning Penetration Support |upgraded_from_set1_group2_amount = 1 |upgraded_from_set1_group2_notes = Level 20 |upgraded_from_set1_group3_item_name = Cold Penetration Support |upgraded_from_set1_group3_amount = 1 |upgraded_from_set1_group3_notes = Level 20 |upgraded_from_set1_group4_item_name = Fire Penetration Support |upgraded_from_set1_group4_amount = 1 |upgraded_from_set1_group4_notes = Level 20