Perforate of Bloodshed: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 20: | Line 20: | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = 1 | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = Creates +0.05 Spikes | |quality_type1_stat_text = Creates +(0.05-1) Spikes | ||
| | |quality_type1_breakpoints = 20.0 | ||
|quality_type1_stat1_id = blood_spears_base_number_of_spears | |quality_type1_stat1_id = blood_spears_base_number_of_spears | ||
|quality_type1_stat1_value = 50 | |quality_type1_stat1_value = 50 | ||
Line 38: | Line 37: | ||
|static_stat5_id = quality_display_perforate_is_gem | |static_stat5_id = quality_display_perforate_is_gem | ||
|static_stat5_value = 1 | |static_stat5_value = 1 | ||
|static_stat6_id | |static_stat6_id = bleed_on_hit_with_attacks_% | ||
|static_stat6_value = 25 | |||
| | |||
|stat_text = (2-75) to (3-113) Added Attack Physical Damage<br>Creates 5 Spikes<br>(50-88)% more Damage with Bleeding<br>25% chance to cause Bleeding | |stat_text = (2-75) to (3-113) Added Attack Physical Damage<br>Creates 5 Spikes<br>(50-88)% more Damage with Bleeding<br>25% chance to cause Bleeding | ||
|level1 = True | |level1 = True | ||
Line 54: | Line 51: | ||
|level1_stat3_id = active_skill_bleeding_damage_+%_final | |level1_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level1_stat3_value = 50 | |level1_stat3_value = 50 | ||
|level1_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level1_stat4_value = 1 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
Line 65: | Line 64: | ||
|level2_stat3_id = active_skill_bleeding_damage_+%_final | |level2_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level2_stat3_value = 52 | |level2_stat3_value = 52 | ||
|level2_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level2_stat4_value = 1 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
Line 76: | Line 77: | ||
|level3_stat3_id = active_skill_bleeding_damage_+%_final | |level3_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level3_stat3_value = 54 | |level3_stat3_value = 54 | ||
|level3_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level3_stat4_value = 1 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
Line 87: | Line 90: | ||
|level4_stat3_id = active_skill_bleeding_damage_+%_final | |level4_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level4_stat3_value = 56 | |level4_stat3_value = 56 | ||
|level4_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level4_stat4_value = 1 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
Line 98: | Line 103: | ||
|level5_stat3_id = active_skill_bleeding_damage_+%_final | |level5_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level5_stat3_value = 58 | |level5_stat3_value = 58 | ||
|level5_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level5_stat4_value = 1 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
Line 109: | Line 116: | ||
|level6_stat3_id = active_skill_bleeding_damage_+%_final | |level6_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level6_stat3_value = 60 | |level6_stat3_value = 60 | ||
|level6_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level6_stat4_value = 1 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
Line 120: | Line 129: | ||
|level7_stat3_id = active_skill_bleeding_damage_+%_final | |level7_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level7_stat3_value = 62 | |level7_stat3_value = 62 | ||
|level7_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level7_stat4_value = 1 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
Line 131: | Line 142: | ||
|level8_stat3_id = active_skill_bleeding_damage_+%_final | |level8_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level8_stat3_value = 64 | |level8_stat3_value = 64 | ||
|level8_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level8_stat4_value = 1 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
Line 142: | Line 155: | ||
|level9_stat3_id = active_skill_bleeding_damage_+%_final | |level9_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level9_stat3_value = 66 | |level9_stat3_value = 66 | ||
|level9_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level9_stat4_value = 1 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
Line 153: | Line 168: | ||
|level10_stat3_id = active_skill_bleeding_damage_+%_final | |level10_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level10_stat3_value = 68 | |level10_stat3_value = 68 | ||
|level10_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level10_stat4_value = 1 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
Line 164: | Line 181: | ||
|level11_stat3_id = active_skill_bleeding_damage_+%_final | |level11_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level11_stat3_value = 70 | |level11_stat3_value = 70 | ||
|level11_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level11_stat4_value = 1 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
Line 175: | Line 194: | ||
|level12_stat3_id = active_skill_bleeding_damage_+%_final | |level12_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level12_stat3_value = 72 | |level12_stat3_value = 72 | ||
|level12_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level12_stat4_value = 1 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
Line 186: | Line 207: | ||
