Skill:NewMonsterPhaseRun: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
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|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = skill_effect_duration_+%_per_removable_frenzy_charge
|static_duration                        = 1.8
|static_stat1_value                      = 100
|static_stat1_id                        = base_skill_effect_duration
|static_stat1_value                      = 1800
|static_stat2_id                        = base_secondary_skill_effect_duration
|static_stat2_id                        = base_secondary_skill_effect_duration
|static_stat2_value                      = 200
|static_stat2_value                      = 200
|static_stat3_id                        = base_skill_effect_duration
|static_stat3_id                        = base_movement_velocity_+%
|static_stat3_value                      = 1800
|static_stat3_value                      = 30
|static_stat4_id                        = enemy_aggro_radius_+%
|static_stat4_id                        = phase_run_melee_physical_damage_+%_final
|static_stat4_value                      = -80
|static_stat4_value                      = 20
|static_stat5_id                        = phase_run_melee_physical_damage_+%_final
|static_stat5_id                        = skill_effect_duration_+%_per_removable_frenzy_charge
|static_stat5_value                      = 20
|static_stat5_value                      = 100
|static_stat6_id                        = base_movement_velocity_+%
|static_stat6_id                        = phase_through_objects
|static_stat6_value                      = 30
|static_stat6_value                      = 1
|static_stat7_id                        = phase_through_objects
|static_stat7_id                        = enemy_aggro_radius_+%
|static_stat7_value                      = 1
|static_stat7_value                      = -80
|stat_text                              = 100% increased Skill Duration per Frenzy Charge removed<br>Base secondary duration is 0.2 seconds<br>Base duration is 1.8 seconds<br>80% reduced Visibility to Enemies<br>20% more Melee Physical Damage<br>30% increased Movement Speed<br>Grants Phasing
|stat_text                              = Base duration is 1.8 seconds<br>Base secondary duration is 0.2 seconds<br>30% increased Movement Speed<br>20% more Melee Physical Damage<br>100% increased Skill Duration per Frenzy Charge removed<br>Grants Phasing<br>80% reduced Visibility to Enemies
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
}}
}}

Revision as of 14:32, 19 August 2023

NamePhase Run
Skill IdNewMonsterPhaseRun
Icon
Cast Time0.50 sec
Level Req.1
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown4.00 sec
Base duration1.80 sec
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
30% increased Movement Speed
20% more Melee Physical Damage
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
80% reduced Visibility to Enemies

NewMonsterPhaseRun is the internal id of the skill Phase Run.