Jewel: Difference between revisions

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>OmegaK2
(section for affixes added)
>OmegaK2
(→‎Prefixes: Datamined Jewel Prefixes)
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! Effect
! Effect
|-
|-
|Brutal || (8 - 16)% increased Physical Damage with Maces
|-
|Sinister || (8 - 16)% increased Physical Damage with Axes
|-
|Vicious || (8 - 16)% increased Physical Damage with Swords
|-
|Fierce || (8 - 16)% increased Physical Damage with Bows
|-
|Savage || (8 - 16)% increased Physical Damage with Claws
|-
|Lethal || (8 - 16)% increased Physical Damage with Daggers
|-
|Cruel || (8 - 16)% increased Physical Damage with Wands
|-
|Judging || (8 - 16)% increased Physical Damage with Staves
|-
|Soldier's || (6 - 12)% increased Physical Damage with One Handed Melee Weapons
|-
|Champion's || (6 - 12)% increased Physical Damage with Two Handed Melee Weapons
|-
|Gladiator's || (6 - 12)% increased Physical Weapon Damage while Dual Wielding
|-
|Brawling || (8 - 16)% increased Melee Physical Damage while Unarmed
|-
|Beating || (4 - 8)% increased Attack Speed with Maces
|-
|Cleaving || (4 - 8)% increased Attack Speed with Axes
|-
|Fencing || (4 - 8)% increased Attack Speed with Swords
|-
|Vollying || (4 - 8)% increased Attack Speed with Bows
|-
|Ripping || (4 - 8)% increased Attack Speed with Claws
|-
|Slicing || (4 - 8)% increased Attack Speed with Daggers
|-
|Jinxing || (4 - 8)% increased Attack Speed with Wands
|-
|Bludgeoning || (4 - 8)% increased Attack Speed with Staves
|-
|Pyromantic || (3 - 5)% increased Cast Speed with Fire Skills
|-
|Cryomantic || (3 - 5)% increased Cast Speed with Cold Skills
|-
|Electromantic || (3 - 5)% increased Cast Speed with Lightning Skills
|-
|Entropic || (3 - 5)% increased Cast Speed with Chaos Skills
|-
|Blasphemous || (5 - 10)% increased Cast Speed for Curses
|-
|Healthy || (8 - 12) to maximum Life
|-
|Spirited || (3 - 5)% increased maximum Life
|-
|Learned || (8 - 12) to maximum Mana
|-
|Enlightened || (4 - 8)% increased maximum Mana
|-
|Energetic || (10 - 20)% increased Mana Regeneration Rate
|-
|Glowing || (8 - 16) to maximum Energy Shield
|-
|Shimmering || (3 - 5)% increased maximum Energy Shield
|-
|Determined || (4 - 6) to maximum Life
(4 - 6) to maximum Mana
|-
|Passionate || (2 - 4)% increased maximum Life
(4 - 6)% increased maximum Mana
|-
|Wise || (2 - 4)% increased maximum Energy Shield
(4 - 6)% increased maximum Mana
|-
|Faithful || (2 - 4)% increased maximum Life
(2 - 4)% increased maximum Energy Shield
|-
|Hungering || (1 - 2)% of Physical Attack Damage Leeched as Life
|-
|Thirsting || (1 - 2)% of Physical Attack Damage Leeched as Mana
|-
|Transfusing || 1% of Spell Damage Leeched as Life
|-
|Siphoning || 1% of Spell Damage Leeched as Mana
|-
|Armoured || (8 - 16)% increased Armour
|-
|Evasive || (8 - 16)% increased Evasion Rating
|-
|Fighter's || (6 - 12)% increased Armour
(6 - 12)% increased Evasion Rating
|-
|Paladin's || (6 - 12)% increased Armour
(2 - 4)% increased maximum Energy Shield
|-
|Rogue's || (6 - 12)% increased Evasion Rating
(2 - 4)% increased maximum Energy Shield
|-
|Defensive || (5 - 10)% increased Global Defences
|-
|Accurate || (20 - 40) to Accuracy Rating
|-
|Precise || (8 - 16)% increased Accuracy Rating
|-
|Duelist's || (6 - 12)% increased Melee Critical Strike Chance
|-
|Annihilating || (6 - 12)% increased Critical Strike Chance for Spells
|-
|Inescapable || (10 - 20)% increased Critical Strike Chance with Traps
|-
|Crippling || (10 - 20)% increased Critical Strike Chance with Mines
|-
|Incinerating || (8 - 16)% increased Critical Strike Chance with Fire Skills
|-
|Avalanching || (8 - 16)% increased Critical Strike Chance with Cold Skills
|-
|Thundering || (8 - 16)% increased Critical Strike Chance with Lightning Skills
|-
|Apocalyptic || (8 - 16)% increased Critical Strike Chance with Elemental Skills
|-
|Obliterating || (8 - 16)% increased Critical Strike Chance with Chaos Skills
|-
|Dynamic || (3 - 5)% reduced Mana Cost of Skills
|-
|Hero's || (6 - 12)% increased Radius of Auras
|-
|Hexing || (5 - 10)% increased Radius of Curses
|-
|Dousing || (2 - 5)% chance to Avoid being Ignited
|-
|Insulating || (2 - 5)% chance to Avoid being Shocked
|-
|Thawing || (2 - 5)% chance to Avoid being Frozen
|-
|Heating || (2 - 5)% chance to Avoid being Chilled
|-
|Crystallizing || Always Freezes Enemies on Hit
|-
|Sparking || (2 - 3)% chance to Ignite
|-
|Static || (2 - 3)% chance to Shock
|-
|Enduring || (5 - 10)% increased Endurance Charge Duration
|-
|Inciting || (5 - 10)% increased Frenzy Charge Duration
|-
|Empowering || (5 - 10)% increased Power Charge Duration
|-
|Fending || (4 - 8)% chance to Knock Enemies Back on hit
|-
|Parrying || 2% additional Block Chance while Dual Wielding
|-
|Shielding || 2% additional Chance to Block with Shields
|-
|Deflecting || 2% additional Chance to Block with Staves
|-
|Dissipating || 2% additional Chance to Block Spells while Dual Wielding
|-
|Thwarting || 2% additional Chance to Block Spells with Shields
|-
|Halting || 2% additional Chance to Block Spells with Staves
|-
|Glacial || (8 - 16)% increased Freeze Duration on Enemies
|-
|Charged || (8 - 16)% increased Shock Duration on Enemies
|-
|Immolating || (2 - 4)% increased Ignite Duration on Enemies
|-
|Serene || (4 - 8)% faster start of Energy Shield Recharge
|}
|}



