Version 0.8.9: Difference between revisions
Jump to navigation
Jump to search
>Kaseki (Created page with "{{Patch | before = Version 0.8.8 | after = Version 0.9.0 | day = ??? | month = August | year = 2011 | info = | notes = ===Bug Fixes=== *Fixed a client crash that occurs if you...") |
>Gurmil No edit summary |
||
Line 12: | Line 12: | ||
*Fixed a bug with [[Viper Strike]] related to the range check. | *Fixed a bug with [[Viper Strike]] related to the range check. | ||
===Balance=== | ===Balance=== | ||
*Changed how requirements work - now [[weapons]] and [[armours]] have level requirements and somewhat lower [[attribute]] requirements. It's easier for characters to use items from adjacent [[classes]] with only a few points in the relevant [[passives]]. This is an experiment to see if it helps build variety. Future changes to promote character class personality/specialisation will be made. | *Changed how requirements work - now [[weapons]] and [[Equipment#Armour|armours]] have level requirements and somewhat lower [[attribute]] requirements. It's easier for characters to use items from adjacent [[classes]] with only a few points in the relevant [[passives]]. This is an experiment to see if it helps build variety. Future changes to promote character class personality/specialisation will be made. | ||
*Reset all [[passive skill]] points. | *Reset all [[passive skill]] points. | ||
*Changed monster composition so that many monsters are substantially easier to kill and more numerous (for example, Scavengers or Spawn). This means that there's a greater variety of monster difficulty in areas, so that the player always has some enemies they can kill rapidly. | *Changed monster composition so that many monsters are substantially easier to kill and more numerous (for example, Scavengers or Spawn). This means that there's a greater variety of monster difficulty in areas, so that the player always has some enemies they can kill rapidly. |