Game entities: Difference between revisions

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(Created page with "{{stub}} '''Game entities''' are all in-game objects such as creatures, obstacles, projectiles, etc. All game entities are squares, defined by a radius (the squares are circ...")
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'''Game entities''' are all in-game objects such as creatures, obstacles, projectiles, etc.
'''Game entities''' are all in-game objects such as creatures, obstacles, projectiles, etc.


All game entities are squares, defined by a radius (the squares are circles defined by using manhattan distance).<ref name="MechanicalQs"/>
All game entities are squares, defined by a radius (the squares are circles defined by using [[Wikipedia:Taxicab geometry|manhattan distance]].<ref name="MechanicalQs"/>
 
==Hitboxes==
* A character's hitbox has a radius of 2 [[unit]]s


==References==
==References==

Revision as of 15:25, 19 July 2016

This article is a stub. Please help improve the article by expanding it.

Game entities are all in-game objects such as creatures, obstacles, projectiles, etc.

All game entities are squares, defined by a radius (the squares are circles defined by using manhattan distance.[1]

Hitboxes

  • A character's hitbox has a radius of 2 units

References

  1. Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.