Accuracy: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Aezlo
No edit summary
>Aezlo
Line 20: Line 20:
*[[Dual Wielding]] Accuracy
*[[Dual Wielding]] Accuracy


Current '''Major Passives''' affecting Accuracy are:
Current '''Notable Passives''' affecting Accuracy are:
*Weapon/Wielding Specific:
*Weapon/Wielding Specific:
**Executioner ([[Two-Handed]])
**Executioner ([[Two-Handed]])

Revision as of 09:14, 24 July 2012

Dexterity affects and increases Accuracy. Every +10 Dexterity node adds +20 accuracy.

Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below:

chance to hit = attacker_accuracy / ( attacker_accuracy + ((defender_evasion/4)^0.8))

Chance to hit can never be lower than 5%, nor higher than 95%.

Accuracy does not affect spells as they always hit.

Passives

Every +10 Dexterity node adds +20 Accuracy.

The Resolute Technique keystone removes the need for Accuracy ("Always Hits").

Basic Passives affecting Accuracy are:

Current Notable Passives affecting Accuracy are:

  • +20 Dex With Increased Accuracy
    • Deadeye
    • Precision