Extra Gore: Difference between revisions

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'''Extra Gore''' is a visual effect that makes the player splatter blood around him when enemies are killed. The effect is enabled by using the [[Microtransaction]] effect [[Extra Gore Weapon Effect]] or by wearing one of the following unique items:
'''Extra Gore''' is a visual effect that makes the player splatter blood around him when enemies are killed. The effect is enabled by using the [[microtransaction]] effect {{il|Extra Gore Weapon Effect}} or by wearing one of the following unique items:
* {{il|Carnage Heart}}
Unique items
* {{il|Belly of the Beast}}
{{Query unique items
* {{il|Carcass Jack}}
|extra_conditions=[[Has subobject.Has stat id::~*extra_gore*]] OR [[Has stat text::~*Extra gore*]]
* {{il|Facebreaker}}
|level=1
* {{il|The Bringer of Rain}}
|stat=1
* {{il|Bloodplay}}
|large=1
The player can also have gore footprints by using the [[Microtransaction]] effect [[Gore Footprints Effect]] or by wearing at least one of the following unique items:  
}}
* {{il|The Blood Dance}}
 
* {{il|Death's Oath}}
The player can also have gore footprints by using the [[microtransaction]] effect {{il|Gore Footprints Effect}} or by wearing at least one of the following unique items:  
{{Query unique items
|extra_conditions=[[Has subobject.Has stat id::~*blood_footprints*]] OR [[Has stat text::~*Gore Footprints*]]
|level=1
|stat=1
|large=1
}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 05:57, 30 March 2017

Extra Gore is a visual effect that makes the player splatter blood around him when enemies are killed. The effect is enabled by using the microtransaction effect Module Error: No results found for item using search term "item_name = Extra Gore Weapon Effect" or by wearing one of the following unique items: Unique items #invoke: Item table

The player can also have gore footprints by using the microtransaction effect Gore Footprints EffectGore Footprints EffectFootprintsAdds bloody footprints to any equipped pair of boots. or by wearing at least one of the following unique items: #invoke: Item table