Evasion: Difference between revisions
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>Tchek (erased blocking, added phase acrobatics and mechanics equation) |
>Tchek m (→Mechanics) |
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Your chance to evade an attack is based on the attacker's accuracy and your evasion.<br> | Your chance to evade an attack is based on the attacker's accuracy and your evasion.<br> | ||
Chance to evade = 1 - '''Attacker's Accuracy''' / ('''Attacker's Accuracy''' + ('''Defender's Evasion'''/4)^0.8) | Chance to evade = 1 - '''Attacker's Accuracy''' / ('''Attacker's Accuracy''' + ('''Defender's Evasion'''/4)^0.8) | ||
Characters start with 53 base evasion rating and gain 3 additional evasion per level. Every 5 points of [[Dexterity]] provides 1% increased evasion rating. |
Revision as of 14:34, 3 July 2012
Evading an attack prevents all damage and other harmful effects from the attack. Only attacks and attack skills can be evaded. Spells cannot normally be evaded, but the Phase Acrobatics keystone ability gives a 20% chance to dodge spells.
Mechanics
Your chance to evade an attack is based on the attacker's accuracy and your evasion.
Chance to evade = 1 - Attacker's Accuracy / (Attacker's Accuracy + (Defender's Evasion/4)^0.8)
Characters start with 53 base evasion rating and gain 3 additional evasion per level. Every 5 points of Dexterity provides 1% increased evasion rating.