Revision as of 06:00, 29 April 2015

This article is a stub. Please help improve the article by expanding it.

Jewels are items that can be placed into Jewel sockets in the the Passive Skill Tree. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four mods instead of six.

Some unique jewels affect other passive nodes within a certain radius.

Base Jewels

There are three base jewels types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them.

Affixes

Jewel affixes do not have item level requirements or tiers. See below for a list of possible affixes.

Prefixes

Name Effect
Brutal (8 - 16)% increased Physical Damage with Maces
Sinister (8 - 16)% increased Physical Damage with Axes
Vicious (8 - 16)% increased Physical Damage with Swords
Fierce (8 - 16)% increased Physical Damage with Bows
Savage (8 - 16)% increased Physical Damage with Claws
Lethal (8 - 16)% increased Physical Damage with Daggers
Cruel (8 - 16)% increased Physical Damage with Wands
Judging (8 - 16)% increased Physical Damage with Staves
Soldier's (6 - 12)% increased Physical Damage with One Handed Melee Weapons
Champion's (6 - 12)% increased Physical Damage with Two Handed Melee Weapons
Gladiator's (6 - 12)% increased Physical Weapon Damage while Dual Wielding
Brawling (8 - 16)% increased Melee Physical Damage while Unarmed
Beating (4 - 8)% increased Attack Speed with Maces
Cleaving (4 - 8)% increased Attack Speed with Axes
Fencing (4 - 8)% increased Attack Speed with Swords
Vollying (4 - 8)% increased Attack Speed with Bows
Ripping (4 - 8)% increased Attack Speed with Claws
Slicing (4 - 8)% increased Attack Speed with Daggers
Jinxing (4 - 8)% increased Attack Speed with Wands
Bludgeoning (4 - 8)% increased Attack Speed with Staves
Pyromantic (3 - 5)% increased Cast Speed with Fire Skills
Cryomantic (3 - 5)% increased Cast Speed with Cold Skills
Electromantic (3 - 5)% increased Cast Speed with Lightning Skills
Entropic (3 - 5)% increased Cast Speed with Chaos Skills
Blasphemous (5 - 10)% increased Cast Speed for Curses
Healthy (8 - 12) to maximum Life
Spirited (3 - 5)% increased maximum Life
Learned (8 - 12) to maximum Mana
Enlightened (4 - 8)% increased maximum Mana
Energetic (10 - 20)% increased Mana Regeneration Rate
Glowing (8 - 16) to maximum Energy Shield
Shimmering (3 - 5)% increased maximum Energy Shield
Determined (4 - 6) to maximum Life

