Game entities: Difference between revisions

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==Hitboxes==
==Hitboxes==
* A character's hitbox has a radius of 2 [[unit]]s
* A character's hitbox has a radius of 2 [[unit]]s
* {{sl|Spectral Throw}}'s radius is half of the weapon's base range (rounded down).


==References==
==References==

Revision as of 15:37, 19 July 2016

This article is a stub. Please help improve the article by expanding it.

Game entities are all in-game objects such as creatures, obstacles, projectiles, etc.

All game entities are squares, defined by a radius (the squares are circles defined by using manhattan distance.[1]

Hitboxes

  • A character's hitbox has a radius of 2 units
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
    ThrownWeaponRoyale - N/A (page)
    ThrownWeapon - N/A (page)
    's radius is half of the weapon's base range (rounded down).

References

  1. Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.