User:Evil4Zerggin/Weapon style analysis: Difference between revisions

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>Evil4Zerggin
>Evil4Zerggin
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| Mace (2H) ||[[Image:StrengthIcon_small.png]] || 1.65 || 5% || 20-40% base stun duration
| Mace (2H) ||[[Image:StrengthIcon_small.png]] || 1.65 || 5% || 20-40% base stun duration
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| Sword (1H) || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 1 || || 18% accuracy
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| Rapier || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 1 || || 20-35% increased global Critical Strike multiplier
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| Wand || [[Image:IntelligenceIcon_small.png]]|| 0.6 || 8% || 8-20% increased spell damage
| Wand || [[Image:IntelligenceIcon_small.png]]|| 0.6 || 8% || 8-20% increased spell damage

Revision as of 17:21, 16 June 2013

Weapons

Weapon type Attribute DPS per level Critical chance Special
Axe (1H) 1 5% None
Axe (2H) 1.75 5% None
Bow 0.8 5% None
Claw 0.8 6.5% 3-15 Life gained on hit or 3%-6% Life Leech
Dagger 0.8 7% 40-80% increased global Critical Strike chance
Sceptre 0.85 6.5% 10-20% increased Elemental damage
Staff 1.6 6.5% 12-18% block chance
Mace (1H) 0.85 5% 20-40% base stun duration
Mace (2H) 1.65 5% 20-40% base stun duration
Sword (1H) 1 18% accuracy
Rapier 1 20-35% increased global Critical Strike multiplier
Wand 0.6 8% 8-20% increased spell damage

Styles

Baseline is wielding a single one-handed weapon.

One-Handed + Shield

  • 24-30% base block chance
  • ~8 Armour, ~6 Evasion, or ~1.4 Energy Shield per level
  • Offhand mods

Two-Handed

  • ~75% More DPS
  • Concentrated sockets

Dual Wield

  • 10% More attack speed
  • 15% Block chance
  • Offhand mods