(4 - 6) to maximum Mana

Passionate (2 - 4)% increased maximum Life

(4 - 6)% increased maximum Mana

Wise (2 - 4)% increased maximum Energy Shield

(4 - 6)% increased maximum Mana

Faithful (2 - 4)% increased maximum Life

(2 - 4)% increased maximum Energy Shield

Hungering (1 - 2)% of Physical Attack Damage Leeched as Life
Thirsting (1 - 2)% of Physical Attack Damage Leeched as Mana
Transfusing 1% of Spell Damage Leeched as Life
Siphoning 1% of Spell Damage Leeched as Mana
Armoured (8 - 16)% increased Armour
Evasive (8 - 16)% increased Evasion Rating
Fighter's (6 - 12)% increased Armour

(6 - 12)% increased Evasion Rating

Paladin's (6 - 12)% increased Armour

(2 - 4)% increased maximum Energy Shield

Rogue's (6 - 12)% increased Evasion Rating

(2 - 4)% increased maximum Energy Shield

Defensive (5 - 10)% increased Global Defences
Accurate (20 - 40) to Accuracy Rating
Precise (8 - 16)% increased Accuracy Rating
Duelist's (6 - 12)% increased Melee Critical Strike Chance
Annihilating (6 - 12)% increased Critical Strike Chance for Spells
Inescapable (10 - 20)% increased Critical Strike Chance with Traps
Crippling (10 - 20)% increased Critical Strike Chance with Mines
Incinerating (8 - 16)% increased Critical Strike Chance with Fire Skills
Avalanching (8 - 16)% increased Critical Strike Chance with Cold Skills
Thundering (8 - 16)% increased Critical Strike Chance with Lightning Skills
Apocalyptic (8 - 16)% increased Critical Strike Chance with Elemental Skills
Obliterating (8 - 16)% increased Critical Strike Chance with Chaos Skills
Dynamic (3 - 5)% reduced Mana Cost of Skills
Hero's (6 - 12)% increased Radius of Auras
Hexing (5 - 10)% increased Radius of Curses
Dousing (2 - 5)% chance to Avoid being Ignited
Insulating (2 - 5)% chance to Avoid being Shocked
Thawing (2 - 5)% chance to Avoid being Frozen
Heating (2 - 5)% chance to Avoid being Chilled
Crystallizing Always Freezes Enemies on Hit
Sparking (2 - 3)% chance to Ignite
Static (2 - 3)% chance to Shock
Enduring (5 - 10)% increased Endurance Charge Duration
Inciting (5 - 10)% increased Frenzy Charge Duration
Empowering (5 - 10)% increased Power Charge Duration
Fending (4 - 8)% chance to Knock Enemies Back on hit
Parrying 2% additional Block Chance while Dual Wielding
Shielding 2% additional Chance to Block with Shields
Deflecting 2% additional Chance to Block with Staves
Dissipating 2% additional Chance to Block Spells while Dual Wielding
Thwarting 2% additional Chance to Block Spells with Shields
Halting 2% additional Chance to Block Spells with Staves
Glacial (8 - 16)% increased Freeze Duration on Enemies
Charged (8 - 16)% increased Shock Duration on Enemies
Immolating (2 - 4)% increased Ignite Duration on Enemies
Serene (4 - 8)% faster start of Energy Shield Recharge

Suffixes

Name Effect