Imp Dagger: Difference between revisions
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m (Converting to more flexible templating. This may temporarily break some templates.) |
>Lord joshi m (Values uptdated. Version history added.) |
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Line 8: | Line 8: | ||
| RequiredDexterity = 36 | | RequiredDexterity = 36 | ||
| RequiredIntelligence = 78 | | RequiredIntelligence = 78 | ||
| PhysicalDamage = 12– | | PhysicalDamage = 12–49 | ||
| CriticalStrikeChance = 7 | | CriticalStrikeChance = 7% | ||
| AttacksPerSecond = 1.20 | | AttacksPerSecond = 1.20 | ||
| ImplicitMods = 60% increased Global Critical Strike Chance | | ImplicitMods = 60% increased Global Critical Strike Chance | ||
}}</onlyinclude> | }}</onlyinclude> | ||
==Version history== | |||
{{VersionHistoryTable}} | |||
{{VersionHistoryRow|2.0.0}} | |||
* Damage and critical strike chance adjusted. | |||
|} |
Revision as of 16:40, 13 July 2015
Imp DaggerDagger
Physical Damage: 12–49
Critical Strike Chance: 7%
Attacks per Second: 1.20Requires Level 32, 36 Dex, 78 Int
60% increased Global Critical Strike Chance
Physical Damage: 12–49
Critical Strike Chance: 7%
Attacks per Second: 1.20Requires Level 32, 36 Dex, 78 Int
60% increased Global Critical Strike Chance
Version history
Version | Changes |
---|---|
2.0.0 |
|