Accuracy: Difference between revisions

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>Wuumaster
(Removed Water Dancing - was changed to +8% Physical Damage with One Handed weapons, +20 Dex. No longer directly affects accuracy.)
>Velkor
No edit summary
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Accuracy does not affect [[Spells|spells]] as they always hit.
Accuracy does not affect [[Spells|spells]] as they always hit.


==[[Passive Skills|Passives]]==
==Accuracy [[Passives]]==
Every +10 [[Dexterity]] node adds +20 '''Accuracy'''.
Every +10 [[Dexterity]] node adds +20 '''Accuracy'''.



Revision as of 03:00, 2 January 2013

Dexterity affects and increases Accuracy. Every +10 Dexterity node adds +20 accuracy.

Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below:

chance to hit = attacker_accuracy / ( attacker_accuracy + ((defender_evasion/4)^0.8))

Chance to hit can never be lower than 5%, nor higher than 95%.

Accuracy does not affect spells as they always hit.

Accuracy Passives

Every +10 Dexterity node adds +20 Accuracy.

The Resolute Technique keystone removes the need for Accuracy ("Always Hits").

Basic Passives affecting Accuracy are:

Current Notable Passives affecting Accuracy are:

  • +20 Dex With Increased Accuracy
    • Deadeye
    • Precision
    • Versatility (+20 Int)