Skill:ExileElementalHitBarrage: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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{{Skill | {{Skill | ||
|gem_description = Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will | |gem_description = Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. | ||
|active_skill_name = Elemental Hit | |active_skill_name = Elemental Hit | ||
|skill_id = ExileElementalHitBarrage | |skill_id = ExileElementalHitBarrage | ||
Line 11: | Line 11: | ||
|static_stat2_id = projectiles_barrage | |static_stat2_id = projectiles_barrage | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|stat_text = (2-177) to (3-328) Added Cold Damage<br>(2-217) to (4-403) Added Fire Damage<br>(2-174) to (5-524) Added Lightning Damage<br>Fires Projectiles sequentially<br>Fires (3-6) additional Projectiles | |static_stat3_id = active_skill_base_area_of_effect_radius | ||
|static_stat3_value = 10 | |||
|stat_text = (2-177) to (3-328) Added Cold Damage<br>(2-217) to (4-403) Added Fire Damage<br>(2-174) to (5-524) Added Lightning Damage<br>Fires Projectiles sequentially<br>Fires (3-6) additional Projectiles<br>Base radius is 1 metre | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 |
Latest revision as of 05:12, 31 March 2024
Name | Elemental Hit |
---|---|
Skill Id | ExileElementalHitBarrage |
Icon | |
Cast Time | 1.00 sec |
Level Req. | (1-83) |
Attack Speed | (50%-100%) of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. | |
(2-177) to (3-328) Added Cold Damage (2-217) to (4-403) Added Fire Damage (2-174) to (5-524) Added Lightning Damage Fires Projectiles sequentially Fires (3-6) additional Projectiles Base radius is 1 metre |
ExileElementalHitBarrage is the internal id of the skill Elemental Hit.