List of removed passive skills: Difference between revisions

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>Qetuth
(Added some 1.3.0 removals)
>Qetuth
(→‎Version 1.3.0: added a few more)
Line 18: Line 18:
:4% increased Attack Speed with Staves
:4% increased Attack Speed with Staves
:4% additional Block Chance with Staves
:4% additional Block Chance with Staves
|-
| Crusader ||
:18% increased Physical Damage with One Handed Melee Weapons
:+20 to Strength
|-
| Enforcer ||
:18% increased Physical Damage with Two Handed Melee Weapons
:+20 to Strength
|-
|-
| Fell the Weak ||
| Fell the Weak ||
Line 23: Line 31:
:20% increased Accuracy Rating with Axes
:20% increased Accuracy Rating with Axes
:4% increased maximum Life
:4% increased maximum Life
|-
| Prestidigitation ||
:6% increased Cast Speed
:20% increased Mana Regeneration Rate
|-
|-
| Pure Brutality ||
| Pure Brutality ||
:80% increased Critical Strike Chance with Two Handed Melee Weapons
:80% increased Critical Strike Chance with Two Handed Melee Weapons
|-
| Wall of Thorns ||
:4% additional Chance to Block with Shields
:20% increased Block Recovery
:10% of Melee Physical Damage taken reflected to Attacker
|}
|}



Revision as of 06:45, 23 June 2015

This is a list of notable and keystone passive skills which have been removed from the game.

Version 1.3.0

Version 1.3.0 significantly reworked the templar, duelist and marauder starting areas.

Name Attributes
Baptism by Light
20% increased Physical Damage with Maces
10% increased Accuracy Rating
10% increased Armour
10% increased Light Radius
Battle Staff Training
20% increased Physical Damage with Staves
4% increased Attack Speed with Staves
4% additional Block Chance with Staves
Crusader
18% increased Physical Damage with One Handed Melee Weapons
+20 to Strength
Enforcer
18% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
Fell the Weak
24% increased Physical Damage with Axes
20% increased Accuracy Rating with Axes
4% increased maximum Life
Prestidigitation
6% increased Cast Speed
20% increased Mana Regeneration Rate
Pure Brutality
80% increased Critical Strike Chance with Two Handed Melee Weapons
Wall of Thorns
4% additional Chance to Block with Shields
20% increased Block Recovery
10% of Melee Physical Damage taken reflected to Attacker

Version 1.2.0

Version 1.2.0 redesigned the witch and shadow starting areas and the outer ranger area.

Name Attributes
Arcane Efficiency
10% reduced Mana Cost of Skills
Barbarism
Blinding Speed
12% increased Attack Speed while Dual Wielding
Bloodthirst
45% increase Critical Strike Chance
Brawn
Bullying
Clear Mind
Cruel Blade
  • 18% increased Physical Damage with Swords
Diamond Flesh
Elemental Adaptation
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance
Essence Raker
2% increased Attack Speed with Claws
1% of Physical Damage Dealt with Claws Leeched back as Life
Growth and Decay
Gymnastics
Haste
Headsman
8% increased Physical Damage with Axes
24% increased Accuracy Rating with Axes
Holy Strength
Intense Zeal
Legendary Swordsman
12% increased Physical Damage with Swords
20% increased Accuracy Rating with Swords
Pressure Points
Raptor Talons
Slice and Dice
6% increased Attack Speed with Axes
24% increased accuracy Rating with Axes
Smashing Blows
12% increased Physcial Damage with Maces
6% increased Attack Speed with Maces
Spirit Raker
2% of Physical Damage Dealt with Claws Leeched back as Life
Spiritual Guardian
Stabbing Comeback
Wicked Blade