>BotK2 |
>BotK2 |
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| {{Item
| | Growing Agony |
| |upgraded_from_set3_text = random {{c|unique|unique item}}
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| |rarity = Unique
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| |name = Growing Agony
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| |class = Jewel
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| |base_item = Viridian Jewel
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| |flavour_text = Maligaro understood that devotion to science, <br> Means devotion to trial and error. <br> For Maligaro's errors, death was slow, <br> And very painful.
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| |explicit1 = DamageOverTimeUnique___1
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| |explicit2 = ViperStrikeThresholdJewel__1
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| |explicit3 = ViperStrikeThresholdJewel__2
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| |item_limit = 1
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| |release_version = 2.1.0
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| |upgraded_from_set1_group1_notes = random {{c|unique|unique [[Jewel]]}}
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| |upgraded_from_set1_group1_item_name = The Garish Power
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| |upgraded_from_set1_group1_amount = 4
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| |upgraded_from_set2_group1_notes = random {{c|corrupted|corrupted}} {{c|unique|unique [[Jewel]]}}
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| |upgraded_from_set2_group1_item_name = The Eye of the Dragon
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| |upgraded_from_set2_group1_amount = 10
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| |upgraded_from_set3_group1_item_name = Jack in the Box
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| |upgraded_from_set3_group1_amount = 4
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| }}
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| '''Growing Agony''' is a [[unique]] {{il|Viridian Jewel}}. It is a [[threshold jewel]] that enhances {{il|Viper Strike}}.
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| ==Legacy variants==
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| Growing Agony has a [[legacy variant]].
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| {{legacy variant table header}}
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| {{legacy variant table row|2.6.0|(8-12)% increased Damage over Time <br> With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Attack Damage for each Poison on the Enemy <br> {{c|not|With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit}}}}
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| |}
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| {{Item acquisition}}
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| ==Version history==
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| {{VersionHistoryTable}}
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| {{VersionHistoryRow|3.0.0}}
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| * '''The following changes affect existing items automatically:'''
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| * Now grants 2% increased damage with Viper Strike hits and Poison per Poison on the enemy while the threshold is met (as opposed to just increasing the attack damage).
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| {{VersionHistoryRow|2.6.0}}
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| * Now has a 10% chance to grant Unholy Might for each poison stack on an enemy you hit with Viper Strike.
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| * Now limited to 1.
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| * Dexterity requirement in radius reduced to 40.
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| * No longer requires dexterity in radius to be allocated.
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| {{VersionHistoryRow|2.1.0}}
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| * Introduced to the game.
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| |}
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| {{Navbox Unique Items}}
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