Game entities: Difference between revisions
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>TheFrz (Created page with "{{stub}} '''Game entities''' are all in-game objects such as creatures, obstacles, projectiles, etc. All game entities are squares, defined by a radius (the squares are circ...") |
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'''Game entities''' are all in-game objects such as creatures, obstacles, projectiles, etc. | '''Game entities''' are all in-game objects such as creatures, obstacles, projectiles, etc. | ||
All game entities are squares, defined by a radius (the squares are circles defined by using manhattan distance | All game entities are squares, defined by a radius (the squares are circles defined by using [[Wikipedia:Taxicab geometry|manhattan distance]].<ref name="MechanicalQs"/> | ||
==Hitboxes== | |||
* A character's hitbox has a radius of 2 [[unit]]s | |||
==References== | ==References== |
Revision as of 15:25, 19 July 2016
This article is a stub. Please help improve the article by expanding it.
Game entities are all in-game objects such as creatures, obstacles, projectiles, etc.
All game entities are squares, defined by a radius (the squares are circles defined by using manhattan distance.[1]
Hitboxes
- A character's hitbox has a radius of 2 units
References
- ↑ Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.