|level13_stat3_id = active_skill_bleeding_damage_+%_final | |level13_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level13_stat3_value = 74 | |level13_stat3_value = 74 | ||
|level13_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level13_stat4_value = 1 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
Line 197: | Line 220: | ||
|level14_stat3_id = active_skill_bleeding_damage_+%_final | |level14_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level14_stat3_value = 76 | |level14_stat3_value = 76 | ||
|level14_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level14_stat4_value = 1 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
Line 208: | Line 233: | ||
|level15_stat3_id = active_skill_bleeding_damage_+%_final | |level15_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level15_stat3_value = 78 | |level15_stat3_value = 78 | ||
|level15_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level15_stat4_value = 1 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
Line 219: | Line 246: | ||
|level16_stat3_id = active_skill_bleeding_damage_+%_final | |level16_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level16_stat3_value = 80 | |level16_stat3_value = 80 | ||
|level16_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level16_stat4_value = 1 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
Line 230: | Line 259: | ||
|level17_stat3_id = active_skill_bleeding_damage_+%_final | |level17_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level17_stat3_value = 82 | |level17_stat3_value = 82 | ||
|level17_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level17_stat4_value = 1 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
Line 241: | Line 272: | ||
|level18_stat3_id = active_skill_bleeding_damage_+%_final | |level18_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level18_stat3_value = 84 | |level18_stat3_value = 84 | ||
|level18_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level18_stat4_value = 1 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
Line 252: | Line 285: | ||
|level19_stat3_id = active_skill_bleeding_damage_+%_final | |level19_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level19_stat3_value = 86 | |level19_stat3_value = 86 | ||
|level19_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level19_stat4_value = 1 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
Line 263: | Line 298: | ||
|level20_stat3_id = active_skill_bleeding_damage_+%_final | |level20_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level20_stat3_value = 88 | |level20_stat3_value = 88 | ||
|level20_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level20_stat4_value = 1 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 274: | Line 311: | ||
|level21_stat3_id = active_skill_bleeding_damage_+%_final | |level21_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level21_stat3_value = 90 | |level21_stat3_value = 90 | ||
|level21_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level21_stat4_value = 1 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 285: | Line 324: | ||
|level22_stat3_id = active_skill_bleeding_damage_+%_final | |level22_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level22_stat3_value = 92 | |level22_stat3_value = 92 | ||
|level22_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level22_stat4_value = 1 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 296: | Line 337: | ||
|level23_stat3_id = active_skill_bleeding_damage_+%_final | |level23_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level23_stat3_value = 94 | |level23_stat3_value = 94 | ||
|level23_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level23_stat4_value = 1 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 307: | Line 350: | ||
|level24_stat3_id = active_skill_bleeding_damage_+%_final | |level24_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level24_stat3_value = 96 | |level24_stat3_value = 96 | ||
|level24_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level24_stat4_value = 1 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 318: | Line 363: | ||
|level25_stat3_id = active_skill_bleeding_damage_+%_final | |level25_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level25_stat3_value = 98 | |level25_stat3_value = 98 | ||
|level25_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level25_stat4_value = 1 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 329: | Line 376: | ||
|level26_stat3_id = active_skill_bleeding_damage_+%_final | |level26_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level26_stat3_value = 100 | |level26_stat3_value = 100 | ||
|level26_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level26_stat4_value = 1 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 340: | Line 389: | ||
|level27_stat3_id = active_skill_bleeding_damage_+%_final | |level27_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level27_stat3_value = 102 | |level27_stat3_value = 102 | ||
|level27_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level27_stat4_value = 1 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 351: | Line 402: | ||
|level28_stat3_id = active_skill_bleeding_damage_+%_final | |level28_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level28_stat3_value = 104 | |level28_stat3_value = 104 | ||
