Skill:AnimateGuardianWeapon: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Skill updater) |
(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_duration = 20 | |||
|static_stat1_id = base_skill_effect_duration | |static_stat1_id = base_skill_effect_duration | ||
|static_stat1_value = 20000 | |static_stat1_value = 20000 | ||
|stat_text = | |stat_text = Base duration is 20 seconds<br>Trigger this Skill when your Animated Guardian Kills an Enemy<br>(10-0)% chance to Trigger this Skill when an Animated Weapon Kills an Enemy<br>Minions' Attacks deal (108-126) to (159-184) additional Physical Damage<br>Maximum (13-14) Animated Weapons | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 64 | |level1_level_requirement = 64 | ||
|level1_stat_text = 10% chance to Trigger this Skill when an Animated Weapon Kills an Enemy | |level1_stat_text = 10% chance to Trigger this Skill when an Animated Weapon Kills an Enemy<br>Minions' Attacks deal 108 to 159 additional Physical Damage<br>Maximum 13 Animated Weapons | ||
|level1_stat1_id = chance_to_trigger_on_animate_weapon_kill_% | |level1_stat1_id = chance_to_trigger_on_animate_weapon_kill_% | ||
|level1_stat1_value = 10 | |level1_stat1_value = 10 | ||
|level1_stat2_id = | |level1_stat2_id = attack_minimum_added_physical_damage | ||
|level1_stat2_value = | |level1_stat2_value = 108 | ||
|level1_stat3_id = | |level1_stat3_id = attack_maximum_added_physical_damage | ||
|level1_stat3_value = | |level1_stat3_value = 159 | ||
|level1_stat4_id = | |level1_stat4_id = number_of_animated_weapons_allowed | ||
|level1_stat4_value = | |level1_stat4_value = 13 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 70 | |level2_level_requirement = 70 | ||
|level2_stat_text = | |level2_stat_text = Trigger this Skill when your Animated Guardian Kills an Enemy<br>Minions' Attacks deal 126 to 184 additional Physical Damage<br>Maximum 14 Animated Weapons | ||
|level2_stat1_id = | |level2_stat1_id = chance_to_trigger_on_animate_guardian_kill_% | ||
|level2_stat1_value = | |level2_stat1_value = 100 | ||
|level2_stat2_id = | |level2_stat2_id = attack_minimum_added_physical_damage | ||
|level2_stat2_value = | |level2_stat2_value = 126 | ||
|level2_stat3_id = | |level2_stat3_id = attack_maximum_added_physical_damage | ||
|level2_stat3_value = | |level2_stat3_value = 184 | ||
|level2_stat4_id = | |level2_stat4_id = number_of_animated_weapons_allowed | ||
|level2_stat4_value = | |level2_stat4_value = 14 | ||
}} | }} |
Revision as of 15:46, 19 August 2023
Name | Animate Guardian's Weapon |
---|---|
Skill Id | AnimateGuardianWeapon |
Icon | |
Cast Time | 0.80 sec |
Level Req. | (64-70) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | 0.05 sec |
Base duration | 20.00 sec |
Animates a copy of your Animated Guardian's main-hand weapon to fight by your side. | |
Base duration is 20 seconds Trigger this Skill when your Animated Guardian Kills an Enemy (10-0)% chance to Trigger this Skill when an Animated Weapon Kills an Enemy Minions' Attacks deal (108-126) to (159-184) additional Physical Damage Maximum (13-14) Animated Weapons |
AnimateGuardianWeapon is the internal id of the skill Animate Guardian's Weapon.