Projectile Damage and Dexterity: Difference between revisions

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>TheFrz
m (simple-passive-bot: updating passive)
>BotK2
(replacing passive template with cargo passive skill box)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Projectile Damage and Dexterity}}</onlyinclude>{{Passive skill box|Projectile Damage and Dexterity}}
| name                  = Projectile Damage and Dexterity
| type                  = Basic
| bonuses                =
* 8% increased Projectile Damage
* +5 to Dexterity
}}</onlyinclude>


'''Projectile Damage and Dexterity''' is a [[basic passive skill]] that grants basic maximum [[dexterity]] and increased [[projectile damage]].
'''Projectile Damage and Dexterity''' is a [[basic passive skill]] that grants basic maximum [[dexterity]] and increased [[projectile damage]].

Revision as of 09:58, 29 July 2018

Template:Fixme

Projectile Damage and Dexterity
Passive Skill
10% increased Projectile Damage
+5 to Dexterity [1]

Projectile Damage and Dexterity is a basic passive skill that grants basic maximum dexterity and increased projectile damage.