Evasion: Difference between revisions

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Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. [[Spells]] cannot normally be evaded, but the [[Phase Acrobatics]] keystone ability gives a 20% chance to dodge spells.
Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. [[Spells]] cannot normally be evaded, but the [[Phase Acrobatics]] keystone ability gives a 20% chance to dodge spells. [[Critical Strikes]] used to automatically hit, but recently were made evadable.  


===Mechanics===
===Mechanics===

Revision as of 02:41, 16 August 2012

Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. Spells cannot normally be evaded, but the Phase Acrobatics keystone ability gives a 20% chance to dodge spells. Critical Strikes used to automatically hit, but recently were made evadable.

Mechanics

Your chance to evade an attack is based on the attacker's accuracy and your evasion.
Chance to evade = 1 - Attacker's Accuracy / (Attacker's Accuracy + (Defender's Evasion/4)^0.8)

Characters start with 53 base evasion rating and gain 3 additional evasion per level. Every 5 points of Dexterity provides 1% increased evasion rating.