|level28_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level28_stat4_value = 1 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 362: | Line 415: | ||
|level29_stat3_id = active_skill_bleeding_damage_+%_final | |level29_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level29_stat3_value = 106 | |level29_stat3_value = 106 | ||
|level29_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level29_stat4_value = 1 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 373: | Line 428: | ||
|level30_stat3_id = active_skill_bleeding_damage_+%_final | |level30_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level30_stat3_value = 108 | |level30_stat3_value = 108 | ||
|level30_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level30_stat4_value = 1 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 384: | Line 441: | ||
|level31_stat3_id = active_skill_bleeding_damage_+%_final | |level31_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level31_stat3_value = 109 | |level31_stat3_value = 109 | ||
|level31_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level31_stat4_value = 1 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 395: | Line 454: | ||
|level32_stat3_id = active_skill_bleeding_damage_+%_final | |level32_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level32_stat3_value = 110 | |level32_stat3_value = 110 | ||
|level32_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level32_stat4_value = 1 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 406: | Line 467: | ||
|level33_stat3_id = active_skill_bleeding_damage_+%_final | |level33_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level33_stat3_value = 111 | |level33_stat3_value = 111 | ||
|level33_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level33_stat4_value = 1 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 417: | Line 480: | ||
|level34_stat3_id = active_skill_bleeding_damage_+%_final | |level34_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level34_stat3_value = 112 | |level34_stat3_value = 112 | ||
|level34_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level34_stat4_value = 1 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 428: | Line 493: | ||
|level35_stat3_id = active_skill_bleeding_damage_+%_final | |level35_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level35_stat3_value = 113 | |level35_stat3_value = 113 | ||
|level35_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level35_stat4_value = 1 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 439: | Line 506: | ||
|level36_stat3_id = active_skill_bleeding_damage_+%_final | |level36_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level36_stat3_value = 114 | |level36_stat3_value = 114 | ||
|level36_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level36_stat4_value = 1 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 450: | Line 519: | ||
|level37_stat3_id = active_skill_bleeding_damage_+%_final | |level37_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level37_stat3_value = 115 | |level37_stat3_value = 115 | ||
|level37_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level37_stat4_value = 1 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 461: | Line 532: | ||
|level38_stat3_id = active_skill_bleeding_damage_+%_final | |level38_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level38_stat3_value = 116 | |level38_stat3_value = 116 | ||
|level38_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level38_stat4_value = 1 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 472: | Line 545: | ||
|level39_stat3_id = active_skill_bleeding_damage_+%_final | |level39_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level39_stat3_value = 117 | |level39_stat3_value = 117 | ||
|level39_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level39_stat4_value = 1 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 483: | Line 558: | ||
|level40_stat3_id = active_skill_bleeding_damage_+%_final | |level40_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level40_stat3_value = 118 | |level40_stat3_value = 118 | ||
|level40_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level40_stat4_value = 1 | |||
|level1_strength_requirement = 0 | |level1_strength_requirement = 0 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 |
Revision as of 12:42, 15 December 2023
Perforate of BloodshedPhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (60-85)% of base
Effectiveness of Added Damage: (60-85)%Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.(2-75) to (3-113) Added Attack Physical Damage
Creates 5 Spikes
(50-88)% more Damage with Bleeding
25% chance to cause Bleeding
Additional Effects From 1-20% Quality:
Creates +(0.05-1) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.File:Perforate of Bloodshed skill icon.png
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (60-85)% of base
Effectiveness of Added Damage: (60-85)%Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.(2-75) to (3-113) Added Attack Physical Damage
Creates 5 Spikes
(50-88)% more Damage with Bleeding
25% chance to cause Bleeding
Additional Effects From 1-20% Quality:
Creates +(0.05-1) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.File:Perforate of Bloodshed skill icon.png
Acquisition
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem