Game entities: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
* A character's hitbox has a radius of 2 [[unit]]s | * A character's hitbox has a radius of 2 [[unit]]s | ||
* {{sl|Spectral Throw}}'s radius is half of the weapon's base range (rounded down). | |||
==References== | ==References== |
Revision as of 15:37, 19 July 2016
This article is a stub. Please help improve the article by expanding it.
Game entities are all in-game objects such as creatures, obstacles, projectiles, etc.
All game entities are squares, defined by a radius (the squares are circles defined by using manhattan distance.[1]
Hitboxes
- A character's hitbox has a radius of 2 units
- Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
ThrownWeaponRoyale - N/A (page)
ThrownWeapon - N/A (page)'s radius is half of the weapon's base range (rounded down).
References
- ↑ Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.